Simon Ogorodnik and Bizzonium
a886039f22
Fix reinforced window not updating atmos
...
Fixes situation when properly anchored window still leaks air
causing phantom depressurization
2021-05-22 02:27:56 +03:00
SabreML and GitHub
02164ad0f0
Operator typos ( #16048 )
2021-05-18 20:55:41 +01:00
AffectedArc07
d68480b8b4
Movement configuration
2021-05-17 17:47:34 +01:00
AffectedArc07
c7fd6681a1
Gamemode configuration
2021-05-16 15:15:05 +01:00
Qwertytoforty
359b3f6aa4
Merge remote-tracking branch 'upstream/master' into I-guess-I-port-stuff-now-huh
2021-05-16 09:19:08 -04:00
Farie82 and GitHub
e3ba0203b2
Adds grouped spawners. Makes spawning unique things easier. ( #15956 )
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* Adds unique spawners
Makes spawning unique things easier.
* Refactor + comments update
* Some more info
* Slight refactor and path change.
group_id instead of key_override
comment changes
* File name change
* isnull check. Makes 0 as value valid
2021-05-16 11:41:06 +01:00
S34N and GitHub
ae6f6148c2
Solgov tweaks ( #15896 )
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* marines, solgov, and more!
* belts are belts
* forgot da hat
* swapped guns around, loadout hat no longer strong
* Update code/datums/outfits/outfit_admin.dm
* updated shading on uniforms
* yeets a null entry
* gas masks, flipped caps
* renamed gas masks
* merge conflicts
* dmi conflicts confuse me
* ARG mag update
2021-05-16 11:38:16 +01:00
SabreML and GitHub
3d6e072464
A lot more Cult fixes ( #15161 )
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* Some fixes
1: ERT members can no longer be given as an assassinate/sacrifice antag objective.
2. Cultists attempting to teleport to a deleted rune will no longer be teleported into nullspace.
3. Re-ordered the cult Blood Rites spell code because it was bugging me. (sorry qwerty)
* Cult stuff
1: Cultists can no longer be chosen as a sacrifice target
2: Rune drawing is limited to one at a time (No spamming on one tile)
3: Removed some unneccesary `/improper`s from area names, for the cult Summoning locations
4: Changed a couple of colours to use defines
* QDELETED()
* Eye colour fix
* Reorganisation, Objectives, and Gender
The majority of the changes here are just reordering the procs, but there's a few fixes too:
1. Roundstart cultists now get given the 'servecult' objective.
2. Deconverting someone now removes their 'servecult' objective, so they won't be notified about target changes.
3. Stopped summoned ghosts from experiencing a spontaneous gender change.
* Screwdriver fix
* Prayer bead stripping
* Some more construct fixes
1: Fixed *all* holy constructs getting the 'Summon soulstone' ability
2: Fixed Wraiths getting their blue light reset to red after jaunting
3: Added a 'holy' variable to constructs, and made the holyification its own proc.
* qdeleted
* Construct Converting
Apparently you can convert holy constructs. Who knew!
* Another two weeks
Moved all the construct icon states to their own file, and fixed Nar'Sie constructs not getting a glowing effect.
* Grab fix
Fixed upgrading a grab having the ability to potentially transport the victim across dimensions.
* Not actually a cult fix but eh
Fixes: Runtime in outfit.dm, 114: bad number
And updates the cult corpse from legion spawns
* Teleport spell effect
Fixed the teleport effect for the spell being attached to the wrong mob.
* Small cleanup
* Eye colour cloning fix
* Veil Shifter
Fixed:
Runtime in cult_items.dm,355: pick() from empty list
Veil shifters not retaining any grabs after teleporting.
* Adjacent
2021-05-16 11:33:07 +01:00
S34N and GitHub
509c1d5638
Fixes rogue characters on strip menu ( #16009 )
2021-05-16 09:35:00 +01:00
Fox McCloud and GitHub
89708fa00f
Merge pull request #15549 from Kepplerx/Explosive-Implants-now-Always-available
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Explosive Implants now always possible to activate (Meant for Nukies especially)
2021-05-15 11:01:02 -04:00
Fox McCloud and GitHub
f76efc8f73
Merge pull request #15863 from ppi13/look-maa-i-can-fit-8-crayons-up-my-nose
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Adds the Elusive Black crayon
2021-05-15 10:31:22 -04:00
Fox McCloud and GitHub
83e4554c1a
Merge pull request #15919 from AffectedArc07/rgb-floor-tiles
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RGB Light Tiles
2021-05-15 10:29:47 -04:00
S34N and GitHub
472a05efe9
Fixes infinite charge stunbaton and stunprod exploit ( #16012 )
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* Fixes infinite baton charge exploit
* moved it to the right proc
2021-05-11 10:29:00 +01:00
S34N and GitHub
60edf50279
fix da safe ( #16001 )
2021-05-07 23:59:46 +01:00
datlo and GitHub
7aece0b03f
Add a plain labcoat to chaplain locker ( #15961 )
2021-05-04 16:11:53 +01:00
SabreML and GitHub
6481a50506
'Do Not Revive' verb for Ghosts ( #15934 )
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* DNR
* Review things
Bound to be something I missed, but testing all seems to work fine.
* Aliven't
2021-05-02 15:42:56 +01:00
SabreML
48b1ecac2c
Merge remote-tracking branch 'upstream/master' into flyswatter-fix
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To trigger the RUSTG CI
2021-04-29 15:23:55 +01:00
SabreML
aa37ca76f7
Merge remote-tracking branch 'upstream/master' into pull-facing
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To trigger the RUSTG CI
2021-04-29 15:17:35 +01:00
ebad914781
Update code/game/objects/items/stacks/tiles/tile_types.dm
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Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com >
2021-04-25 16:17:39 +01:00
S34NW
d50c7273fc
more fixes
2021-04-23 19:55:09 +01:00
S34NW
fbf958b6fc
bad code, but tidier code
2021-04-21 23:42:20 +01:00
S34NW
11d46098cb
i can see clearly now the plating's gone
2021-04-21 22:29:34 +01:00
eddd9dda23
Update code/game/objects/items/stacks/tiles/tile_types.dm
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Co-authored-by: dearmochi <shenesis@gmail.com >
2021-04-20 22:47:35 +01:00
AffectedArc07
ca0b975440
RGB Light Tiles
2021-04-20 18:32:33 +01:00
fb06547f97
Various bugfixes ( #15873 )
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* pAI Record Fix
* AI Respawnability
* Wine Reagents
* Ghost Repulsing
* Agent ID Card Numbers
* Maint Drone Lights
* Fix fixes
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Headpocket runtimes
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-04-19 14:50:30 +01:00
hal9000PR and GitHub
6842d374c8
how did this make any sense? ( #15904 )
2021-04-18 11:38:39 +01:00
E-MonaRhg
abef5e648f
Missing space begone
2021-04-17 22:56:23 +02:00
AffectedArc07
2d876bd530
New ID card sprites
2021-04-17 15:17:50 +01:00
SabreML and GitHub
0eaec89adb
Soup Drinking (and custom soups!) ( #15620 )
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* SOUP
* Space stuff
it compiled before I swear
* =
2021-04-15 22:04:24 +01:00
hal9000PR and GitHub
0e1e728646
no more dismantling bike ( #15892 )
2021-04-15 21:57:55 +01:00
E-MonaRhg
79512e1f72
Merge remote-tracking branch 'upstream/master' into just-defibrillator-things
2021-04-14 20:41:45 +02:00
df656ed43f
Fixes surgical table moving anchored things ( #15886 )
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* stinky table no longer moves anchoreds
* Update code/game/objects/structures/tables_racks.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-04-14 14:02:33 +01:00
1746aabba9
Adds an actual sprite for the singularity hammer. ( #15806 )
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* Fixes Gloves of the North Star exploit.
* Update miscellaneous.dm
* Update miscellaneous.dm
* Create miscellaneous.dm
* Update code/modules/clothing/gloves/miscellaneous.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/modules/clothing/gloves/miscellaneous.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* commit on 'master'
* commit on 'master'
* master
* 'singularityhammer'
* 'singularityhammer'
* singularityhammer
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-04-13 13:10:00 +01:00
ppi13
b97fedf863
Adds the Elusive Black crayon
2021-04-10 02:17:01 +02:00
Vi3trice and GitHub
f0841b3629
Go away you heathen ( #15737 )
2021-04-07 19:27:51 +01:00
E-MonaRhg
dcee2ee440
Merge remote-tracking branch 'upstream/master' into just-defibrillator-things
2021-04-06 15:28:01 +02:00
31cda36233
Set multitool force to 0 ( #15776 )
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Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2021-04-06 14:01:57 +01:00
Dennis and GitHub
1ae84f79f2
Moved nullified to own proc and reduced stacking effect of nullrod/prayer beads ( #15809 )
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* Moved nullified to own proc and reduced stacking
* Fixed minor error.
2021-04-06 13:58:36 +01:00
E-MonaRhg
4c96040791
Grammar and flavor stuff
2021-04-06 02:48:35 +02:00
E-MonaRhg
c76cc81321
Fixed what was broken
2021-03-31 22:57:47 +02:00
E-MonaRhg
7b342f4476
Hey, that compact defib thing is pretty cool, what if we had three?
2021-03-31 22:34:17 +02:00
46144e3c07
Syndie Space Base ( #15104 )
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* v1
* v2, floors
* more tweaks
* areas, powernet
* cleanup
* changed filename, added east wing, 6 slots
* syndi autolathe
* update ruins refs & config, delete comms agent
* IDs look properly syndie, names are randomized
* glass
* convert map file to TG map format
* del old file
* air alarms
* del navconsole, fix area tile
* AA request
* refactor
* AA requests II
* dorms symmetry
* deletes explosive plastitanium walls & self destruct device (from lavabase)
* add light to medical operating table
* atmos refill connectors
* add air canister and move meter in distro, add 2 portable air pumps
* improved vents
* tweaks pipes
* removes duplicate air alarm
* (PR req) replace areas/lathe/spawners with PR versions
* wrench, tele area icon, headset name
* player panel fix, replace /anyone ID with /researcher ID, ID.untrackable refactor
* fixes teleporter runtime
* "Syndicate Researcher" consistency
* cryo room
* delete syndiwrath
* default job on ID card for telecomms purposes
* add vents and airlocks
* air alarms toggle firelocks
* artvend
* trashbags
* revert alarm.dm
* delete rogue light
* update syndi lathe name, remove newscaster frame
* changes made necessary by atmos/redcross PRs
* fixes merge conflict
* update to fix conflicts with PR 15384 as well
* syndi teleporter now requires SYNDI_LEADER access, no more runtimes
* avoids making offstation cryopods always face right
* add scrubber net
* dmm2tgm
Co-authored-by: Kyep <Kyep@users.noreply.github.com >
2021-03-30 18:54:19 +01:00
SabreML
f54b7e5f71
Mochi Review
...
And a couple of other things too.
2021-03-30 16:06:37 +01:00
SabreML
790d306a01
Merge remote-tracking branch 'upstream/master' into rainbow-gibs
2021-03-30 15:07:20 +01:00
Qwertytoforty and GitHub
90d614653b
Allows health scanners / ghosts to see cybernetic organs in health scan ( #15705 )
2021-03-30 12:10:10 +01:00
2e4e0d2e91
Adds reactive teleport armor construction, ports repulsive armor from TG ( #15343 )
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* Adds reactive teleport armor construction, ports stuff from tg to do it
* Adds description to what disabled does in code
* Fixes ashwalker tendril anomaly
* SaberML code suggestions
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
* True or false
* Keeps reactive armors from triggering from kisses
* removes stun check
* oops
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-03-30 11:55:31 +01:00
12551ab748
Sets flight to false if broomstick is dropped ( #15764 )
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Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2021-03-29 20:07:23 +01:00
Ryal and GitHub
5395eafda0
Fixes syntax issue ( #15763 )
2021-03-29 20:06:41 +01:00
e7310cac9b
Adds missing things to drone cleaning ( #15553 )
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* Adds missing things to drone cleaning.
* Update code/game/machinery/doors/airlock_electronics.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/machinery/doors/windowdoor.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/machinery/doors/airlock.dm
Co-authored-by: dearmochi <shenesis@gmail.com >
* Moves destroyed electronics to emag_act
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: dearmochi <shenesis@gmail.com >
2021-03-28 12:45:29 +01:00
2ef3e3a07c
Fixes one-handed plant-people ( #15532 )
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* Removes one-handed plant-people
* Unbreaking things
* Going too fast for my own good
* Alright, this time I actually checked all
* Let's just remove all unrelated changes
* mochi's suggestions
Co-authored-by: Gatchapod <Gatchapod@users.noreply.github.com >
2021-03-28 12:42:50 +01:00