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Veil shifter checks for anchored items
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@@ -338,8 +338,9 @@
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if(C.pulling)
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var/atom/movable/pulled = C.pulling
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var/turf/turf_behind = get_turf(get_step(T, turn(C.dir, 180)))
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pulled.forceMove(turf_behind)
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. = pulled
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if(!pulled.anchored)
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pulled.forceMove(turf_behind)
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. = pulled
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/obj/item/cult_shift/attack_self(mob/user)
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