Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.

Conflicts:
	code/game/machinery/suit_storage_unit.dm
	code/game/objects/items.dm
	code/game/objects/items/devices/modkit.dm
	code/modules/clothing/masks/breath.dm
	code/modules/clothing/spacesuits/alien.dm
	code/modules/clothing/spacesuits/rig.dm
This commit is contained in:
Zuhayr
2014-05-26 13:58:17 -04:00
committed by ZomgPonies
parent 05809ec585
commit f97f7cedcc
22 changed files with 209 additions and 231 deletions
+8
View File
@@ -40,6 +40,14 @@
var/list/allowed = null //suit storage stuff.
var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
/* Species-specific sprites, concept stolen from Paradise//vg/.
ex:
sprite_sheets = list(
"Tajaran" = 'icons/cat/are/bad'
)
If index term exists and icon_override is not set, this sprite sheet will be used.
*/
var/list/sprite_sheets = null
var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
var/list/species_fit = null //This object has a different appearance when worn by these species