Merge pull request #7616 from SamHPurp/coroner-antag-items

Allows coroner to use Medical antag items & Chef to get antag poison bottles
This commit is contained in:
Fox McCloud
2017-06-27 16:35:43 -04:00
committed by GitHub
+19 -32
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@@ -54,7 +54,7 @@ var/list/uplink_items = list()
var/list/excludefrom = list() //Empty list does nothing. Place the name of gamemode you don't want this item to be available in here. This is so you dont have to list EVERY mode to exclude something.
var/list/job = null
var/surplus = 100 //Chance of being included in the surplus crate (when pick() selects it)
var/hijack_only = 0 //can this item be purchased only during hijackings?
var/hijack_only = FALSE //can this item be purchased only during hijackings?
/datum/uplink_item/proc/spawn_item(var/turf/loc, var/obj/item/device/uplink/U)
if(hijack_only)
@@ -129,7 +129,7 @@ var/list/uplink_items = list()
job = list("Clown")
//mime
/datum/uplink_item/job_specific/caneshotgun
/datum/uplink_item/jobspecific/caneshotgun
name = "Cane Shotgun + Assassination Darts"
desc = "A specialized, one shell shotgun with a built-in cloaking device to mimic a cane. The shotgun is capable of hiding it's contents and the pin alongside being supressed. Comes with 6 special darts and a preloaded shrapnel round."
reference = "MCS"
@@ -137,14 +137,6 @@ var/list/uplink_items = list()
cost = 15
job = list("Mime")
/datum/uplink_item/dangerous/cat_grenade
name = "Feral Cat Delivery Grenade"
desc = "The feral cat delivery grenade contains 8 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
item = /obj/item/weapon/grenade/spawnergrenade/feral_cats
reference = "CCLG"
cost = 5
job = list("Psychiatrist")//why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade..
//Chef
/datum/uplink_item/jobspecific/specialsauce
name = "Chef Excellence's Special Sauce"
@@ -195,8 +187,8 @@ var/list/uplink_items = list()
item = /obj/item/weapon/storage/toolbox/green/memetic
cost = 20
job = list("Chaplain")
surplus = 0 //No lucky chances from the crate; if you get this, this is ALL you're getting
hijack_only = 1 //This is a murderbone weapon, as such, it should only be available in those scenarios.
surplus = 0 //No lucky chances from the crate; if you get this, this is ALL you're getting
hijack_only = TRUE //This is a murderbone weapon, as such, it should only be available in those scenarios.
//Janitor
@@ -211,23 +203,21 @@ var/list/uplink_items = list()
//Medical
/datum/uplink_item/jobspecific/rad_laser
name = "Radiation Laser"
desc = "A radiation laser concealed inside of a Health Analyser. After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyser, only appears like one. May not function correctly on radiation resistant humanoids!"
desc = "A radiation laser concealed inside of a Health Analyser. After a moderate delay, causes temporary collapse and radiation. Has adjustable controls, but will not function as a regular health analyser, only appears like one. May not function correctly on radiation resistant humanoids!"
reference = "RL"
item = /obj/item/device/rad_laser
cost = 5
job = list(
"Chief Medical Officer",
"Medical Doctor",
"Geneticist",
"Psychiatrist",
"Chemist",
"Paramedic",
"Virologist",
"Brig Physician"
)
job = list("Chief Medical Officer", "Medical Doctor", "Geneticist", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist")
/datum/uplink_item/dangerous/cat_grenade
name = "Feral Cat Delivery Grenade"
desc = "The feral cat delivery grenade contains 8 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
item = /obj/item/weapon/grenade/spawnergrenade/feral_cats
reference = "CCLG"
cost = 5
job = list("Psychiatrist")//why? Becuase its funny that a person in charge of your mental wellbeing has a cat granade..
//Assistant
@@ -249,10 +239,9 @@ var/list/uplink_items = list()
cost = 6
job = list("Bartender")
//Barber
/datum/uplink_item/jobspecific/safety_scissors //Hue
/datum/uplink_item/jobspecific/safety_scissors //Hue
name = "Safety Scissors"
desc = "A pair of scissors that are anything but what their name implies; can easily cut right into someone's throat."
reference = "CTS"
@@ -278,7 +267,7 @@ var/list/uplink_items = list()
reference = "PG"
item = /obj/item/clothing/gloves/color/yellow/power
cost = 10
job = list("Station Engineer","Chief Engineer")
job = list("Station Engineer", "Chief Engineer")
//RD
@@ -299,7 +288,6 @@ var/list/uplink_items = list()
cost = 3
job = list("Librarian")
//Botanist
/datum/uplink_item/jobspecific/ambrosiacruciatus
name = "Ambrosia Cruciatus Seeds"
@@ -309,7 +297,6 @@ var/list/uplink_items = list()
cost = 2
job = list("Botanist")
//Atmos Tech
/datum/uplink_item/jobspecific/contortionist
name = "Contortionist's Jumpsuit"
@@ -335,7 +322,7 @@ var/list/uplink_items = list()
reference = "ST"
item = /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimulants
cost = 7
job = list("Scientist","Research Director","Geneticist","Chief Medical Officer","Medical Doctor","Psychiatrist","Chemist","Paramedic","Virologist","Brig Physician")
job = list("Scientist", "Research Director", "Geneticist", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Chemist", "Paramedic", "Coroner", "Virologist")
//Tator Poison Bottles
@@ -345,7 +332,7 @@ var/list/uplink_items = list()
reference = "TPB"
item = /obj/item/weapon/reagent_containers/glass/bottle/traitor
cost = 2
job = list("Research Director","Chief Medical Officer","Medical Doctor","Psychiatrist","Paramedic","Virologist","Bartender")
job = list("Research Director", "Chief Medical Officer", "Medical Doctor", "Psychiatrist", "Paramedic", "Virologist", "Bartender", "Chef")
// Paper contact poison pen
@@ -400,7 +387,7 @@ var/list/uplink_items = list()
/datum/uplink_item/dangerous/machinegun
name = "L6 Squad Automatic Weapon"
desc = "A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.62x51mm ammunition."
desc = "A fully-loaded Aussec Armory belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.62x51mm ammunition."
reference = "LMG"
item = /obj/item/weapon/gun/projectile/automatic/l6_saw
cost = 40