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Bluesheild Locker Sprite and Dave's fluff item
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@@ -199,14 +199,30 @@
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new /obj/item/clothing/under/rank/security/corp(src)
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return
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/obj/structure/closet/secure_closet/security/blueshield
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/obj/structure/closet/secure_closet/blueshield
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name = "Blueshield Locker"
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req_access = list(access_blueshield)
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icon_state = "bssecure1"
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icon_closed = "bssecure"
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icon_locked = "bssecure1"
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icon_opened = "bssecureopen"
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icon_broken = "bssecurebroken"
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icon_off = "bssecureoff"
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/firstaid/adv(src)
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new /obj/item/weapon/gun/projectile/revolver/detective(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/gun/energy/taser(src)
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new /obj/item/clothing/tie/storage/black_vest(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/under/rank/centcom_officer(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/handcuffs(src)
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return
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@@ -20,7 +20,17 @@
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item_state = "hairflowerp"
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/under/fluff/WornTurtleneck // DaveTheHeadcrab: Makkota Atani
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name = "Worn Combat Turtleneck"
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desc = "A worn out turtleneck with 'J.C. NSS Regnare' stitched on the inside of the collar. The tag reveals it to be 99% NanoCotton."
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icon= 'icons/obj/clothing/uniforms.dmi'
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icon_state = "syndicate"
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item_state = "bl_suit"
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_color = "syndicate"
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has_sensor = 1 // Jumpsuit has no sensor by default
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displays_id = 0 // Purely astetic, the ID does not show up on the player sprite when equipped. Examining still reveals it.
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Security jumpsuit stats
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siemens_coefficient = 0.
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//////////////////////////////////
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////////// Fluff Items ///////////
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