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Ahh yes, "Reapers"
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@@ -813,11 +813,15 @@ The _flatIcons list is a cache for generated icon files.
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if(4) I.pixel_y++
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overlays += I//And finally add the overlay.
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/proc/getHologramIcon(icon/A, safety=1)//If safety is on, a new icon is not created.
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/proc/getHologramIcon(icon/A, double, safety=1)//If safety is on, a new icon is not created. Double is for 32x64 icons.
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var/icon/flat_icon = safety ? A : new(A)//Has to be a new icon to not constantly change the same icon.
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var/icon/alpha_mask
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flat_icon.ColorTone(rgb(125,180,225))//Let's make it bluish.
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flat_icon.ChangeOpacity(0.5)//Make it half transparent.
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var/icon/alpha_mask = new('icons/effects/effects.dmi', "scanline")//Scanline effect.
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if(double)
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alpha_mask = new('icons/mob/reaper.dmi', "scanline2")//Scaline for tall icons.
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else
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alpha_mask = new('icons/effects/effects.dmi', "scanline")//Scanline effect.
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flat_icon.AddAlphaMask(alpha_mask)//Finally, let's mix in a distortion effect.
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return flat_icon
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@@ -879,4 +883,4 @@ proc/sort_atoms_by_layer(var/list/atoms)
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if(J) //Only set the icon if it succeeded, the icon without the pixel is 1000x better than a black square.
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icon = J
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return J
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return 0
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return 0
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@@ -815,7 +815,8 @@ var/list/ai_verbs_default = list(
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"default",
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"floating face",
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"xeno queen",
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"eldritch"
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"eldritch",
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"reaper"
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)
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input = input("Please select a hologram:") as null|anything in icon_list
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if(input)
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@@ -829,6 +830,8 @@ var/list/ai_verbs_default = list(
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3"))
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if("eldritch")
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holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
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if("reaper")
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holo_icon = getHologramIcon(icon('icons/mob/reaper.dmi', "reaper"), 1)
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return
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/mob/living/silicon/ai/proc/corereturn()
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@@ -1040,4 +1043,4 @@ var/list/ai_verbs_default = list(
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eyeobj.setLoc(get_turf(C))
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client.eye = eyeobj
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return 1
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return 1
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