Toastical and GitHub
4c74b78a18
migrate all /obj/item from /New() to /Initialize() ( #31232 )
...
* migrate all /obj/item from /New() to /Initialize()
* move GLOB.chemical_reagents_list creation to /world/New()
* review
* oops
* autodoc a smart var
2026-01-28 19:44:32 +00:00
kyunkyunkyun and GitHub
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
kyunkyunkyun and GitHub
8821ab9a66
Updates a couple of /obj/item variables ( #29829 )
...
* compiles checkpoint
* fix some
* updatepaths
* fix
* rrr
* linters
* fiexs
* icon fixes
* plasmemes
* fix
* fix
* fix bit more
* fix
* well
* cleanup
* fix glasses layer
* conflict
* fuck gun code
* fixes
* fix
* fixes to energy guns
* review
* conflict
* support that 1 unathi pixel
* fix
2025-09-14 15:23:56 +00:00
Contrabang and GitHub
1504ed98be
massive burndown ( #29894 )
2025-07-27 20:52:39 +00:00
7bbebbb23f
Ports Anti-magic from TG. ( #27560 )
...
* the rest of the fucking owl
* OK hands need work but otherwise good
* fuck time out fix vampire after
* temporary codersprite do not merge this lmao
* codersprite up
* pause, time out
* deploy the antimagic
* Update code/__HELPERS/trait_helpers.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* Update code/datums/status_effects/buffs.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/gamemodes/wizard/magic_tarot.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-01-02 08:36:07 +00:00
Qwertytoforty and GitHub
a3508e066e
fix magic touch spells false deleting, fix spelling, allow escape ( #27736 )
...
* fix magic touch spells false deleting, fix spelling, allow escape
* leaps out of
2024-12-30 18:23:51 +00:00
a5726efe0c
Extra Plushies + Plushify Spell ( #27384 )
...
* Plushie PR
TODO-
Fix borgs becoming mind
Add to smite list
Add diona plush effect
* Fixed Issues
Added alien plush
Added loadout
Yeah
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Drakeven <50409888+Drakeven@users.noreply.github.com >
* WIP
Will finish later
* Fixed the various issues
Should be working now! Changed the bread smite to a 'generic item' smite and then made it a specifcally breaded smite.
* Minor typo fixing
And stuff
* WIP Conversion
Converting all the attacks into more sleek attacks, will need to finish.
* Fixes galore
Yippie!
* Russian revolver wasn't working
now you can self-shoot again! Horay!
* You can no longer eat spraycans
IPC clowns everywhere devistated
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Drakeven <50409888+Drakeven@users.noreply.github.com >
* A tinsy bit of touching up
:)
---------
Signed-off-by: Drakeven <50409888+Drakeven@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-12-23 16:09:24 +00:00
warriorstar-orion and GitHub
525c68d617
Attack chain, initial setup. (pull *immediately* for *any* TM issues) ( #26834 )
...
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
Qwertytoforty and GitHub
d02e8f5793
fixes wizard inhands ( #27379 )
2024-11-17 11:22:53 +00:00
eee8878024
Datumizes spells ( #24242 )
...
* datumized spells
* finished
* last changes
* conflict
* Update code/datums/spells/alien_spells/transfer_plasma.dm
* conflicts
* shitty runtime fix until i get to this tomorrow
* Update code/datums/spell.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spell_handler/alien_spell_handler.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/alien_spells/regurgitate.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/bloodcrawl.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/research/xenobiology/xenobiology.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/superheroes.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/conjure.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/ethereal_jaunt.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/emplosion.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/turf_teleport.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/datums/spells/wizard_spells.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* guess who just rework the entire malf ai actionsf ai
* gc better
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-04-01 07:42:21 +00:00
Henri215 and GitHub
ec90b441ad
Moves weapons sprites out of items.dmi ( #24634 )
...
* Moves weapons sprites out of items.dmi
* lets revert this
* oversight from energy melee PR
2024-03-19 17:08:35 +00:00
Charlie Nolan and GitHub
7ae3bf6747
Stop using \improper improperly. ( #24410 )
2024-03-03 18:04:52 +00:00
HMBGERDO and GitHub
53f6b905e6
customised_abstract_text - removed useless check, changed var ( #23282 )
...
* customiZed, removed check that is not needed
* one more typo
* fuck it this is right in brenglish
* not need /human here
* even better
2023-11-24 15:36:24 +00:00
aa33cb211a
Abstract items can be shown ( #22183 )
...
* abstract weapons can be shown
* customised messages, no force visible flag
* forgot this
* Update code/modules/mob/living/carbon/examine.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* return nothing if we want to return nothing
* vortex arm abstract text
* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* \n moved to examine code
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-10-20 19:58:51 +01:00
b74cd79c03
Allows us to drop NODROP items if there is other way to get rid of them ( #21080 )
...
* adds proc to check if we can drop nodrop items
* C:/Program Files/Git/obj/effect/proc_holder/spell/touch refactor, support for wizard spells, xeno spells and changeling shield
* bug fixes, cleanup
* moved to signals, added support for mime fingergun
* fixed bugs
* cleanup
* same proc for removing weapon from active or any hand
* changeling fast swap exist again
* cleanup
* fix runtime
* signals cleanup
* review update
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/datums/spells/touch_attacks.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* review updates
* fixing bug
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-06-15 19:18:17 +01:00
aa56d75f93
[Ready for code review] Moves alien verbs to spells ( #20002 )
...
* Moves alien verbs to spells
* lol
* Standardization, polish, making alien plasma huds more consistant
* The very cursed way of handling touch spells
* logging + more polish
* snakecase + documentation
* finishing touches
* oops, ty henri
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* sprites from TGstation
* sprites, again
* oops
* farie's review part 1
* farie's review p2, signals
* Erics PR compat
* farie's review 3
* that too
* the shawnshank redemption
* boink
* removes larva transfer plasma
* you want a sprite cranberry?
* TM fix 1
* FUCK I BROKE LOGGING
* bam
* final touches
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-02-12 21:34:11 +01:00
edeba92326
Smoke spells readability ( #19387 )
...
* read the smoke
* oops
* contra
* contra
* more tidying
* last one
* Update code/modules/projectiles/projectile/magic.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-15 18:05:55 +02:00
Charlie and GitHub
bead47ea29
Adds crawling. ( #17899 )
...
* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
2022-06-30 11:57:52 -05:00
d4b52848b4
Toy Disintegrate spell no longer considered threat by sec bots. ( #18086 )
...
* changed fake disintegrate to not need a permit (as far as sec bots are concerned)
* prefer boolean defines to magic numbers
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-06-26 17:49:08 +01:00
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
...
* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
576482907b
Refactors spell targeting to delegate it to a targeting datum ( #16552 )
...
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-12-13 17:40:36 +01:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
Aurorablade
4fc35a68b1
Gonna have to clean some files after this.
2019-01-19 22:38:47 -05:00
Fox McCloud
3825b4e1d5
Refactors Spark Spread Activation
2018-10-17 14:31:07 -04:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Fox McCloud
f7521320a0
fixes the runtimes
2018-04-04 19:14:22 -04:00
uraniummeltdown
7ed2c68ea7
compiles, find and replace particle_effect and effect_system
2017-11-04 20:16:01 +04:00
uraniummeltdown
a0939ca93b
finish making smoke OOP, compiles
2017-11-03 22:46:49 +04:00
Sam
07e0f768d6
Using Weight Defines
2017-05-27 16:34:49 +01:00
Krausus
4754d6b4b3
Fixes some sounds not being cached properly
2017-02-17 02:37:26 -05:00
VampyrBytes
777a6f02f5
Fixes #6292
...
If spells somehow get dropped they will now delete
fixes #6292
continues #6306
2017-02-11 07:07:39 +00:00
monster860
009dcaa2d8
Merge branch 'master' into w_class
2016-07-10 09:29:12 -04:00
monster860
3df85518e1
Removes .0 at the end of w_class numbers
2016-07-08 12:26:34 -04:00
TheDZD
52e6df894e
The Honkening
2016-07-07 21:35:19 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
221ff8ee08
Implements Goon's Gibbing Sounds
2016-03-06 23:05:07 -05:00
TheDZD
65a788d51f
Merge pull request #3569 from Fox-McCloud/unarmed-golems-martial
...
Unarmed Attack+Martial Arts Update+Golem Refactor
2016-02-12 18:17:32 -05:00
Fox-McCloud
34e45a656e
Unarmed Attack+Martial Arts Update+Golem Refactor
2016-02-11 00:11:20 -05:00
Fox-McCloud
5f2b5f1fde
Updates Fake Disintegrate and Spell Icons
2016-02-10 00:01:37 -05:00
Tastyfish
85d651b781
refactored datum/effect/system because it was a complete mess
2015-11-22 19:43:01 -05:00
Markolie
ca6c7d10ba
In hand sprite overhaul
2015-09-13 22:44:18 +02:00
DZD
f3970fb304
Wizard touch attacks and fixes
...
- Flesh to Stone and Disintegrate are now actual touch attacks.
- Fixes issue with in-hands and back sprites missing for the staff of
animation.
- Fixes missing right-handed in-hand for the staff of healing.
2015-08-20 10:21:45 -04:00