Merge pull request #14099 from Kyep/skills_rework

Replaces skills computer with skills HUD glasses
This commit is contained in:
AffectedArc07
2020-09-19 15:00:21 +01:00
committed by GitHub
12 changed files with 47 additions and 557 deletions
-6
View File
@@ -58669,9 +58669,6 @@
/area/blueshield)
"cce" = (
/obj/structure/table/wood,
/obj/machinery/computer/skills{
req_one_access = null
},
/turf/simulated/floor/plasteel{
dir = 2;
icon_state = "bcarpet05"
@@ -59610,9 +59607,6 @@
/area/ntrep)
"cdK" = (
/obj/structure/table/wood,
/obj/machinery/computer/skills{
req_access_txt = "57"
},
/turf/simulated/floor/carpet,
/area/ntrep)
"cdL" = (
@@ -57433,9 +57433,6 @@
})
"bVc" = (
/obj/structure/table/wood,
/obj/machinery/computer/skills{
req_access_txt = "57"
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/floor/carpet,
/area/ntrep)
@@ -58264,9 +58261,6 @@
/area/blueshield)
"bWI" = (
/obj/structure/table/wood,
/obj/machinery/computer/skills{
req_one_access = null
},
/turf/simulated/floor/plasteel{
icon_state = "bcarpet05"
},
-10
View File
@@ -27418,7 +27418,6 @@
/area/storage/primary)
"aZf" = (
/obj/structure/table/reinforced,
/obj/machinery/computer/skills,
/turf/simulated/floor/plasteel{
icon_state = "red"
},
@@ -51699,9 +51698,6 @@
pixel_x = 0;
pixel_y = 32
},
/obj/machinery/computer/skills{
req_access_txt = "57"
},
/turf/simulated/floor/plasteel,
/area/crew_quarters/heads)
"bTd" = (
@@ -61609,9 +61605,6 @@
/area/ntrep)
"cjf" = (
/obj/structure/table/wood,
/obj/machinery/computer/skills{
req_access_txt = "57"
},
/turf/simulated/floor/carpet,
/area/ntrep)
"cjg" = (
@@ -66287,9 +66280,6 @@
/area/blueshield)
"cqJ" = (
/obj/structure/table/wood,
/obj/machinery/computer/skills{
req_one_access = null
},
/turf/simulated/floor/plasteel{
icon_state = "bcarpet05"
},
+3 -1
View File
@@ -33,7 +33,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca
shoes = /obj/item/clothing/shoes/brown
head = /obj/item/clothing/head/caphat
l_ear = /obj/item/radio/headset/heads/captain/alt
glasses = /obj/item/clothing/glasses/sunglasses
glasses = /obj/item/clothing/glasses/hud/skills/sunglasses
id = /obj/item/card/id/gold
pda = /obj/item/pda/captain
backpack_contents = list(
@@ -89,6 +89,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca
uniform = /obj/item/clothing/under/rank/head_of_personnel
shoes = /obj/item/clothing/shoes/brown
head = /obj/item/clothing/head/hopcap
glasses = /obj/item/clothing/glasses/hud/skills/sunglasses
l_ear = /obj/item/radio/headset/heads/hop
id = /obj/item/card/id/silver
pda = /obj/item/pda/heads/hop
@@ -134,6 +135,7 @@ GLOBAL_DATUM_INIT(captain_announcement, /datum/announcement/minor, new(do_newsca
uniform = /obj/item/clothing/under/rank/ntrep
suit = /obj/item/clothing/suit/storage/ntrep
shoes = /obj/item/clothing/shoes/centcom
glasses = /obj/item/clothing/glasses/hud/skills/sunglasses
l_ear = /obj/item/radio/headset/heads/ntrep
id = /obj/item/card/id/nanotrasen
l_pocket = /obj/item/lighter/zippo/nt_rep
@@ -159,9 +159,6 @@
name = "Circuit board (Security Records)"
build_path = /obj/machinery/computer/secure_data
origin_tech = "programming=2;combat=2"
/obj/item/circuitboard/skills
name = "Circuit board (Employment Records)"
build_path = /obj/machinery/computer/skills
/obj/item/circuitboard/stationalert_engineering
name = "Circuit Board (Station Alert Console (Engineering))"
build_path = /obj/machinery/computer/station_alert
-328
View File
@@ -1,328 +0,0 @@
#define SKILL_DATA_R_LIST 1 // Record list
#define SKILL_DATA_MAINT 2 // Records maintenance
#define SKILL_DATA_RECORD 3 // Record
/obj/machinery/computer/skills//TODO:SANITY
name = "employment records console"
desc = "Used to view personnel's employment records"
icon_state = "laptop"
icon_keyboard = "laptop_key"
icon_screen = "medlaptop"
density = 0
light_color = LIGHT_COLOR_GREEN
req_one_access = list(ACCESS_HEADS)
circuit = /obj/item/circuitboard/skills
var/obj/item/card/id/scan = null
var/authenticated = null
var/rank = null
var/screen = null
var/datum/data/record/active1 = null
var/temp = null
var/printing = null
//Sorting Variables
var/sortBy = "name"
var/order = 1 // -1 = Descending - 1 = Ascending
/obj/machinery/computer/skills/Destroy()
active1 = null
return ..()
/obj/machinery/computer/skills/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/card/id) && !scan)
user.drop_item()
O.forceMove(src)
scan = O
ui_interact(user)
return
return ..()
//Someone needs to break down the dat += into chunks instead of long ass lines.
/obj/machinery/computer/skills/attack_hand(mob/user)
if(..())
return
if(is_away_level(z))
to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
return
add_fingerprint(user)
ui_interact(user)
/obj/machinery/computer/skills/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "skills_data.tmpl", name, 800, 380)
ui.open()
/obj/machinery/computer/skills/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/data[0]
data["temp"] = temp
data["scan"] = scan ? scan.name : null
data["authenticated"] = authenticated
data["screen"] = screen
if(authenticated)
switch(screen)
if(SKILL_DATA_R_LIST)
if(!isnull(GLOB.data_core.general))
for(var/datum/data/record/R in sortRecord(GLOB.data_core.general, sortBy, order))
data["records"] += list(list("ref" = "\ref[R]", "id" = R.fields["id"], "name" = R.fields["name"], "rank" = R.fields["rank"], "fingerprint" = R.fields["fingerprint"]))
if(SKILL_DATA_RECORD)
var/list/general = list()
data["general"] = general
if(istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1))
var/list/fields = list()
general["fields"] = fields
fields[++fields.len] = list("field" = "Name:", "value" = active1.fields["name"], "name" = "name")
fields[++fields.len] = list("field" = "ID:", "value" = active1.fields["id"], "name" = "id")
fields[++fields.len] = list("field" = "Sex:", "value" = active1.fields["sex"], "name" = "sex")
fields[++fields.len] = list("field" = "Age:", "value" = active1.fields["age"], "name" = "age")
fields[++fields.len] = list("field" = "Rank:", "value" = active1.fields["rank"], "name" = "rank")
fields[++fields.len] = list("field" = "Fingerprint:", "value" = active1.fields["fingerprint"], "name" = "fingerprint")
fields[++fields.len] = list("field" = "Physical Status:", "value" = active1.fields["p_stat"])
fields[++fields.len] = list("field" = "Mental Status:", "value" = active1.fields["m_stat"])
general["notes"] = active1.fields["notes"]
var/list/photos = list()
general["photos"] = photos
photos[++photos.len] = list("photo" = active1.fields["photo-south"])
photos[++photos.len] = list("photo" = active1.fields["photo-west"])
general["has_photos"] += (active1.fields["photo-south"] || active1.fields["photo-west"] ? 1 : 0)
general["empty"] = 0
else
general["empty"] = 1
return data
/obj/machinery/computer/skills/Topic(href, href_list)
if(..())
return 1
if(!GLOB.data_core.general.Find(active1))
active1 = null
if(href_list["temp"])
temp = null
if(href_list["temp_action"])
var/temp_list = splittext(href_list["temp_action"], "=")
switch(temp_list[1])
if("del_all2")
if(GLOB.PDA_Manifest && GLOB.PDA_Manifest.len)
GLOB.PDA_Manifest.Cut()
for(var/datum/data/record/R in GLOB.data_core.security)
qdel(R)
setTemp("<h3>All employment records deleted.</h3>")
if("del_rg2")
if(active1)
if(GLOB.PDA_Manifest && GLOB.PDA_Manifest.len)
GLOB.PDA_Manifest.Cut()
for(var/datum/data/record/R in GLOB.data_core.medical)
if(R.fields["name"] == active1.fields["name"] && R.fields["id"] == active1.fields["id"])
qdel(R)
QDEL_NULL(active1)
screen = SKILL_DATA_R_LIST
if("rank")
if(active1)
if(GLOB.PDA_Manifest && GLOB.PDA_Manifest.len)
GLOB.PDA_Manifest.Cut()
active1.fields["rank"] = temp_list[2]
if(temp_list[2] in GLOB.joblist)
active1.fields["real_rank"] = temp_list[2]
if(href_list["scan"])
if(scan)
scan.forceMove(loc)
if(ishuman(usr) && !usr.get_active_hand())
usr.put_in_hands(scan)
scan = null
else
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/card/id))
usr.drop_item()
I.forceMove(src)
scan = I
if(href_list["login"])
if(isAI(usr))
authenticated = usr.name
rank = "AI"
else if(isrobot(usr))
authenticated = usr.name
var/mob/living/silicon/robot/R = usr
rank = "[R.modtype] [R.braintype]"
else if(istype(scan, /obj/item/card/id))
if(check_access(scan))
authenticated = scan.registered_name
rank = scan.assignment
if(authenticated)
active1 = null
screen = SKILL_DATA_R_LIST
if(authenticated)
var/incapable = (usr.stat || usr.restrained() || (!in_range(src, usr) && !issilicon(usr)))
if(href_list["logout"])
authenticated = null
screen = null
active1 = null
else if(href_list["sort"])
// Reverse the order if clicked twice
if(sortBy == href_list["sort"])
if(order == 1)
order = -1
else
order = 1
else
sortBy = href_list["sort"]
order = initial(order)
else if(href_list["screen"])
screen = text2num(href_list["screen"])
if(screen < 1)
screen = SKILL_DATA_R_LIST
active1 = null
else if(href_list["d_rec"])
var/datum/data/record/R = locate(href_list["d_rec"])
if(!GLOB.data_core.general.Find(R))
setTemp("<h3><span class='bad'>Record not found!</span></h3>")
return 1
active1 = R
screen = SKILL_DATA_RECORD
else if(href_list["del_all"])
var/list/buttons = list()
buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "val" = "del_all2=1", "status" = null)
buttons[++buttons.len] = list("name" = "No", "icon" = "times", "val" = null, "status" = null)
setTemp("<h3>Are you sure you wish to delete all employment records?</h3>", buttons)
else if(href_list["del_rg"])
if(active1)
var/list/buttons = list()
buttons[++buttons.len] = list("name" = "Yes", "icon" = "check", "val" = "del_rg2=1", "status" = null)
buttons[++buttons.len] = list("name" = "No", "icon" = "times", "val" = null, "status" = null)
setTemp("<h3>Are you sure you wish to delete the record (ALL)?</h3>", buttons)
else if(href_list["new_g"])
if(GLOB.PDA_Manifest.len)
GLOB.PDA_Manifest.Cut()
var/datum/data/record/G = new /datum/data/record()
G.fields["name"] = "New Record"
G.fields["id"] = "[add_zero(num2hex(rand(1, 1.6777215E7)), 6)]"
G.fields["rank"] = "Unassigned"
G.fields["real_rank"] = "Unassigned"
G.fields["sex"] = "Male"
G.fields["age"] = "Unknown"
G.fields["fingerprint"] = "Unknown"
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
G.fields["species"] = "Human"
GLOB.data_core.general += G
active1 = G
else if(href_list["print_r"])
if(!printing)
printing = 1
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
sleep(50)
var/obj/item/paper/P = new /obj/item/paper(loc)
P.info = "<CENTER><B>Employment Record</B></CENTER><BR>"
if(istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1))
P.info += {"Name: [active1.fields["name"]] ID: [active1.fields["id"]]
<BR>\nSex: [active1.fields["sex"]]
<BR>\nAge: [active1.fields["age"]]
<BR>\nFingerprint: [active1.fields["fingerprint"]]
<BR>\nPhysical Status: [active1.fields["p_stat"]]
<BR>\nMental Status: [active1.fields["m_stat"]]
<BR>\nEmployment/Skills Summary:[active1.fields["notes"]]<BR>"}
else
P.info += "<B>General Record Lost!</B><BR>"
P.info += "</TT>"
P.name = "paper - 'Employment Record: [active1.fields["name"]]'"
printing = 0
if(href_list["field"])
if(incapable)
return 1
var/a1 = active1
switch(href_list["field"])
if("name")
if(istype(active1, /datum/data/record))
var/t1 = reject_bad_name(clean_input("Please input name:", "Secure. records", active1.fields["name"], null))
if(!t1 || !length(trim(t1)) || incapable || active1 != a1)
return 1
active1.fields["name"] = t1
if("id")
if(istype(active1, /datum/data/record))
var/t1 = copytext(trim(sanitize(input("Please input id:", "Secure. records", active1.fields["id"], null) as text)), 1, MAX_MESSAGE_LEN)
if(!t1 || incapable || active1 != a1)
return 1
active1.fields["id"] = t1
if("fingerprint")
if(istype(active1, /datum/data/record))
var/t1 = copytext(trim(sanitize(input("Please input fingerprint hash:", "Secure. records", active1.fields["fingerprint"], null) as text)), 1, MAX_MESSAGE_LEN)
if(!t1 || incapable || active1 != a1)
return 1
active1.fields["fingerprint"] = t1
if("sex")
if(istype(active1, /datum/data/record))
if(active1.fields["sex"] == "Male")
active1.fields["sex"] = "Female"
else
active1.fields["sex"] = "Male"
if("age")
if(istype(active1, /datum/data/record))
var/t1 = input("Please input age:", "Secure. records", active1.fields["age"], null) as num
if(!t1 || incapable || active1 != a1)
return 1
active1.fields["age"] = t1
if("rank")
var/list/L = list("Head of Personnel", "Captain", "AI")
//This was so silly before the change. Now it actually works without beating your head against the keyboard. /N
if(istype(active1, /datum/data/record) && L.Find(rank))
var/list/buttons = list()
for(var/rank in GLOB.joblist)
buttons[++buttons.len] = list("name" = rank, "icon" = null, "val" = "rank=[rank]", "status" = (active1.fields["rank"] == rank ? "selected" : null))
setTemp("<h3>Rank</h3>", buttons)
else
setTemp("<span class='bad'>You do not have the required rank to do this!</span>")
if("species")
if(istype(active1, /datum/data/record))
var/t1 = copytext(trim(sanitize(input("Please enter race:", "General records", active1.fields["species"], null) as message)), 1, MAX_MESSAGE_LEN)
if(!t1 || incapable || active1 != a1)
return 1
active1.fields["species"] = t1
return 1
/obj/machinery/computer/skills/proc/setTemp(text, list/buttons = list())
temp = list("text" = text, "buttons" = buttons, "has_buttons" = buttons.len > 0)
/obj/machinery/computer/skills/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
for(var/datum/data/record/R in GLOB.data_core.security)
if(prob(10/severity))
switch(rand(1,6))
if(1)
R.fields["name"] = "[pick(pick(GLOB.first_names_male), pick(GLOB.first_names_female))] [pick(GLOB.last_names)]"
if(2)
R.fields["sex"] = pick("Male", "Female")
if(3)
R.fields["age"] = rand(5, 85)
if(4)
R.fields["criminal"] = pick(SEC_RECORD_STATUS_NONE, SEC_RECORD_STATUS_ARREST, SEC_RECORD_STATUS_INCARCERATED, SEC_RECORD_STATUS_PAROLLED, SEC_RECORD_STATUS_RELEASED)
if(5)
R.fields["p_stat"] = pick("*Unconcious*", "Active", "Physically Unfit")
if(6)
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
continue
else if(prob(1))
qdel(R)
continue
..(severity)
#undef SKILL_DATA_R_LIST
#undef SKILL_DATA_MAINT
#undef SKILL_DATA_RECORD
@@ -48,7 +48,7 @@
/obj/structure/closet/secure_closet/hop/New()
..()
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
new /obj/item/clothing/head/hopcap(src)
new /obj/item/cartridge/hop(src)
new /obj/item/radio/headset/heads/hop(src)
@@ -251,7 +251,8 @@
new /obj/item/melee/baton/loaded(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/read_only(src)
new /obj/item/clothing/glasses/hud/health/sunglasses
new /obj/item/clothing/glasses/hud/health/sunglasses(src)
new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
new /obj/item/clothing/head/beret/centcom/officer(src)
new /obj/item/clothing/head/beret/centcom/officer/navy(src)
new /obj/item/clothing/suit/armor/vest/blueshield(src)
@@ -279,7 +280,7 @@
new /obj/item/storage/briefcase(src)
new /obj/item/paicard(src)
new /obj/item/flash(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
new /obj/item/clothing/gloves/color/white(src)
new /obj/item/clothing/shoes/centcom(src)
new /obj/item/clothing/under/lawyer/oldman(src)
+14
View File
@@ -196,3 +196,17 @@
/obj/item/clothing/glasses/hud/health/tajblind/attack_self()
toggle_veil()
/obj/item/clothing/glasses/hud/skills
name = "Skills HUD"
desc = "A heads-up display capable of showing the employment history records of NT crew members."
icon_state = "material"
item_state = "glasses"
/obj/item/clothing/glasses/hud/skills/sunglasses
name = "Skills HUD Sunglasses"
desc = "Sunglasses with a build-in skills HUD, showing the employment history of nearby NT crew members."
see_in_dark = 1 // None of these three can be converted to booleans. Do not try it.
flash_protect = 1
tint = 1
prescription_upgradable = TRUE
@@ -364,6 +364,17 @@
msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=[UID()];secrecordComment=`'>\[View comment log\]</a> <a href='?src=[UID()];secrecordadd=`'>\[Add comment\]</a>\n"
msg += "<span class = 'deptradio'>Latest entry:</span> [commentLatest]\n"
if(hasHUD(user, "skills"))
var/perpname = get_visible_name(TRUE)
var/skills
if(perpname)
for(var/datum/data/record/E in GLOB.data_core.general)
if(E.fields["name"] == perpname)
skills = E.fields["notes"]
if(skills)
msg += "<span class='deptradio'>Employment records:</span> [skills]\n"
if(hasHUD(user,"medical"))
var/perpname = get_visible_name(TRUE)
var/medical = "None"
@@ -404,8 +415,11 @@
return !istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/security) && S && S.read_only
if("medical")
return istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH,/obj/item/organ/internal/cyberimp/eyes/hud/medical)
if("skills")
return istype(H.glasses, /obj/item/clothing/glasses/hud/skills)
else
return FALSE
else if(isrobot(M) || isAI(M)) //Stand-in/Stopgap to prevent pAIs from freely altering records, pending a more advanced Records system
switch(hudtype)
if("security")
@@ -420,6 +434,8 @@
switch(hudtype)
if("security")
return TRUE
if("skills")
return TRUE
else
return FALSE
else
@@ -71,6 +71,16 @@
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
/datum/design/skills_hud
name = "Skills HUD"
desc = "A heads-up display that scans the humans in view and shows a summary of their NT employment history."
id = "skills_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/skills
category = list("Equipment")
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used for seeing walls, floors, and stuff through anything."
-199
View File
@@ -1,199 +0,0 @@
<!--
Title: Employment Records UI
Used In File(s): \code\game\machinery\computer\skills.dm
-->
<!--
#define SKILL_DATA_R_LIST 1 // Main menu
#define SKILL_DATA_MAINT 2 // Record list
#define SKILL_DATA_RECORD 3 // Records maintenance
-->
{{if !data.temp && data.screen == 1}}
<script type='text/javascript'>
var hidden;
function updateSearch(){
var filter_text = document.getElementById('filter');
var filter = filter_text.value.toLowerCase();
if(hidden != null){
hidden.parent("td").parent("tr").show()
}
if(filter == ""){
return;
} else {
hidden = $("#maintable_data").children("tbody").children("tr").children("td").children("input").filter(function(index) {
return $(this)[0].value.toLowerCase().indexOf(filter) == -1
});
hidden.parent("td").parent("tr").hide()
}
}
function selectTextField(){
var filter_text = document.getElementById('filter');
filter_text.focus();
filter_text.select();
}
$(window).load(function() {
selectTextField();
updateSearch();
});
$("#filter").keyup(function() {
updateSearch();
});
</script>
{{/if}}
<style type="text/css">
.infoButton {
background: none;
border: none;
}
input[type=text], input[type=submit] {
border: 1px solid #161616;
background-color: #40628a;
color: #FFFFFF;
padding: 4px;
}
input[type=submit]:hover {
background-color: #507aac;
}
</style>
<div class="item">
<div class="itemLabelNarrow">
<b>Confirm Identity:</b>
</div>
<div class="itemContent">
{{:helper.link(data.scan ? data.scan : "----------", 'eject', {'scan' : 1}, null, data.scan ? 'itemContentWide' : 'fixedLeft')}}
</div>
</div>
<hr>
{{if data.authenticated}}
{{if data.screen == 1}} <!-- SKILL_DATA_R_LIST -->
<div style="text-align: center;">
<div style="display: inline-block;">{{:helper.link('New Record', 'plus', {'new_g' : 1})}}</div>
</div>
<h3><center>Record List</center></h3>
<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable'>
<tr id='search_tr'>
<td align='center'>
<b>Search:</b> <input type='text' id='filter' value='' style='width:300px;'></input>
</td>
</tr>
</table>
<div class="statusDisplay" style="overflow: auto;">
<span id='maintable_data_archive'>
<table style='width: 100%;' id='maintable_data'>
<thead>
<tr>
<th>{{:helper.link('Name', null, {'sort' : 'name'}, null, 'infoButton')}}</th>
<th>{{:helper.link('ID', null, {'sort' : 'id'}, null, 'infoButton')}}</th>
<th>{{:helper.link('Rank', null, {'sort' : 'rank'}, null, 'infoButton')}}</th>
<th>{{:helper.link('Fingerprints', null, {'sort' : 'fingerprint'}, null, 'infoButton')}}</th>
</tr>
</thead>
<tbody>
{{for data.records}}
<tr>
<td><input type='hidden' value='{{:value.name}} {{:value.id}} {{:value.rank}} {{:value.fingerprint}}'></input> {{:helper.link(value.name, 'user', {'d_rec' : value.ref}, null, 'infoButton')}}</td>
<td>{{:value.id}}</td>
<td>{{:value.rank}}</td>
<td>{{:value.fingerprint}}</td>
</tr>
{{/for}}
</tbody>
</table>
</span>
</div>
<h3><center>Menu</center></h3>
<div class="line">{{:helper.link('Record Maintenance', 'wrench', {'screen' : 2})}}</div>
<div class="line">{{:helper.link('Logout', 'lock', {'logout' : 1})}}</div>
{{else data.screen == 2}} <!-- SKILL_DATA_MAINT -->
<h3>Records Maintenance</h3>
<div class="line">{{:helper.link('Backup To Disk', 'download', {'back' : 1}, 'disabled')}}</div>
<div class="line">{{:helper.link('Upload From disk', 'upload', {'u_load' : 1}, 'disabled')}}</div>
<div class="line">{{:helper.link('Delete All Records', 'trash', {'del_all' : 1})}}</div>
<div class="line">{{:helper.link('Back', 'arrow-left', {'screen' : 1})}}</div>
{{else data.screen == 3}} <!-- SKILL_DATA_RECORD -->
<h3><center>Employment Record</center></h3>
<h4><center>General Data</center></h4>
{{if data.general.empty}}
<span class="bad"><center>General Record Lost!</center></span>
{{else}}
<div class="statusDisplayRecords">
<table style='width:100%'><tr>
<td valign='top' style='margin-right: 300px;'>
{{for data.general.fields}}
<div class="item">
<div class="itemLabel">
{{:value.field}}
</div>
<div class="itemContent">
{{:helper.link(value.value, value.name ? 'pencil' : 'user-times', {'field' : value.name}, value.name ? null : 'disabled')}}
</div>
</div>
{{/for}}
</td>
<td valign='middle' align='center' style='width: 300px;'>
{{if data.general.has_photos}}
{{for data.general.photos}}
{{if value.photo}}
<img src={{:value.photo}} height=96 width=96 border=5>
{{/if}}
{{/for}}
{{/if}}
</td>
</tr></table>
</div>
<h4><center>Employment Data</center></h4>
<div class="item">
<div class="itemLabel">
Employment/skills summary:
</div>
<div class="itemContent">
{{:data.general.notes ? data.general.notes : 'None'}}
</div>
</div>
{{/if}}
<h3><center>Menu</center></h3>
<div class="line">{{:helper.link('Delete Record (All)', 'trash', {'del_rg' : 1})}}</div>
<div class="line">{{:helper.link('Print Record', 'print', {'print_r' : 1})}}</div>
<div class="line">{{:helper.link('Back', 'arrow-left', {'screen' : 1})}}</div>
{{/if}}
{{else}}
<h3>Menu</h3>
{{:helper.link('Login', 'unlock', {'login' : 1})}}
{{/if}}
{{if data.temp}}
<div class="mask" style="display: table;">
<div class="maskContent" style="margin: 0px; vertical-align: middle; display: table-cell;">
{{if data.temp.notice}}
<div class="notice"><center>{{:data.temp.text}}</center></div>
{{else}}
<center>{{:data.temp.text}}</center>
{{/if}}
{{if data.temp.has_buttons}}
<div class="line">
<div style="display: inline-block;">
<div style="width: 500px; display: flex; display: -webkit-flex; flex-wrap: wrap; -webkit-flex-wrap: wrap; justify-content: center; -webkit-justify-content: center;">
{{for data.temp.buttons}}
{{:helper.link(value.name, value.icon, {'temp' : 1, 'temp_action' : value.val}, value.status)}}
{{/for}}
</div>
</div>
</div>
{{/if}}
<div style="display: inline-block;">
<div class="line">{{:helper.link('Clear screen', 'home', {'temp' : 1})}}</div>
</div>
</div>
</div>
{{/if}}
-1
View File
@@ -732,7 +732,6 @@
#include "code\game\machinery\computer\robot.dm"
#include "code\game\machinery\computer\salvage_ship.dm"
#include "code\game\machinery\computer\security.dm"
#include "code\game\machinery\computer\skills.dm"
#include "code\game\machinery\computer\sm_monitor.dm"
#include "code\game\machinery\computer\specops_shuttle.dm"
#include "code\game\machinery\computer\station_alert.dm"