Fix a few ex_act's.

This commit is contained in:
Tigercat2000
2015-06-21 18:40:00 -07:00
parent 7c9139d6e0
commit f916eb7e2d
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
else if (istype(clong, /mob))
if(clong.density || prob(10))
clong.ex_act(3)
clong.ex_act(2)
else
del(src)
+1 -1
View File
@@ -99,7 +99,7 @@ The "dust" will damage the hull of the station causin minor hull breaches.
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
if(ismob(A))
A.ex_act(3)//This should work for now I guess
A.ex_act(strength)//This should work for now I guess
else if(!istype(A,/obj/machinery/power/emitter) && !istype(A,/obj/machinery/field_generator)) //Protect the singularity from getting released every round!
A.ex_act(strength) //Changing emitter/field gen ex_act would make it immune to bombs and C4
@@ -76,7 +76,7 @@
if(src)//Do not add to this if() statement, otherwise the meteor won't delete them
if(A)
A.ex_act(3)
A.ex_act(2)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
for(var/mob/M in range(10, src))