mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Replaces \blue and \red with spans, removes unnecessary SRCs and :s, Fixes Negative Cable Coil Bug
This commit is contained in:
@@ -61,7 +61,7 @@
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else if(istype(used_atom, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = used_atom
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if(C.amount<4)
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to_chat(user, ("There's not enough cable to finish the task."))
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to_chat(user, ("<span class='warning'>There's not enough cable to finish the task.</span>"))
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return 0
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else
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C.use(4)
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@@ -69,7 +69,7 @@
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else if(istype(used_atom, /obj/item/stack))
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var/obj/item/stack/S = used_atom
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if(S.amount < 5)
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to_chat(user, ("There's not enough material in this stack."))
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to_chat(user, ("<span class='warning'>There's not enough material in this stack.</span>"))
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return 0
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else
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S.use(5)
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@@ -106,30 +106,29 @@
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return
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proc/try_consume(mob/user as mob, atom/used_atom, amount)
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if(amount>0)
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// STACKS
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if(istype(used_atom,/obj/item/stack))
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var/obj/item/stack/stack=used_atom
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if(stack.amount < amount)
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to_chat(user, "\red You don't have enough [stack]! You need at least [amount].")
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return 0
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stack.use(amount)
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if(amount > 0)
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// CABLES
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if(istype(used_atom,/obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil=used_atom
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if(coil.amount < amount)
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to_chat(user, "\red You don't have enough cable! You need at least [amount] coils.")
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if(!coil.use(amount))
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to_chat(user, "<span class='warning'>You don't have enough cable! You need at least [amount] coils.</span>")
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return 0
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coil.use(amount)
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// WELDER
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if(istype(used_atom,/obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/welder=used_atom
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if(!welder.isOn())
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to_chat(user, "\blue You tap the [src] with your unlit welder. [pick("Ding","Dong")].")
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to_chat(user, "<span class='notice'>You tap the [src] with your unlit welder. [pick("Ding","Dong")].</span>")
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return 0
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if(!welder.remove_fuel(amount,user))
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to_chat(user, "\red You don't have enough fuel!")
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to_chat(user, "<span class='warning'>You don't have enough fuel!</span>")
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return 0
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// STACKS
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if(istype(used_atom,/obj/item/stack))
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var/obj/item/stack/stack=used_atom
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if(stack.amount < amount)
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to_chat(user, "<span class='warning'>You don't have enough [stack]! You need at least [amount].</span>")
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return 0
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stack.use(amount)
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return 1
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/datum/construction/reversible
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@@ -287,7 +287,7 @@
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/obj/item/weapon/circuitboard/supplycomp/attackby(obj/item/I as obj, mob/user as mob, params)
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if(istype(I,/obj/item/device/multitool))
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var/catastasis = src.contraband_enabled
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var/catastasis = contraband_enabled
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var/opposite_catastasis
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if(catastasis)
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opposite_catastasis = "STANDARD"
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@@ -297,9 +297,9 @@
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catastasis = "STANDARD"
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switch( alert("Current receiver spectrum is set to: [catastasis]","Multitool-Circuitboard interface","Switch to [opposite_catastasis]","Cancel") )
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//switch( alert("Current receiver spectrum is set to: " {(src.contraband_enabled) ? ("BROAD") : ("STANDARD")} , "Multitool-Circuitboard interface" , "Switch to " {(src.contraband_enabled) ? ("STANDARD") : ("BROAD")}, "Cancel") )
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//switch( alert("Current receiver spectrum is set to: " {(contraband_enabled) ? ("BROAD") : ("STANDARD")} , "Multitool-Circuitboard interface" , "Switch to " {(contraband_enabled) ? ("STANDARD") : ("BROAD")}, "Cancel") )
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if("Switch to STANDARD","Switch to BROAD")
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src.contraband_enabled = !src.contraband_enabled
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contraband_enabled = !contraband_enabled
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if("Cancel")
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return
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@@ -345,97 +345,110 @@
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switch(state)
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if(0)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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to_chat(user, "\blue You wrench the frame into place.")
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src.anchored = 1
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src.state = 1
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to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
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anchored = 1
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state = 1
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if(istype(P, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = P
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if(!WT.remove_fuel(0, user))
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to_chat(user, "The welding tool must be on to complete this task.")
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to_chat(user, "<span class='warning'>The welding tool must be on to complete this task.</span>")
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return
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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playsound(loc, 'sound/items/Welder.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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if(!src || !WT.isOn()) return
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to_chat(user, "\blue You deconstruct the frame.")
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new /obj/item/stack/sheet/metal( src.loc, 5 )
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to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
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new /obj/item/stack/sheet/metal(loc, 5)
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qdel(src)
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if(1)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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to_chat(user, "\blue You unfasten the frame.")
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src.anchored = 0
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src.state = 0
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to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
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anchored = 0
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state = 0
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if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
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var/obj/item/weapon/circuitboard/B = P
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if(B.board_type == "computer")
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "\blue You place the circuit board inside the frame.")
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src.icon_state = "1"
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src.circuit = P
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
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icon_state = "1"
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circuit = P
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user.drop_item()
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P.loc = src
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else
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to_chat(user, "\red This frame does not accept circuit boards of this type!")
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to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
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if(istype(P, /obj/item/weapon/screwdriver) && circuit)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "\blue You screw the circuit board into place.")
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src.state = 2
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src.icon_state = "2"
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
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state = 2
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icon_state = "2"
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if(istype(P, /obj/item/weapon/crowbar) && circuit)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "\blue You remove the circuit board.")
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src.state = 1
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src.icon_state = "0"
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circuit.loc = src.loc
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src.circuit = null
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playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
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state = 1
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icon_state = "0"
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circuit.loc = loc
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circuit = null
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if(2)
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if(istype(P, /obj/item/weapon/screwdriver) && circuit)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "\blue You unfasten the circuit board.")
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src.state = 1
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src.icon_state = "1"
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
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state = 1
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icon_state = "1"
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if(istype(P, /obj/item/stack/cable_coil))
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if(P:amount >= 5)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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var/obj/item/stack/cable_coil/C = P
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if(C.amount >= 5)
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You start to add cables to the frame.</span>")
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if(do_after(user, 20, target = src))
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if(P)
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P:amount -= 5
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if(!P:amount) qdel(P)
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to_chat(user, "\blue You add cables to the frame.")
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src.state = 3
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src.icon_state = "3"
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if(state == 2 && C.amount >= 5 && C.use(5))
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to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
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state = 3
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icon_state = "3"
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else
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to_chat(user, "<span class='warning'>At some point during construction you lost some cable. Make sure you have five lengths before trying again.</span>")
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return
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else
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to_chat(user, "<span class='warning'>You need five lengths of cable to wire the frame.</span>")
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return
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if(3)
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if(istype(P, /obj/item/weapon/wirecutters))
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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to_chat(user, "\blue You remove the cables.")
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src.state = 2
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src.icon_state = "2"
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var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
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playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You remove the cables.</span>")
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state = 2
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icon_state = "2"
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var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
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A.amount = 5
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if(istype(P, /obj/item/stack/sheet/glass))
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if(P:amount >= 2)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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var/obj/item/stack/sheet/glass/G = P
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if(G.amount >= 2)
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You start to add the glass panel to the frame.</span>")
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if(do_after(user, 20, target = src))
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if(P)
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P:use(2)
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to_chat(user, "\blue You put in the glass panel.")
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src.state = 4
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src.icon_state = "4"
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if(state == 3 && G.amount >= 2 && G.use(2))
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to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
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state = 4
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icon_state = "4"
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else
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to_chat(user, "<span class='warning'>At some point during construction you lost some glass. Make sure you have two sheets before trying again.</span>")
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return
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else
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to_chat(user, "<span class='warning'>You need two sheets of glass for this.</span>")
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return
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if(4)
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if(istype(P, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "\blue You remove the glass panel.")
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src.state = 3
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src.icon_state = "3"
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new /obj/item/stack/sheet/glass( src.loc, 2 )
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playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
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state = 3
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icon_state = "3"
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new /obj/item/stack/sheet/glass(loc, 2)
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if(istype(P, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "\blue You connect the monitor.")
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var/B = new src.circuit.build_path ( src.loc )
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You connect the monitor.</span>")
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var/B = new circuit.build_path (loc)
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if(circuit.powernet) B:powernet = circuit.powernet
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if(circuit.id) B:id = circuit.id
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if(circuit.records) B:records = circuit.records
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@@ -456,97 +469,110 @@
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switch(state)
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if(0)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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to_chat(user, "\blue You wrench the frame into place.")
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src.anchored = 1
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src.state = 1
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to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
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anchored = 1
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state = 1
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if(istype(P, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = P
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if(!WT.remove_fuel(0, user))
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to_chat(user, "The welding tool must be on to complete this task.")
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to_chat(user, "<span class='warning'>The welding tool must be on to complete this task.</span>")
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return
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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playsound(loc, 'sound/items/Welder.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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if(!src || !WT.isOn()) return
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to_chat(user, "\blue You deconstruct the frame.")
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new /obj/item/stack/sheet/mineral/bananium( src.loc, 5 )
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to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
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new /obj/item/stack/sheet/mineral/bananium(loc, 5)
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qdel(src)
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if(1)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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to_chat(user, "\blue You unfasten the frame.")
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src.anchored = 0
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src.state = 0
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to_chat(user, "<span class='notice'>You unfasten the frame.</span>")
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anchored = 0
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state = 0
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if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
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var/obj/item/weapon/circuitboard/B = P
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if(B.board_type == "honkcomputer")
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "\blue You place the circuit board inside the frame.")
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src.icon_state = "1"
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src.circuit = P
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
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icon_state = "1"
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circuit = P
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user.drop_item()
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P.loc = src
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else
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to_chat(user, "\red This frame does not accept circuit boards of this type!")
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to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
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if(istype(P, /obj/item/weapon/screwdriver) && circuit)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "\blue You screw the circuit board into place.")
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src.state = 2
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src.icon_state = "2"
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
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state = 2
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icon_state = "2"
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if(istype(P, /obj/item/weapon/crowbar) && circuit)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "\blue You remove the circuit board.")
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src.state = 1
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src.icon_state = "0"
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circuit.loc = src.loc
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src.circuit = null
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playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
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state = 1
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icon_state = "0"
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circuit.loc = loc
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circuit = null
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if(2)
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if(istype(P, /obj/item/weapon/screwdriver) && circuit)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "\blue You unfasten the circuit board.")
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src.state = 1
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src.icon_state = "1"
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
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state = 1
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icon_state = "1"
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if(istype(P, /obj/item/stack/cable_coil))
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if(P:amount >= 5)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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var/obj/item/stack/cable_coil/C = P
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if(C.amount >= 5)
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You start to add cables to the frame.</span>")
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if(do_after(user, 20, target = src))
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if(P)
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P:amount -= 5
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if(!P:amount) qdel(P)
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to_chat(user, "\blue You add cables to the frame.")
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src.state = 3
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src.icon_state = "3"
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if(state == 2 && C.amount >= 5 && C.use(5))
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to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
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state = 3
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icon_state = "3"
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else
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to_chat(user, "<span class='warning'>At some point during construction you lost some cable. Make sure you have five lengths before trying again.</span>")
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return
|
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else
|
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to_chat(user, "<span class='warning'>You need five lengths of cable to wire the frame.</span>")
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return
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if(3)
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if(istype(P, /obj/item/weapon/wirecutters))
|
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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to_chat(user, "\blue You remove the cables.")
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src.state = 2
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||||
src.icon_state = "2"
|
||||
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
|
||||
A.amount = 5
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
if(P:amount >= 2)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
var/obj/item/stack/sheet/glass/G = P
|
||||
if(G.amount >= 2)
|
||||
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to add the glass panel to the frame.</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(P)
|
||||
P:use(2)
|
||||
to_chat(user, "\blue You put in the glass panel.")
|
||||
src.state = 4
|
||||
src.icon_state = "4"
|
||||
if(state == 3 && G.amount >= 2 && G.use(2))
|
||||
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
|
||||
state = 4
|
||||
icon_state = "4"
|
||||
else
|
||||
to_chat(user, "<span class='warning'>At some point during construction you lost some glass. Make sure you have two sheets before trying again.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need two sheets of glass for this.</span>")
|
||||
return
|
||||
if(4)
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
to_chat(user, "\blue You remove the glass panel.")
|
||||
src.state = 3
|
||||
src.icon_state = "3"
|
||||
new /obj/item/stack/sheet/glass( src.loc, 2 )
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
new /obj/item/stack/sheet/glass(loc, 2)
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
to_chat(user, "\blue You connect the monitor.")
|
||||
var/B = new src.circuit.build_path ( src.loc )
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
|
||||
var/B = new circuit.build_path (loc)
|
||||
if(circuit.powernet) B:powernet = circuit.powernet
|
||||
if(circuit.id) B:id = circuit.id
|
||||
if(circuit.records) B:records = circuit.records
|
||||
|
||||
@@ -69,21 +69,23 @@
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame.</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(C.amount >= 5 && state == 1)
|
||||
C.use(5)
|
||||
if(state == 1 && C.amount >= 5 && C.use(5))
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 2
|
||||
icon_state = "box_1"
|
||||
else
|
||||
to_chat(user, "<span class='warning'>At some point during construction you lost some cable. Make sure you have five lengths before trying again.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need five length of cable to wire the frame.</span>")
|
||||
to_chat(user, "<span class='warning'>You need five lengths of cable to wire the frame.</span>")
|
||||
return
|
||||
else if(istype(P, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = P
|
||||
if(G.amount<5)
|
||||
to_chat(user, "\red You do not have enough glass to build a display case.")
|
||||
if(G.amount < 5)
|
||||
to_chat(user, "<span class='warning'>You do not have enough glass to build a display case.</span>")
|
||||
return
|
||||
G.use(5)
|
||||
to_chat(user, "\blue You add the glass to the frame.")
|
||||
to_chat(user, "<span class='notice'>You add the glass to the frame.</span>")
|
||||
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
new /obj/structure/displaycase_frame(src.loc)
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user