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Fix: avoid sleeping SSTicker (#17329)
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@@ -87,7 +87,8 @@ SUBSYSTEM_DEF(ticker)
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current_state = GAME_STATE_PREGAME
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fire() // TG says this is a good idea
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for(var/mob/new_player/N in GLOB.player_list)
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N.new_player_panel_proc() // to enable the observe option
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if (N.client)
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N.new_player_panel_proc() // to enable the observe option
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if(GAME_STATE_PREGAME)
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if(!SSticker.ticker_going) // This has to be referenced like this, and I dont know why. If you dont put SSticker. it will break
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return
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@@ -42,6 +42,7 @@
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/mob/new_player/proc/new_player_panel_proc()
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set waitfor = FALSE
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var/real_name = client.prefs.active_character.real_name
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if(client.prefs.toggles2 & PREFTOGGLE_2_RANDOMSLOT)
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real_name = "Random Character Slot"
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