Commit Graph
282 Commits
Author SHA1 Message Date
DivulfandGitHub 54d2ac2ca5 Adds the name of the occupant to the examine text of sleepers and body scanners (#21324)
* Adds a line featuring the name of the occupant and whether they are dead to the examine text of sleepers and body scanners.

* Gives <span class='notice'> to description. Also adds the feature to cryo cells.

* Now using occupant.p_are()
2023-07-07 13:56:48 +01:00
DGamerLandGitHub b759ced58b Plasmafire hotfix (#21440)
* I am in severe pain

* airlock changes

* whoops walls were too low

* blocking heat spread

* removes tweaks
2023-06-23 15:00:36 -05:00
DGamerLandGitHub 984eecd06e Buffing plasmafires [READY FOR REVIEW] (#21000)
* Floors now almost won't melt

* grug wallmelting attempt

* Revert "grug wallmelting attempt"

This reverts commit e626504990.

I have a better idea

* letsgooo it worked (kinda(airlocks only))

* fuck yeah it worksss

* We stay winning

* woe, runtimes be upon ye

* Experimental values and some cleaning up

* nvm I hate atmos code

* more tweaks

* da window change

* Sean suggestion and temp increases
2023-06-22 18:18:30 +01:00
HMBGERDOandGitHub fc3dcb1254 Laggy DragNDrop fix (#21052)
* added dragndrop click methods for atoms

* some updating, little changing MouseDrop logic

* added INVOKE_ASYNC to delayed procs

* cleanup

* cleanup

* cleanup

* no cheesing

* more comments, removed  variable from atom

* whoopsie

* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items

* fixing table hitting self issue
2023-06-22 17:19:52 +01:00
Vi3triceandGitHub 0f1b58cb8b wow really (#21335) 2023-06-21 22:53:24 +01:00
DGamerLandGitHub 173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
ContrabangandGitHub 3f87165a03 CI now bans files with the same name (PART 2) (#21051)
* CI change

* world.dm

* .dme world.dm

* subsystem renaming

* .dme for subsystems

* ai_laws.dm

* armor.dm

* emote.dm

* logging.dm

* spell.dm

* air_alarm.dm

* crew.dm

* decal.dm

* emissive_blocker.dm

* footstep.dm

* spawner.dm

* fire.dm

* carbon.dm

* living.dm

* mob.dm

* movement.dm

* thermal_drill.dm

* plasmamen.dm

* lavaland.dm

* chaplain.dm

* lightning.dm

* magnet.dm

* mimic.dm

* wizard.dm

* morph.dm

* vampire.dm

* click.dm

* self.dm

* radiation_storm.dm

* airlock.dm

* autolathe.dm

* mulebot.dm

* nuclearbomb.dm

* particle_accelerator.dm

* smartfridge.dm

* syndicatebomb.dm

* vending.dm

* wires.dm

* sound.dm

* mining.dm

* syndicate_space_base.dm

* monkey.dm

* guardian.dm

* bomb.dm

* standard.dm

* nuclear.dm

* pinpointer.dm

* access.dm

* departments.dm

* job.dm

* science.dm

* buttons.dm

* cloning.dm

* igniter.dm

* wishgranter.dm

* atmos_control.dm

* message.dm

* power_monitor.dm

* mecha.dm

* combat.dm

* mining_tools.dm

* meteors.dm

* spiders.dm

* contraband.dm

* aliens.dm

* uplinks.dm

* voice.dm

* intercom.dm

* lights.dm

* robot_items.dm

* mineral.dm

* dice.dm

* extinguisher.dm

* paint.dm

* signs.dm

* staff.dm

* smokebomb.dm

* boxes.dm

* random.dm

* janicart.dm

* statue.dm

* cargo.dm

* asteroid.dm

* headslug.dm

* fulton.dm

* atmospherics.dm

* pump.dm

* corpse.dm

* oldstation.dm

* gps.dm

* preferences.dm

* clothing.dm

* ears.dm

* glasses.dm

* boxing.dm

* color.dm

* renames ninja gear files

* recipes.dm

* error_handler.dm

* anomaly.dm

* floorcluwne.dm

* undead.dm

* overmind.dm

* shield.dm

* bottle.dm

* organ.dm

* piano.dm

* plasma_fist.dm

* language.dm

* mob_defines.dm

* mob_helpers.dm

* damage_procs.dm

* _defines.dm

* empress.dm and queen.dm

* brain.dm

* organ file renaming

* subsystems.dm

* constructs.dm

* bot.dm

* pet.dm

* nature.dm

* magic.dm

* colors.dm

* drugs.dm

* medicine.dm

* toxins.dm

* shuttle.dm

* surgery.dm

* moves a bunch of define files

* traits.dm

* names.dm

* other_mobs.dm

* flags.dm

* some final define files

* well turns out contractor_pinpointer.dm was  taken

* I forgot to remove this file

* how in the hell did this get unticked

* I DID INCLUDE IT, but there was a "w" there

* swaps the world definitions

* camera renamed to SScamera

* examine -> alien_examine
2023-06-02 14:30:17 -05:00
DGamerLandGitHub 6ee6c3d39c Equal magboots for all (#21115)
* magboots go brrr

* removes a comment

* additions from Contra
2023-06-02 18:10:57 +01:00
11717823df Power Code Cleanup + Conversion to Regional Powernets [Refactor Only] (#20598)
* initial edits

* more cleanup, yipee

* moving shit around

* dme fixes

* fixes file ticking issue

* more dme fixes + duplicate files???

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* glass floor fixes

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* requested reviews

* the most painful bugfix of my life

* forgot to remove some debug stuff

* fixed issues with excess power

* fuck powernets (fix)

* Update code/modules/power/powernets/README.md

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-05-31 20:55:10 -05:00
Vi3triceandGitHub 84e7528805 Rework the cryo cell's handling of the occupant icon (#21017)
* We all float down here

* Update cryo.dm

* That var isn't needed anymore

* Update cryo.dm
2023-05-12 17:33:26 -05:00
837e62c4fa Resprites atmos tanks (#20837)
* Ports atmos tank sprites from CEV Eris

* Mcramon sprites

* fixed one pixel

* Update code/modules/atmospherics/machinery/components/unary_devices/tank.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* small tweaks to the sprite

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-04-25 21:13:26 +02:00
SilverplateandGitHub 1e3d1dc6d6 Makes Nitrous Oxide Visible on Air Alarm, PDA, and Analyzer (#20891)
* Makes N2O not a trace gas

* Back end for nitrous readout on air alarm

* Makes nitrous appear on atmosphere scanners

* adds N2O bar to air alarm UI

* adds nitrous to PDA scanner

* TGUI Rebuild
2023-04-24 19:34:25 +02:00
ppi13andGitHub 79a46fa890 Corrects the examine text of portable canisters to be correct to current mechanics (#20887)
* Fixes an oversight done in commit 8c24a36

* Updates-test-properly
2023-04-22 09:45:34 +02:00
Henri215andGitHub dc75a748f1 Fixing common spelling mistakes part 3 (#20870)
* Fixing common spelling mistakes part 3

* collectable

* another collectable

* part 3.2

* "</span>."

* A bunch more fixes
2023-04-22 09:44:27 +02:00
bcbce645b1 Allows human mobs to alt+click to unlock APC and Air Alarms (#20742)
* alt+click to unlock airalarms and apc

* Update code/modules/atmospherics/machinery/airalarm.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-04-22 09:18:31 +02:00
unknownuser782andGitHub 960d9e3ce0 Fixes t-ray scanners and map editing (#20725)
* t-ray scanner fix

* fix map editing

* autodoc stuff

* don't hide vents and things

* misc layer fixes
2023-04-08 08:14:34 +02:00
ppi13andGitHub 12553f7d77 Updates text to correctly display changes brought on by #523 (#20729) 2023-03-27 21:45:09 +02:00
MisterMovieandGitHub 7b4491f31a Fixes a bug with chemistry and medical machines. (#20504)
* Fixes a bug with chemistry machines.

* Fixes cryo cells and sleepers

* lewcc's request
2023-03-27 21:18:48 +02:00
unknownuser782andGitHub f28f14d90b Distinguish between plating turf layer and floor turf layer. (#20503)
* move plating layer

* atmos correctness pass

* transparent floor ordering and wire terminal stuff

* fix control flow spacing
2023-03-26 12:25:08 +01:00
5557f6ae32 Nukes detailed examine (#20314)
* Nukes detailed examine, converts to normal examine stuff

* THE SHOOTENING

* Update code/game/objects/structures/grille.dm

Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com>

* oop

* Update code/modules/mob/living/silicon/robot/drone/maint_drone.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/power/apc/apc.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/projectiles/guns/energy/nuclear.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* bam

---------

Co-authored-by: Adri <33333517+Miraviel@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-03-17 16:20:53 -05:00
RyanandGitHub 14448e376f fix (#20566) 2023-03-11 01:26:12 +01:00
BjamchamandGitHub 34dbe48603 Fixes air alarm scrubbing mode (#20467) 2023-03-07 22:31:30 -06:00
GDNandGitHub 47e002380c fixes a cryocell runtime (#20442) 2023-02-21 21:02:29 +00:00
Nathan WintersandGitHub 6bcf0c41ee Adds a cooldown progress bar to Cryocells (#20328)
* Add a cooldown progress bar to cryocells

* Color the progress bar warningly while no beaker loaded

* Give 'No beaker loaded' message a unique color

* Give the progress bar a label
2023-02-16 21:14:12 +01:00
RyanandGitHub 46aa0ec833 ergh (#20356) 2023-02-08 21:16:16 +01:00
7c3cd86f14 APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-01-30 22:28:10 +00:00
AffectedArc07andGitHub 0db3259f47 A lot of perf micro-optimisations (#20188)
* Refactors Investigate Log

* Speedup character loading

* Optimise SSinstancing

* Removes both path images

* Optimises SSdebugview

* CRLF --> LF

* Update config/example/config.toml
2023-01-14 20:01:16 +00:00
AffectedArc07andGitHub 1feb9fbd38 [READY] Atmos Refactor Part 7 (I think) - Kills signals + TGUIs stuff (#19867)
* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY.

* THE SCOPE CREEP

* This was done in vi. No langserver. Send help.

* Progress

* Some issues fixed

* The code builds, but the maps dont

* CC builds, I doubt anything else does

* Do this now

* Safety

* The map compiles

* THE MAPPING HELL

* Airlock controllers dont work

* Fixed bombs

* AND THATS FIXED

* Phantom edit

* Restores LL I think

* The mapmerge hooks are actually retarded

* Fixes spawners

* Half working air control

* Picky

* Hyper efficient tank monitor

* Sanity

* Laying the framework

* Improved alert console

* Dont think this is actually done anywhere

* Metering

* ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN

* WE ARE READY FOR BOX TO BUILD

* One map done

* Well that was easy

* Another one

* I think this is done

* I should have removed this

* I would make a russian joke but <current event>

* Delta WIP

* Makes delta work

* Early review

* TM safeguard

* oops

* METAAAAAAAAAAAAAAAAAAAAAAAAA

* Fix #4213

* Trailing

* oh for piss sake

* Shutter fix

* Roundstart ATs can go away

* Review pass 1

* What could go wrong

* BOOM BOOM BOOM

* Not needed

* Fix seed vault

* Oops

* Review changes
2023-01-03 20:59:35 +00:00
warriorstar-orionandGitHub a7d09cf033 Whitespace cleanup part 2. (#19891) 2022-12-24 18:38:43 +01:00
Nathan WintersandGitHub 638d89711d Cryocell Fixes (#19800)
* Readability & styling

* Fix cryocells not respecting mob's max health/not ignoring robotic limbs

* Only process occupant if we have power

* Fix cryocell injection cooldown being tracked improperly

* Don't kick them while they're down

* Minor cleanup

* Fix for a hacky fix

* Fix Cryoxadone sometimes using outdated cryocell temperature

* This didn't do anything

* Bitflag ops: readability+styling
2022-12-12 17:00:37 -05:00
ContrabangandGitHub c82c1a2b8a Changes air alarm name and description, fixes missing icons during construction (#19501)
* update airalarm.dm

* ughh up to date

* lewc review

* steel review
2022-11-28 09:54:33 -05:00
AdriandGitHub 2bcbe77c48 Adds more accessible logging for opening harmful canisters (#19712)
* Adds more accessible logging for opening harmful canisters

* Replaces usr with ui.user
2022-11-18 18:18:50 -06:00
Farie82andGitHub 118f5708da Ensures update_pipe_vision is called only when you switch pipenets. Fixes lag caused by ventcrawlers (#19620)
* Ensures update_pipe_vision is called only when you switch pipenets

* Comments baby
2022-11-06 12:25:55 +00:00
473a46ff5a Tweaks to autolathe design costs (#19469)
* first wave of tweaks

* Update code/modules/power/cable.dm

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>

* Edan52 review

* missed one

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
2022-10-28 20:05:46 +02:00
Vi3triceandGitHub 03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
Vi3triceandGitHub 7c1d8f9d1c Get it together (#19444) 2022-10-20 19:32:51 +01:00
edeba92326 Smoke spells readability (#19387)
* read the smoke

* oops

* contra

* contra

* more tidying

* last one

* Update code/modules/projectiles/projectile/magic.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-15 18:05:55 +02:00
3958de2de4 Adds some examine helpers (#18997)
* Adds some examine helpers

* Includes suggestions

* Macroifies some "the"s

* Update code/game/machinery/camera/camera.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/devices/radio/intercom.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-10-11 08:11:23 +01:00
Vi3triceandGitHub 20c437f7d2 linters do your magic (#19263) 2022-10-10 20:58:41 +02:00
Vi3triceandGitHub 9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
ContrabangandGitHub 8418997ed8 Moves most screwdriver checks to screwdriver_act (#19024)
* screwdriver_act my beloved

* convert to returns instead of . / lewcc review

* it will be done

* i'm a little bit stupid, but now time to test

* sometimes I get excited and press the commit

* The great test has been completed

* oh wow oh wow, lewc review

* found one last one

* Steel review

* Lewc review

* quick sirryan review

* removes stupid comments (old coders I blame)

* sirryan review two

* whoops...

* hal review

* the fix to the fix to the fix

* Revert "the fix to the fix to the fix"

FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
2022-10-06 09:30:33 +01:00
ContrabangandGitHub 938fbb5004 magboooooots (#19069) 2022-09-17 10:53:56 +01:00
1c3dc66b79 Refactors light switches, igniter switches, mass driver buttons, and crematoriums? (#18683)
* A mixed refactor

* Re add link code

* tweak

* well thats embarassing

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-27 13:04:31 +01:00
AffectedArc07andGitHub 34ed47ae74 Refactors stack traces, tiny bit of cleanup (#18773) 2022-08-14 02:11:40 +01:00
AffectedArc07andGitHub d2384ddc23 The most experimental PR in the world (#18762) 2022-08-13 13:13:02 +01:00
AffectedArc07andGitHub 2da68e9b64 Atmospherics refactor (#18460)
* Atmospherics refactor

* META(GAMING)

* Cleanup

* RPD hotfix

* Fox review

* Do this

* Well that escalated

* Repath these

* Ah yes, scope creep

* Remove this comment

* Regression #1
2022-08-01 16:27:35 -04:00
Sirryan2002andGitHub 7c3ba20d26 fixerooni (#18607) 2022-07-27 21:33:07 +01:00
38f335e8b9 Big Fat Emission PR (#18124)
* amogus

* Revert "amogus"

This reverts commit ebaa99c77b.

* Part 1

* rest of the airlocks

holy shit that took a long time

* part 2

* part 3

finale

* conflict resolution

* fixes warnings

* fixes paneloen airlock emissives

* adds back changes from #18145

* #18085 sprites

* SteelSlayer Review

readded process in status_display, idk why I removed it, it broke some functionality

* future proofing firedoors

Talked with the contributor who added emissive appearances to the codebase. As of now they wont block them unless they spawn as closed, but with future PR merges this code will work.

* solar panel PR conflict resolve

* pain

* small fix

* farie82 suggestions

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie82 suggestions part 2

* farie82 suggestions part 3

* finalle

pog champ ers 2000

* farie82 suggestions the sequel

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* SteelSlayer Suggestions

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-23 11:31:20 -05:00
ContrabangandGitHub 8770f443f8 Adds a better warning for when 60+ damage will be applied when thrown (#18400)
* okay clamps it

* Revert "okay clamps it"

This reverts commit 45dd6c2619.

* warning enabled, slowdown applied

* addresses, removes slowdown

* oops forgot that

* comment updated
2022-07-23 15:29:14 +01:00
Vi3triceandGitHub f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00