Commit Graph
24143 Commits
Author SHA1 Message Date
ToasticalandGitHub 4cbab3c82c Tweak: NT Merch vendor can now be moved and adds it's circuit board to the Circuit Imprinter. (#27374)
* NT Merch vendor can now be moved

* Made the NT Merch vendor board printable in the Circuit Imprinter
2024-12-02 17:55:36 +00:00
ToasticalandGitHub c798dad12d cant screw dirt anymore (#27505) 2024-12-02 17:47:13 +00:00
Mikhail DzianishchytsandGitHub 2f88419d6c Prohibit multitool act (#27516) 2024-12-02 17:43:00 +00:00
ContrabangandGitHub 51a831288e Admin Jsons now have proper assignments and ranks (#27502) 2024-12-01 04:35:23 +00:00
warriorstar-orionandGitHub 0ffa8303a7 Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
2024-11-30 19:08:45 +00:00
warriorstar-orionandGitHub db4dda0fdf Make lavaland bridges hover over rivers. (#27402)
* feat: Make lavaland bridges hover over rivers.

* just use the normal AO as shadows

* change return

* kill reference to shadows
2024-11-30 16:28:53 +00:00
ToasticalandGitHub 96b4f46560 cloaks fit in garment bags (#27491) 2024-11-30 12:04:37 +00:00
ContrabangandGitHub 734d0166a0 Removes some non-existant typepaths (#27362)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE

* Removes some non-existant typepaths

* yes
2024-11-30 12:04:03 +00:00
fca84e2e7e Adds PDA ringtone to character preferences (#27365)
* Adds PDA ringtone to character preferences

* Two fixes

* Reset option

* Contra request

* DB update

* linter fix

* SQL update

* file rename

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-30 10:53:19 +00:00
chuga-gitandGitHub c21be0b102 excludes user from seeing storage insertion message (#27490) 2024-11-30 01:21:09 +00:00
8da12bc5e2 Makes playing cards playable -- significantly reworks card interactions (#26585)
* Basic card interactions

* initial interactions sorted

* nails down some interactions, radial menu

* Some more qol and keybind changes

* improves card interactions

* Unum decks can be flipped, showing the top card

* Decks can now be split and recombined

* minor tweaks to multi-deck stuff

* Clean up a bunch of interactions

* more cleanups

* more cleanups and documentation

* remote attacking looks pretty good

* minor cleanups

* ci

* parser errs

* Remove some debug things, re-add signal after merge

* Adds a whole bunch more qol.

* Improves examine messages

* ci

* concealed cards will now show properly in radial

* Fixes some weird proximity monitor and control issues

* Address reviews, clean up examine a bit more

* radial fixes

* remove todos

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* better documentation, adds label of who did what

* b etter grammar

* augh

* missing icon state

* Update code/game/gamemodes/wizard/magic_tarot.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Add sleep on proximity monitor setup to hopefully avoid mapload issues

* been writing too much c lately

* Try late initialize

* late init

* 🧌

* map load

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-11-29 19:12:15 +00:00
f0ac13b80b [FEATURE] Decal painter (#27036)
* Add_Decal_Painter

* Seperate TGUI file

* Decal painter DmIcon

* Fix some merge errors

* I don't know why this merge is so incredibly fucked

* Update TGUI bundle

* I swear to god

* Fixes DmIcon

* TGUI bundle build

* Remove implicit var

* Final cleanup

* Add decal_painter sprite

* Update code/game/objects/items/devices/painter/decal_painter.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Add helper proc for deleting all components of a type from a datum

* Added comments to cycle_style

* Elementized decal fixes

* Use the new decal system

* TGUI bundle

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-29 14:30:48 +00:00
MigratingcocofruitandGitHub 3be13c3997 Fixes some dyed items retaining their original appearance and adds plasmamen helmet dyeing (#27256)
* Fixes dying not changing the color or description of the dyed item, making it appear unchanged when worn.

* adds plasmaman helmet dyeing
2024-11-29 10:52:09 +00:00
chuga-gitandGitHub 32b97afbec fixes some bad html (#27481) 2024-11-29 10:46:51 +00:00
DGamerLandGitHub 392c8fbfad Nerfs the push broom (#27469) 2024-11-27 22:06:39 +00:00
878477d749 [SPRITES] Syndicate suit storage units (#27405)
* Mapping changes and code fixes

* Some minor sprite improvements

* Remove unused variables

* Updatepath renamed

---------

Co-authored-by: Adrer <adrermail@gmail.com>
2024-11-27 17:17:38 +00:00
ChapGitHubadrermail@gmail.com <adrermail@gmail.com>
b33be74cf0 Fix table climbing runtime (#27459)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2024-11-27 17:13:01 +00:00
QwertytofortyandGitHub bc41214306 Updates the syndicate combat borg to a cool spider borg (#27332)
* Resprites the nukie cyborg

* whatever fuck you rust g

* god I hate rust g

* suffering

* I forgot to save auugh

* fixed

* please stop silently modifying surgeon

* woe more sprites apon thee
2024-11-27 17:12:16 +00:00
6eb1269d8e Return of the neck slot! (#27188)
* this turned out to be wayyyy more than just a test

* remove bedsheet icons from back.dmi

* hud+better icons

* error fixed

* fixes a few bedsheet icons

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* spacing

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* lint?

* guh

* lint

* TGUI Bundle Rebuild

* test

* fix

* dead golem fix

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-27 17:04:53 +00:00
0a6425be7c Makes the traitor after you warning an objective (#27389)
* DELTA ECHO ALPHA DELTA

* get_antag_objectives

* moves it uo

* Update code/game/gamemodes/objective.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* ALSO make this bad boy false

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-27 17:04:24 +00:00
ContrabangandGitHub 396215501c Machine Frames are now structures and not machines (WTF???) (#27388)
* yes

* yes 2

* consistency

* yes

* rename update paths
2024-11-27 16:51:46 +00:00
5656f3409a [FEATURE] New chameleon pen for forging [signs] (#27128)
* Added a new item - Chameleon pen for Forging signatures and also made a new kit with it and chameleon stamp

* Fixed shorted nemes and replaced spaces with tabs (I hope)

* Last space fixed

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Chameleon pen now have same discription as a regular pen, also retested evrething again.

* Apply suggestions from code review and the one i missed by mistake

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* changed the cost. Added proper logs. Adjacency checks

* removed duplicated code

* Applied suggested changes from code review

---------

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-27 05:16:52 +00:00
7aeb1744df Power laser port 2 electric bogaloo (#27171)
* wip

* some formatting and copying over UI

* it compiles now

* oops

* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI

* spelling and announcement fixes

* Handle offsets for different directions

* laser comes from the correct tile now

* Added north and south sprites for the laser

* Adjust offsets for north and south sprites

* finished all north and south sprites

* tgui rebuild. Also sprites and code begoon

* put PTLs in maps

* Repositions PTL room door in cyberiad

* fix if spacing

* undef and unundeffed define

* Removed overlapping stuff in some maps

* Actually makes the changes to metastation

* Fixes more mapping stuff

* Fix more unit test failures

* unmirror multitile component grid

* Fixes multitile

* explosions no longer make a hole in the beam

* This should fix it

* Stray pipe begone!

* Ok I think I fiigured it out

* removes redundant removals of components parts and a redundant check. various style fixes

* Adds blocking to the beam and objects other than living beings take damage now.

* not using kwargs now. should work.

* Style changes and fixes some mobs getting hit by the laser that shouldn't be.

* Review changes and fixes trying to access wall turf's location.

* allow the new wall turf to form to we can properly access it.

* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.

* Fixes some comments, adds clarifications, removes redundant usage of src

* moves the announcement threshold to a global var. Fixes ghost interaction.

* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."

This reverts commit 7916ee76a1.

* Makes announcement threshold a static variable of the PTL

* power safty check on the mob ptl function

* well alright then

* Revert "well alright then"

This reverts commit a8c0b68205.

* Fixes ghost attack

* Sends credits to accounts 200 at a time to avoid spam.

* fix box station stuff

* fix the first announcement message

* fix the laser healing burn damage.

* Only round the earnings being sent so we don't delete credits.

* Give the high and medium cut ratios defines

* Fix and adjust some comments

* Uses the correct variable for the beam effects and fixes things being thrown while deleted

* Actually fixes qdeleted thing being thrown around error

* Fix the examine text

* Prevents grills from blocking the beam.

* Remove get_back_turf

* Make a blocker a UID instead of a ref

* limits capacity to 2000GJ

* replaces knobs with a number input

* Adds cameras to the rooms and a disposals bypass for faragus

* disallows pipes from being damaged by the beam

* Gives the PTL directional variants for mapping

* Allows deconstruction and reconstruction of the PTL as well as rotating it

* Removes a redundant newline

* Removes all damaging effects of the beam and it's blocking abilities

* Finishes the job

* Remove the disposals bypass on faragus since the beam is truly visual now

* implements orbital beaming of megafauna near the base. Still need to fix the overlay

* Dusts lavaland mobs when they are killed by the laser and disabled loot drops when damaged by it.

* Add some minor hazards to the PTL

* Fix the hazards

* Improves PTL rooms

* Fix some misplaced pipes and cables

* connect the disconnected pipes and cables in faragus

* minor map fixes

* more fixes and integrating faragus room a bit more

* correct the flash reduction to apply when not looking directly at the laser

* reduces the distance coefficient on the rads pulse

* Delta changes that apparently weren't committed earlier

* I think faragus is finally fixed.

* more mapping improvements

* fix wrong cable on faragus apc terminal

* moves the HV cable for the laser so it follows the station's outline more closely

* fixes cables converging

* Routes the cable along the existing catwalks instead of additional ones in farragus

* adds missing cable in faragus

* rebuild tgui

* Faragus mapping changes

* Delta Changes

* Diagoras changes

* Meta changes

* Cyberiad changes and placing a catwalk near the PTL for power measurements

* Faragus review changes

* Rebuild  TGUI

* Rebuild TGUI

* tgui rebuild

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Changes the announcement sound from the one used for command comms announcement to the one used by most other announcement.

* Rebuild TGUI

* rebuild TGUI

* Move button contents to child

* Using the correct acronym for the power transmission laser in the interface name.

* Rebuild TGUI

* change the folder name as well

* TGUI rebuild

* Remove a redundant space from the first announcement message

* Adds a door to the PTL room on Diagoras

* Lowers the amount of money generated to less absurd amounts.

* another adjustment

* Fixes some walls in maints being in the space area

* fixes divide by 0 runtime

* prevents trying to read the icon of a null target

* Makes power line on diagoras less jank and fixes flashes on lasers pointing west

* Fixes the PTL being charged over it's capacity

* Makes the flash modifier angle based.

* adds an explanation of flashmod

* Adjusting curve so less powerful engines are better rewarded

* Changes the grid saturation to be based on input rather than output.

* Removes the PTL announcements and adds total energy sold to the UI

* Adds the amount of energy exported(in GJ) to the end of round score card

* Credit cap nerf

* Review changes

* missing space

* Revert "Merge branch 'master' into powerLaserPort"

This reverts commit fe4a08f08c, reversing
changes made to bef963c89d.

* Reapply "Merge branch 'master' into powerLaserPort"

This reverts commit c990d93bc4.

* Fixes all the wrong path issues from the merge

* actually resolve the merge conflicts that somehow got automerged

* Should be all the duplicates

* Rest of the duplicates I missed

* remove lonely pipe and cable in faragus

* some more uncaught duplicates

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-25 16:37:03 +00:00
09830b2ce8 Language Changes & Lore Pt. 1 (#27257)
* stage 1

* Fix bundle (TGUI was not rebuilt)

* mr worldwide

* LT galcom suggestion

* period

* bundle

* Update code/modules/mob/language.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-11-25 11:25:38 +00:00
SchrodingersWolfandGitHub 053470ef90 SS13 isn't that sort of fantasy game (#27364) 2024-11-24 22:38:48 +00:00
3d06cd6e47 Improves the Dark Gygax Slightly (#27378)
* The Dark Gygax is coming for you

* False advertising is bad

* Guh, thanks Beagle

Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
Signed-off-by: SchrodingersWolf <108938550+SchrodingersWolf@users.noreply.github.com>

* I CAN FLY

* Applied code suggestion from DGamerL

---------

Signed-off-by: SchrodingersWolf <108938550+SchrodingersWolf@users.noreply.github.com>
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
2024-11-24 21:34:54 +00:00
ContrabangandGitHub aa2651f659 Unfucks Bulldog Bundles (#27376) 2024-11-24 20:04:40 +00:00
a28c1a45f8 [FIX] You can knock climbers off of tables again (#27423)
* You can knock climbers off of tables again

* Update code/game/objects/structures/tables_racks.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Update code/game/objects/structures/tables_racks.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Remove duplicate code and unnecessary check

* Don't test other fixes on the PR you are working on

* Some garbage collection

* Move unregistering to inside remove_climber proc

* How about a version that passes compilation

* Unregister here too

* Wrong var

* Update code/game/objects/structures.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-24 19:58:52 +00:00
warriorstar-orionandGitHub 0de551448e refactor: move damaged ruin ripley to subtype (#27294)
* refactor: move damaged ruin ripley to subtype

* set script PR number

* derp

* fix typepath
2024-11-23 16:43:09 +00:00
warriorstar-orionandGitHub 586805a318 refactor: Migrate more random_spawners to random/spawners and mapping helpers. (#27017)
* refactor: Migrate more random_spawners to random/spawners and mapping helpers.

* set script PR number

* maybe using a reserved keyword isn't a great idea

* oh i guess we're done

* whoops

* make code actually work

* gnarg

* rerun updatepaths for recent changes

* rerun updatepaths for recent changes

* fix build
2024-11-23 14:23:24 +00:00
c044ff1216 Adds a new candy , chocolate bar, to the vending machine. (#27086)
* Adds a new candy , chocolate bar, to the vending machine.

* Update candy.dm

Signed-off-by: Kaelthorian <176922386+Kaelthorian@users.noreply.github.com>

* Update candy.dm

No more Omniforge corp , better for lore this way.

Signed-off-by: Kaelthorian <176922386+Kaelthorian@users.noreply.github.com>

* Update candy.dm

Signed-off-by: Kaelthorian <176922386+Kaelthorian@users.noreply.github.com>

* Fixing the choco icon name.

* Renamed the chocolate bar to Delux Chocolate-bar and changed the icon to something more chocolate like. (CO)

* Name Change

* Update candy.dm

Signed-off-by: Kaelthorian <176922386+Kaelthorian@users.noreply.github.com>

* Moved the obj from candy to junkfood.

* Change fix

* Update code/modules/food_and_drinks/food/foods/candy.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Kaelthorian <176922386+Kaelthorian@users.noreply.github.com>

* Update code/modules/food_and_drinks/food/foods/junkfood.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Kaelthorian <176922386+Kaelthorian@users.noreply.github.com>

* Fixing names and icons.

* Update generic_vendors.dm

Signed-off-by: Kaelthorian <176922386+Kaelthorian@users.noreply.github.com>

* icon update

---------

Signed-off-by: Kaelthorian <176922386+Kaelthorian@users.noreply.github.com>
Co-authored-by: RTProductions <RoleplayTenkaichiResurrected@gmail.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-23 14:19:45 +00:00
c50ff7ce9c Adds a new spellblade enchantment: Temporal. Also adds lightning knockdown back. (#27314)
* cutting edge

* remove the message admins lmao

* eh name should just be temporal

* undef

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* updates description, removes shock change as it happens on live now I guess

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-23 13:50:39 +00:00
warriorstar-orionandGitHub c4e4487452 API: Spawn pools, a distributed loot manager. (#27199)
* api: Spawn pools, a distributed loot manager.

* meh

* documentation and cleanups

* how do numbers work

* word wrapping

* fixes found from prototyping
2024-11-22 19:00:23 +00:00
ToasticalandGitHub cb1e9df8be Adds plasmaman envirosuits to departments (#27255)
* Added envirosuits to departmental vendors

* added envirosuits to garment bags

* added mining envirosuit to mining wardrobe locker

* fixed genedrobe organization
2024-11-22 18:13:35 +00:00
c9930f6975 [FIX] Makes Borg Stun Arm screwdriver_act() return FALSE. (#27414)
* Update stunbaton.dm

* Update code/game/objects/items/weapons/stunbaton.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-22 13:10:40 +00:00
DaylightandGitHub 0f272d16b5 Reverant can now hear and speak chat (#27282) 2024-11-21 02:55:27 +00:00
Truls20andGitHub 9be603824f Makes abductor experimentor slightly less stupid and fixes a electrocute_abductee runtime (#27289) 2024-11-21 02:55:13 +00:00
16672e4f3d refactor: Elementize decals. (#27104)
* refactor: Elementize decals.

* fix for cases of managed_overlay being a single item

* Update code/datums/elements/decal_element.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* review comments

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-11-19 18:16:56 +00:00
ContrabangandGitHub 1cda30a19f Makes some code tidy (#27391)
* erguertbngio3eunf3o2we4if

* woop de doo
2024-11-19 10:51:58 +00:00
warriorstar-orionandGitHub 105a2fa617 feat: dynamic Lavaland bridge lengths. (#27173) 2024-11-19 10:38:06 +00:00
ToasticalandGitHub 2ec6a3adfc Lit welders will now set flammable people on fire (#27380) 2024-11-19 00:47:50 +00:00
QwertytofortyandGitHub 07dac1d537 Fixes grenades not exploding 15% of the time you are shot (#27368)
* Fixes grenades not exploding 15% of the time you are shot

* userdanger it
2024-11-18 23:52:30 +00:00
ContrabangandGitHub 3a9d16ca78 yes ghmm (#27390) 2024-11-18 23:51:48 +00:00
1a476eb501 [FEATURE/TGUI] TGUI agent ID (#26937)
* initial commit

* tgui patch

* more fixes

* It's Assistant now, not Civilian

* review suggestions

* make it tsx

* update tgui bundle

* code quality

* fix choosing assistant

* convert idcard skins to asset

* use ranks + some quality updates

* TGUI agent ID (Russian edition)

* Fixed new_appearance

* Job_icons

* DME updated

* Changed icon ordering

* Updated comment

* Add crew_list

* Your to ID

* WE MUST PLEASE THE LINTER GODS. Also DMIcon instead of assets

* Fixed the HUD icon

* var instead of proc

* Move hud_icon declaration

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Move agent ID to seperate file

* Job_icon first

* Requested changes

* A little more sanitization

* Update tgui/packages/tgui/interfaces/AgentCard.tsx

Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Update tgui/packages/tgui/interfaces/AgentCard.tsx

Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Bundle update

* WE MUST PLEASE THE LINTER

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: larentoun <larentoun@gmail.com>
Co-authored-by: larentoun <31931237+larentoun@users.noreply.github.com>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
2024-11-17 22:25:02 +00:00
QwertytofortyandGitHub d02e8f5793 fixes wizard inhands (#27379) 2024-11-17 11:22:53 +00:00
QwertytofortyandGitHub 2af5b85f5b Fixes motion sensitive cameras (#27296)
* fuck me fixes motion sensitive cameras

* from locate to target
2024-11-17 11:22:16 +00:00
ContrabangandGitHub 975d9ed8e3 Fixes a bunch of runtimes (#27363)
* hjnbujihbhuji

* uioybgyub

* Fixes a bunch of crunchy runtimes
2024-11-15 11:22:09 +00:00
BurzahandGitHub bff89a13f0 Revert "Singulo engine buff (#26929)" (#27360)
This reverts commit 627fe1e059.
2024-11-14 20:11:53 +00:00
PollardTheDragonandGitHub f49b312661 New Space Ruin: Drakehound Skiff Wreck (#27056)
* Skiff

* Unathi_Breacher_Ruin

* Fixes illegal file warning

* Uses damage landmarks instead of burnt plating tiles

* Wall changes, decals, space ruin datum

* Rotated consoles, added small shelf of breaching tools

* Config change for map

* Undoes minor config change

* Removes deathsound
2024-11-14 17:58:08 +00:00
ContrabangandGitHub 8352613d03 Adds CI for missing icon_states (#27063)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE
2024-11-14 17:58:06 +00:00