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Fixes a very small oversight with blood DNA. (#26172)
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@@ -688,11 +688,11 @@ GLOBAL_LIST_EMPTY(damage_icon_parts)
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if(blood_DNA) // Checks for hands to make sure we don't get mysterious floating blood.
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if(get_organ("l_hand"))
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var/mutable_appearance/bloodsies_left = mutable_appearance(dna.species.blood_mask, "bloodyhand_left", layer = -L_HAND_BLOOD_LAYER)
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bloodsies_left.color = feet_blood_color
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bloodsies_left.color = hand_blood_color
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overlays_standing[L_HAND_BLOOD_LAYER] = bloodsies_left
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if(get_organ("r_hand"))
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var/mutable_appearance/bloodsies_right = mutable_appearance(dna.species.blood_mask, "bloodyhand_right", layer = -R_HAND_BLOOD_LAYER)
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bloodsies_right.color = feet_blood_color
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bloodsies_right.color = hand_blood_color
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overlays_standing[R_HAND_BLOOD_LAYER] = bloodsies_right
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apply_overlay(GLOVES_LAYER)
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apply_overlay(L_HAND_BLOOD_LAYER)
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