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ZAS Tweaks
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+6
-6
@@ -13,8 +13,8 @@ mob/proc/airflow_stun()
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src << "<span class='notice'>You stay upright as the air rushes past you.</span>"
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return 0
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if(!lying)
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src << "<span class='warning'>The sudden rush of air knocks you over!</span>"
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Weaken(5)
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src << "<span class='warning'>The sudden rush of air pushese you around!</span>"
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// Weaken(5)
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last_airflow_stun = world.time
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mob/living/silicon/airflow_stun()
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@@ -198,9 +198,9 @@ mob/airflow_hit(atom/A)
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for(var/mob/M in hearers(src))
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M.show_message("\red <B>\The [src] slams into \a [A]!</B>",1,"\red You hear a loud slam!",2)
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playsound(src.loc, "smash.ogg", 25, 1, -1)
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var/weak_amt = istype(A,/obj/item) ? A:w_class : rand(1,5) //Heheheh
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/* var/weak_amt = istype(A,/obj/item) ? A:w_class : rand(1,5) //Heheheh
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Weaken(weak_amt)
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. = ..()
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. = ..() */
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obj/airflow_hit(atom/A)
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for(var/mob/M in hearers(src))
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@@ -230,12 +230,12 @@ mob/living/carbon/human/airflow_hit(atom/A)
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blocked = run_armor_check("groin","melee")
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apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow")
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if(airflow_speed > 10)
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/* if(airflow_speed > 10)
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Paralyse(round(airflow_speed * vsc.airflow_stun))
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Stun(paralysis + 3)
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else
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Stun(round(airflow_speed * vsc.airflow_stun/2))
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. = ..()
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. = ..() */
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zone/proc/movables()
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. = list()
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@@ -100,13 +100,13 @@
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update_icon()
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return
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/*
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/turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
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if(adj_temp > max_temperature)
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take_damage(rand(10, 20) * (adj_temp / max_temperature))
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return ..()
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*/
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/turf/simulated/wall/proc/dismantle_wall(devastated=0, explode=0)
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if(istype(src,/turf/simulated/wall/r_wall))
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if(!devastated)
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