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Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
Conflicts: code/game/machinery/suit_storage_unit.dm code/game/objects/items.dm code/game/objects/items/devices/modkit.dm code/modules/clothing/masks/breath.dm code/modules/clothing/spacesuits/alien.dm code/modules/clothing/spacesuits/rig.dm
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@@ -40,6 +40,14 @@
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var/list/allowed = null //suit storage stuff.
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var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
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/* Species-specific sprites, concept stolen from Paradise//vg/.
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ex:
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sprite_sheets = list(
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"Tajaran" = 'icons/cat/are/bad'
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)
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If index term exists and icon_override is not set, this sprite sheet will be used.
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*/
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var/list/sprite_sheets = null
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var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
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var/list/species_fit = null //This object has a different appearance when worn by these species
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