Commit Graph
1961 Commits
Author SHA1 Message Date
S34NandGitHub f3ea9198d6 smooth_rock (#19265) 2022-10-14 21:30:26 +01:00
S34NandGitHub ca3910aa21 Tableing 2022: bartender's delight edition (#19202)
* tableing 2022

* del u

* code

* oh i should commit this haha

* idb2 are you okay?

* namae wa

* DIO
2022-10-06 09:42:17 +01:00
CharlieandGitHub 5785c3638f Removes Shadowstep. replace it with 2 powers for each vampire type. (#18951)
* WIP

* shadow boxing

* garg + hemomancer

* dantalion and stuff

* oops

* some tweaks

* sprites, tweaks and TGUI

* ready for review

* review

* forgot some sean comments

* oops

* prevents people walking over shockwaves

* shadow boxing DPS down to 20

* oops

* affected review
2022-09-30 12:32:53 -05:00
GDNandGitHub d86b6a4665 Reworks alien facehugger incubation (#19084)
* Well it works, but I need to check something first...

* Adds new maffs that we can use from Vi3trice

* minor var mistake

* Addresses steels + ryans review

* Oops
2022-09-25 13:12:11 -05:00
LucandGitHub e2e15d5579 [GBP: NO UPDATE] Fixes xeno surgery (#19119)
* Fixes optable

* Xeno surgery works again, but at what cost?
2022-09-25 17:47:09 +01:00
Henri215andGitHub 98f4520a43 bald expansion and added shave bodyflag (#19117) 2022-09-25 17:44:27 +01:00
LucandGitHub 96aab66dc6 Add cooldown for unintentional emotes (#19078)
* Add cooldown for unintentional emotes

* Oops, let's try that again.
- Adds a separate cooldown system for unintentional emotes.
- Unintentional emotes will fire audio at most once every 2 seconds.
- Emotes like deathgasp can override this out of necessity.
- Scream's is longer because...come on.

* The part that makes the rest of it actualy work
2022-09-25 17:31:26 +01:00
Vi3triceandGitHub 7a3f2ed506 Port TG pointing to inventory thought bubble, and expand valid pointing targets (#19072)
* Well that actually works

* Update atoms_movable.dm

* Now you can point at things inside of things.
2022-09-25 17:29:51 +01:00
Vi3triceandGitHub ff75cf9d92 Rework firelocks, and update alarm light sprites (#19036)
* when the fix to firelocks is in areas

* Maybe

* Clearer defines

* Removing emissives. I'll explore that again later.

* Revert "Removing emissives. I'll explore that again later."

This reverts commit a5635f5230.

* Brilliance flashed before my eyes (Order of applied overlays matter)

* Figured I'd update the documentation.
2022-09-25 17:03:12 +01:00
924e8cc949 Renames non-cybernetic implants to bio-chips (#18937)
* CHIPS

* microchip implanter

* more chips to purge

* bio-chip

* catches more things

* tgui

* final merge changes

* Update code/game/machinery/cloning.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* oops

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-09-24 14:24:25 +01:00
34927f05ab Wryn removal v2 (#19112)
* Removes Wryn

* and the sprites

* Fixes

Co-authored-by: Fox McCloud <Fox-McCloud@users.noreply.github.com>
2022-09-24 12:53:34 +01:00
LucandGitHub b060b4b6d2 Surgery Hotfixes: Part 1 (#19108)
* Fixes up a few notable bugs with surgery
- Synthetic cavity implants now have a close step (oops!)
- Fixes up logic for intermediate surgery steps

* nah I'll deal with this later

* oops this was unused
2022-09-21 21:46:03 +01:00
QwertytofortyandGitHub 065ffff420 Removes radioactive gel from blobs (#19103)
* Removes radioactive gel

* removes the colour define
2022-09-21 21:45:05 +01:00
346a1b8142 Yet Another Surgery Refactor (#18325)
* Initial commit

Fixes up surgery.dm
Adds some tool behavior

* More basic changes

* Checkpointing: this is a little gross right now

* Add signal COMPONENT_CANCEL_ATTACK_CHAIN

* Cleans up surgery initiator

* Mostly gets surgery (and canceling it) working

* Add abstract proxy surgery steps

Also adds them to organ manipulation

* Clean up most existing surgeries

* Rework organ openness, adds define for aborting a beginstep

* surgery works again, also implements retry defines

* fix surgery computer

* add limb repair to synth implant removal

* retry implant checks

* Clean up abductor surgeries as well as some other things

* A lot
- Reworks organ manipulation to use a series of surgery steps instead
- Fixes some runtimes with open hands
- Lets mito zero out the germ level while treating necrosis
- Adds a debug surgery tool

* add debug surgery tool, note some TODOs for later

* Add conditional check for surgeries repeating

* update surgery retry logic to make it more of a bonus

* Lets abductors automatically retry any failed surgery steps

* Rework robotic surgery to use abstract/proxy steps

* Bunch of bugfixes and more!
- Limb reattachment works properly now, you can just slap a limb onto a person
- If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR.

* Remove more now-implicit checks

* Slight reorganization

* more fixes across the board

* Remove unused variable

* Trying not to lose my mind here
- Does away with can_run() entirely
- Cleans up visible messages in code
- begin steps should now all have ..() afterwards
- slime bone surgery should be fixed now
- more docs

* Robotic  surgery is stoppable with a crowbar, all surgery can_start now checks parent

* Fix some broken robotic typepaths

* Typepath fixes, do away with some last TODOs

* Forgor

* Last cleanups before we go gold

* jk lol

* Make early surgery termination clearer

* More "last" cleanups

* Fixes tool flags, surgery initiation

- Fixes surgery not being startable by sharp objects
- Moves surgical tool flags to item traits

* Clean up surgery cancellation, especially for borgos

* I think this should GC better

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Status is now step number

* Add a 20% chance to find nothing during organ manipulation

* Improve documentation, make forced_surgery a normal arg

* Charlie's reviews

* Why are abductors like this

* Little more verification, ensuring limb augmentation and organ manip healing work properly

* Fix torso organ manip being unfinishable

* Fix cavity implants, open-hand/any item steps

* Make sharp objects not try to start an operation with help intent

* Comments, quick target fix

* Re-order list so advanced bruise pack is pulled first

* Make surgical gripper function like an open hand

* Make mito only use one unit per organ for now

* Check if user is on operable surface before trying to operate

* Reduce admin logging

* Fix some bugs that appeared during the testmerge
- you can no longer start robotic surgeries with a scalpel (lol)
- you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo)
- Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both

* Swats some more bugs
- (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ
- In doing so, moves the logic for determining if a surgery can start to the mob-level
- Fixes robotic reattachment surgery not working

* multi-bug drifting???

- Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool
- Fixes some intermediate surgeries failing due to not having specified possible_locs

* A few more fixes
- Fixes any surgery tool steps again
- Fixes cavity surgery again

* Hopefully fixes getting stuck in robotic organ manip

* Remove extra parent call

* Steel review

* Steel review

* Fix spacing for possible locs

* Roundstart traits

* Advanced surgical traits and other hal fixes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-16 18:48:43 +01:00
ContrabangandGitHub e88b25bb24 wooohoo! I can see demons! (#19020) 2022-09-12 22:31:59 +01:00
7d9213e0c2 Ports TG cursed katana to replace our cursed katana. (#18757)
* Ports TG cursed katana to replace our cursed katana.

* OH, IT'S JUST A SIMPLE NUMBERS GAME!

* More changes / additions / removals

* unneeded comments

* more things

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/__HELPERS/lists.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* should have commited this too

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/gamemodes/wizard/spellbook.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* removes status, death signal, turf rename, return true

* sprites my hated

* Hal / steel requested changes

* built in

* quest 1/2

* Extra spacing / github instantly resolved status_effects and did not let me change it.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-09-07 13:36:29 +01:00
58f0419399 Legion Rework (#18819)
* initial changes

* crusher trophy + other changes

* oops

* status effect change

* charlie review 1

* spacing

* sentience type

* Update code/modules/mining/equipment/kinetic_crusher.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-05 01:11:49 +01:00
AffectedArc07andGitHub 629c099db7 Refactors status displays (#18811)
* Refactors status displays

* biggest commit
2022-08-29 16:45:29 +01:00
b4539344e4 Minor Mountable Frame Code Refactor (#18738)
* bugfix turned into a refactor

* fixes exploit with producing infinite metal

* Update code/__DEFINES/construction.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-27 16:04:43 -05:00
LucandGitHub ad813f76d9 Allow cursed heart to be defibrillated up to three times (#18677)
* cursed heart but funny

* Flesh out this version a bit more

* okay fine you get three shots

miner gaming

* Bitwise

* Change wakeup method

* Address Steel's review
2022-08-24 12:00:25 -05:00
d355a60a2d Rework / refactor of how the Give verb works. Give now has a re-bindable hotkey for it (#18646)
* give verb rework ; adds a hotkey for give

* moxian review

* Adds new alert sprite shown to item giver
* Converts offering item trait to a status effect to facilitate the new alert

* Update screen_alert.dmi

* Add a `/datum/proc/signal_qdel()` helper

To cut down on copy and paste. Fixed alert flash icon not having transparency.

* lewcc review

* farie review and other fixes

For some reason my alert flash sprite no longer had an empty frame at the end so it would reach the end of the animation and be a solid yellow outline instead of invisible.

Touched screen_alert.dmi to fix that.

* reverts the addition of the give hud icon, restores give verb

I realized that making a new hud icon button would require multiple hud icons for each hud theme (the red one, green one, white one, etc.). I'm not prepared to do that much work right now.

* Update code/modules/mob/living/carbon/give.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-08-24 14:51:05 +02:00
GDNandGitHub 28137689b8 Swarmer removal (#18873) 2022-08-22 19:50:18 +01:00
AffectedArc07andGitHub ea7c9be9ba Preemptive schema bump for an upcoming project (#18860) 2022-08-19 14:25:16 +01:00
5c110b9745 uplink updates (#18800)
* uplink updates

* gives admin radio uplink 500 TC

* removing implicit var/

* fixing multiple uplink reference

* Update code/datums/uplink_item.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/datums/uplink_item.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* allowing admin uplink to buy hijack items without hijack objective

* i hate this file being in repo

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-08-17 10:54:47 +01:00
AffectedArc07andGitHub d688300c3a Upgrades the MC (#18769)
* Upgrades the MC

* More tweaks
2022-08-14 14:55:31 +01:00
S34NandGitHub 5162c0413c Fixes queued smoothing items not being removed on del (#18776)
* fixes queued smoothing items not being removed on del

* undupes the code

* why DID it do this?
2022-08-11 15:46:22 +01:00
AffectedArc07andGitHub 4ef0c1c84c Some more stats logging (#18700) 2022-08-09 18:45:57 +01:00
Bm0nandGitHub d9d34e9770 adds spaceambi3 (#18744) 2022-08-09 10:06:48 +01:00
AffectedArc07andGitHub 2da68e9b64 Atmospherics refactor (#18460)
* Atmospherics refactor

* META(GAMING)

* Cleanup

* RPD hotfix

* Fox review

* Do this

* Well that escalated

* Repath these

* Ah yes, scope creep

* Remove this comment

* Regression #1
2022-08-01 16:27:35 -04:00
EdanandGitHub 1d552ab0e4 Armour Refactor (#18547)
* initial commit

* bullet fix + 100% armour pen

* equivalent armour values

* percentage armour pen

* updates bombing

* adds more defines

* i like armour too much

* review pass 1

* review pass 2

* updates with lavaland elites

* armour penetration value tweaks

* wt550 AP round change
2022-08-01 20:23:49 +01:00
S34NandGitHub 07265abdf2 Makes trees transparent if important objects are hiding behind them (#18627)
* tree!

* Update code/modules/admin/verbs/freeze.dm

* yeet

* steel review, animate transparency

* more critical items

* charlie review

* charlie
2022-07-31 23:24:12 +01:00
f3035edb6f Pizza Overhaul 2022 (#18278)
* wip

* goodbye two pizzas

* commit to pizza time

* pizzaaaaaaaa

* getting there

* hopefully final

* pizza

* do you like me now CL?

* Update code/modules/food_and_drinks/recipes/recipes_oven.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* fixing suggestions

* Update paradise.dme

* back on track

* removing tablecrafting recipies, switch back to oven recipeis

* remove unused raw pizza sprites

* re-add KalevTait's suggestion

* fix merge conflict

* merge conflict fix i guess???

* i swear if this is still conflicted

* fixing trailing newlines

* moves parent calls

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-31 23:23:32 +01:00
roarbarkandGitHub 3f28b9fb25 turns hover over tooltips for inventory items into a preference (#18570)
* turns hover over tooltips into a preference

this allows people to toggle the tooltip boxes that appear when hovering over items

* adds up the bitflags in preferences.dm

oops

* coding late at night be like

fixes the bitflag, a variable location and the define name

* better wording and removes a var

cooler code
2022-07-31 21:36:32 +01:00
daca998981 [TM READY] Ports lavaland elites from TG. (#18448)
* startup, expect like 50 unneeded icons, not bug free™️

* Hope works. Cloak works. Buffs for AI controlled. Faction fix.

* map speed buffs, fixes resummon health decay

* Adds roles. Adds Mirror walk. Nerfs revival, especialy for non antag summoned.

* I am denser than bluespace ore

* x2 antag cooldown, update desc for cloak

* removes 66% burn damage resist from elites

* honestly just knock that down

* herald not speaking right, fuckup with max hp fix

* Thanks hal!

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* changes, changes, and more changes, oh my!

* Update code/datums/status_effects/buffs.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* GC stuff

* oh, and just one more thing

* no gibtonite gaming

* Huston we have a FUCKING PROBLEM

* oopsy doopsy

* but just one more thing (again, gc stuff)

* Lets all elites speak their mind

* NO LAVA

* grab ghost, legion charge red.

* dust the dusting from the code

* no mirror cargo shuttle crossing

* need to stop making small changes, x2 broodmother

* herald no longer crashes the MC

* Lower broodmother cooldown, herald down 5 brute and , legionare gets more smoke and thermals, pandora gets chasers

* remove extra brackets, x 2 on aoe squares

* pandora now respects factions

* fixes teleporting to tumor if reactivated by someone else. Herald has light, boost elites make message

* requested changes

* mirroring a wanted change

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-30 20:22:28 +01:00
fe1d30fd2f Character-based rebindable custom emotes (#18506)
* 1

* 2

* 3

* make it (mostly) work

* character-based emotes

* bump SQL version

* where did you go little s

* no more raw json

* partial AA review

* makes it not coded as stupidly

* donor exclusive emotes 4-7

* ship it

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/datums/keybindings/emote.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* spacings

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-30 12:14:02 +01:00
Bm0nandGitHub 7f83855f49 Maybe actually removes the last of the red crosses but probably not (#18533)
* this better be the last red crosses

* cmo icon

* just going to fix the cmo icon while i am here

* revents spawner icon changes

* defines blob colours
2022-07-29 20:11:32 +01:00
CharlieandGitHub 6ab9a133ba Reworks bolas. (#18383)
* bola rework

* energy bolas aint reusable

* re-adds sprites

* SPRITES

* fix bola bag

* range fix
2022-07-24 16:11:41 +02:00
38f335e8b9 Big Fat Emission PR (#18124)
* amogus

* Revert "amogus"

This reverts commit ebaa99c77b.

* Part 1

* rest of the airlocks

holy shit that took a long time

* part 2

* part 3

finale

* conflict resolution

* fixes warnings

* fixes paneloen airlock emissives

* adds back changes from #18145

* #18085 sprites

* SteelSlayer Review

readded process in status_display, idk why I removed it, it broke some functionality

* future proofing firedoors

Talked with the contributor who added emissive appearances to the codebase. As of now they wont block them unless they spawn as closed, but with future PR merges this code will work.

* solar panel PR conflict resolve

* pain

* small fix

* farie82 suggestions

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie82 suggestions part 2

* farie82 suggestions part 3

* finalle

pog champ ers 2000

* farie82 suggestions the sequel

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* SteelSlayer Suggestions

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-23 11:31:20 -05:00
18ef75f687 Adds a Gym to BoxStation Dormitories and Removes Exercised Buff/Bath Salts Malus (#18397)
* DO YOU EVEN LIFT?!!?

* You do not get THOSE gainz from punching

* In which I keep being code baby

* Baby steps

* The final touches

* KERCHOW!

GOTTA CHANNEL YOUR INNER MR. TORGUE WHEN MAKING COMMIT NAMES!

* WHO EVEN NEEDS DOORS ANYWAY

* Sean and Bmon

* THE ANTI-BUFF

* HEY, IT COMPILES

* IT COMPILES BABY!

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-23 15:34:01 +01:00
Vi3triceandGitHub f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
CharlieandGitHub 02c5819fd4 Reworks Cults stun hand (#18247)
* cult stun hand rework

* FUCK

* Update debuffs.dm

* removes the alert

* Qwerties request

* steel review + new icon + to chat
2022-07-20 13:17:53 -05:00
AffectedArc07andGitHub 9cd7b2763b DMAPI Debug Verb (#18453)
* DMAPI Debug Verb

* This is needed for V3 support

* Clean this up

* pain

* Revert "pain"

This reverts commit 28c3588474.

* Cleanup

* Update code/modules/admin/verbs/debug_dmapi.dm
2022-07-20 18:05:47 +01:00
KalevTaitandGitHub 694944e461 Code Readability - Power (#18245)
* power

* dissipate -> do_dissipate

* eye_protection =

* move APC charging #defines out of apc, and reference them in more places
2022-07-17 15:36:46 +01:00
acc48358b4 Adds a new mecha-fauna to lavaland. Ready to TM (#17999)
* pain

* more progress

* progress continues

* more progress™️

* saving progress while I swap brances

* leg moving working for real, woo

* more saving as power goes out

* eeven more

* fix transfer

* More changes, closer to pr ready

* final stuff for night backup

* almost done™️

* almost done

* Final changes to get ready for posting

* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* new sprite

* Loot added (minus crusher loot)

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Defines, loot, and requested changes, oh my!

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* sound, bluespace charge improvements, more text

* Update code/game/gamemodes/nuclear/pinpointer.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* WOOO CRUSHER ITEM

* don't code when dead tired kids

* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Makes crusher loot work, reworks shield for mecha fauna

* Names it, lets it spawn, buffs it, should be ready.

* Adds better sprites.

* pick to rand

* Buff, prevent cheese.

* Merge conflict hook test

* double checking to see if I installed it or not, think I need to manual

* fixes the merge issue

* makes gibtonite not yeet the mechafauna as much.

* fixes hostile/hostile fuckup

* fix most beam issues

* extra qdel insurance but it should be good

* fixes chasm issues, beep on self destruct, extra bluspace charge

* Shrinks the kaboom.

* spelling + beam fix

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* late_initialize, var names, and styling, oh my!

* attacl

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-15 15:28:07 +01:00
AffectedArc07andGitHub 0c0b201668 Reworks anon dchat mode into full anon mode (#18282)
* Reworks anon dchat mode

* Update code/modules/client/preference/preferences_toggles.dm
2022-07-14 16:52:49 +01:00
3f95392c82 Lets go rebind things (#18166)
* SSinput Rewrite, Custom Keybindings

* hmm yes, safety

* azerty begone

* address AA and SteelSlayer

* Address the old man

* what

* CI dbconfig too

* Address TM issues

Unicode support
Better numpad support
Fix no perms message
Fix modifier screwing movement

* pre-TM tweak, nitfix

* pre TM change 2

* Display others

* MERGE ME

* unduplicates your rows

* reverts some changes, makes this work for now (not TM safe)

* fixes direction facing, removes hotkey help item

* weird keys

* TM commit revert later

* fixed asay/msay keybind

* adds ALL the emotes

* flip and spin

* makes old people happy

* and fixes admins not being able to msay

* lets borgs stow modules

* saves prefs when someone changes a keybind

* reverts skin changes and manually applies
HEAVEN HELP YOU IF YOU USE THE DM SKIN EDITOR IT BREAKS EVERYTHING

* tidies menu, unduplicates rest

* sql file pls come back

* Update SQL/updates/40-41.sql

* why did you not throw an error?!

* inits keybinds if your prefs somehow fail, i guess

* restores these spaces, i guess

* fixes local testing, i guess

* emote cooldown returns (oops)

* movement lock improvements

* Pageup does Swap Hands

* LOOC

* whisper for living mobs

* oops

* fix dsay

* fix IPC silicon emote hotkeys

* category name

* backspace only clears if input is focused

* Makes TAB and BACKSPACE rebindable

* charlie review

* define move

* yeet

* Lewcc review

* brings back legacy mode

* restores legacy mode

* tell legacy mode what is going on

* Update code/controllers/subsystem/input.dm

* Update code/controllers/subsystem/input.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* safeties!

* legacy mode is a pref now

* undo TM changes

* null prefs safeties

* Revert "legacy mode is a pref now"

This reverts commit b45af65139.

* revert this too thanks

Co-authored-by: mochi <shenesis@gmail.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-13 21:34:41 +01:00
4ee78c346c Moves Seed Extractor to TGUI (#18068)
* improves the sextractor

* switches from model to numerical input

:)

* Apply suggestions from code review

update

fix

Co-Authored-By: moxian <moxian@users.noreply.github.com>

* fix maturation var

Co-authored-by: moxian <moxian@users.noreply.github.com>

* changes variant stuff

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* requested changes

* ui_act stuff

ui_act stuff

Co-authored-by: moxian <moxian@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-11 18:02:40 -05:00
QwertytofortyandGitHub 69a9206b78 Reworks the syndicate chainsaw (#18252)
* Reworks the syndicate chainsaw

* fixes merge conflict

* not work on dead people

* makes stun absorption removal respect stamina

* requested changes
2022-07-11 22:15:47 +01:00
Sirryan2002andGitHub 19e0defbae Clothes now only support 5 accessories at once (#18343)
* implementing changes

* Update clothing.dm
2022-07-11 20:25:00 +01:00
Sirryan2002andGitHub ebf23682d5 Meathook now uses KnockDown instead of just Weaken (#18255)
* its knockdown time

* weaken tweak
2022-07-10 15:15:35 +01:00