Screw around with gene logic.

Conflicts:
	code/game/dna/dna2_domutcheck.dm
This commit is contained in:
Rob Nelson
2013-12-30 12:37:52 -08:00
committed by ZomgPonies
parent b6045a2bbe
commit ff2d37265c
2 changed files with 18 additions and 14 deletions
+16 -14
View File
@@ -23,22 +23,24 @@
// Prior state
var/gene_prior_status = (gene.type in M.active_genes)
var/changed = gene_active != gene_prior_status || (gene.flags & GENE_ALWAYS_ACTIVATE)
if((gene_active && !gene_prior_status) || (gene.flags & GENE_ALWAYS_ACTIVATE))
testing("[gene.name] activated!")
gene.activate(M,connected,flags)
if(M)
if(!(gene.flags & GENE_ALWAYS_ACTIVATE))
// If gene state has changed:
if(changed)
// Gene active (or ALWAYS ACTIVATE)
if(gene_active || (gene.flags & GENE_ALWAYS_ACTIVATE))
testing("[gene.name] activated!")
gene.activate(M,connected,flags)
if(M)
M.active_genes |= gene.type
M.update_icon=1
else if(!gene_active && gene_prior_status)
testing("[gene.name] deactivated!")
gene.deactivate(M,connected,flags)
if(M)
M.active_genes -= gene.type
M.update_icon=1
//else
// testing("[M] - Failed to activate [gene.name] - [gene_active?"+":"-"]active, [gene_prior_status?"+":"-"]prior")
M.update_icon = 1
// If Gene is NOT active:
else
testing("[gene.name] deactivated!")
gene.deactivate(M,connected,flags)
if(M)
M.active_genes -= gene.type
M.update_icon = 1
/* Old, inflexibile
/proc/domutcheck(var/mob/living/M, var/connected, var/flags)
+2
View File
@@ -9,6 +9,7 @@
/datum/dna/gene/monkey/activate(var/mob/living/M, var/connected, var/flags)
if(!istype(M,/mob/living/carbon/human))
testing("Cannot monkey-ify [M], type is [M.type].")
return
var/mob/living/carbon/human/H = M
H.monkeyizing = 1
@@ -86,6 +87,7 @@
/datum/dna/gene/monkey/deactivate(var/mob/living/M, var/connected, var/flags)
if(!istype(M,/mob/living/carbon/monkey))
testing("Cannot humanize [M], type is [M.type].")
return
var/mob/living/carbon/monkey/Mo = M
Mo.monkeyizing = 1