Commit Graph
24143 Commits
Author SHA1 Message Date
kyunkyunkyunandGitHub b3bdb3b43e Fix forcewall, temporal spellblades + H.E.C.K. suit processing (#28413)
* 2 fixes!!

* ok, give it a bit more time
2025-02-26 10:03:48 +00:00
0d968d7803 Reworks Curtains (#28163)
* Reworks Curtains

* Update code/game/objects/structures/curtains.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* New Overlay Code

* THE BEGINNING OF HELL

* Interact with Atom on mountable

* Fixes return, looks mergable.

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update code/game/objects/structures/curtains.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>

* Update Overlays Refactor

---------

Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-02-26 09:58:51 +00:00
202249a137 migrates /obj/effect to the new attack chain (#28066)
* the great migration

* pleasing the linter

* whoops

* smol fixes

* review

* hallucination attack proc

---------

Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
2025-02-26 09:45:18 +00:00
ContrabangandGitHub 20337dc94a Removing all lightswitches in an area will turn the lights back on (#28497)
* lol

* yeah

* lewc review

* bam
2025-02-24 17:05:14 +00:00
80c6d6bb63 pda.dmi resprite (#28254)
* first changes

* a

* b

* c

* d

* test

* eeee

* c

* guh

* hah

* maybe

* sexurity

* final sprites

* cartridge fix

* continue

* to be continued

* shit i have to do

* 1 pixel to rule them all

* library

* Update code/modules/pda/PDA.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>

* Update code/modules/pda/PDA.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>

* asd

---------

Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2025-02-24 16:23:06 +00:00
McRamonandGitHub 1a955cafc7 Device resprite (#28302)
* who the fuck buys fish burgers in mcdonalds, go seek help if you do

* adjustments

* colors
2025-02-24 16:22:16 +00:00
f54a49333b Soap resprite2: electric boogaloo (#28287)
* sprites

* code

* damn you crunch

* s

* Update code/game/objects/items/weapons/soap.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>

* abductor fix

---------

Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
2025-02-24 16:21:47 +00:00
72bf019b42 changed the proc (#28249)
Co-authored-by: Toastical <toastical@toaster.com>
2025-02-24 16:11:04 +00:00
DrsmailandGitHub 7af5bd0783 Make the cigar bigger, so I can pack some explosives there. (#28443) 2025-02-24 16:10:12 +00:00
Vi3triceandGitHub b2c4a6fc6b Make a floor first silly (#28411) 2025-02-24 16:09:29 +00:00
f9c7f9f118 Fixes a runtime in PDA gas scanner code (#28310)
* Runtime fix

* Chuga review

* Update code/game/objects/items/devices/scanners.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

* forgot I changed these too.

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>

---------

Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-02-24 16:08:56 +00:00
warriorstar-orionandGitHub c293dd3dd6 remove unnecessary proc get_roletext (#28520) 2025-02-24 16:04:41 +00:00
222b811871 Allows Malf AI to give special statuses (#28255)
* it begins, end me now

* PROGRESS?

* PROGRESS!

* progress... kinda

* oops forgot to save this

* fixed comment

* finally....

* updated some sprites

* progress, but borg hud wont remove

* got it working!

* redoing icons

* almost there

* finished

* oops

* removed debug goggles

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-02-24 15:57:10 +00:00
ExusAandGitHub 104b6ecc89 Vendors can be righted much faster (#28475)
* Make vendors take a sensible amount of time to fix

* Undo wrench time change
2025-02-24 14:28:33 +00:00
Vi3triceandGitHub 22167b684f AI holograms can switch between holopads more seamlessly (#28450)
* Let the AI be more flexible

* Early checks
2025-02-24 14:26:54 +00:00
Vi3triceandGitHub 04ea43aef8 Friggin frames (#28494) 2025-02-22 23:35:55 +00:00
QwertytofortyandGitHub e8e22f0f09 BLEED FOR ME (#28489) 2025-02-22 19:57:14 +00:00
chuga-gitandGitHub 38642d5888 CI lint for UID() misuse (#28465)
* Adds CI check for UID() being passed parameters.

* Fixes cases of UID() being passed parameters.
2025-02-21 19:35:02 +00:00
ContrabangandGitHub 746cf7eb5c fixes it so changelings cant roll solo ever (#28476) 2025-02-21 19:29:48 +00:00
Vi3triceandGitHub 0848550a2f oi have you got a loicense for that hologram (#28330) 2025-02-20 20:02:11 +00:00
kyunkyunkyunandGitHub d701f58e43 tweak again (#28437) 2025-02-20 19:47:34 +00:00
Vi3triceandGitHub 61e9e60aec they say 20A on one wire is impossible (#28416) 2025-02-20 19:46:46 +00:00
chuga-gitandGitHub a08280714c removes check_block() and martial art block_chance (#28399) 2025-02-20 15:08:21 +00:00
chuga-gitandGitHub 30e0376b1e fixes destroy ai objective post_target_cryo runtime (#28426) 2025-02-20 15:07:00 +00:00
HMBGERDOandGitHub 8535bb8461 [s] Shadow demon Shadow Crawl abuse fix (#28439)
* shadow demon shadow crawl fix

* var
2025-02-18 12:50:39 +00:00
CRUNCHandGitHub 39142470e8 Mop, Mop Bucket, and Janicart Refactor (#28049)
* Update mop.dm

* This... Is a bucket

* Dear god...

* Update janicart.dm

* There's more

* No!

* Finished?

* newline

* Update janicart.dm

* Update mop.dm

* Update mop.dm

* Update mop.dm
2025-02-18 11:13:05 +00:00
d05cc7c5cb Migrates /obj/item/melee/baton to the new Attack Chain, Adds Universal Poking (#28241)
* Update stunbaton.dm

* Update stunbaton.dm

* update

* Update stunbaton.dm

* Update code/game/objects/items/weapons/stunbaton.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* update based on review

* Create test_attack_chain_stunbaton.dm

* update

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-02-18 11:11:13 +00:00
1080pCatandGitHub e395809388 Gives guardians/holoparas lowlight vision (#28276)
* Gives guardians/holoparas lowlight vision

* monitor diff lol
2025-02-18 11:10:32 +00:00
1080pCatandGitHub 03d5789fb4 Improves the abductor vest combat mode stim injector feedback (#28294)
* improves the abductor vest combat mode feedback

* Update abduction_gear.dm
2025-02-18 11:10:04 +00:00
chuga-gitandGitHub 570b45a903 refactors some item transfers to use transfer_item_to() (#28405) 2025-02-18 10:38:09 +00:00
DrsmailandGitHub b9bd42ff21 initial (#28430) 2025-02-17 17:38:06 +00:00
Charlie NolanandGitHub 9d227fe4aa Reduced dynamic budget at low player count (#28300)
* Reduced dynamic budget at low player count

* Tests

* One linty boy

* I was, uh, making sure the test worked. That definitely wasn't a typo. <.<
2025-02-16 08:02:22 +00:00
Charlie NolanandGitHub 04ed0efe88 Less magical flamethrowers (#28412) 2025-02-15 18:24:41 +00:00
bfad632d10 Migrates /obj/item/borg/stun to the new attack chain. (#28221)
* Update robot_items.dm

* if () > if()

* Apply suggestions from code review

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/game/objects/items/robot/robot_items.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-02-15 07:48:22 +00:00
Charlie NolanandGitHub 6b13c9d182 Remove admin detector (#28401) 2025-02-15 06:51:09 +00:00
ChristasmurfandGitHub acbe712c25 Gives evidence room its own access (#28217)
* new access level

* comma

* more commas (rat bastards)

* finally got them all

* mapping changes

* Update code/game/jobs/access.dm

remember your punctuation

Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

---------

Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
2025-02-13 19:06:01 +00:00
Charlie NolanandGitHub 5495930e45 Vending machine lock improvements (#28200)
* Vending machine lock improvements

* No dumping stuff in when the vendor is locked!

* Fix custom vendor UI height when unlocked.
2025-02-13 02:29:49 +00:00
MarmandGitHub 719fe612d2 Botany QOL, Loadout Update (#28232)
* No seriously why didn't I?

* that should fix that
2025-02-13 02:25:38 +00:00
ChapGitHubadrermail@gmail.com <adrermail@gmail.com>
4621e8e8b7 Clonescanner fix (#28368)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2025-02-13 02:17:20 +00:00
Charlie NolanandGitHub cb7c6586c9 Fix jetpacks and speedbikes (#28222)
* Fix jetpacks

* All mobs LONG_GLIDE

* Don't disturb the drift loop on Z level changes.

* Fix speedbikes
2025-02-13 02:08:43 +00:00
de79795367 that's a lot of actions (#28067)
Why did the crusher have a spawn? No idea.

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-02-13 01:38:33 +00:00
Charlie NolanandGitHub 194e851b8f SSair performance improvements (#28271) 2025-02-12 22:39:09 +00:00
2e2a778a71 Paraplegia! (#27999)
* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* whoops.

* TGUI.

* How did I miss that in testing

* Add the point interaction that nuggets get to armless paraplegics

* Update code/modules/mob/living/carbon/human/human_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>

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Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-02-12 22:36:22 +00:00
b472a861fa Allow decompilation of shrapnel and cardboard tubes (#28306)
* Allow decompilation of shrapnel, cardboard tubes, ammo boxes and magazines

* Do not allow decompilation of magazines

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2025-02-12 22:25:12 +00:00
warriorstar-orionandGitHub 81b3a20130 /tg/ AI controllers, part 1: core implementation. (#28065)
* /tg/ AI controllers, part 1: core implementation.

* lewc review

* remove unused arg

* lewc review 2

* lint fix
2025-02-12 22:16:06 +00:00
4fdc79ca90 Cyborg Inventory Refactor (#27788)
* Initial variable changes

* Add defines

* oh my god huds

* Removes update_items(), it seems useless but this might need reverting later

* the hud doesn't work but the inventory itself seems to

* Renames a var, gets inventory working properly

* Activation/Deactivation support, ore bag fixed

* Fixes CL and also this would have been a massive, hilarious bug

* Apply suggestions from code review

Dr and Lewc reviews

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/_onclick/hud/robot_hud.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Fixes a comment

* Wait I forgot this worked like this for a reason

* Lewc Suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Burza Suggestions

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-02-12 21:55:11 +00:00
asciodevandGitHub c895b91bb3 Fix sluggish AI/camera eye movement (#28327)
* Fix sluggish AI eye movement

Fixes #28326

With the AI eye refactor, a `Moved()` callback was implicitly added to
each call to `set_loc` on a camera eye. As camera eyes are completely
invisible and do not directly interact with the game world, this extra
processing isn't necessary. Removing it also removed the noted
sluggishness.

* Re-adds Moved() call to set_loc, adds parameters

The Moved() call removed in the previous commit was not actually
completely unnecessary, or newly added. Rather, new parameters were
added that were not accounted form namely `momentum_change`. This commit
re-adds parent proc call to set_loc for camera eyes, and adds the
correct parameter values to Moved() in `/atom/movable/proc/set_loc`.
2025-02-12 21:52:25 +00:00
e6c6888a4f Fix CQC slapper (#28342)
* fix slapper drop

* Apply code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-02-12 21:49:53 +00:00
Vi3triceandGitHub baad3135c9 I question some people (#28208) 2025-02-12 13:19:06 +00:00
2793a1c7f4 Medbot code cleanup + extras (#27749)
* mode = -> set_mode

* medbot_phrase()

* medbot cleanup

* code cleanup

* forgot this!

* your linter is gay

* oops

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/bot.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* fix medbots getting deadlocked

* Update code/modules/mob/living/simple_animal/bot/bot.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

---------

Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
2025-02-11 20:20:42 +00:00