mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Testing 1
This commit is contained in:
+13
-1
@@ -848,7 +848,7 @@
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for(var/thing in flat_list)
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.[thing] = TRUE
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///compare two lists, returns TRUE if they are the same
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/// compare two lists, returns TRUE if they are the same
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/proc/compare_list(list/l, list/d)
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if(!islist(l) || !islist(d))
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return FALSE
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@@ -865,3 +865,15 @@
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// Pick something else from a list than we last picked
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/proc/pick_excluding(list/l, exclude)
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return pick(l - exclude)
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/// takes an input_key, as text, and the list of keys already used, outputting a replacement key in the format of "[input_key] ([number_of_duplicates])" if it finds a duplicate
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/// use this for lists of things that might have the same name, like mobs or objects, that you plan on giving to a player as input
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/proc/avoid_assoc_duplicate_keys(input_key, list/used_key_list)
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if(!input_key || !istype(used_key_list))
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return
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if(used_key_list[input_key])
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used_key_list[input_key]++
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input_key = "[input_key] ([used_key_list[input_key]])"
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else
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used_key_list[input_key] = 1
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return input_key
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@@ -311,7 +311,7 @@
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return
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var/list/modes = list("Off", "Binary sensors", "Vitals tracker", "Tracking beacon")
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var/switchMode = tgui_input_list(user, "Select a sensor mode.", "Suit Sensor Mode", modes)
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var/switchMode = tgui_input_list(user, "Select a sensor mode", "Suit Sensor - [sensor_mode]", modes)
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if(!user.Adjacent(src))
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to_chat(user, "<span class='warning'>You have moved too far away!</span>")
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@@ -7,9 +7,10 @@
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* * message - The content of the input box, shown in the body of the TGUI window.
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* * title - The title of the input box, shown on the top of the TGUI window.
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* * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
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* * default - If an option is already preselected on the UI. Current values, etc.
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* * timeout - The timeout of the input box, after which the input box will close and qdel itself. Set to zero for no timeout.
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*/
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/proc/tgui_input_list(mob/user, message, title, list/buttons, timeout = 0)
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/proc/tgui_input_list(mob/user, message, title = "Select", list/buttons, default, timeout = 0)
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if(!user)
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user = usr
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if(!length(buttons))
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@@ -19,7 +20,7 @@
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return
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var/client/client = user
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user = client.mob
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var/datum/tgui_list_input/input = new(user, message, title, buttons, timeout)
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var/datum/tgui_list_input/input = new(user, message, title, buttons, default, timeout)
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input.ui_interact(user)
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input.wait()
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if(input)
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@@ -35,10 +36,11 @@
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* * message - The content of the input box, shown in the body of the TGUI window.
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* * title - The title of the input box, shown on the top of the TGUI window.
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* * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
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* * default - If an option is already preselected on the UI. Current values, etc.
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* * callback - The callback to be invoked when a choice is made.
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* * timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout.
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*/
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/proc/tgui_input_list_async(mob/user, message, title, list/buttons, datum/callback/callback, timeout = 60 SECONDS)
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/proc/tgui_input_list_async(mob/user, message, title = "Select", list/buttons, default, datum/callback/callback, timeout = 60 SECONDS)
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if(!user)
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user = usr
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if(!length(buttons))
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@@ -48,7 +50,7 @@
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return
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var/client/client = user
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user = client.mob
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var/datum/tgui_list_input/async/input = new(user, message, title, buttons, timeout, callback)
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var/datum/tgui_list_input/async/input = new(user, message, title, buttons, default, timeout, callback)
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input.ui_interact(user)
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/**
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@@ -68,6 +70,8 @@
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var/list/buttons_map
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/// The button that the user has pressed, null if no selection has been made
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var/choice
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/// The default button to be selected
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var/default
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/// The time at which the tgui_list_input was created, for displaying timeout progress.
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var/start_time
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/// The lifespan of the tgui_list_input, after which the window will close and delete itself.
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@@ -75,18 +79,23 @@
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/// Boolean field describing if the tgui_list_input was closed by the user.
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var/closed
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/datum/tgui_list_input/New(mob/user, message, title, list/buttons, timeout)
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/datum/tgui_list_input/New(mob/user, message, title, list/buttons, default, timeout)
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src.title = title
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src.message = message
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src.buttons = list()
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src.buttons_map = list()
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src.default = default
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var/list/repeat_items = list()
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// Gets rid of illegal characters
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var/static/regex/whitelistedWords = regex(@{"([^\u0020-\u8000]+)"})
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for(var/i in buttons)
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if(!i)
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continue
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var/string_key = whitelistedWords.Replace("[i]", "")
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// Avoids duplicated keys E.g: when areas have the same name
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string_key = avoid_assoc_duplicate_keys(string_key, repeat_items)
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src.buttons += string_key
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src.buttons_map[string_key] = i
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@@ -124,6 +133,7 @@
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var/list/data = list()
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data["title"] = title
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data["message"] = message
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data["init_value"] = default || buttons[1]
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data["buttons"] = buttons
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return data
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@@ -157,7 +167,7 @@
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/// The callback to be invoked by the tgui_list_input upon having a choice made.
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var/datum/callback/callback
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/datum/tgui_list_input/async/New(mob/user, message, title, list/buttons, timeout, callback)
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/datum/tgui_list_input/async/New(mob/user, message, title, list/buttons, default, timeout, callback)
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..()
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src.callback = callback
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@@ -8,7 +8,7 @@ import { clamp01 } from 'common/math';
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import { useBackend, useLocalState } from '../backend';
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import { Box, Button, Flex, Section, Input } from '../components';
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import { Window } from '../layouts';
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import { ARROW_KEY_UP, ARROW_KEY_DOWN } from '../hotkeys';
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import { ARROW_KEY_UP, ARROW_KEY_DOWN, KEY_ENTER, KEY_SPACE } from '../hotkeys';
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let lastScrollTime = 0;
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@@ -102,6 +102,11 @@ export const ListInput = (props, context) => {
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return;
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}
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if (e.keyCode === KEY_SPACE || e.keyCode === KEY_ENTER) {
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act("choose", { choice: selectedButton });
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return;
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}
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const charCode = String.fromCharCode(e.keyCode).toLowerCase();
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if (!charCode) {
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return;
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@@ -0,0 +1,237 @@
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/**
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* @file
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* @copyright 2020 watermelon914 (https://github.com/watermelon914)
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* @license MIT
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*/
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import { clamp01 } from 'common/math';
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import { useBackend, useLocalState } from '../backend';
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import { Box, Button, Flex, Section, Input } from '../components';
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import { Window } from '../layouts';
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import { ARROW_KEY_UP, ARROW_KEY_DOWN, KEY_ENTER, KEY_SPACE } from '../hotkeys';
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let lastScrollTime = 0;
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export const ListInput = (props, context) => {
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const { act, data } = useBackend(context);
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const { title, message, buttons, timeout } = data;
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// Search
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const [showSearchBar, setShowSearchBar] = useLocalState(
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context,
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'search_bar',
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false
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);
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const [displayedArray, setDisplayedArray] = useLocalState(
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context,
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'displayed_array',
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buttons
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);
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// KeyPress
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const [searchArray, setSearchArray] = useLocalState(
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context,
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'search_array',
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[]
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);
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const [searchIndex, setSearchIndex] = useLocalState(
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context,
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'search_index',
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0
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);
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const [lastCharCode, setLastCharCode] = useLocalState(
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context,
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'last_char_code',
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null
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);
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// Selected Button
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const [selectedButton, setSelectedButton] = useLocalState(
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context,
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'selected_button',
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buttons[0]
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);
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return (
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<Window title={title}>
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{timeout !== undefined && <Loader value={timeout} />}
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<Window.Content>
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<Flex direction="column" height="100%">
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<Flex.Item
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className="Layout__content--flexColumn"
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height="100%"
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mb="7px"
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>
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<Section
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className="ListInput__Section"
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flexGrow="1"
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scrollable
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fill
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title={message}
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tabIndex={1}
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onKeyDown={(e) => {
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e.preventDefault();
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if (lastScrollTime > performance.now()) {
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return;
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}
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lastScrollTime = performance.now() + 125;
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if (
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e.keyCode === ARROW_KEY_UP ||
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e.keyCode === ARROW_KEY_DOWN
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) {
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let direction = 1;
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if (e.keyCode === ARROW_KEY_UP) {
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direction = -1;
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}
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let index = 0;
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for (index; index < buttons.length; index++) {
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if (buttons[index] === selectedButton) {
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break;
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}
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}
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index += direction;
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if (index < 0) {
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index = buttons.length - 1;
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} else if (index >= buttons.length) {
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index = 0;
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}
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setSelectedButton(buttons[index]);
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setLastCharCode(null);
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document.getElementById(buttons[index]).focus();
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return;
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}
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if (e.keyCode === KEY_SPACE || e.keyCode === KEY_ENTER) {
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act("choose", { choice: selectedButton });
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return;
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}
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const charCode = String.fromCharCode(e.keyCode).toLowerCase();
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if (!charCode) {
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return;
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}
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let foundValue;
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if (charCode === lastCharCode && searchArray.length > 0) {
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const nextIndex = searchIndex + 1;
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if (nextIndex < searchArray.length) {
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foundValue = searchArray[nextIndex];
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setSearchIndex(nextIndex);
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} else {
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foundValue = searchArray[0];
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setSearchIndex(0);
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}
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} else {
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const resultArray = displayedArray.filter(
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(value) => value.substring(0, 1).toLowerCase() === charCode
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);
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if (resultArray.length > 0) {
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setSearchArray(resultArray);
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setSearchIndex(0);
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foundValue = resultArray[0];
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}
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}
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if (foundValue) {
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setLastCharCode(charCode);
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setSelectedButton(foundValue);
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document.getElementById(foundValue).focus();
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}
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}}
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buttons={
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<Button
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icon="search"
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color="transparent"
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selected={showSearchBar}
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tooltip="Search..."
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tooltipPosition="left"
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onClick={() => {
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setShowSearchBar(!showSearchBar);
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setDisplayedArray(buttons);
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}}
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compact
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/>
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}
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>
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<Flex wrap="wrap">
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{displayedArray.map((button) => (
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<Flex.Item key={button} basis="100%">
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<Button
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color="transparent"
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content={button}
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id={button}
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width="100%"
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selected={selectedButton === button}
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onClick={() => {
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if (selectedButton === button) {
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act('choose', { choice: button });
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} else {
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setSelectedButton(button);
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}
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setLastCharCode(null);
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}}
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/>
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</Flex.Item>
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))}
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</Flex>
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</Section>
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</Flex.Item>
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{showSearchBar && (
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<Flex.Item basis={2.5}>
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<Input
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width="100%"
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autoFocus
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onInput={(e, value) =>
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setDisplayedArray(
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buttons.filter(
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(val) =>
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val.toLowerCase().search(value.toLowerCase()) !== -1
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)
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)
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}
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/>
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</Flex.Item>
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)}
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<Flex.Item>
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<Flex textAlign="center">
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<Flex.Item grow={1} basis={0} ml={1} mx="5px">
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<Button
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fluid
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color="good"
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content="Confirm"
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disabled={selectedButton === null}
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onClick={() => act('choose', { choice: selectedButton })}
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/>
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</Flex.Item>
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<Flex.Item grow={1} basis={0} mr={1} mx="5px">
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<Button
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fluid
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color="bad"
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content="Cancel"
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onClick={() => act('cancel')}
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/>
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</Flex.Item>
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</Flex>
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</Flex.Item>
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</Flex>
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</Window.Content>
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</Window>
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);
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};
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const Loader = (props) => {
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const { value } = props;
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return (
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<div className="ListInput__Loader">
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<Box
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className="ListInput__LoaderProgress"
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style={{
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width: clamp01(value) * 100 + '%',
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}}
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/>
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</div>
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);
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};
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Reference in New Issue
Block a user