Commit Graph
65 Commits
Author SHA1 Message Date
MixityMaxityandGitHub 9b570fc75c Wallening Mapping QoL (#31956)
* manual rotation vars and subtypes

* hacky (?) spawner fix

* light map fixes

* linter
2026-05-13 22:10:25 +00:00
warriorstar-orionandGitHub b86811ed01 Set airlock directions correctly at map-level (#31935)
* script

* maps
2026-04-29 00:00:06 +00:00
203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00
PollardTheDragonandGitHub e14a43eea1 Basic diona nymphs, spiderbots, and crabs (#30377)
* Basic nymphs, spiderbots, and crabs

* Nutrition fix

* Forgot a line

* Cooldown on eat

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-10-01 14:32:00 +00:00
kyunkyunkyunandGitHub e48f4ddbf3 Make sinks/toilets/showers directional for mapping (#28940)
* update watercloset.dm (again)

* add missing returns and armor check

* updatepaths

* maybe now

* try this

* should be better

* paths

* sleep doesn't work

* is it better

* he slips xdd

* this

* come on

* ok i can't beat the grab
2025-04-26 18:06:38 +00:00
d2c761821a Lavaland weather types: Dying is Fun edition (#28600)
* ddsadsa

ddsadsa

* beginning

* more progress

* oops saved

* radar workin now

* bugfixing and tweaks

* working on volcano

* tweaking

* ill figure this out later

* testing still

* MORE testing

* gunna cry

* PROGRESS!!!

* volcano DONE

* starting the acid rain

* acid rain code complete

* starting windstorm

* more bugfixing...

* its finished! need to bugtest

* bugfixing

* bugfixing

* forgot prob values

* spacing fix for linter

* linter fix

* undefining things

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* misc fixes/changes

* updated the doppler tower

* small tweaks

* still trying to get pods to work

* better support for sound transition to newly placed shelters

* minor fixes

* this didnt take oops

* nudged the probabilities

* deconflicting

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* applied requested fixes

* master update

* updates

* this should be here

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* requested fixes

* sound tweaks

* remove debug message

* turned down ash storm sound

* fix gulag weather and attempt to fix sound overlap

* blackbox weather and title-case ash storms

* change up probabilities and bump acid rain melt chance

* another title case

* starting on issues

* revert some changes

* tiny tweak

* reworked acid rain a bit

* small tweaks to sleepers

* moderate again

* revert

* ups the rocks

* bug fixes

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-04-18 20:18:38 +00:00
3bd4a5c693 Adds basic healing supplies to the nanomed in stardard shelters, and givesthe luxury shelter a standard nanomed (#28730)
* Changes the nano med in survival shelters with a proper nanomed

* feedback tweaks

* Update code/modules/mining/equipment/survival_pod.dm

this better be recognized as a tab and not a space

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* splint

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-04-11 17:35:05 +00:00
warriorstar-orionandGitHub e5dcda2aaf remove and maplint window layers (#28778)
* remove and maplint window layers

* update updatepaths script number
2025-03-26 05:12:48 +00:00
warriorstar-orionandGitHub 80f9a1fa16 fix luxury capsule windows blocking movement (#28637) 2025-03-11 01:26:49 +00:00
ExusAandGitHub 22865d67f6 Potted plants size categories (#28046)
* Updated potted plants

* Proper randomization and reorganization

* Update Kirbyplants on maps

* Remove redundant icon_state

* Revert "Remove redundant icon_state"

This reverts commit bf51470687.

* Update icon-state for generic kirbyplants

* Fix Initialize argument

* Typo fix

* Typo fix 2

* Typo fix 3

* Update plants.dmi

* Add typepath update script

* Add hiding to medium plants and hiding feedback

* add names indicating size

* add 2 more medium plants to medium

* typo fix
2025-01-31 15:52:30 +00:00
6a63097109 Converts a bunch of items into using neck slot (#27474)
* woe upon me

* update

* few changes

* critters

* critters

* THIS IS A CERTIFIED VOX CLASSIC

* removes comment from sql script

* i think i have a skill issue

* fuck

* TGUI Bundle Rebuild

* furcape

* attackby update

* cerefix

* buildstgui

* ajust size of loadout menu again

* tie layering toggle

* renames layer

* fucking map conflicts

* woe

* deconflict

* tgui

* conflicts again

* conflicts

* manual deconflict again

* oops

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* give this one more try

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* scarffixforemerald

* tgui rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-02 22:47:50 +00:00
aa140c1184 Tweak: Magma-ale and space beer are now a bottle subtype (#27407)
* makes magma-ale and space beer bottles instead of cans
replaced all occurences of the cans to the new type

* forgot to rever test_tiny

* path script + repathing

* space bar sleepy beer repath

* Update tools/UpdatePaths/Scripts/27407_ale_beer_repath.txt

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>

* Update code/game/objects/structures/crates_lockers/closets/secure/bar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Toastical <vnndvp@gmail.com>

---------

Signed-off-by: Toastical <vnndvp@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2024-12-07 22:18:55 +00:00
warriorstar-orionandGitHub af2a3daf22 Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random. (#27445)
* refactor: Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random.

* set script PR number

* fix broken updatepaths for three course meal

* make filenames unique

* goddamnit

* redirect incorrect icon states

* ugh

* fix typepath fixes
2024-12-06 15:05:38 +00:00
DGamerLandGitHub 9fe906db93 Removes a lot of unused floor sprites (#27057)
* Removes a lot of unused floor sprites

* Fix floors

* OOPS
2024-10-22 10:50:48 +00:00
warriorstar-orionandGitHub 1c994ad3d9 refactor: Eliminate text access fields. (#26907)
* refactor: Eliminate text access fields.

* set script PR number

* make diffstat delta exactly 0
2024-10-22 09:18:10 +00:00
warriorstar-orionandGitHub 34ed5b59aa mapping: create directional helpers for wallmeds (#25809)
* mapping: create directional helpers for wallmeds

* got our PR number
2024-06-12 18:51:03 +00:00
7df5e186a0 Beacons are no longer radios (#25559)
* lets goooo

* name change

* yes

* dgamer review

* Update code/modules/projectiles/projectile/special_projectiles.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-12 18:00:08 +00:00
Charlie NolanGitHubBurzahGDNAffectedArc07FunnyMan3595paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>warriorstar-orionGDN
d3584b1d1c LINDA -> MILLA (#25328)
* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
2024-06-09 07:18:11 +00:00
15e7fcdb3f Improves barsigns and makes them buildable. (#24685)
* Improves barsigns and makes them buildable.

* Requested fixes.

* fingerprints and a parent call on attack_hand() (sure hope this doesn't break anything)

* More fixes.  (the change to barsigns.dmi is removing a bunch of almost-transparent pixels on the mead bay sign that shouldn't have been there)

* Even more fixes.

* Better code and sprite fixes.

* early returns

* better

* more

* switch

* qwertyuiop

* whoops

* maps are stupid

* mcramon sprites :o

* i hope mapmerge works this time

* i hope mapmerge works THIS time

* zrsxdctfhghfcdszzsxdgcfhv

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-05-02 09:59:35 +00:00
OctusandGitHub da979a5fd8 Makes Lavaland Actually... Hot 🔥 and some other tweaks for said heat. (#23325)
* d

* Revert "d"

This reverts commit 8a4bf06f5c.

* hot hot HOT

* Makes Unathi natrually heat resistant

* unathi can breath superheat, also bone bracers

* hecksuit heat resist

* hot

* hermit tweak

* fresh jays

* SPICYYYYYYY HOT HOT ARIBA ARIBA

* oooo wee pressure fix

* lavaland stuff by SabreML

* Update lava.dm

* fixes temps

* Update asteroid_floors.dm

* Update minerals.dm

* Sabres edits

* holy shit atmos is so painful

* ITS NOT DEAD YET SPRITES INCOMING

* A PULSE

* Update lavaland_surface_althland_excavation.dmm

* Update lavaland_surface_hermit.dmm

* mapping shit

* sprites

* no hood

* Update lung_datum.dm

* heatproofs lavaland xenos, and fixes ancient robot

* mine bots are heat resistant

* Update explorer_gear.dm

* adds heat resist to lavaland items
2024-03-10 17:34:46 +00:00
db578cdc6f Makes food not a subtype of reagent holders (#23379)
* I am suffering

* Alright this should be all now

* Fixes CI

* I hate the online merge resolver.

* This got lost in the merge master

* Updatepaths fixed + new added

* Contra review

* Fixes desserts

* Oops

* This should fix it

* Maybe?

* Attempt 3

* Missed conflict

* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/food/foods/pizza.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Fixes grinders

* Adds comment

* Warrior review

* Warrior + Sirryan review

* Update code/modules/food_and_drinks/food_base.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:00:02 +00:00
OctusandGitHub c3a78f9ce0 Removes Beach Bums, Adds Althland Excavation Pit (#22315)
* replace

* Update lavaland_biodome_beach.dmm

* fixes

* we are so BACK bros

* oh yeah, now were cookin

* turf

* oops!

* Update lavaland.dm

* work you fuck

* donedonedoneeeeeee
2023-10-10 21:44:58 +01:00
327add6348 Converts two-handedness/wielding to a component (#21619)
* initial checkin

* Add everything but maps

* update paths

* Patches some minor bugs across twohanded things

* remove a stowaway

* Update code/__DEFINES/dcs/signals.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Contra review

* Fix kc

* hopefully fix file perms

* Fix file perms

* revert line-endings

* uh?

* Trying once again to fix file formats

* henri review 1

* henri review 2

* update from master

* Removes override that breaks modsuits

* re-add reference

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-09-01 22:06:59 +01:00
61145a02f8 [TGUI] Space Credit Economy Overhaul + Supply Point -> Space Cash (#19209)
* initial edits

* initial edits

* converting shit over to machinery/economy

* vending and mapping fixes

* vending fix pt.2

* Converts Supply Economy to Use Space Credits instead of Supply Points

* Job Payment, NanoBank, and Paychecks

* clothing type path fixes (damn merge conflicts)

* fixes map typepath issues

* adjusts supply prices

* Vendor Price Adjustments

* account uplink terminal tweaks

* please pass tests

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* reviews and bug fixes

* Review Suggestions/Fixes and Request Console Rewrite

* edits

* vending changes for merge

* typepath fix

* final tweaks

* proc ref fixes

* Fixes and Tweaks from 2nd TM

* rebuild TGUI

* final tweaks

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* requested reviews

* tweaks

* updates slot machine winnings

* fixes

* GC fixes

* fixes

* oops. still need to deconflict this

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* requested changes and bug fixes

* atm runtime fix

* requested reviews

* vend act stuff

* attempt to pass tests

* supply packs fix

* user tochat -> debug log

* FINAL FIXES

* removes CC db stuff

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-11-21 23:30:50 +00:00
S34NandGitHub f9a55dbbd8 Various shuttle fixes, new shuttle type (#19378)
* shuttle fixes

* bamboo

* nocreep grass

* windows
2022-11-09 23:37:19 -06:00
AffectedArc07andGitHub 2da68e9b64 Atmospherics refactor (#18460)
* Atmospherics refactor

* META(GAMING)

* Cleanup

* RPD hotfix

* Fox review

* Do this

* Well that escalated

* Repath these

* Ah yes, scope creep

* Remove this comment

* Regression #1
2022-08-01 16:27:35 -04:00
036a69fea4 Removes pixel_* = 0 and tag = "icon*" from the map files (#15438)
* Pixel Removal

Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Fix

Why is that even there?

* Fix

Apparently I did the regex stuff in the wrong order for `Lavaland.dm`. Whoops

* Unit tests

* Mother of all map edits

* `tag = "icon` purging

* No area check

Far too much code debt for this PR to cover, but soon...

* At request

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-07-14 23:07:12 +01:00
Fox McCloudandGitHub aa86510c54 Turf Refactor, Part 1: Purging /turf/simulated/shuttle (#15454)
* Turf Refactor, Part 1: Purging /turf/simulated/shuttle

* everything but shuttle templates

* it is done

* titanium airlocks

* correcting multi-turfs
2021-02-07 11:06:55 +00:00
Fox McCloudandGitHub f15c90ad5e Removes Space Hotel (#15416)
* Removes Space Hotel

* tweak
2021-02-03 10:29:49 +00:00
AffectedArc07andGitHub 3f75b836b0 Removes /obj/machinery/microwave (#14718) 2020-10-24 21:27:33 -04:00
Fox McCloud 67dc33ac3f for-the-strength-from-which-he-gives-is-unerring 2019-10-05 02:08:11 -04:00
Fox McCloud fde5769225 other vending machines 2019-09-08 10:59:04 -04:00
farie82andGitHub 3b433fbce5 Merge branch 'master' into hoodies 2019-08-15 18:10:31 +02:00
Mark van Alphen f56854292a Add shuttle chairs (and fix newlines on all maps) 2019-06-07 03:39:24 +02:00
Mark van Alphen fad735142b Water tile fixes and other minor fancy turf fixes 2019-06-06 00:09:19 +02:00
Mark van Alphen 697bb8eee5 More Lavaland fixes:
- Air alarm computers will no longer display alarms that can't be remote controlled
- Survival capsules now have a NanoMed
- Fixed the disk compartmentalizer not having a sprite when something is put in
- Fixed the drying rack not having a sprite when something is put in
- Turned water bottles into glass containers so they have more functionality
- Hairless hide can now be made wet using water
- Reagents in glass containers can now be fed to others
2019-06-02 23:29:50 +02:00
Mark van Alphen b98c4dfde0 Fix shuttle plating/propulsion 2019-04-17 23:20:07 +02:00
joep van der velden bcde0acbae map updates 2019-03-26 21:04:04 +01:00
AffectedArc07 433a22bb81 Mapmerge2-2 2019-03-03 01:02:32 +00:00
Citinited a217aae735 Repaths sexy clown gear in maps 2019-02-01 21:54:10 +00:00
variableundefined 9baf91fdfe Add baycard to map, loadout & datum. Replacing normal non-syndicate cards with them. 2018-10-31 17:12:43 +08:00
Purpose efbcd54cf2 Fully refactors Chairs, Stools & Beds. Adds a few fun bits 2018-09-14 18:40:42 +01:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 9f36a119a9 Makes All Maps Compile 2018-04-25 15:10:50 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown 369c654c70 moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
2018-02-06 01:24:36 +05:00
uraniummeltdown 9312f1fb7d airlock assembly states have defines, removed redundant door layer defines
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
2018-01-22 20:27:34 +05:00
uraniummeltdown 7f4c9263ce removes table parts, adds table frames
table/woodentable -> table/wood
tables are built by applying stacks to table frames
altered table construction
cleaned the code and increased obj_integrity of some tables and racks
lowercased 'carpet'
2018-01-12 23:22:55 +05:00
Sam 0f006dbbb4 Refactors posters 2017-06-17 02:08:13 +01:00
tigercat2000 b419782526 Luxury Bluespace Capsule & More
tgstation/tgstation#27881

There is now a second bluespace shelter capsule, which is much more
fancy & expensive. Note, this still does not make them generally available.

Changes Summary:
 - Added "Shelter Beta" - It comes with a built in kitchen, toilet, shower, three
 course meal, and an artifact™️! There are plenty of secrets to
 behold..
 - Added black carpeting. This can be created by the personal crafting
 menu and having any crayon + a carpet with you.
 - Added fancy wooden and fancy black wooden tables. These are craftable
 by hitting wooden table parts with regular and black carpet,
 respectively.
 - You can now unanchor, deconstruct and color shower curtains. Use any kind of
 crayon to color them, and screwdriver to unanchor them. Once they are
 unanchored, you may use wirecutters to change them back into materials-
 All of which are used in a new crafting recipe for creating them.
 - Display cases moderately refactored.
 - Added survival pod windows/windoors for the new luxury pod.
2017-06-07 11:17:44 -07:00