mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 23:23:28 +01:00
Merge pull request #10032 from variableundefined/SqueakComponent
Add in squeak component & refactor bikehorn, mouse to use it.
This commit is contained in:
@@ -47,9 +47,9 @@
|
||||
//End positions
|
||||
#define COMPONENT_EXNAME_CHANGED 1
|
||||
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
|
||||
#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc)
|
||||
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
|
||||
#define COMPONENT_ATOM_BLOCK_EXIT 1
|
||||
#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc)
|
||||
#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target)
|
||||
#define COMSIG_ATOM_EMP_ACT "atom_emp_act" //from base of atom/emp_act(): (severity)
|
||||
#define COMSIG_ATOM_FIRE_ACT "atom_fire_act" //from base of atom/fire_act(): (exposed_temperature, exposed_volume)
|
||||
@@ -106,9 +106,9 @@
|
||||
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
|
||||
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
|
||||
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
|
||||
#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" //from base of atom/movable/Uncrossed(): (/atom/movable)
|
||||
#define COMSIG_MOVABLE_UNCROSS "movable_uncross" //from base of atom/movable/Uncross(): (/atom/movable)
|
||||
#define COMPONENT_MOVABLE_BLOCK_UNCROSS 1
|
||||
#define COMSIG_MOVABLE_UNCROSSED "movable_uncrossed" //from base of atom/movable/Uncrossed(): (/atom/movable)
|
||||
#define COMSIG_MOVABLE_BUMP "movable_bump" //from base of atom/movable/Bump(): (/atom)
|
||||
#define COMSIG_MOVABLE_IMPACT "movable_impact" //from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
|
||||
#define COMSIG_MOVABLE_IMPACT_ZONE "item_impact_zone" //from base of mob/living/hitby(): (mob/living/target, hit_zone)
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#define isconstruct(A) (istype(A, /mob/living/simple_animal/hostile/construct))
|
||||
|
||||
//Objects
|
||||
#define isitem(A) (istype(A, /obj/item))
|
||||
|
||||
#define ismecha(A) (istype(A, /obj/mecha))
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
|
||||
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
|
||||
/obj/item/proc/attack_self(mob/user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK_SELF, user) & COMPONENT_NO_INTERACT)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/proc/pre_attackby(atom/A, mob/living/user, params) //do stuff before attackby!
|
||||
@@ -28,6 +30,8 @@
|
||||
return I.attack(src, user)
|
||||
|
||||
/obj/item/proc/attack(mob/living/M, mob/living/user, def_zone)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user)
|
||||
SEND_SIGNAL(user, COMSIG_MOB_ITEM_ATTACK, M, user)
|
||||
if(flags & (NOBLUDGEON))
|
||||
return 0
|
||||
|
||||
@@ -74,6 +78,8 @@
|
||||
|
||||
//the equivalent of the standard version of attack() but for object targets.
|
||||
/obj/item/proc/attack_obj(obj/O, mob/living/user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK_OBJ, O, user) & COMPONENT_NO_ATTACK_OBJ)
|
||||
return
|
||||
if(flags & (NOBLUDGEON))
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
// Squeak component ported over from tg
|
||||
|
||||
/datum/component/squeak
|
||||
var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1)
|
||||
var/list/override_squeak_sounds
|
||||
var/squeak_chance = 100
|
||||
var/volume = 30
|
||||
|
||||
// This is so shoes don't squeak every step
|
||||
var/steps = 0
|
||||
var/step_delay = 1
|
||||
|
||||
// This is to stop squeak spam from inhand usage
|
||||
var/last_use = 0
|
||||
var/use_delay = 20
|
||||
|
||||
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
|
||||
if(ismovableatom(parent))
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
if(istype(parent, /obj/item/clothing/shoes))
|
||||
RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
|
||||
|
||||
override_squeak_sounds = custom_sounds
|
||||
if(chance_override)
|
||||
squeak_chance = chance_override
|
||||
if(volume_override)
|
||||
volume = volume_override
|
||||
if(isnum(step_delay_override))
|
||||
step_delay = step_delay_override
|
||||
if(isnum(use_delay_override))
|
||||
use_delay = use_delay_override
|
||||
|
||||
/datum/component/squeak/proc/play_squeak()
|
||||
if(prob(squeak_chance))
|
||||
if(!override_squeak_sounds)
|
||||
playsound(parent, pickweight(default_squeak_sounds), volume, 1, -1)
|
||||
else
|
||||
playsound(parent, pickweight(override_squeak_sounds), volume, 1, -1)
|
||||
|
||||
/datum/component/squeak/proc/step_squeak()
|
||||
if(steps > step_delay)
|
||||
play_squeak()
|
||||
steps = 0
|
||||
else
|
||||
steps++
|
||||
|
||||
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE)
|
||||
|
||||
/datum/component/squeak/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
|
||||
|
||||
/datum/component/squeak/proc/play_squeak_crossed(atom/movable/AM)
|
||||
if(isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if(I.flags & ABSTRACT)
|
||||
return
|
||||
else if(istype(AM, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = AM
|
||||
if(P.original != parent)
|
||||
return
|
||||
var/atom/current_parent = parent
|
||||
if(isturf(current_parent.loc))
|
||||
play_squeak()
|
||||
|
||||
/datum/component/squeak/proc/use_squeak()
|
||||
if(last_use + use_delay < world.time)
|
||||
last_use = world.time
|
||||
play_squeak()
|
||||
|
||||
/datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/holder, obj/machinery/disposal/source)
|
||||
//We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted
|
||||
RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
|
||||
|
||||
/datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir)
|
||||
//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
|
||||
if(old_dir != new_dir)
|
||||
play_squeak()
|
||||
+15
-2
@@ -150,9 +150,11 @@
|
||||
|
||||
//Hook for running code when a dir change occurs
|
||||
/atom/proc/setDir(newdir)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_DIR_CHANGE, dir, newdir)
|
||||
dir = newdir
|
||||
|
||||
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
|
||||
if(does_attack_animation)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
add_attack_logs(user, src, "Punched with hulk powers")
|
||||
@@ -305,8 +307,8 @@
|
||||
/atom/proc/ex_act()
|
||||
return
|
||||
|
||||
/atom/proc/blob_act()
|
||||
return
|
||||
/atom/proc/blob_act(obj/structure/blob/B)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_BLOB_ACT, B)
|
||||
|
||||
/atom/proc/fire_act()
|
||||
return
|
||||
@@ -734,3 +736,14 @@ var/list/blood_splatter_icons = list()
|
||||
if(!L)
|
||||
return null
|
||||
return L.AllowDrop() ? L : get_turf(L)
|
||||
|
||||
/atom/Entered(atom/movable/AM, atom/oldLoc)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, oldLoc)
|
||||
|
||||
/atom/Exit(atom/movable/AM, atom/newLoc)
|
||||
. = ..()
|
||||
if(SEND_SIGNAL(src, COMSIG_ATOM_EXIT, AM, newLoc) & COMPONENT_ATOM_BLOCK_EXIT)
|
||||
return FALSE
|
||||
|
||||
/atom/Exited(atom/movable/AM, atom/newLoc)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_EXITED, AM, newLoc)
|
||||
|
||||
@@ -126,10 +126,11 @@
|
||||
// Previously known as HasEntered()
|
||||
// This is automatically called when something enters your square
|
||||
/atom/movable/Crossed(atom/movable/AM)
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_CROSSED, AM)
|
||||
|
||||
/atom/movable/Bump(atom/A, yes) //the "yes" arg is to differentiate our Bump proc from byond's, without it every Bump() call would become a double Bump().
|
||||
if(A && yes)
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_BUMP, A)
|
||||
if(throwing)
|
||||
throwing.hit_atom(A)
|
||||
. = 1
|
||||
@@ -213,6 +214,7 @@
|
||||
//called when src is thrown into hit_atom
|
||||
/atom/movable/proc/throw_impact(atom/hit_atom, throwingdatum)
|
||||
set waitfor = 0
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
|
||||
if(!QDELETED(hit_atom))
|
||||
return hit_atom.hitby(src)
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
src.update_icon()
|
||||
..(loc)
|
||||
for(var/atom/A in loc)
|
||||
A.blob_act()
|
||||
A.blob_act(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
qdel(B)
|
||||
|
||||
for(var/atom/A in T)//Hit everything in the turf
|
||||
A.blob_act()
|
||||
A.blob_act(src)
|
||||
return 1
|
||||
|
||||
/obj/structure/blob/ex_act(severity)
|
||||
@@ -141,7 +141,7 @@
|
||||
|
||||
/obj/structure/blob/Crossed(var/mob/living/L)
|
||||
..()
|
||||
L.blob_act()
|
||||
L.blob_act(src)
|
||||
|
||||
/obj/structure/blob/tesla_act(power)
|
||||
..()
|
||||
|
||||
@@ -310,6 +310,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
|
||||
return ..()
|
||||
|
||||
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_HIT_REACT, args)
|
||||
if(prob(final_block_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
@@ -324,6 +325,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
|
||||
A.Remove(user)
|
||||
if(flags & DROPDEL)
|
||||
qdel(src)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
|
||||
|
||||
// called just as an item is picked up (loc is not yet changed)
|
||||
/obj/item/proc/pickup(mob/user)
|
||||
@@ -351,6 +353,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
|
||||
// for items that can be placed in multiple slots
|
||||
// note this isn't called during the initial dressing of a player
|
||||
/obj/item/proc/equipped(var/mob/user, var/slot)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
if(item_action_slot_check(slot, user)) //some items only give their actions buttons when in a specific slot.
|
||||
@@ -498,6 +501,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
|
||||
|
||||
/obj/item/throw_impact(atom/A)
|
||||
if(A && !QDELETED(A))
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, A)
|
||||
var/itempush = 1
|
||||
if(w_class < WEIGHT_CLASS_BULKY)
|
||||
itempush = 0 // too light to push anything
|
||||
@@ -548,6 +552,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
|
||||
return I == src
|
||||
|
||||
/obj/item/Crossed(atom/movable/AM)
|
||||
. = ..()
|
||||
if(prob(trip_chance) && ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
on_trip(H)
|
||||
|
||||
@@ -18,35 +18,21 @@
|
||||
hitsound = null
|
||||
throwforce = 3
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/honk_sounds = list('sound/items/bikehorn.ogg' = 1)
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
attack_verb = list("HONKED")
|
||||
var/spam_flag = 0
|
||||
var/honk_sound = 'sound/items/bikehorn.ogg'
|
||||
var/cooldowntime = 20
|
||||
|
||||
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(!spam_flag)
|
||||
playsound(loc, honk_sound, 50, 1, -1) //plays instead of tap.ogg!
|
||||
return ..()
|
||||
|
||||
/obj/item/bikehorn/attack_self(mob/user)
|
||||
if(!spam_flag)
|
||||
spam_flag = 1
|
||||
playsound(src.loc, honk_sound, 50, 1)
|
||||
src.add_fingerprint(user)
|
||||
spawn(cooldowntime)
|
||||
spam_flag = 0
|
||||
return
|
||||
|
||||
/obj/item/bikehorn/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, honk_sounds, 50)
|
||||
|
||||
/obj/item/bikehorn/airhorn
|
||||
name = "air horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
icon_state = "air_horn"
|
||||
honk_sound = 'sound/items/AirHorn2.ogg'
|
||||
cooldowntime = 50
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
honk_sounds = list('sound/items/airhorn2.ogg' = 1)
|
||||
|
||||
/obj/item/bikehorn/golden
|
||||
name = "golden bike horn"
|
||||
@@ -63,11 +49,10 @@
|
||||
..()
|
||||
|
||||
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
|
||||
if(!spam_flag)
|
||||
var/turf/T = get_turf(src)
|
||||
for(M in ohearers(7, T))
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.can_hear())
|
||||
continue
|
||||
M.emote("flip")
|
||||
var/turf/T = get_turf(src)
|
||||
for(M in ohearers(7, T))
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.can_hear())
|
||||
continue
|
||||
M.emote("flip")
|
||||
|
||||
@@ -507,10 +507,8 @@
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "rubberducky"
|
||||
item_state = "rubberducky"
|
||||
honk_sounds = list('sound/items/squeaktoy.ogg' = 1)
|
||||
attack_verb = list("quacked", "squeaked")
|
||||
honk_sound = 'sound/items/squeaktoy.ogg' //credit to DANMITCH3LL of freesound for this
|
||||
|
||||
|
||||
|
||||
/obj/structure/sink
|
||||
name = "sink"
|
||||
|
||||
@@ -136,6 +136,7 @@
|
||||
|
||||
|
||||
/turf/Entered(atom/movable/M, atom/OL, ignoreRest = 0)
|
||||
..()
|
||||
if(ismob(M))
|
||||
var/mob/O = M
|
||||
if(!O.lastarea)
|
||||
|
||||
@@ -411,6 +411,7 @@ BLIND // can't see anything
|
||||
..()
|
||||
|
||||
/obj/item/clothing/shoes/proc/step_action(var/mob/living/carbon/human/H) //squeek squeek
|
||||
SEND_SIGNAL(src, COMSIG_SHOES_STEP_ACTION)
|
||||
if(shoe_sound)
|
||||
var/turf/T = get_turf(H)
|
||||
|
||||
|
||||
@@ -69,15 +69,17 @@
|
||||
item_state = "clown"
|
||||
item_color = "clown"
|
||||
flags_size = ONESIZEFITSALL
|
||||
var/honk_sound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/item/clothing/under/rank/clown/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50)
|
||||
|
||||
/obj/item/clothing/under/rank/clown/hit_reaction()
|
||||
playsound(loc, honk_sound, 50, 1, -1)
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(H.mind && H.mind.assigned_role == "Clown")
|
||||
score_clownabuse++
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
|
||||
@@ -1490,9 +1490,9 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
|
||||
honk_sounds = list('sound/items/teri_horn.ogg' = 1)
|
||||
icon_state = "teri_horn"
|
||||
item_state = "teri_horn"
|
||||
honk_sound = 'sound/items/teri_horn.ogg'
|
||||
|
||||
/obj/item/clothing/accessory/medal/fluff/elo //V-Force_Bomber: E.L.O.
|
||||
name = "distinguished medal of loyalty and excellence"
|
||||
|
||||
@@ -33,6 +33,10 @@
|
||||
can_collar = 1
|
||||
gold_core_spawnable = CHEM_MOB_SPAWN_FRIENDLY
|
||||
|
||||
/mob/living/simple_animal/mouse/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/effects/mousesqueek.ogg' = 1), 50)
|
||||
|
||||
/mob/living/simple_animal/mouse/handle_automated_speech()
|
||||
..()
|
||||
if(prob(speak_chance))
|
||||
@@ -81,39 +85,15 @@
|
||||
get_scooped(M)
|
||||
..()
|
||||
|
||||
//make mice fit under tables etc? this was hacky, and not working
|
||||
/*
|
||||
/mob/living/simple_animal/mouse/Move(var/dir)
|
||||
|
||||
var/turf/target_turf = get_step(src,dir)
|
||||
//CanReachThrough(src.loc, target_turf, src)
|
||||
var/can_fit_under = 0
|
||||
if(target_turf.ZCanPass(get_turf(src),1))
|
||||
can_fit_under = 1
|
||||
|
||||
..(dir)
|
||||
if(can_fit_under)
|
||||
src.loc = target_turf
|
||||
for(var/d in cardinal)
|
||||
var/turf/O = get_step(T,d)
|
||||
//Simple pass check.
|
||||
if(O.ZCanPass(T, 1) && !(O in open) && !(O in closed) && O in possibles)
|
||||
open += O
|
||||
*/
|
||||
|
||||
///mob/living/simple_animal/mouse/restrained() //Hotfix to stop mice from doing things with MouseDrop
|
||||
// return 1
|
||||
|
||||
/mob/living/simple_animal/mouse/start_pulling(var/atom/movable/AM)//Prevents mouse from pulling things
|
||||
to_chat(src, "<span class='warning'>You are too small to pull anything.</span>")
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/mouse/Crossed(AM as mob|obj)
|
||||
if( ishuman(AM) )
|
||||
if(ishuman(AM))
|
||||
if(!stat)
|
||||
var/mob/M = AM
|
||||
to_chat(M, "<span class='notice'>[bicon(src)] Squeek!</span>")
|
||||
M << 'sound/effects/mousesqueek.ogg'
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/mouse/death(gibbed)
|
||||
|
||||
@@ -538,6 +538,7 @@
|
||||
// note AM since can contain mobs or objs
|
||||
for(var/atom/movable/AM in D)
|
||||
AM.loc = src
|
||||
SEND_SIGNAL(AM, COMSIG_MOVABLE_DISPOSING, src, D)
|
||||
if(istype(AM, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(FAT in H.mutations) // is a human and fat?
|
||||
|
||||
@@ -261,6 +261,7 @@
|
||||
#include "code\datums\cache\powermonitor.dm"
|
||||
#include "code\datums\components\_component.dm"
|
||||
#include "code\datums\components\material_container.dm"
|
||||
#include "code\datums\components\squeak.dm"
|
||||
#include "code\datums\diseases\_disease.dm"
|
||||
#include "code\datums\diseases\_MobProcs.dm"
|
||||
#include "code\datums\diseases\anxiety.dm"
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user