Commit Graph

4852 Commits

Author SHA1 Message Date
ElorgRHG 890d4755fe Paradise's soul removal part two of many: security jumpsuits (#19333)
* A small rejuvenation of security jumpsuits

* sec formal rolling fix

* New Vox security sprites

* adjusts the warden's formal suit obj a bit

* Different style of corp skirt

* Vox adjusted to new skirts

* New sec shirt skirt

* Grey sprites

* Drask sprites

* New sec shirt and sec shirt skirt sprites

sec shirt skirt my beloved

* Merge remote-tracking branch 'upstream/master' into riots-in-the-streets-security-jumpsuit-resprite
2022-10-26 00:07:36 +01:00
BiancaWilkson 7a8cef043a CQC Balancing Tweaks/Buffs (#19493)
* Legsweep now picks you up from resting

* Makes the description more descriptive

* Buffs damage numbers all around

* Makes CQC much quieter and stealthier

* Okay maybe 25 is a bit too much

* Restrain won't just instantly break anymore

* Various tweaks after discussing with others

* Update code/modules/martial_arts/combos/cqc/restrain.dm

One day I'll learn spacing guidelines

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
2022-10-25 23:47:59 +01:00
warriorstar-orion 6cc02b58cc Fix runtimes caused by proc signature change. (#19464) 2022-10-23 12:23:35 -05:00
roarbark 71bd40099c buffs the radio jammer (#19377)
* buffs the radio jammer

come on and jam and welcome to the jam

* come on and jam

the jam

* i never actually watched space jam i just thi

running outta jokes

* unjams the pr

im so fucking funny bro

* unfucks the pr for real (developers swearing bot hello)

worth a try
2022-10-23 11:20:20 -05:00
Charlie 16e845a81b Fixes parallax being visible in the "fog of war" (#19474)
* the most genius solution to a stupid problem

* help me

* perfect hatred
2022-10-23 15:48:09 +01:00
BiancaWilkson 21fc24a31c Ports Yogstation's version of CQC, adds it back to traitor uplink. (#19310)
* Changes most instances of brute to stamina, combos

* Adds CQC back into uplink

* Updates chokeholds so it takes time to knock out

* Adds cqc back to tot uplink, gives nukies discount

* Tweaks base grabs and disarms

* Tweaks combos some

* I am a mild idiot

* Charlie's suggestions

* I don't like these numbers, nerf head kick

* Removes blocking and countering

* More kicking tweaks

* Update code/datums/uplink_item.dm

commit charlie's changes pt. 2

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* stop kicking yourself

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-10-22 21:42:17 +01:00
ElorgRHG 1660182d19 Paradise's soul removal part three: lawyers (#19376)
* Better Call Coderspriters

* This name looks better

* Turns out this is not a copy of an existing jumpsuit

* Minor drask sprite adjustment
2022-10-21 20:36:36 +02:00
Henri215 f00232d5d6 Fixes #19331 Teleportation spell no longer grants free smoke when cancelled (#19384)
* no more smoke/shouting when not selecting a tp location

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* redundant else

* resolving conflict

* removed silence

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2022-10-21 20:21:45 +02:00
GDN 59c71079fb spell/vibe check adv kingstons (#19439) 2022-10-20 20:35:41 +01:00
Henri215 d9903511e8 Adds the chameleon counterfeiter (#19335)
* added cham counterfeit main code

* overlays and uplink

* icon

* small message fix

* adjustments

* updated cost

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* remvoved duplicated and added suggestion

* description

* adjustment

* moved to new file

* moved to new file and farie suggestion

* added examine override

* removed unnecessary stuff

* Update code/game/objects/items/devices/chameleon_counter.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* removed unnecessary stuff

* Update code/datums/uplink_item.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcc suggestions

* moved playsound to before if

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-10-16 16:43:50 +01:00
Vi3trice c4f9086b38 Orbiter component now uses lock_in_orbit parameter, allowing for orbiters that always stay with an atom (#19278)
* Wisps shouldn't get disturbed by the shuttle anyways

* Why on earth wasn't it even using that?

* Update orbiter.dm
2022-10-16 15:28:20 +02:00
Luc b25046d0d7 [GBP: NO UPDATE] Fixes robotic surgery issues (#19253)
* Fixes robotic surgery issues

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-15 13:50:48 -05:00
S34N edeba92326 Smoke spells readability (#19387)
* read the smoke

* oops

* contra

* contra

* more tidying

* last one

* Update code/modules/projectiles/projectile/magic.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-15 18:05:55 +02:00
Farie82 a7179d97bf Makes wormhole projector portals spawn effects once every 0.5 seconds max (#19398)
* Refactor the parameters and starting the teleport

* Adds arguments and moves the default effect generation up to do_teleport

* Typo in arguments

* portals now only create sparks every 0.5 second when things pass through

* Comment fix
2022-10-15 11:40:32 +01:00
Farie82 53938406bd Ensures status effects can't be added post qdel (#19292) 2022-10-14 22:51:13 -05:00
Vi3trice 59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
Nathan Winters e9bbb0c0b6 Cleans up some disease data (#19359)
* Clean up double-defined spread flags

* Casing consistency

* Spread text consistency

* Add proper spread text to the Cold

* Add proper spread text to the Appendicitis
2022-10-13 21:43:26 +02:00
Samman166 7d9ef94330 Adds mech cores, a component required by durands and gygaxs (#19136)
* added mech power core

* added a sprite to mech core

* properly adds a sprite

* Update code/game/mecha/mecha_parts.dm

Grammar changes

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* removed starting cores from lockers and added one to RDs office one to Robotics

* Update code/game/mecha/mecha_parts.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/mecha/mecha_parts.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Removed mech core from RDs there is now only one. Fixed some grammar things

* Update code/game/mecha/mecha_parts.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Grammar review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Forgot one

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2022-10-12 16:07:25 +01:00
Contrabang cb513cf52e [TM] [TGUI] Kitchen Improvements (#19165)
* this got a bit... out of hand

* update icon

* extra lines begone

* soundfix

* sirryan review pt1

* fuck I accidently deleted a line

* sirryan pt2

* AA suggestion

* more review

* hooooly crap

* lewcc review

* reviews

* table

* merge master

* Revert "merge master"

This reverts commit c3ec73a0f8.

* bundle css

* reviews and revival

* fuck I missed a file

* steel review
2022-10-11 00:06:03 -05:00
Vi3trice 9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
ElorgRHG e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Vi3trice 7904d3d7c3 It really should generate a bounty (#19300) 2022-10-08 12:36:35 +01:00
McRamon 888c78e160 New ability icons (part 1) (#19261)
* Removes unused sling icons

* first wave of icons

* more icons and stuff

* more icons and fixes

* mindswap fixed

* more actions.dmi adjustments

* some more

* dust biochip unique icon

* small fix

* test

* Update actions.dmi

* mhm

* reverse of some changes that are pointless as it stands

* Update implant_dust.dm

* bio-chip icons

* dust_implant new icon path

* missing icon for human form cling ability added

* removed the directional icons of the immrod action icon (yes)
2022-10-05 22:54:38 +01:00
Contrabang 89ccc6b8cc Fixes a missing variable on a changeling objective (#19186)
* I cant use : here, maintainers would kill me

* this really needs a comment, mhm for sure

* Revert "I cant use : here, maintainers would kill me"

This reverts commit bb0f684579.

* why the FUCK does this work? Why no immutable
2022-10-02 23:23:24 -05:00
Charlie 5785c3638f Removes Shadowstep. replace it with 2 powers for each vampire type. (#18951)
* WIP

* shadow boxing

* garg + hemomancer

* dantalion and stuff

* oops

* some tweaks

* sprites, tweaks and TGUI

* ready for review

* review

* forgot some sean comments

* oops

* prevents people walking over shockwaves

* shadow boxing DPS down to 20

* oops

* affected review
2022-09-30 12:32:53 -05:00
Henri215 a3b0244f08 Fix #18719 Holopads now stops talking when the call is not answered (#19141)
* holopad now knows when to stop "talking"

* else if into if
2022-09-29 20:42:10 +01:00
Qwertytoforty b3cd14d3ad Reworks nanocalcium injectors to be better. (#19122)
* Reworks nanocalcium injectors to be not shit

* better

* no s

* better math

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* removes dead, updates percent

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-09-25 17:48:12 +01:00
Contrabang 096cdafce5 Fixes #19095 (#19096)
* fixxy fixxy

* uses is_invalid_target instead

* aa review, consistency

* wowee!

* Revert "wowee!"

This reverts commit cf1905092c.
2022-09-25 17:37:53 +01:00
Luc 96aab66dc6 Add cooldown for unintentional emotes (#19078)
* Add cooldown for unintentional emotes

* Oops, let's try that again.
- Adds a separate cooldown system for unintentional emotes.
- Unintentional emotes will fire audio at most once every 2 seconds.
- Emotes like deathgasp can override this out of necessity.
- Scream's is longer because...come on.

* The part that makes the rest of it actualy work
2022-09-25 17:31:26 +01:00
Adri 92696c9999 Admin tools, adds better logging for viruses (#19132) 2022-09-25 17:04:37 +01:00
Henri215 1b635a3cbe adds barber kit crate (#19129) 2022-09-25 17:03:50 +01:00
S34N 924e8cc949 Renames non-cybernetic implants to bio-chips (#18937)
* CHIPS

* microchip implanter

* more chips to purge

* bio-chip

* catches more things

* tgui

* final merge changes

* Update code/game/machinery/cloning.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* oops

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-09-24 14:24:25 +01:00
Luc b060b4b6d2 Surgery Hotfixes: Part 1 (#19108)
* Fixes up a few notable bugs with surgery
- Synthetic cavity implants now have a close step (oops!)
- Fixes up logic for intermediate surgery steps

* nah I'll deal with this later

* oops this was unused
2022-09-21 21:46:03 +01:00
matttheficus 43987f165d Uplink Price Rework (#18996)
* this time, for real

* i forgor

* decrease reinforcement

* redundant
2022-09-16 22:49:38 -05:00
Luc 346a1b8142 Yet Another Surgery Refactor (#18325)
* Initial commit

Fixes up surgery.dm
Adds some tool behavior

* More basic changes

* Checkpointing: this is a little gross right now

* Add signal COMPONENT_CANCEL_ATTACK_CHAIN

* Cleans up surgery initiator

* Mostly gets surgery (and canceling it) working

* Add abstract proxy surgery steps

Also adds them to organ manipulation

* Clean up most existing surgeries

* Rework organ openness, adds define for aborting a beginstep

* surgery works again, also implements retry defines

* fix surgery computer

* add limb repair to synth implant removal

* retry implant checks

* Clean up abductor surgeries as well as some other things

* A lot
- Reworks organ manipulation to use a series of surgery steps instead
- Fixes some runtimes with open hands
- Lets mito zero out the germ level while treating necrosis
- Adds a debug surgery tool

* add debug surgery tool, note some TODOs for later

* Add conditional check for surgeries repeating

* update surgery retry logic to make it more of a bonus

* Lets abductors automatically retry any failed surgery steps

* Rework robotic surgery to use abstract/proxy steps

* Bunch of bugfixes and more!
- Limb reattachment works properly now, you can just slap a limb onto a person
- If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR.

* Remove more now-implicit checks

* Slight reorganization

* more fixes across the board

* Remove unused variable

* Trying not to lose my mind here
- Does away with can_run() entirely
- Cleans up visible messages in code
- begin steps should now all have ..() afterwards
- slime bone surgery should be fixed now
- more docs

* Robotic  surgery is stoppable with a crowbar, all surgery can_start now checks parent

* Fix some broken robotic typepaths

* Typepath fixes, do away with some last TODOs

* Forgor

* Last cleanups before we go gold

* jk lol

* Make early surgery termination clearer

* More "last" cleanups

* Fixes tool flags, surgery initiation

- Fixes surgery not being startable by sharp objects
- Moves surgical tool flags to item traits

* Clean up surgery cancellation, especially for borgos

* I think this should GC better

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Status is now step number

* Add a 20% chance to find nothing during organ manipulation

* Improve documentation, make forced_surgery a normal arg

* Charlie's reviews

* Why are abductors like this

* Little more verification, ensuring limb augmentation and organ manip healing work properly

* Fix torso organ manip being unfinishable

* Fix cavity implants, open-hand/any item steps

* Make sharp objects not try to start an operation with help intent

* Comments, quick target fix

* Re-order list so advanced bruise pack is pulled first

* Make surgical gripper function like an open hand

* Make mito only use one unit per organ for now

* Check if user is on operable surface before trying to operate

* Reduce admin logging

* Fix some bugs that appeared during the testmerge
- you can no longer start robotic surgeries with a scalpel (lol)
- you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo)
- Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both

* Swats some more bugs
- (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ
- In doing so, moves the logic for determining if a surgery can start to the mob-level
- Fixes robotic reattachment surgery not working

* multi-bug drifting???

- Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool
- Fixes some intermediate surgeries failing due to not having specified possible_locs

* A few more fixes
- Fixes any surgery tool steps again
- Fixes cavity surgery again

* Hopefully fixes getting stuck in robotic organ manip

* Remove extra parent call

* Steel review

* Steel review

* Fix spacing for possible locs

* Roundstart traits

* Advanced surgical traits and other hal fixes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-16 18:48:43 +01:00
Luc 686cd5fd79 Fixes emotes being displayed as the wrong type (#19026)
* Fixes some emote types, fixing the voice analyzer by proxy

* Remove unused utility function
2022-09-16 17:52:17 +01:00
Qwertytoforty ae0efa00b5 Ports the shuttle console hijack from TG. Tweaks malf AI hijack. (#19018)
* *puts on sunglasses* "I'm in."

* whoops

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Caching, danger, range, xenomorphs can no longer hijack

* Update code/modules/shuttle/emergency.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/shuttle/emergency.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-09-13 23:22:19 +01:00
AffectedArc07 279ee1dc12 Fixes a ton of security issues (#19005) 2022-09-10 14:12:16 +01:00
Qwertytoforty 7d9213e0c2 Ports TG cursed katana to replace our cursed katana. (#18757)
* Ports TG cursed katana to replace our cursed katana.

* OH, IT'S JUST A SIMPLE NUMBERS GAME!

* More changes / additions / removals

* unneeded comments

* more things

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/__HELPERS/lists.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* should have commited this too

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/gamemodes/wizard/spellbook.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* removes status, death signal, turf rename, return true

* sprites my hated

* Hal / steel requested changes

* built in

* quest 1/2

* Extra spacing / github instantly resolved status_effects and did not let me change it.

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-09-07 13:36:29 +01:00
FloFluoro 87caa9532b Adds the "Jestographic Sequencer", a clown-exclusive traitor item (#18933)
* Initial commit

* Removes ability for AI/door remotes to interface with cmagged doors

* Adds cleaning method, fixes windoor functionality, makes cmag slippery

* Cleaning cmagged doors checks for remaining space cleaner, cleanup

* Reduced TC cost from 6 to 4, fixed small bug

* Code review super happy funtime

* Adds cooldown to cmag airlock chuckle

* Cleanup, cmag door laugh no longer sounds through walls (again)

* Prevents blank spare IDs from passing through cmagged airlocks

* Cleanup

* Cmagged state is now carried by a trait instead of a global var, cleanup

* Adds early return that I missed, fixes small bug)
2022-09-05 15:35:45 -05:00
Qwertytoforty 53f70608a2 wizard can now hit forced crawlers with fireball (#18969) 2022-09-05 14:45:42 +01:00
Edan 58f0419399 Legion Rework (#18819)
* initial changes

* crusher trophy + other changes

* oops

* status effect change

* charlie review 1

* spacing

* sentience type

* Update code/modules/mining/equipment/kinetic_crusher.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-05 01:11:49 +01:00
Sirryan2002 520b0914ab [TGUI] Implant Pad + Implanter Related Sprites + Slight Implant refactor (#18556)
* holy guacamole

* TGUI capitilization

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

* TGUI rebuild

* implements requested changes

* fixes

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fulfilling more requests

* uplink fixes

* init order stuff

* charlies requested changes

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2022-09-03 00:33:58 -05:00
S34N 08f36a9521 Admin QoL: Deletes stickybans, tidies mob VV menu (#18943)
* 1

* 2

* removes these too
2022-09-02 23:51:00 +01:00
alex-gh 7e3dda4556 Rework disease outbreak event (#18654)
* Rework disease outbreak

* Better dchat message

* Mary had a little lamb

* no symptoms for carriers

* Review Fixes part 1

* Review Fixes part 2

* Review Fixes part 3

* Lowers mundane disease probability

* Mundane disease can only happen once

* Improved naming/dchat message

* subtypes!

* space

* fix diseases overwriting each other

* SPAAAAAACE

* dchat message fix

* no initial
2022-09-01 12:49:27 +01:00
AffectedArc07 629c099db7 Refactors status displays (#18811)
* Refactors status displays

* biggest commit
2022-08-29 16:45:29 +01:00
Ordosian 9cf1e7e5a6 Large Plasma Tank (#18840)
* Large Plasma Tank

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Ordosian <Ordosian@gmail.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-25 17:42:17 +01:00
SteelSlayer d355a60a2d Rework / refactor of how the Give verb works. Give now has a re-bindable hotkey for it (#18646)
* give verb rework ; adds a hotkey for give

* moxian review

* Adds new alert sprite shown to item giver
* Converts offering item trait to a status effect to facilitate the new alert

* Update screen_alert.dmi

* Add a `/datum/proc/signal_qdel()` helper

To cut down on copy and paste. Fixed alert flash icon not having transparency.

* lewcc review

* farie review and other fixes

For some reason my alert flash sprite no longer had an empty frame at the end so it would reach the end of the animation and be a solid yellow outline instead of invisible.

Touched screen_alert.dmi to fix that.

* reverts the addition of the give hud icon, restores give verb

I realized that making a new hud icon button would require multiple hud icons for each hud theme (the red one, green one, white one, etc.). I'm not prepared to do that much work right now.

* Update code/modules/mob/living/carbon/give.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-08-24 14:51:05 +02:00
AffectedArc07 400e9f8c65 Removes lavaland swarmer crash ruin (Its already disabled on the server anyway) (#18810)
* Removes lavaland swarmer crash

* Forgot the def
2022-08-20 17:48:52 -05:00
HMBGERDO 170a6d4ea3 removing name from blind_message attribute (#18802)
* how do you hear WHO is making sounds if you are BLIND??

* Update code/datums/emote.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-18 19:15:03 +01:00