CRUNCH and GitHub
166ccc1a35
Update RCL.dm ( #31889 )
2026-04-13 23:31:58 +00:00
PollardTheDragon and GitHub
89e8381f0d
Updates False Alarm Event ( #31845 )
...
* Updates False Alarm Event
* Whoops
2026-04-11 22:13:09 +00:00
8f842a2353
Adds Rations for the TSF, USSP, and ERTs ( #31795 )
...
* Creation
* revival AGAIN
* Update ration_pack.dm
* It returns yet again for the final time maybe
* e
* linter
* Update ration_pack.dm
* Update ration_pack.dm
* Update test_tiny.dmm
* Update bluespace_tap_spawners.dm
* Apply suggestions from code review
Co-authored-by: iramoye <projecteternal1@gmail.com >
Co-authored-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Update rations.dm
* Update rations.dmi
* Update storage.dmi
* Update code/modules/food_and_drinks/food/foods/rations.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Polish icons in rations.dmi
* Update ration storage icons.
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: iramoye <projecteternal1@gmail.com >
Co-authored-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2026-04-11 04:59:54 +00:00
PollardTheDragon and GitHub
62392cb2a8
Fixes infinite soap mouth ( #31835 )
2026-04-10 00:20:52 +00:00
PollardTheDragon and GitHub
a81b850f6b
QOL: Nkarrdem Light Replacer ( #31792 )
2026-04-09 23:15:16 +00:00
PollardTheDragon and GitHub
849e33e147
Adds dueling pistols ( #31772 )
...
* Adds dueling pistols
* Bonus damage for dueling
* Oops
* Sprite stuff
* Sprites and fixes
2026-04-09 20:45:31 +00:00
Hayden Redacted and GitHub
60a746145d
initial commit ( #31814 )
2026-04-09 04:35:18 +00:00
Kar4es and GitHub
f987ba0e3f
fix ( #31788 )
2026-04-09 04:32:05 +00:00
Alan and GitHub
ba5db365e3
Adjust earwear for monitor heads. ( #31775 )
...
* Adjust earwear for monitor heads.
* Tweak soviet headset, correct icon code.
2026-04-09 04:21:23 +00:00
CRUNCH and GitHub
05eeff6df2
Fixes a Bunch of RCL Bugs ( #31698 )
...
* RCL cable migration
* e
* Pain and death
* merge master fixes
* e
* aaaaaa
* Update RCL.dm
* AaaaAAAAA
* Update cable_coil.dm
* Update cable_coil.dm
* returns throwforce
* removes color feature
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-04-09 02:50:24 +00:00
PollardTheDragon and GitHub
c6620a0c96
Adds Cargo Drop Pod Collision Moderate Event ( #31771 )
...
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2026-04-07 14:39:31 +00:00
CRUNCH and GitHub
48ffe9dd63
Update stack.dm ( #31850 )
2026-04-07 03:41:35 +00:00
Alan and GitHub
e9fcd1b035
Adjust masks to fit monitor heads. ( #31773 )
...
* Adjust masks to fit monitor heads.
* Remove duplicate var. Thanks, linters!
* Tweak west-facing lucha masks.
2026-04-05 05:16:32 +00:00
PollardTheDragon and GitHub
01726c44b5
Adds logging for if a grenade is primed by damage received ( #31761 )
2026-04-03 20:24:31 +00:00
1b798b2155
Adds Paradise Trading Cards! ( #31756 )
...
* Initial commit
* oops no warns allowed
* linters along with descriptions, psych, forklift, and brad cards
* i can read errors, trust
* yes
* more linter
* remove extra declaration
* identical var fix
* Pollard suggestions
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* removes some comments and renames some TCG branded things
* CRUNCH's attack chain migration
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* various icon and adds packs to maintenance loot
* moved some coin stuff around and linters
* Coin icon fix and adds them to the NT merch vendor
* linter fix
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-04-02 20:00:37 +00:00
bf974ec3ab
Adds New Medical Berets ( #31683 )
...
* Resprites current doctor beret and adds new ones
* Updates species' beret.dmi
* Updates species' beret.dmi, again
* Fixes a misnamed beret, adds obj sprites
* Makes the new berets accessible in-game
* Updates a map file to use the correct beret name
* Add desc to psych berets + small tweaks to code
* Lets other med roles use the MD beret
* Fixes species sprites
* Remove an additional blank line
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: serapher <126386932+Uno657@users.noreply.github.com >
---------
Signed-off-by: serapher <126386932+Uno657@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2026-04-02 04:46:03 +00:00
Alan and GitHub
a7971e4af9
Add sand sculptures. ( #31760 )
...
* Add sand sculptures.
* Apply suggestions from review.
2026-04-02 02:37:19 +00:00
CRUNCH and GitHub
d030b8afb8
Migrates /obj/item/stack to the new attack chain ( #31709 )
...
* e
* stuff not in the stack folder
* A
* Update gift_wrappaper.dm
* golg
* dancing around SHOULD_NOT_SLEEP and storage still being legacy
* Update asteroid_floors.dm
* Update medical_packs.dm
* Update medical_packs.dm
2026-04-02 02:32:15 +00:00
PollardTheDragon and GitHub
a3e015b921
Fixes tape breaking bluespace light replacer icons ( #31799 )
2026-03-30 13:33:40 +00:00
082cc586b3
[s] Fix suture stacks. ( #31787 )
...
* Fix suture stackification.
* Apply suggestion from review.
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2026-03-29 06:40:00 +00:00
87c2a19ecd
Adds Mafia Boss Syndicate Kit ( #31701 )
...
* Adds mafia boss syndicate kit
* Comment update
* Update code/modules/projectiles/guns/projectile/automatic.dm
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com >
2026-03-29 02:17:15 +00:00
Alan and GitHub
61a0e6df61
Add a plushie picker box. ( #31753 )
2026-03-26 02:42:18 +00:00
PollardTheDragon and GitHub
394c3b0108
Stealth and Steel: The Space Ninja ( #31497 )
...
* Space Ninja Antag Datum
* Small fixes
* Ninja outfit, ekatana, actions
* Ninja scanner and spans
* Ninja uplink implant
* Ninja bombs
* Ninja bomb flare grants
* Ninja modsuit, objective payouts
* Fixes objectives
* Ninja stealth fix, modsuit sprites and final implementations
* Lints
* Ninja scanner sprites
* Ninja Suit and Energy Shuriken Sprites
* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff
* Fixes a duplicate icon
* Attack chain
* Energy katana item sprite
* Ninja net gun
* Brazil
* Spawning ninjas, ninja on traitor panel, ninja spawn sound
* Linter
* Objective stuff
* Fixes n grey suits
* Objectives
* Trim intro sound
* Event, spawn point
* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn
* Address code review
* Oops
* Uncomments an important thingy
* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.
* Update scanner examine
* Removes excess file
* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles
* Fixes modsuit sprite issue
* Energy shuriken fixes
* Scanner fix
* Printer fix
* Fixes some runtimes
* Fixes capture teleport
* Clothes rename
* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug
* Adds research levels to ninja gear
* Fixes ninja capture issue
* Remaps ninja dojo
* Better cuff removal
* Forgor
* Fixes action availability
* Updates walls at dojo
* Improves ninja modsuit
* Windoors can now be opened with the katana
* Adds advanced pinpointer to ninja uplink
* Fixed energy nets sticking
* Fixes slime people ninjas
* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets
* Oop
* Adds reactor sabotage objective.
* Fixes ninja cuffs
* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00
AffectedArc07 and GitHub
817773b692
Puts server regions behind a define ( #31766 )
2026-03-24 21:51:17 +00:00
CRUNCH and GitHub
6802e164a2
Update soap.dm ( #31718 )
2026-03-23 05:41:22 +00:00
Alan and GitHub
392202d691
Add new sprites and coloring methods for basic jumpsuits. ( #31568 )
...
* Add new sprites and coloring methods for basic jumpsuits.
* Move palettes to dye_registry.dm. Add palette keys to jumpskirts.
* Add colored inhands, inventory sprites, icon and palette updates.
* Add jumpskirt item sprite.
* Add prisoner jumpsuit, psychedelic jumpsuit, random jumpskirt.
- Add new sprites for prisoner jumpsuits, skirts, and their rolldowns.
- Generate psychedelic jumpsuit icon in code, using colors it was originally composed of overlayed on the white jumpsuit.
- Add psychedelic jumpskirt, rolldowns, and inhands, since they are now easy to generate.
- Add a subtype for random jumpskirts patterned after random jumpsuits.
- Tweak orange color palette.
- Ensure randomized jumpsuits and skirts get the proper names and descriptions.
* Add dummy psychedelic suit sprites to satisfy linters.
* Attempt dyeing. Cleanup icon states. Update references.
- Moves jumpsuit coloring out of human_update_icons.dm to color.dm and updates dyeing.dm to hopefully enable dyeing. In the current state it only colors object sprites properly.
- Deletes icon states that will no longer be used for each solid color jumpsuit.
- Updates references to old icon states in datacore.dm, character.dm, and chameleon.dm to the white icon with a swapped palette where possible.
* Thanks, linters.
* Thanks, linters. part 2
* Fix dyeing. Add misc prison jumpsuit sprites.
* Dye chameleon jumpsuit when it mimics colored jumpsuit.
* Eliminate chameleon lag by caching jumpsuit icons.
* Add missing keyword args. Thanks, linters.
* Replace resistance flags in black jumpsuit.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Tweak jumpskirt shading on south humans and greys.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
2026-03-22 22:24:02 +00:00
aaeb5fdf28
Skin Masquerade: Epidermal Applicator, Lifelike Quirk, and the Skinmonger Implant ( #31185 )
...
* adds the epidermal applicator, lifelike quirk, and skinmonger traitor implant
* lint
* lint
* attack chain fix
* more linty fixes
* more lint
* fix some buggy bugs, synthetic skinned body parts recolor to their host
* make emp on skinmonger work, fix a skinmonger bug
* make bruising / denting examine text not betray the masquerade
* burn away synthetic skin with acid
* comment / code structure / description tweaks
* i sell pharmaceuticals and pharmaceutical accessories
* code review comments
* oops
* god damn it
* god damn it (x2)
* Update code/modules/surgery/organs/augments_internal.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* lower syndi level for implant
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* Update code/game/objects/items/tools/epidermal_applicator.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* Update code/modules/surgery/organs/organ_external.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* Update code/modules/surgery/organs/organ_external.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
* tweaks for review
* Update code/__DEFINES/dcs/datum_signals.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
---------
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2026-03-22 22:08:25 +00:00
anokspy and GitHub
1a4df5b339
Adds Departmental Cowboy Hats ( #31699 )
...
* Adds le hats
* kidan hat fitting
* tan hat existence restoration
* run you POS icondiffbot
* attempt 2
* Cargo hat emblem recolor
* bluespace? more like WHITESPACE
2026-03-22 22:02:31 +00:00
Hayden Redacted and GitHub
77b42db2df
Introduces an NGCR/Supermatter Submap to Boxstation ( #31587 )
...
* Introduces an NGCR/Supermatter Submap to Boxstation
* linter fix
* linter fix pt. 2
2026-03-18 05:54:52 +00:00
2b680e4eb0
Add pool noodles. ( #31664 )
...
* Add pool noodles.
* Apply suggestions from code review
These are proper pool noodles now.
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Add hit sound. Allow zero-damage hit sounds.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-03-13 19:33:54 +00:00
anokspy and GitHub
00d714f155
le change ( #31740 )
2026-03-13 01:34:34 +00:00
d4aac8c0b5
Adds the Ability to Weld Crates Down for Metal ( #31633 )
...
* initial commit
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-03-10 21:55:03 +00:00
PollardTheDragon and GitHub
ba514e2c08
Makes arrivals shuttles indestructible ( #31600 )
...
* Makes arrivals shuttles indestructable
* Oops
* Oops
2026-03-04 00:18:34 +00:00
Hayden Redacted and GitHub
a3fdee114e
Adds 4 More Asteroid Space Ruins ( #31614 )
...
* first two asteroids
* last few asteroids
* added the configs
* dgamer fixes
2026-02-27 20:19:05 +00:00
aed493d9a1
Add new null rods for various religions. ( #31393 )
...
* Update holy_weapons.dm
* Update holy_weapons.dm
* Add some new nullrods for various religions.
* Update inhands for gohei, whisk, goad.
* Tweak several nullrods.
- Modify weight classes for kirpan, vajra, ganta, gohei, and whisk
- Reduce force of vajra
- Nudge kirpan sheath sprite in belt slot
- More progress on getting vajra and ghanta to equip properly (should be one in each hand when equipped and none inhand if not) (still needs work)
* rod of null
* Update holy_weapons.dm
* Remove force from cleansing nullrods. Rename curved saber.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Remove unknown proc 'is_in_inactive_hand'.
* Partially fix whisk knockback.
* Fix whisker knockback.
* Thanks, linters! part 2
* Change vajra to weapon and ghanta to tile blessing.
* Thanks, linters. part 3
* Call ghanta's activate_self() parent more wisely.
* Tweak visible and audible messages.
* Thanks, linters!
* Fix some of the wackiness with Vajra pickup.
* Prevent ghanta from being placed somewhere all alone.
* Handle some cases where vajra equipped to wrong hand.
* Tweak nullrod documentation.
* Update icon on sheaths when initializing.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: Fordoxia <Thrash97@googlemail.com >
2026-02-27 20:07:25 +00:00
Hayden Redacted and GitHub
8debdb34e8
initial commit ( #31678 )
2026-02-27 19:38:49 +00:00
DGamerL and GitHub
ccdce84031
Reinforced walls no longer lose smoothing upon being hit ( #31700 )
2026-02-27 19:37:26 +00:00
Alan and GitHub
e0a22b158f
Add beach chairs. ( #31665 )
...
* Add beach chairs.
* Add beach chair color variants. Update overlays.
* Thanks, linters!
* Add hit sound.
* Thanks, linters!
2026-02-27 19:09:01 +00:00
MixityMaxity and GitHub
c4fb9bff75
Adds seven alternate finishes for the .357 Revolver ( #31668 )
...
* Adds Syndie Subtype and extra finishes
* Switches all mentions of standard revolver to the new syndicate version
* Wait why are we spinning the *barrel*
* removes duped name and description
2026-02-27 19:07:58 +00:00
Alan and GitHub
ae181bf265
Make fanny packs dyeable. ( #31676 )
2026-02-27 19:06:58 +00:00
Alan and GitHub
db9492f9b8
Add beach shells. ( #31673 )
...
* Add beach shells.
* Improve shell icons and palettes.
2026-02-27 19:06:24 +00:00
8aedc66af3
Fixes missing Tranquillite floor damaged texture ( #31685 )
...
* adds damaged tranq floor, adds damaged icon state for floorcode
* Adds a singular space
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: MixityMaxity <189351891+MixityMaxity@users.noreply.github.com >
---------
Signed-off-by: MixityMaxity <189351891+MixityMaxity@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-02-25 00:07:48 +00:00
iramoye and GitHub
9605de19e2
commit 1 ( #31660 )
2026-02-23 17:47:03 +00:00
PollardTheDragon and GitHub
fd3be1aa32
Fixes door buzz ( #31632 )
2026-02-21 00:16:47 +00:00
PollardTheDragon and GitHub
7c18d553c2
Adds new turret subtypes ( #31627 )
...
* Turrets
* Pew pew
2026-02-19 19:02:05 +00:00
Hayden Redacted and GitHub
5af3469caf
Gives Explorers the Ability to Redeem ORM Points ( #31642 )
2026-02-18 13:22:13 +00:00
chuga-git and GitHub
1391e4ff4a
Implements dynamic latespawns ( #31005 )
...
* first pass
* Latespawning now works for implied rulesets
* Prevent team antags from getting latespawns.
* calculate_budget() formula no longer gives half-points
* fix mindflayer ruleset not updating banned_jobs
* update dynamic budget unit test for new formula
* tweak latespawn budget threshold
* remove autotraitor ruleset
* use the right logging proc this time
* oops
* Logging tweaks. log_dynamic can now output to log_debug.
* Logging tweaks. Don't log crew join/cryo when latespawns are disabled.
* Fix rare double antag spawn with implied ruleset trigger.
* add heretic ruleset
* prevent dynamic antag_budget from going negative.
* implement add/remove_owner_to_gamemode() for changeling datum
2026-02-17 21:16:19 +00:00
DGamerL and GitHub
fd739ce146
Refactor explosion() ( #31358 )
...
* Refactor explosions
* Small change
* Final refactors
* A
* Helps for a very minor amount
* I'm silly
* Contra review
* Bring back this refactor
* Emerallddddd
2026-02-17 19:20:12 +00:00
Christer2222 and GitHub
b5eabdf1a9
You can now stick forks into outlets ( #31435 )
...
* now shocks
* machines + added get_internal_wires
* removed duplicate variable on syndicatebomb
* adds wire tearing, check if the door has a plating
* return a few item_interaction_complete
* linting + unpowered message
* removed some checks + floodlights + ChemMaster
* cut_random_uncut() -> cut_random_uncut_wire()
* simplified random wire selection
* return ..() + removed /
* early return if not machine
* get_internal_wires() comment
* attackchain
* attackchain + comment removal
* duplicate variable removal
* removed extra lines
* removed some / + removed unnecessary checks
* removed uncut wirecount function + extra check to cooking machinery
* attack chain signal
* space
* removed some \thes
2026-02-17 19:12:09 +00:00
Hayden Redacted and GitHub
87a1e11667
Adds a New Lavaland Ruin: Basalt Laboratory ( #31523 )
...
* initial commit
* oops
* oops
* i can english
* this shouldnt always spawn
2026-02-17 17:51:00 +00:00