Broborg and Service borg are fused into one robust little critter.

Broborgs commented out.
Service borgs lose paper and spacecash wad.

Service borg gets an RSF. Rapid service fabricator, with three setting that work on simulated (normal) floors and tables:
1. Creates a wad of 10 Credits (because humans like dosh). Drains 200 each use.
2. Creates a drinking glass (to fill beer into). Drains 50 energy each use.
3. Creates a Piece of paper (for writing). Drains 10 energy each use.

The malfunction lockers use new, robust (read as slightly nerfed), 2001 a Spess Odyssey spess suits. (Due to voting results)

No 2001 jetpacks though, as they don't have item states.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1369 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
tronaldnwn@hotmail.com
2011-04-04 20:10:34 +00:00
parent 184ff2e4a9
commit fa416ce777
6 changed files with 127 additions and 12 deletions
+17
View File
@@ -63,6 +63,18 @@
origin_tech = "materials=4"
var/datum/effects/system/spark_spread/spark_system
/obj/item/weapon/rsf
name = "Rapid-Service-Fabricator (RSF)"
desc = "A device used to rapidly deploy service items."
icon = 'items.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
var/matter = 0
var/mode = 1
flags = TABLEPASS
w_class = 3.0
/obj/item/weapon/rcd_ammo
name = "Compressed matter cartridge"
@@ -1278,6 +1290,11 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
//volume = 140 //jetpack sould be larger, but then it will never deplete -rastaf0
/obj/item/weapon/tank/jetpack/voidjetpack
name = "Void Jetpack (oxygen)"
icon_state = "voidjetpack0"
// item_state = //I want my item state very soon Agouri.
/obj/item/weapon/tank/oxygen
name = "Gas Tank (Oxygen)"
icon_state = "oxygen"
+2 -2
View File
@@ -3,8 +3,8 @@
sleep(2)
new /obj/item/weapon/tank/jetpack(src)
new /obj/item/clothing/mask/breath(src)
new /obj/item/clothing/head/helmet/space/syndicate(src)
new /obj/item/clothing/suit/space/syndicate(src)
new /obj/item/clothing/head/helmet/space/nasavoid(src)
new /obj/item/clothing/suit/space/nasavoid(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/cell(src)
new /obj/item/device/multitool(src)
+83
View File
@@ -0,0 +1,83 @@
/*
CONTAINS:
RSF
*/
/obj/item/weapon/rsf/New()
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/rcd_ammo))
if ((matter + 10) > 30)
user << "The RSF cant hold any more matter."
return
del(W)
matter += 10
playsound(src.loc, 'click.ogg', 10, 1)
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
/obj/item/weapon/rsf/attack_self(mob/user as mob)
playsound(src.loc, 'pop.ogg', 50, 0)
if (mode == 1)
mode = 2
user << "Changed dispensing mode to 'Drinking Glass'"
return
if (mode == 2)
mode = 3
user << "Changed dispensing mode to 'Paper'"
return
if (mode == 3)
mode = 1
user << "Changed dispensing mode to 'Dosh'"
return
// Change mode
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob)
if (!(istype(A, /obj/table) || istype(A, /turf/simulated/floor)))
return
if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 1)
if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
user << "Dispensing Dosh..."
playsound(src.loc, 'click.ogg', 10, 1)
new /obj/item/weapon/spacecash/c10( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 2)
if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
user << "Dispensing Drinking Glass..."
playsound(src.loc, 'click.ogg', 10, 1)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 3)
if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
user << "Dispensing Paper Sheet..."
playsound(src.loc, 'click.ogg', 10, 1)
new /obj/item/weapon/paper( A.loc )
if (isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
@@ -46,7 +46,7 @@
if(src.module)
return
//var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Medical", "Janitor", "Service", "Brobot")
var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Miner", "Janitor", "Brobot", "Service", "Security")
var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Miner", "Janitor","Service", "Security")
if(src.module)
return
switch(mod)
@@ -59,9 +59,11 @@
if("Service")
src.module = new /obj/item/weapon/robot_module/butler(src)
src.hands.icon_state = "service"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Butler")
var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler")
if(icontype== "Waitress")
src.icon_state = "Service"
else if(icontype == "Bro")
src.icon_state = "Brobot"
else
src.icon_state = "Service2"
src.modtype = "Butler"
@@ -116,7 +118,7 @@
src.icon_state = "Janbot"
src.modtype = "Jan"
if("Brobot")
/* if("Brobot")
src.module = new /obj/item/weapon/robot_module/brobot(src)
src.hands.icon_state = "brobot"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Bro",)
@@ -124,7 +126,7 @@
src.icon_state = "Brobot"
else
src.icon_state = "robot"
src.modtype = "Bro"
src.modtype = "Bro"*/
src.overlays -= "eyes" //Takes off the eyes that it started with
updateicon()
@@ -105,14 +105,24 @@ obj/item/weapon/robot_module/syndicate
/obj/item/weapon/robot_module/butler/New()
..()
src.modules += new /obj/item/weapon/spacecash(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
src.modules += new /obj/item/weapon/pen(src)
src.modules += new /obj/item/weapon/paper(src)
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
M.matter = 30
src.modules += M
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
src.modules += new /obj/item/weapon/tray(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
src.emag = new /obj/item/weapon/reagent_containers/food/snacks/roburgerbig(src)
src.emag.name = "Last Meal"
// src.emag = new /obj/item/weapon/reagent_containers/food/snacks/roburgerbig(src)
// src.emag.name = "Last Meal"
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
var/datum/reagents/R = new/datum/reagents(50)
src.emag.reagents = R
R.my_atom = src.emag
R.add_reagent("beer2", 50)
src.emag.name = "Mickey Finn's Special Brew"
/obj/item/weapon/robot_module/security/New()
@@ -135,6 +145,7 @@ obj/item/weapon/robot_module/syndicate
R.add_reagent("lube", 1000)
src.emag.name = "Lube spray"
/obj/item/weapon/robot_module/miner/New()
..()
src.modules += new /obj/item/weapon/pickaxe/radius/jackhammer(src)
@@ -143,7 +154,7 @@ obj/item/weapon/robot_module/syndicate
src.modules += new /obj/item/weapon/borg/sight/meson(src)
src.emag = new /obj/item/weapon/borg/stun(src)
/obj/item/weapon/robot_module/brobot/New()
/* /obj/item/weapon/robot_module/brobot/New()
..()
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
@@ -153,12 +164,13 @@ obj/item/weapon/robot_module/syndicate
src.emag.reagents = R
R.my_atom = src.emag
R.add_reagent("beer2", 50)
src.emag.name = "Mickey Finn's Special Brew"
src.emag.name = "Mickey Finn's Special Brew" */ //Merged with Service borg, not a death, just a transformation
obj/item/weapon/robot_module/syndicate/New()
src.modules += new /obj/item/weapon/gun/energy/crossbow(src)
src.modules += new /obj/item/weapon/card/emag(src)
/obj/item/weapon/borg/stun
name = "Electrified Arm"
icon = 'decals.dmi'