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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #12030 from datlo/add-biodomes
Port the winter and clown biodomes for Lavaland
This commit is contained in:
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@@ -19,6 +19,8 @@
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// Lavaland Ruins
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#include "map_files\RandomRuins\LavaRuins\lavaland_biodome_beach.dmm"
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#include "map_files\RandomRuins\LavaRuins\lavaland_biodome_clown_planet.dmm"
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#include "map_files\RandomRuins\LavaRuins\lavaland_biodome_winter.dmm"
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#include "map_files\RandomRuins\LavaRuins\lavaland_surface_animal_hospital.dmm"
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#include "map_files\RandomRuins\LavaRuins\lavaland_surface_ash_walker1.dmm"
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#include "map_files\RandomRuins\LavaRuins\lavaland_surface_blooddrunk1.dmm"
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@@ -44,7 +46,7 @@
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#include "map_files\RandomRuins\LavaRuins\lavaland_surface_syndicate_base1.dmm"
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#include "map_files\RandomRuins\LavaRuins\lavaland_surface_ufo_crash.dmm"
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#include "map_files\RandomRuins\LavaRuins\lavaland_surface_xeno_nest.dmm"
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// Space Ruins
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#include "map_files\RandomRuins\SpaceRuins\abandonedzoo.dmm"
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@@ -12,6 +12,19 @@
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Comes with a rustic wooden bar and suicidal bartender."
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suffix = "lavaland_biodome_beach.dmm"
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/datum/map_template/ruin/lavaland/biodome/winter
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name = "Biodome Winter"
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id = "biodome-winter"
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description = "For those getaways where you want to get back to nature, but you don't want to leave the fortified military compound where you spend your days. \
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Includes a unique(*) laser pistol display case, and the recently introduced I.C.E(tm)."
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suffix = "lavaland_biodome_winter.dmm"
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/datum/map_template/ruin/lavaland/biodome/clown
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name = "Biodome Clown Planet"
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id = "biodome-clown"
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description = "WELCOME TO CLOWN PLANET! HONK HONK HONK etc.!"
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suffix = "lavaland_biodome_clown_planet.dmm"
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/datum/map_template/ruin/lavaland/cube
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name = "The Wishgranter Cube"
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id = "wishgranter-cube"
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@@ -12,6 +12,9 @@
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/area/ruin/powered/snow_biodome
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icon_state = "dk_yellow"
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/area/ruin/powered/snow_cabin
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icon_state = "bar"
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/area/ruin/powered/gluttony
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icon_state = "dk_yellow"
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@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(captain_display_cases, list())
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/proc/updateDisplaycase(mob/living/carbon/human/captain)
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if(!GLOB.captain_display_cases.len)
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return
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return
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var/fingerprint = captain.get_full_print()
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for(var/item in GLOB.captain_display_cases)
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var/obj/structure/displaycase/CASE = item
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@@ -113,6 +113,11 @@ GLOBAL_LIST_INIT(captain_display_cases, list())
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occupant = new start_showpiece_type(src)
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update_icon()
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/obj/structure/displaycase/Destroy()
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dump()
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QDEL_NULL(circuit)
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return ..()
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/obj/structure/displaycase/captains_laser
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name = "captain's display case"
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desc = "A display case for the captain's antique laser gun. Hooked up with an anti-theft system."
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@@ -125,6 +130,16 @@ GLOBAL_LIST_INIT(captain_display_cases, list())
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. = ..()
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GLOB.captain_display_cases += src
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/obj/structure/displaycase/captains_laser/Destroy()
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GLOB.captain_display_cases -= src
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return ..()
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/obj/structure/displaycase/lavaland_winter
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burglar_alarm = TRUE
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locked = TRUE
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req_access = list(access_cent_specops)
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start_showpiece_type = /obj/item/gun/energy/laser/captain
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/obj/structure/displaycase/stechkin
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name = "officer's display case"
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desc = "A display case containing a humble stechkin pistol. Never forget your roots."
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@@ -132,15 +147,6 @@ GLOBAL_LIST_INIT(captain_display_cases, list())
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req_access = list(access_syndicate_command)
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start_showpiece_type = /obj/item/gun/projectile/automatic/pistol
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/obj/structure/displaycase/Destroy()
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dump()
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QDEL_NULL(circuit)
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return ..()
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/obj/structure/displaycase/captains_laser/Destroy()
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GLOB.captain_display_cases -= src
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return ..()
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/obj/structure/displaycase/examine(mob/user)
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..(user)
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to_chat(user, "<span class='notice'>Peering through the glass, you see that it contains:</span>")
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@@ -260,6 +260,14 @@
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..()
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icon_state = "rockpile[rand(1,5)]"
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/obj/structure/flora/rock/icy
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name = "icy rock"
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color = "#cce9eb"
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/obj/structure/flora/rock/pile/icy
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name = "icy rocks"
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color = "#cce9eb"
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/obj/structure/flora/corn_stalk
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name = "corn stalk"
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icon = 'icons/obj/flora/plants.dmi'
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@@ -25,7 +25,7 @@
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/turf/simulated/water_act(volume, temperature, source)
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. = ..()
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if(volume >= 3)
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MakeSlippery()
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@@ -37,7 +37,7 @@
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assume_air(lowertemp)
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qdel(hotspot)
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/turf/simulated/proc/MakeSlippery(wet_setting = TURF_WET_WATER) // 1 = Water, 2 = Lube, 3 = Ice, 4 = Permafrost
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/turf/simulated/proc/MakeSlippery(wet_setting = TURF_WET_WATER, infinite = FALSE) // 1 = Water, 2 = Lube, 3 = Ice, 4 = Permafrost
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if(wet >= wet_setting)
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return
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wet = wet_setting
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@@ -57,11 +57,11 @@
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else
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wet_overlay = image('icons/effects/water.dmi', src, "wet_static")
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overlays += wet_overlay
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spawn(rand(790, 820)) // Purely so for visual effect
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if(!istype(src, /turf/simulated)) //Because turfs don't get deleted, they change, adapt, transform, evolve and deform. they are one and they are all.
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return
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MakeDry(wet_setting)
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if(!infinite)
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spawn(rand(790, 820)) // Purely so for visual effect
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if(!istype(src, /turf/simulated)) //Because turfs don't get deleted, they change, adapt, transform, evolve and deform. they are one and they are all.
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return
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MakeDry(wet_setting)
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/turf/simulated/proc/MakeDry(wet_setting = TURF_WET_WATER)
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if(wet > wet_setting)
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@@ -53,6 +53,11 @@
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to_chat(user, "<span class='danger'>You forcefully pry off the planks, destroying them in the process.</span>")
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return make_plating()
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/turf/simulated/floor/wood/cold
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oxygen = 22
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nitrogen = 82
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temperature = 180
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/turf/simulated/floor/grass
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name = "grass patch"
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icon_state = "grass1"
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@@ -173,6 +173,18 @@
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nitrogen = 0.01
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temperature = TCMB
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/turf/simulated/floor/mineral/bananium/lubed/Initialize(mapload)
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. = ..()
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MakeSlippery(TURF_WET_LUBE, TRUE)
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/turf/simulated/floor/mineral/bananium/lubed/pry_tile(obj/item/C, mob/user, silent = FALSE) //I want to get off Mr Honk's Wild Ride
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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to_chat(H, "<span class='warning'>You lose your footing trying to pry off the tile!</span>")
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H.slip("the floor", 0, 5, tilesSlipped = 4, walkSafely = 0, slipAny = 1)
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return
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//TRANQUILLITE
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/turf/simulated/floor/mineral/tranquillite
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name = "silent floor"
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@@ -43,7 +43,7 @@
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name = "beach"
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icon = 'icons/misc/beach.dmi'
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/turf/simulated/floor/beach/pry_tile(obj/item/C, mob/user, silent = FALSE)
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/turf/simulated/floor/beach/pry_tile(obj/item/C, mob/user, silent = FALSE)
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return
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/turf/simulated/floor/beach/sand
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@@ -79,7 +79,7 @@
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/turf/simulated/floor/beach/water/Entered(atom/movable/AM, atom/OldLoc)
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. = ..()
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if(!linkedcontroller)
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return
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return
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if(ismob(AM))
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linkedcontroller.mobinpool += AM
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@@ -107,6 +107,26 @@
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/turf/simulated/floor/noslip/MakeSlippery()
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return
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/turf/simulated/floor/noslip/lavaland
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oxygen = 14
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nitrogen = 23
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temperature = 300
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/turf/simulated/floor/lubed
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name = "slippery floor"
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icon_state = "floor"
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/turf/simulated/floor/lubed/Initialize(mapload)
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. = ..()
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MakeSlippery(TURF_WET_LUBE, TRUE)
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/turf/simulated/floor/lubed/pry_tile(obj/item/C, mob/user, silent = FALSE) //I want to get off Mr Honk's Wild Ride
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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to_chat(H, "<span class='warning'>You lose your footing trying to pry off the tile!</span>")
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H.slip("the floor", 0, 5, tilesSlipped = 4, walkSafely = 0, slipAny = 1)
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return
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//Clockwork floor: Slowly heals toxin damage on nearby servants.
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/turf/simulated/floor/clockwork
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name = "clockwork floor"
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@@ -124,7 +144,7 @@
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new /obj/effect/temp_visual/ratvar/beam(src)
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realappearence = new /obj/effect/clockwork/overlay/floor(src)
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realappearence.linked = src
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/turf/simulated/floor/clockwork/Destroy()
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if(uses_overlay && realappearence)
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QDEL_NULL(realappearence)
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@@ -7,7 +7,7 @@
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broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
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burnt_states = list("floorscorched1", "floorscorched2")
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var/unfastened = FALSE
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var/unfastened = FALSE
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footstep_sounds = list(
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"human" = list('sound/effects/footstep/plating_human.ogg'),
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@@ -185,7 +185,7 @@
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/turf/simulated/floor/engine/blob_act()
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if(prob(25))
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ChangeTurf(baseturf)
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/turf/simulated/floor/engine/cult
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name = "engraved floor"
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icon_state = "cult"
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@@ -335,3 +335,28 @@
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/turf/simulated/floor/plating/abductor/New()
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..()
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icon_state = "alienpod[rand(1,9)]"
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/turf/simulated/floor/plating/ice
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name = "ice sheet"
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desc = "A sheet of solid ice. Looks slippery."
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icon = 'icons/turf/floors/ice_turfs.dmi'
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icon_state = "unsmooth"
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oxygen = 22
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nitrogen = 82
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temperature = 180
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baseturf = /turf/simulated/floor/plating/ice
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slowdown = TRUE
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/turf/simulated/floor/plating/ice/smooth, /turf/simulated/floor/plating/ice)
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/turf/simulated/floor/plating/ice/Initialize(mapload)
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. = ..()
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MakeSlippery(TURF_WET_PERMAFROST, TRUE)
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/turf/simulated/floor/plating/ice/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
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return
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/turf/simulated/floor/plating/ice/smooth
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icon_state = "smooth"
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smooth = SMOOTH_MORE | SMOOTH_BORDER
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canSmoothWith = list(/turf/simulated/floor/plating/ice/smooth, /turf/simulated/floor/plating/ice)
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@@ -0,0 +1,49 @@
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/mob/living/simple_animal/hostile/skeleton
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name = "reanimated skeleton"
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desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
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icon = 'icons/mob/animal.dmi'
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icon_state = "skeleton"
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icon_living = "skeleton"
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turns_per_move = 5
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speak_emote = list("rattles")
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emote_see = list("rattles")
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a_intent = INTENT_HARM
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maxHealth = 40
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health = 40
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speed = 1
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harm_intent_damage = 5
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melee_damage_lower = 15
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melee_damage_upper = 15
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minbodytemp = 0
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maxbodytemp = 1500
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healable = FALSE //they're skeletons how would bruise packs help them??
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attacktext = "slashes"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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unsuitable_atmos_damage = 10
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robust_searching = 1
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stat_attack = UNCONSCIOUS
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gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
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faction = list("skeleton")
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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deathmessage = "collapses into a pile of bones!"
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del_on_death = TRUE
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loot = list(/obj/effect/decal/remains/human)
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/mob/living/simple_animal/hostile/skeleton/eskimo
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name = "undead eskimo"
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desc = "The reanimated remains of some poor traveler."
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icon_state = "eskimo"
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icon_living = "eskimo"
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maxHealth = 55
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health = 55
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weather_immunities = list("snow")
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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melee_damage_lower = 17
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melee_damage_upper = 20
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deathmessage = "collapses into a pile of bones, its gear falling to the floor!"
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loot = list(/obj/effect/decal/remains/human,
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/obj/item/twohanded/spear,
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/obj/item/clothing/shoes/winterboots,
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/obj/item/clothing/suit/hooded/wintercoat)
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@@ -0,0 +1,7 @@
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//lavaland clown planet papers
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/obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/escape
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info = "If you dare not continue down this path of madness, escape can be found through the chute in this room."
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/obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/hope
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info = "Abandon hope, all ye who enter here."
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@@ -5,6 +5,8 @@
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##BIODOMES
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#_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_beach.dmm
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#_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_clown_planet.dmm
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#_maps/map_files/RandomRuins/LavaRuins/lavaland_biodome_winter.dmm
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##RESPAWN
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#_maps/map_files/RandomRuins/LavaRuins/lavaland_surface_ash_walker1.dmm
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Binary file not shown.
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Before Width: | Height: | Size: 320 KiB After Width: | Height: | Size: 323 KiB |
Binary file not shown.
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After Width: | Height: | Size: 3.0 KiB |
@@ -1955,6 +1955,7 @@
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#include "code\modules\mob\living\simple_animal\hostile\netherworld.dm"
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#include "code\modules\mob\living\simple_animal\hostile\pirate.dm"
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#include "code\modules\mob\living\simple_animal\hostile\russian.dm"
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#include "code\modules\mob\living\simple_animal\hostile\skeleton.dm"
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#include "code\modules\mob\living\simple_animal\hostile\spaceworms.dm"
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#include "code\modules\mob\living\simple_animal\hostile\statue.dm"
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#include "code\modules\mob\living\simple_animal\hostile\syndicate.dm"
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@@ -2335,6 +2336,7 @@
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#include "code\modules\ruins\ruin_areas.dm"
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#include "code\modules\ruins\lavalandruin_code\animal_hospital.dm"
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#include "code\modules\ruins\lavalandruin_code\ash_walker_den.dm"
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#include "code\modules\ruins\lavalandruin_code\clown_planet.dm"
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#include "code\modules\ruins\lavalandruin_code\dead_ratvar.dm"
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#include "code\modules\ruins\lavalandruin_code\fountain_hall.dm"
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#include "code\modules\ruins\lavalandruin_code\hermit.dm"
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