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Mining Fixes
- Adds fire delay to kinetic accelerator and energy crossbow to prevent an exploit that allowed rapid firing. This doesn't happen on -tg-'s code, and the kinetic accelerators and ebow code are identical, so I'm going to assume our gun code is to blame. - Few mapping fixes on the asteroid to make sure the conveyor near the northern mining outpost is powered, and that said outpost is no longer open on its left side.
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@@ -236,6 +236,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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fire_sound = 'sound/weapons/Kenetic_accel.ogg'
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charge_cost = 5000
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cell_type = "/obj/item/weapon/stock_parts/cell/emproof"
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fire_delay = 16 //Because guncode is bad and you can bug the reload for rapid fire otherwise.
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var/overheat = 0
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var/overheat_time = 16
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var/recent_reload = 1
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@@ -277,6 +278,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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projectile_type = "/obj/item/projectile/energy/bolt"
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fire_sound = 'sound/weapons/Genhit.ogg'
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overheat_time = 20
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fire_delay = 20
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
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name = "energy crossbow"
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