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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Broborg and Service borg are fused into one robust little critter.
Broborgs commented out. Service borgs lose paper and spacecash wad. Service borg gets an RSF. Rapid service fabricator, with three setting that work on simulated (normal) floors and tables: 1. Creates a wad of 10 Credits (because humans like dosh). Drains 200 each use. 2. Creates a drinking glass (to fill beer into). Drains 50 energy each use. 3. Creates a Piece of paper (for writing). Drains 10 energy each use. The malfunction lockers use new, robust (read as slightly nerfed), 2001 a Spess Odyssey spess suits. (Due to voting results) No 2001 jetpacks though, as they don't have item states. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1369 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -63,6 +63,18 @@
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origin_tech = "materials=4"
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var/datum/effects/system/spark_spread/spark_system
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/obj/item/weapon/rsf
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name = "Rapid-Service-Fabricator (RSF)"
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desc = "A device used to rapidly deploy service items."
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icon = 'items.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0.0
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var/matter = 0
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var/mode = 1
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flags = TABLEPASS
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w_class = 3.0
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/obj/item/weapon/rcd_ammo
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name = "Compressed matter cartridge"
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@@ -1278,6 +1290,11 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
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distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
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//volume = 140 //jetpack sould be larger, but then it will never deplete -rastaf0
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/obj/item/weapon/tank/jetpack/voidjetpack
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name = "Void Jetpack (oxygen)"
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icon_state = "voidjetpack0"
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// item_state = //I want my item state very soon Agouri.
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/obj/item/weapon/tank/oxygen
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name = "Gas Tank (Oxygen)"
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icon_state = "oxygen"
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@@ -3,8 +3,8 @@
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sleep(2)
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new /obj/item/weapon/tank/jetpack(src)
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/clothing/head/helmet/space/syndicate(src)
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new /obj/item/clothing/suit/space/syndicate(src)
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new /obj/item/clothing/head/helmet/space/nasavoid(src)
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new /obj/item/clothing/suit/space/nasavoid(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/cell(src)
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new /obj/item/device/multitool(src)
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@@ -0,0 +1,83 @@
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/*
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CONTAINS:
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RSF
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*/
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/obj/item/weapon/rsf/New()
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/rcd_ammo))
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if ((matter + 10) > 30)
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user << "The RSF cant hold any more matter."
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return
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del(W)
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matter += 10
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playsound(src.loc, 'click.ogg', 10, 1)
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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/obj/item/weapon/rsf/attack_self(mob/user as mob)
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playsound(src.loc, 'pop.ogg', 50, 0)
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if (mode == 1)
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mode = 2
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user << "Changed dispensing mode to 'Drinking Glass'"
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return
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if (mode == 2)
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mode = 3
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user << "Changed dispensing mode to 'Paper'"
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return
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if (mode == 3)
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mode = 1
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user << "Changed dispensing mode to 'Dosh'"
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return
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// Change mode
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/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob)
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if (!(istype(A, /obj/table) || istype(A, /turf/simulated/floor)))
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return
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 1)
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
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user << "Dispensing Dosh..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/spacecash/c10( A.loc )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
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else
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matter--
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 2)
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
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user << "Dispensing Drinking Glass..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A.loc )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 50
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else
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matter--
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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else if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && mode == 3)
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if (((istype(A, /obj/table) || istype(A, /turf/simulated/floor))) && matter >= 1)
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user << "Dispensing Paper Sheet..."
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playsound(src.loc, 'click.ogg', 10, 1)
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new /obj/item/weapon/paper( A.loc )
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if (isrobot(user))
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var/mob/living/silicon/robot/engy = user
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engy.cell.charge -= 10
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else
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matter--
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user << "The RSF now holds [matter]/30 fabrication-units."
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desc = "A RSF. It currently holds [matter]/30 fabrication-units."
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return
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@@ -46,7 +46,7 @@
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if(src.module)
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return
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//var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Medical", "Janitor", "Service", "Brobot")
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var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Miner", "Janitor", "Brobot", "Service", "Security")
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var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Miner", "Janitor","Service", "Security")
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if(src.module)
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return
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switch(mod)
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@@ -59,9 +59,11 @@
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if("Service")
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src.module = new /obj/item/weapon/robot_module/butler(src)
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src.hands.icon_state = "service"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Butler")
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler")
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if(icontype== "Waitress")
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src.icon_state = "Service"
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else if(icontype == "Bro")
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src.icon_state = "Brobot"
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else
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src.icon_state = "Service2"
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src.modtype = "Butler"
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@@ -116,7 +118,7 @@
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src.icon_state = "Janbot"
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src.modtype = "Jan"
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if("Brobot")
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/* if("Brobot")
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src.module = new /obj/item/weapon/robot_module/brobot(src)
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src.hands.icon_state = "brobot"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Standard", "Bro",)
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@@ -124,7 +126,7 @@
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src.icon_state = "Brobot"
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else
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src.icon_state = "robot"
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src.modtype = "Bro"
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src.modtype = "Bro"*/
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src.overlays -= "eyes" //Takes off the eyes that it started with
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updateicon()
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@@ -105,14 +105,24 @@ obj/item/weapon/robot_module/syndicate
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/obj/item/weapon/robot_module/butler/New()
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..()
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src.modules += new /obj/item/weapon/spacecash(src)
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src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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src.modules += new /obj/item/weapon/pen(src)
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src.modules += new /obj/item/weapon/paper(src)
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var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
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M.matter = 30
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src.modules += M
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src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
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src.modules += new /obj/item/weapon/tray(src)
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src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
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src.emag = new /obj/item/weapon/reagent_containers/food/snacks/roburgerbig(src)
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src.emag.name = "Last Meal"
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// src.emag = new /obj/item/weapon/reagent_containers/food/snacks/roburgerbig(src)
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// src.emag.name = "Last Meal"
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src.emag = new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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var/datum/reagents/R = new/datum/reagents(50)
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src.emag.reagents = R
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R.my_atom = src.emag
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R.add_reagent("beer2", 50)
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src.emag.name = "Mickey Finn's Special Brew"
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/obj/item/weapon/robot_module/security/New()
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@@ -135,6 +145,7 @@ obj/item/weapon/robot_module/syndicate
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R.add_reagent("lube", 1000)
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src.emag.name = "Lube spray"
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/obj/item/weapon/robot_module/miner/New()
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..()
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src.modules += new /obj/item/weapon/pickaxe/radius/jackhammer(src)
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@@ -143,7 +154,7 @@ obj/item/weapon/robot_module/syndicate
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src.modules += new /obj/item/weapon/borg/sight/meson(src)
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src.emag = new /obj/item/weapon/borg/stun(src)
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/obj/item/weapon/robot_module/brobot/New()
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/* /obj/item/weapon/robot_module/brobot/New()
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..()
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src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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@@ -153,12 +164,13 @@ obj/item/weapon/robot_module/syndicate
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src.emag.reagents = R
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R.my_atom = src.emag
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R.add_reagent("beer2", 50)
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src.emag.name = "Mickey Finn's Special Brew"
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src.emag.name = "Mickey Finn's Special Brew" */ //Merged with Service borg, not a death, just a transformation
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obj/item/weapon/robot_module/syndicate/New()
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src.modules += new /obj/item/weapon/gun/energy/crossbow(src)
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src.modules += new /obj/item/weapon/card/emag(src)
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/obj/item/weapon/borg/stun
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name = "Electrified Arm"
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icon = 'decals.dmi'
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