Commit Graph
60 Commits
Author SHA1 Message Date
CRUNCHandGitHub 5c75ddb4c2 smooth mineral walls (#32016) 2026-05-24 10:01:46 +00:00
68fb77a19a Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] (#30609)
* WE HAVE LIFTOFF

* Reinforced wall + fixes

* (Reinforced) windows

* Adds nameless plasmaglass sprites

* Plasma windows

* Unnamed cult walls

* Add window edges back

* Wooden walls

* Plasma walls + THANK YOU CHAP

* Oops

* Wooden names

* Cult walls

* Plasma walls

* Uranium walls

* Golden walls

* Silver walls

* False wall basics

* All false walls

* Remove old walls

* Fixes

* First girders

* Build steps

* New floors and decalized floor tiles.

* satisfy linter

* Add command decals, remove old "blue tile" decal

* update script number

* have ATMs put their decals on last

* add engineering decals

* update spritesheets

* lots of tile coloring fixes

* more engi tile fixes

* more tile fixes

* linters

* fixes conflict?

* conflict fixes

* fix layering issue

* cult, necropolis, plastitanium, rocks, backrooms walls

* survival pod walls, prepare for titanium, plastitanium fwall fix

removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium

* linters

* linters again

* linters number 1 million and counting

* titanium walls

* brass walls, floors, windows

* titanium window, plastitanium window

* brass window smooths with wood and brass walls

* linters number 1 million and one

* all walls smooth with airlocks

in preparation for airlock sprites in a separate PR

* now all walls smooth with airlocks

* windows smooth with airlocks

* separate wallbumps, partially add apc

* tinted window

* survival pod windows

* oops i reverted apc.dm

* mapping fixes

* more mapping sprites

* more mapping stuff, fix my ungodly smooth rocks

* linters

* apc fix

* air alarm, apc, fire alarm offset preparations

* fire alarm implementation + rock fixes + firelock smoothing

* airlocks + supposed map fixes

* engi/atmos airlocks + overlays

* the rest of the doors lol

* linters + freezer fix

* fixes

* shuttle airlock + misc fixes

* firelocks

* fix

* oops

* i need to stop pushing fixes early

* shuttle airlock quickfix

* external airlocks + hatches + fixes

* centcom doors

* highsec airlocks

* vault airlock, double airlocks

* yaya deconflictsies

* lotsa fixes

* light fixes + blastdoor fixes

* firelock gap fix

* light construction fix + rcd fix

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Alexios <skillpointHD@Gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2026-04-22 14:49:30 +00:00
203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00
kyunkyunkyunandGitHub b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
ContrabangandGitHub 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
PollardTheDragonandGitHub 1a35b7f783 Nerfs Productivity Bit (#29138)
* Nerfs Productivity Bit

* Renamed productivity_mult to productivity_mod
2025-05-04 03:41:52 +00:00
PollardTheDragonandGitHub 5a5e760f37 Smith Addition: Productivity Bit (#28999)
* Adds productivity bit

* Digging sand

* Proper smithing costs
2025-04-26 14:15:34 +00:00
cd7cb01a1f Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs

* Area defines

* Hammertime

* Cyberiad Smith's office

* Forgot some atmos stuff

* Autolathable Hammers

* Formatting

* Toolbelts can hold hammers

* Initial work on smith machines

* Farragus Smith Office

* Placeholder sprites, mapping

* Smart hopper points and console messages

* More work on smithing machines

* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access

* Smith components, new materials

* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation

* Missed one

* Grrr map conflicts begone

* Dirt begone

* Casts and smelting

* Linters

* Attack chain linters!

* Better grip to throw people into your industrial machines

* Placeholder spots in the DMIs

* UpdatePaths - Space ruins now spawn new space ores in their rocks

* Small changes - removed excess tgui code from hopper

* Fixed a button on emerald

* Attaching inserts and lenses. Tool bits are pain.

* Tool bit initial implementation

* Merge conflict resolution

* Attack chain grrr

* Fixed a pair of minor mapping issues

* Tool bit implementation, efficiency, failure rate

* Hot things burn hands

* Points fix on hopper

* New mining rocks for space exploration

* Areas on asteroids

* Machinery icons 1

Adds basic icons for the new machinery

* Vendor iconstate update

* Crucible touchups

* Hammer touchups

* Crucible Input Animation

Adds an animation when you deposit ores

* Added scanning the crucible with multitool to get mineral count

* clothing sprites part 1

* locker sprite

* job icons

* garment bag

* Smith locker mapping

* Insert and Bit removal fix

* Job menu alignment fix, Allowed_items and small spriting path fixes

* Adds new asteroid ruins to config

* Ore Sprites

* Hammer Sprite

* Item Sprites 1

* Sheets, Wall Ores and Trim

* Sheet iconstate names

* species uniforms

* Tabs

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lens spelling fix

* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs

* Fixed type lists

* Smithing machine bug fixes.

* Fixed adding modifications to items

* Crucible Lava Idle

Adds an idle animation for the crucible, but it needs overlay code to work.

* Fixed eguns

* Magma Crucible overlays and animations

* Machine broken/Off states

Adds broken, wires exposed (and on/off where appropriate) states to machines.

* Castivend recolor and Hot Items

* Overlays for all machines, new sprites for hot items, new checks, fixes

* Woe, farragus merge conflict

* update_appearance linters

* I have fat fingers.

* Forgot one

* transfer_item_to and qdel null check

* Usr to User

* Modsuits should not have inserts.

* Adds casting lip overlay

* Balance pass on movement debuffs and buffs

* Material movespeed changes

* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE

* Math fixes for lenses and bits.

* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums

* Bad var. Bad.

* Various fixes to bugs revealed in initial TM

* TYPO

* Lavaland base turf fix

* Paths in examine fix

* Adds an intercom to the workshop.

* Stamina-hybrid damage oversight fix for det revolver, uion, etc.

* Currently Operating Message fix

* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.

* Armor and upgrade fixes

* RCD tool bit equip fix

* Adds smith access to a few lists in access.dm that were missed in an oversight

* Indent fixes

* Fixes vending machine, allows tool bit use on mining equipment

* CI, you make me mad sometimes

* Removed duplicate code

* Name fix for CI again

* ORM now can handle space ores

* Adds space ores to Vetus drop and to trader inventories

* Fixes runtime with open hand attacking a lava furnace with nothing in it

* Adds crewvend kit to Castivend

* Fixes not being able to see new ores

* Adds drill and RCS to smith locker

* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.

* Plant fixes

* Fixes doubled-up catwalk

* Emerald cargo windoor fix, small lavaland adjustment

* Small oversight for overlay fix

* Missing lightswitches

* Fixed stock parts mismatch in casting basin recipe

* Better support for power tools, grrr attackchain

* Better attack chain handling. Better handling for bit insertion

* Fixes handling of inserts with storage suits (like labcoats)

* sprites for bomber + plasmeme outfit

* Adds missing adjacency checks

* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.

* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.

* Small hallway adjustment

* Illuminates metastation smith office

* Removes excessive decimals in magma crucible scan output

* Berserker should not have inserts.

* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly

* Adds smith bomber jacket to loadout panel

* Adds random spawners for smithed items, adds random low-quality items to maints loot

* Adds traitor version of bulldog shotgun

* Revert "Adds traitor version of bulldog shotgun"

This reverts commit 1d39c59f07.

* Added check to assembler, moved desc changes to examine()

* plasmaman suit fix

* Fixed hot check when removing items from hammer and furnace

* Remaps lavaland workshop, fixed deltastation light switch

* Improper's the smith office name

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Compacts extra ore drops from Vetus

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* better looping

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Better loop

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Multitools don't need tool bits.

* Better variable names, fixed missing parenthesis

* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines

* window

* Update deltastation.dmm

* Update deltastation.dmm

* Update deltastation.dmm

* Fixes small oversights

* Minor lavaland remap

* Reverts TM-required changes in preparation for full merge

* Begone, stray font!

* Damn you cable CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 21:35:21 +00:00
MigratingcocofruitandGitHub ebf7fdbfd2 Radiation Rework (#28320)
* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
2025-03-02 20:34:45 +00:00
4fdc79ca90 Cyborg Inventory Refactor (#27788)
* Initial variable changes

* Add defines

* oh my god huds

* Removes update_items(), it seems useless but this might need reverting later

* the hud doesn't work but the inventory itself seems to

* Renames a var, gets inventory working properly

* Activation/Deactivation support, ore bag fixed

* Fixes CL and also this would have been a massive, hilarious bug

* Apply suggestions from code review

Dr and Lewc reviews

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/_onclick/hud/robot_hud.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Fixes a comment

* Wait I forgot this worked like this for a reason

* Lewc Suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Burza Suggestions

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-02-12 21:55:11 +00:00
3db86c80ac Attack Chain Migration: /turf (#27530)
* Attack Chain Migration: /turf

* don't clobber component/signal vars when copying holodeck turfs

* Attack Chain Migration: /turf

* don't clobber component/signal vars when copying holodeck turfs

* Fixes from first round of testing

* rename signals, add afterattack skip

* Update code/game/turfs/simulated/minerals.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* Add some tests.

* Update code/game/turfs/simulated/minerals.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix TM issues

* make soap instantaneous and remove hardcoded sleep

* add sentinel value for obj placement direction choice

* fix tests

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-10 21:15:19 +00:00
warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
7b19092795 refactor: Datumizes ore. (#27043)
* refactor: Datumizes ore.

* tiny fixes

* set script PR number

* Update code/datums/ores.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* review comments

* qdel existing ore before set

* fix how gibtonite reaction count is calculated

* rename and unify return values for digging

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-11-03 13:36:04 +00:00
SeanandGitHub cff934146a Revert "Ports the Power Transmission Laser" (#27170)
* Revert "fixes this bloody laser (#27167)"

This reverts commit 1bec4cd8a7.

* Revert "Ports the Power Transmission Laser (#26928)"

This reverts commit 592b7c3ec3.

* this lol

* TGUI
2024-10-22 19:46:13 +00:00
MigratingcocofruitandGitHub 592b7c3ec3 Ports the Power Transmission Laser (#26928)
* wip

* some formatting and copying over UI

* it compiles now

* oops

* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI

* spelling and announcement fixes

* Handle offsets for different directions

* laser comes from the correct tile now

* Added north and south sprites for the laser

* Adjust offsets for north and south sprites

* finished all north and south sprites

* tgui rebuild. Also sprites and code begoon

* Rebuild TGUI

* put PTLs in maps

* Repositions PTL room door in cyberiad

* fix if spacing

* undef and unundeffed define

* Removed overlapping stuff in some maps

* Actually makes the changes to metastation

* Fixes more mapping stuff

* Fix more unit test failures

* unmirror multitile component grid

* Fixes multitile

* explosions no longer make a hole in the beam

* This should fix it

* Stray pipe begone!

* Ok I think I fiigured it out

* Rebuild Tgui

* removes redundant removals of components parts and a redundant check. various style fixes

* Adds blocking to the beam and objects other than living beings take damage now.

* not using kwargs now. should work.

* Style changes and fixes some mobs getting hit by the laser that shouldn't be.

* Review changes and fixes trying to access wall turf's location.

* allow the new wall turf to form to we can properly access it.

* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.

* Fixes some comments, adds clarifications, removes redundant usage of src

* moves the announcement threshold to a global var. Fixes ghost interaction.

* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."

This reverts commit 7916ee76a1.

* Makes announcement threshold a static variable of the PTL

* power safty check on the mob ptl function

* Rebuild TGUI
2024-10-22 09:20:19 +00:00
warriorstar-orionandGitHub 62b65f8a91 Rework Lavaland tunnel themes. (#26599)
* Rework Lavaland tunnel themes.

* Fix deeprock mob density; ensure 1 vetus/bubblegum

* goddamnit

* bring spawn odds closer in line to head, fix tendril collapse range

* Move define to global dir

* don't need initial here

* define magic number properly

* make type of var clear

* CHECK_TICK during procgen

* less tendril cities, no tendrils in oasis centers

* revert no_lava helpers for now

* add NO_LAVA_GEN flag check back to safe_replace

* add blackbox feedback for themes
2024-10-10 00:05:29 +00:00
Charlie NolanGitHubBurzahGDNAffectedArc07FunnyMan3595paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>warriorstar-orionGDN
d3584b1d1c LINDA -> MILLA (#25328)
* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
2024-06-09 07:18:11 +00:00
DGamerLandGitHub f8f34e64df Adds explosion particles! (#25410)
* Adds explosion particles

* Adds back the smoke explosion system

* Removes whitespace

* Fixes CI

* Adds TGMC explosion

* Fixes explosions, removes smoke explosions

* More particle tweaks

* Removes a random extra kickup

* Fixes CI by properly removing kickups
2024-05-17 13:19:21 +00:00
larentounandGitHub ecabb8f7e6 Fix planetary_atmos working correctly only for lavaland + use defines for lavaland atmos (#25296)
* planetary atmos is not only lavaland

* use defines for lavaland temperature

* use defines for lavaland air

* temperature is initial
2024-05-17 12:57:45 +00:00
DGamerLandGitHub b04bdf4ff9 Adds bullet impact particle effects! (#25177)
* Initial commit

* Cleaning up + more debris

* Adds missing trailing newline

* CI doesn't like these and starts an infinite loop it seems

* Hacky solution? I call it fixing CI

* Final fixes
2024-05-06 19:44:14 +00:00
0b838dc3c4 [READY] BYOND 516 compatability (#25105)
* Preliminary changes for 516

* Also removes the goon folder

* Fixes a BUNCH of UIs

* update our things

* debug proc

* le maintainer verb

* fix strip panel

* browseroutput => chat_panel

* prettier, remove obsolete bat

* tidu tgui say css

* href purge

* 515 compat

* 515 compat 2

* more required chores

* comments

* fully working 515

* bungle

* correct this

* fixes 515 support

* prettier

* new CI

* fixes old href styles sneaking in

* update docs to reflect href changes

* more href fixes (thanks cdui)

* MORE href nonsense

* even more hrefs (seriously wtf)

* Update code/modules/admin/permissionverbs/permissionedit.dm

* error on fail

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2024-04-15 18:49:50 +00:00
DGamerLandGitHub b2275d1ce8 Changes all instances of pick(list(....)) to pick(....) (#25017)
* That's a lot of files

* More changes

* Removes mention

* Thanks to Funny for helping with the text
2024-04-12 11:54:33 +00:00
warriorstar-orionandGitHub 2a99f77bdd refactor: Remove cave generation from mineral ore generation odds (#24783)
* Remove cave generation from mineral ore generation odds

* use clearer vars
2024-03-29 09:50:41 +00:00
warriorstar-orionandGitHub 6a2d229795 Refactor Lavaland river spawner. (#24192)
* Refactor lavaland river generator.

* document var
2024-03-21 18:42:35 +00:00
OctusandGitHub da979a5fd8 Makes Lavaland Actually... Hot 🔥 and some other tweaks for said heat. (#23325)
* d

* Revert "d"

This reverts commit 8a4bf06f5c.

* hot hot HOT

* Makes Unathi natrually heat resistant

* unathi can breath superheat, also bone bracers

* hecksuit heat resist

* hot

* hermit tweak

* fresh jays

* SPICYYYYYYY HOT HOT ARIBA ARIBA

* oooo wee pressure fix

* lavaland stuff by SabreML

* Update lava.dm

* fixes temps

* Update asteroid_floors.dm

* Update minerals.dm

* Sabres edits

* holy shit atmos is so painful

* ITS NOT DEAD YET SPRITES INCOMING

* A PULSE

* Update lavaland_surface_althland_excavation.dmm

* Update lavaland_surface_hermit.dmm

* mapping shit

* sprites

* no hood

* Update lung_datum.dm

* heatproofs lavaland xenos, and fixes ancient robot

* mine bots are heat resistant

* Update explorer_gear.dm

* adds heat resist to lavaland items
2024-03-10 17:34:46 +00:00
0667f20681 move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-01 20:05:49 +00:00
ContrabangandGitHub 09dd7309ad Lava is no longer a plating + all lava is smooth (#23482)
* woohoo

* sirryan review

* accept incoming and stuff

* fuck
2023-12-16 11:47:44 +00:00
Venuska1117andGitHub a0f0bf3110 Lavaland: Add "official" Boss Arena to lavaland (#23251)
* ah fuck there we go

* Added new wall type, so its destroyable

* Update lavaland file with new wall and helper.

* Add new rock type.

* Add missing rock

* Added new rock to surround arena:
- Its now for visual enchancement just to make it look "older" than it is.

* Added more no_lava helper outside outpost

* changed walls to be destroyable by world gen.
2023-12-12 20:21:36 +00:00
48d7b00a0d CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces

* Matthew 10:22

* fixes

* dgamerl review

* Update code/modules/hydroponics/plant_genes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/pda/PDA.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck

* bah

* Update tools/ci/check_grep2.py

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* oops

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00
685e0ee506 fixes a bunch of turfs being active roundstart (#22233)
* fixes a bunch of turfs being active roundstart

* some ruins

* qwerty dun broke it

* main stations

* that should do it

* i'm blowing up qwerty

* should be it

* empty commit to check ci

* merge fix

* yippie

* joyous

* lavaland tax

* regex w

* I'm gonna fax mapmerge a low teir god gif

* SOMEONE ELSE GOTTA GET FAXED

* Update code/controllers/subsystem/SSair.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-09-20 12:47:46 +01:00
8803f536b7 [READY FOR REVIEW] Lava land generation overhaul / variety (#21838)
* she lavas on my land till I chasm?

* need this

* whoops

* qwerty you are a dumbass

* now with 12 more maps per map

* repaths mesons, advanced mesons / meson implants show chasms

* more stuff

* range not radius dipshit

* sprites yipee

* define it

* undo mesons

* removes things I missed

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* I'm lavaing it

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-09-01 22:40:39 +01:00
327add6348 Converts two-handedness/wielding to a component (#21619)
* initial checkin

* Add everything but maps

* update paths

* Patches some minor bugs across twohanded things

* remove a stowaway

* Update code/__DEFINES/dcs/signals.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Contra review

* Fix kc

* hopefully fix file perms

* Fix file perms

* revert line-endings

* uh?

* Trying once again to fix file formats

* henri review 1

* henri review 2

* update from master

* Removes override that breaks modsuits

* re-add reference

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-09-01 22:06:59 +01:00
unknownuser782andGitHub 960d9e3ce0 Fixes t-ray scanners and map editing (#20725)
* t-ray scanner fix

* fix map editing

* autodoc stuff

* don't hide vents and things

* misc layer fixes
2023-04-08 08:14:34 +02:00
7111a46d97 adds a blob act to mineral/ancient turfs (#20549)
* adds a blob act to mineral/ancient turfs

* Update code/game/turfs/simulated/minerals.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/turfs/simulated/minerals.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2023-03-26 12:21:05 +01:00
802408a923 Cere-station [100% free lag edition] (#19951)
* change da world

* compile, thanks

* Update cere.dmm

* Update cere.dmm

* ready for test

* use the proper name please

its CERE not ceres.

* stops shuttle from forcibly docking with podbay

* things are now different

Landmark update for job spawns.
More hardsuits in EVA, engi, and atmos.
Disaster counters properly added.
Vault is now more spooky.
Gamma armoury moved to below gulag shuttle.
Sleeping rooms replaced with arcade and swimming pool.
Captains ERP nest deleted.
Tcomms now looks like it was designed by a functional human being.
Mining doesn't need a weird glass box.
Shuffled docking ports at arrivals.
Windows are now reinforced windows.
Mr changs has arrived.

* disposals functions now

* now with 50% more air

* gamma armoury doesn't attempt to become one with gulag shuttle

* disposals net is airless, vault is enclosed in some rock

* standard number of escape pods

* slight fixes

* more bugfixes

* lighting fixes

* divided hallways, added psych office, more cams

* fire alarms, shutters, and fixes

* temporary DME edit to set cere as default map

* fixed shuttle runtime

* this compiles and runs locally, please CI

* fixes hidden double pipe

* more double pipes

* more vents and scrubbers, morgue body delivery

* tweaks to secbot pathing

* various QoL changes

* Medbay expansion, med+arrival maints expansion.

* the definitive air alarm update, and more!

* Departmental emergency EVA suits, signage, tweaks.

* 2 Cryodorms added (oops). Asteroid sound updates.

* Borg cryo, shutters correctly rotated.

* Supply shuttle edit. I like joining the map queue.

* minor fixes, grav gen isolation.

* minor fixes

* Disposal fixes, lighting adjustment

* SabreML feedback changes

* More minor fixes

* More fixes

* NSS Farragus

* (most) floors turn into asteroid sand, not spess

* reverted random file edit, fixed mr teeny

* minor fixes

* big bombs can breach asteroid areas

* Asteroid plating exists, did you know? I do now!

* camera network pass

* walls become sand too on destruction

* lighting pass

* implements feedback, dramatically reduces ores

* yeets ores entirely, sci break room added

* roundstart pads, more solars, bigger departures

* runtimes

* mining resistant rock

* variable names are important

* AoE KA doesnt affect rocks

* actually fix AoE stuff

* now with 1000% more bats

* no sandy cables, a brig exit chute, more head ssu

* mech drills are not pickaxes

* proc rename, perma window, faster sapce bridges

* Brig rework

* robotics changes

* More sci edits

* Rotayshun changes

* dme edit

* Delete cerestation.dm

begone, thot

* temp edit so it loads cere as default

* merge conflicts begone

* decal purge

* map repipe

* removes under-wall pipe adapters

* shuffled maint areas

* dirt purge

* longest bridge rework

* fixes

* PPI feedback

* kitchen does, in fact, need air

* permabrig tweaks

* restores cc changes

* merge part 2

* tag purge

* secret clown HQ got me shook

* SQUASHENING

* solar shuffle

* directional consoles

* remove TM edits due to rotation

* merge conflict part 2

* pod pilot deletion

* cold rock, window tint fixes, etc.

* further red rocks

* further tweaks

* more standardising

* robotics redo

* carpet time

* CI update for cere

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* more squash, corridor cam removal, etc.

* light switches

* minor fixes

* temp cere default

* FOODCART!

* fixes

* no airless no more

* space_hall

* compat pass 1

* make it work

* more changes

* slimmening

* air alarm tweak

* TM commit

* ci tests

* final CI changes?

* squash. squeeze, optimise

* wall vent

* disposals fix, more squeezing

* bugfixes

* false walls

* bedroom culling

* edits and fixes

* tweaks

* changes

* det window

* further tweaks

* Revert "TM commit"

This reverts commit 9e8814937f.

* More TM only changes reverted

* fixes smoothing with falsewalls

* denth changes

* the airlockenning

* cicicici

* CICICICI

* further tweaks

* further tweaks

* reverts weird sand behaviour code from ages ago

* oops

* universal adapter my beloathed

* nanomap moment

* webmap

* cere nanomap

* feedback updates

* updates

* airlock tweaks

* vents and tweaks

* solars moment

* triple APC fix

* south of where?

* airlock helpers

* disposal flap purge

* outpost monitor with actual real networks?

* tweakeroni

* fixes

* fixes

* tweaks

* fixes

* medbay improvements

* power and flaps

* changes

* aa changes

* fixes

* more fixeronies

* fixes!

* reversed

* chemicals

* chem tweaks

* fixes

* shuttle fixes

* holopad pass

* editseditsedits

* lightslightslights

* door

* /obj/machinery/computer/security/telescreen/entertainment

* sonic underground

* actual sonic reference

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Tsrc

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2023-01-17 22:23:09 +00:00
S34NandGitHub 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
S34NandGitHub f3ea9198d6 smooth_rock (#19265) 2022-10-14 21:30:26 +01:00
250269eb1c Code Readability - Turfs (#18277)
* turfs

* Use SECONDS where appropriate

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-10 14:01:00 +01:00
S34NandGitHub 962137f291 Fixes more bitmasking issues (#17261) 2022-01-13 14:12:01 +01:00
S34NandGitHub ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
SabreMLandGitHub 102e42a381 heck (#16344) 2021-07-11 17:32:19 +01:00
Sean WilliamsandGitHub ac9df4060c Fixes turf spelling issues (#15898)
* someone needs to learn how to spell

* more turf spelling issues
2021-04-17 13:47:26 +01:00
AffectedArc07 f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Fox McCloudandGitHub de795c4e31 Radiation Refactor (#15331)
* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
2021-01-24 22:03:13 +00:00
AffectedArc07andGitHub 8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
AffectedArc07andGitHub bd27e9f897 Removes MORE hardcoded zlevel numbers (#13882) 2020-07-21 03:29:56 -06:00
AffectedArc07andGitHub 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Arvenius169 5847cc3e61 Space Temp 2019-12-23 11:35:05 -05:00
Fox McCloud aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00