kyunkyunkyun and GitHub
b3bdb3b43e
Fix forcewall, temporal spellblades + H.E.C.K. suit processing ( #28413 )
...
* 2 fixes!!
* ok, give it a bit more time
2025-02-26 10:03:48 +00:00
0d968d7803
Reworks Curtains ( #28163 )
...
* Reworks Curtains
* Update code/game/objects/structures/curtains.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* New Overlay Code
* THE BEGINNING OF HELL
* Interact with Atom on mountable
* Fixes return, looks mergable.
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update Overlays Refactor
---------
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-26 09:58:51 +00:00
202249a137
migrates /obj/effect to the new attack chain ( #28066 )
...
* the great migration
* pleasing the linter
* whoops
* smol fixes
* review
* hallucination attack proc
---------
Co-authored-by: Toastical <toast@toaster.com >
Co-authored-by: Toastical <toastical@toaster.com >
2025-02-26 09:45:18 +00:00
Contrabang and GitHub
20337dc94a
Removing all lightswitches in an area will turn the lights back on ( #28497 )
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* lol
* yeah
* lewc review
* bam
2025-02-24 17:05:14 +00:00
80c6d6bb63
pda.dmi resprite ( #28254 )
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* first changes
* a
* b
* c
* d
* test
* eeee
* c
* guh
* hah
* maybe
* sexurity
* final sprites
* cartridge fix
* continue
* to be continued
* shit i have to do
* 1 pixel to rule them all
* library
* Update code/modules/pda/PDA.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
* Update code/modules/pda/PDA.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
* asd
---------
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
2025-02-24 16:23:06 +00:00
McRamon and GitHub
1a955cafc7
Device resprite ( #28302 )
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* who the fuck buys fish burgers in mcdonalds, go seek help if you do
* adjustments
* colors
2025-02-24 16:22:16 +00:00
f54a49333b
Soap resprite2: electric boogaloo ( #28287 )
...
* sprites
* code
* damn you crunch
* s
* Update code/game/objects/items/weapons/soap.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
* abductor fix
---------
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
2025-02-24 16:21:47 +00:00
72bf019b42
changed the proc ( #28249 )
...
Co-authored-by: Toastical <toastical@toaster.com >
2025-02-24 16:11:04 +00:00
Drsmail and GitHub
7af5bd0783
Make the cigar bigger, so I can pack some explosives there. ( #28443 )
2025-02-24 16:10:12 +00:00
Vi3trice and GitHub
b2c4a6fc6b
Make a floor first silly ( #28411 )
2025-02-24 16:09:29 +00:00
f9c7f9f118
Fixes a runtime in PDA gas scanner code ( #28310 )
...
* Runtime fix
* Chuga review
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
* forgot I changed these too.
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
---------
Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
2025-02-24 16:08:56 +00:00
warriorstar-orion and GitHub
c293dd3dd6
remove unnecessary proc get_roletext ( #28520 )
2025-02-24 16:04:41 +00:00
222b811871
Allows Malf AI to give special statuses ( #28255 )
...
* it begins, end me now
* PROGRESS?
* PROGRESS!
* progress... kinda
* oops forgot to save this
* fixed comment
* finally....
* updated some sprites
* progress, but borg hud wont remove
* got it working!
* redoing icons
* almost there
* finished
* oops
* removed debug goggles
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-24 15:57:10 +00:00
ExusA and GitHub
104b6ecc89
Vendors can be righted much faster ( #28475 )
...
* Make vendors take a sensible amount of time to fix
* Undo wrench time change
2025-02-24 14:28:33 +00:00
Vi3trice and GitHub
22167b684f
AI holograms can switch between holopads more seamlessly ( #28450 )
...
* Let the AI be more flexible
* Early checks
2025-02-24 14:26:54 +00:00
Vi3trice and GitHub
04ea43aef8
Friggin frames ( #28494 )
2025-02-22 23:35:55 +00:00
Qwertytoforty and GitHub
e8e22f0f09
BLEED FOR ME ( #28489 )
2025-02-22 19:57:14 +00:00
chuga-git and GitHub
38642d5888
CI lint for UID() misuse ( #28465 )
...
* Adds CI check for UID() being passed parameters.
* Fixes cases of UID() being passed parameters.
2025-02-21 19:35:02 +00:00
Contrabang and GitHub
746cf7eb5c
fixes it so changelings cant roll solo ever ( #28476 )
2025-02-21 19:29:48 +00:00
Vi3trice and GitHub
0848550a2f
oi have you got a loicense for that hologram ( #28330 )
2025-02-20 20:02:11 +00:00
kyunkyunkyun and GitHub
d701f58e43
tweak again ( #28437 )
2025-02-20 19:47:34 +00:00
Vi3trice and GitHub
61e9e60aec
they say 20A on one wire is impossible ( #28416 )
2025-02-20 19:46:46 +00:00
chuga-git and GitHub
a08280714c
removes check_block() and martial art block_chance ( #28399 )
2025-02-20 15:08:21 +00:00
chuga-git and GitHub
30e0376b1e
fixes destroy ai objective post_target_cryo runtime ( #28426 )
2025-02-20 15:07:00 +00:00
HMBGERDO and GitHub
8535bb8461
[s] Shadow demon Shadow Crawl abuse fix ( #28439 )
...
* shadow demon shadow crawl fix
* var
2025-02-18 12:50:39 +00:00
CRUNCH and GitHub
39142470e8
Mop, Mop Bucket, and Janicart Refactor ( #28049 )
...
* Update mop.dm
* This... Is a bucket
* Dear god...
* Update janicart.dm
* There's more
* No!
* Finished?
* newline
* Update janicart.dm
* Update mop.dm
* Update mop.dm
* Update mop.dm
2025-02-18 11:13:05 +00:00
d05cc7c5cb
Migrates /obj/item/melee/baton to the new Attack Chain, Adds Universal Poking ( #28241 )
...
* Update stunbaton.dm
* Update stunbaton.dm
* update
* Update stunbaton.dm
* Update code/game/objects/items/weapons/stunbaton.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* update based on review
* Create test_attack_chain_stunbaton.dm
* update
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-02-18 11:11:13 +00:00
1080pCat and GitHub
e395809388
Gives guardians/holoparas lowlight vision ( #28276 )
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* Gives guardians/holoparas lowlight vision
* monitor diff lol
2025-02-18 11:10:32 +00:00
1080pCat and GitHub
03d5789fb4
Improves the abductor vest combat mode stim injector feedback ( #28294 )
...
* improves the abductor vest combat mode feedback
* Update abduction_gear.dm
2025-02-18 11:10:04 +00:00
chuga-git and GitHub
570b45a903
refactors some item transfers to use transfer_item_to() ( #28405 )
2025-02-18 10:38:09 +00:00
Drsmail and GitHub
b9bd42ff21
initial ( #28430 )
2025-02-17 17:38:06 +00:00
Charlie Nolan and GitHub
9d227fe4aa
Reduced dynamic budget at low player count ( #28300 )
...
* Reduced dynamic budget at low player count
* Tests
* One linty boy
* I was, uh, making sure the test worked. That definitely wasn't a typo. <.<
2025-02-16 08:02:22 +00:00
Charlie Nolan and GitHub
04ed0efe88
Less magical flamethrowers ( #28412 )
2025-02-15 18:24:41 +00:00
bfad632d10
Migrates /obj/item/borg/stun to the new attack chain. ( #28221 )
...
* Update robot_items.dm
* if () > if()
* Apply suggestions from code review
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/game/objects/items/robot/robot_items.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-02-15 07:48:22 +00:00
Charlie Nolan and GitHub
6b13c9d182
Remove admin detector ( #28401 )
2025-02-15 06:51:09 +00:00
Christasmurf and GitHub
acbe712c25
Gives evidence room its own access ( #28217 )
...
* new access level
* comma
* more commas (rat bastards)
* finally got them all
* mapping changes
* Update code/game/jobs/access.dm
remember your punctuation
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
---------
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
2025-02-13 19:06:01 +00:00
Charlie Nolan and GitHub
5495930e45
Vending machine lock improvements ( #28200 )
...
* Vending machine lock improvements
* No dumping stuff in when the vendor is locked!
* Fix custom vendor UI height when unlocked.
2025-02-13 02:29:49 +00:00
Marm and GitHub
719fe612d2
Botany QOL, Loadout Update ( #28232 )
...
* No seriously why didn't I?
* that should fix that
2025-02-13 02:25:38 +00:00
4621e8e8b7
Clonescanner fix ( #28368 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2025-02-13 02:17:20 +00:00
Charlie Nolan and GitHub
cb7c6586c9
Fix jetpacks and speedbikes ( #28222 )
...
* Fix jetpacks
* All mobs LONG_GLIDE
* Don't disturb the drift loop on Z level changes.
* Fix speedbikes
2025-02-13 02:08:43 +00:00
de79795367
that's a lot of actions ( #28067 )
...
Why did the crusher have a spawn? No idea.
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-13 01:38:33 +00:00
Charlie Nolan and GitHub
194e851b8f
SSair performance improvements ( #28271 )
2025-02-12 22:39:09 +00:00
2e2a778a71
Paraplegia! ( #27999 )
...
* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* whoops.
* TGUI.
* How did I miss that in testing
* Add the point interaction that nuggets get to armless paraplegics
* Update code/modules/mob/living/carbon/human/human_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
---------
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-02-12 22:36:22 +00:00
b472a861fa
Allow decompilation of shrapnel and cardboard tubes ( #28306 )
...
* Allow decompilation of shrapnel, cardboard tubes, ammo boxes and magazines
* Do not allow decompilation of magazines
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
2025-02-12 22:25:12 +00:00
warriorstar-orion and GitHub
81b3a20130
/tg/ AI controllers, part 1: core implementation. ( #28065 )
...
* /tg/ AI controllers, part 1: core implementation.
* lewc review
* remove unused arg
* lewc review 2
* lint fix
2025-02-12 22:16:06 +00:00
4fdc79ca90
Cyborg Inventory Refactor ( #27788 )
...
* Initial variable changes
* Add defines
* oh my god huds
* Removes update_items(), it seems useless but this might need reverting later
* the hud doesn't work but the inventory itself seems to
* Renames a var, gets inventory working properly
* Activation/Deactivation support, ore bag fixed
* Fixes CL and also this would have been a massive, hilarious bug
* Apply suggestions from code review
Dr and Lewc reviews
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/_onclick/hud/robot_hud.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Fixes a comment
* Wait I forgot this worked like this for a reason
* Lewc Suggestions
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Burza Suggestions
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-02-12 21:55:11 +00:00
asciodev and GitHub
c895b91bb3
Fix sluggish AI/camera eye movement ( #28327 )
...
* Fix sluggish AI eye movement
Fixes #28326
With the AI eye refactor, a `Moved()` callback was implicitly added to
each call to `set_loc` on a camera eye. As camera eyes are completely
invisible and do not directly interact with the game world, this extra
processing isn't necessary. Removing it also removed the noted
sluggishness.
* Re-adds Moved() call to set_loc, adds parameters
The Moved() call removed in the previous commit was not actually
completely unnecessary, or newly added. Rather, new parameters were
added that were not accounted form namely `momentum_change`. This commit
re-adds parent proc call to set_loc for camera eyes, and adds the
correct parameter values to Moved() in `/atom/movable/proc/set_loc`.
2025-02-12 21:52:25 +00:00
e6c6888a4f
Fix CQC slapper ( #28342 )
...
* fix slapper drop
* Apply code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
---------
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-02-12 21:49:53 +00:00
Vi3trice and GitHub
baad3135c9
I question some people ( #28208 )
2025-02-12 13:19:06 +00:00
2793a1c7f4
Medbot code cleanup + extras ( #27749 )
...
* mode = -> set_mode
* medbot_phrase()
* medbot cleanup
* code cleanup
* forgot this!
* your linter is gay
* oops
* Update code/modules/mob/living/simple_animal/bot/medbot.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/medbot.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/bot.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/medbot.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/medbot.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* fix medbots getting deadlocked
* Update code/modules/mob/living/simple_animal/bot/bot.dm
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
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Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2025-02-11 20:20:42 +00:00