Bluesheild Locker Sprite and Dave's fluff item

This commit is contained in:
SamCroswell
2013-11-12 19:27:08 -05:00
parent 657e4dec93
commit fb9da163c7
4 changed files with 29 additions and 3 deletions
@@ -199,14 +199,30 @@
new /obj/item/clothing/under/rank/security/corp(src)
return
/obj/structure/closet/secure_closet/security/blueshield
/obj/structure/closet/secure_closet/blueshield
name = "Blueshield Locker"
req_access = list(access_blueshield)
icon_state = "bssecure1"
icon_closed = "bssecure"
icon_locked = "bssecure1"
icon_opened = "bssecureopen"
icon_broken = "bssecurebroken"
icon_off = "bssecureoff"
New()
..()
sleep(2)
new /obj/item/weapon/storage/firstaid/adv(src)
new /obj/item/weapon/gun/projectile/revolver/detective(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/clothing/tie/storage/black_vest(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/under/rank/centcom_officer(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/handcuffs(src)
return
+11 -1
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@@ -20,7 +20,17 @@
item_state = "hairflowerp"
flags = FPRINT|TABLEPASS
/obj/item/clothing/under/fluff/WornTurtleneck // DaveTheHeadcrab: Makkota Atani
name = "Worn Combat Turtleneck"
desc = "A worn out turtleneck with 'J.C. NSS Regnare' stitched on the inside of the collar. The tag reveals it to be 99% NanoCotton."
icon= 'icons/obj/clothing/uniforms.dmi'
icon_state = "syndicate"
item_state = "bl_suit"
_color = "syndicate"
has_sensor = 1 // Jumpsuit has no sensor by default
displays_id = 0 // Purely astetic, the ID does not show up on the player sprite when equipped. Examining still reveals it.
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Security jumpsuit stats
siemens_coefficient = 0.
//////////////////////////////////
////////// Fluff Items ///////////
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+1 -1
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@@ -4758,7 +4758,7 @@
"bNz" = (/turf/simulated/floor/airless{dir = 4; icon_state = "warning"},/area/toxins/test_area)
"bNA" = (/turf/simulated/floor/airless{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/toxins/test_area)
"bNB" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/aft)
"bNC" = (/obj/structure/closet/secure_closet/security/blueshield,/turf/simulated/floor/wood,/area/security/vacantoffice)
"bNC" = (/obj/structure/closet/secure_closet/blueshield,/turf/simulated/floor/wood,/area/security/vacantoffice)
"bND" = (/obj/structure/rack,/obj/item/clothing/suit/armor/vest/fluff/deus_blueshield,/obj/item/clothing/suit/storage/lawyer/bluejacket,/obj/item/clothing/tie/blue,/obj/item/weapon/storage/briefcase{pixel_x = 3; pixel_y = 0},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/shoes/centcom,/obj/item/clothing/under/rank/centcom_officer,/turf/simulated/floor/wood,/area/security/vacantoffice)
"bNE" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp,/turf/simulated/floor/wood,/area/security/vacantoffice)
"bNF" = (/obj/machinery/camera{c_tag = "Abandoned Office"; dir = 1; name = "Blueshield Camera"},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor/wood,/area/security/vacantoffice)