Commit Graph

1068 Commits

Author SHA1 Message Date
Alan da8e73dd69 Add 12 new IPC screens. (#32207) 2026-07-24 19:44:31 +00:00
Alan c5ff5bf541 Fix Dark Hephaestus Screen icon state. (#32323) 2026-07-24 19:34:48 +00:00
Ahzpy 8edfbe726a hair (#31838)
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-04-14 01:21:40 +00:00
AffectedArc07 817773b692 Puts server regions behind a define (#31766) 2026-03-24 21:51:17 +00:00
iramoye 00a551049d Color-codes the ready and cancel ready buttons (#31657)
* colors-the-buttons

* accessibility win

* Update code/modules/mob/new_player/new_player.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/new_player/new_player.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2026-02-27 19:51:01 +00:00
iramoye 16e3e40533 updates the thing (#31599) 2026-02-08 05:07:52 +00:00
AVeryReluctantSpider 6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00
Asmerath afe1d8b35d Adds 5 new Hairstyles (#31203) 2025-12-24 15:44:53 +00:00
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
BiancaWilkson d558a69583 Ports a character customization option: Quirks (#28388)
* Makes the datum

* Initial Commit

* Gets TGUI menu not crashing

* Autodoc

* quirk menu bugged

* oh.

* Working menu + buttons

* trait defintes pt 1/?

* Moves traits around

* ACTUALLY START ON THE QUIRKS THEMSELVES

* TGUI Bundle Rebuild

* TGUI properly saves now

* Removes allergies for scope reasons, make foreigner work properly

* TGUI tweaks

* Reworks TGUI Menu

* quirks store the mob, not mind

* Adds asthma and mute

* minor tweaks

* Cloning re-adds quirks

* Adds functionality to frail

* Adds crafty

* TGUI fix

* Fixes a frail bug

* Makes sure the list is in the correct format

* TGUI size change

* Makes skittish work

* Adds glutton, removes unused traits

* Changes description and adds function to glutton

* Freerunner functioning

* Crafty buff

* Clear quirk list when changing species

* Forgot to remove light step

* Delete

* Refactor item-giving

* TGUI Bundle Rebuild

* whoops

* Apply quirks when changing species

* Removes some unneeded defines/paths

* Replaces improved charging cord with a bad charger

* coment

* Guard clause

* Changes how quirks add and remove organs

* unused var

* adding organs works, removing them doesn't yet

* oh that fixed it

* Hopefully finally once and for all fix the json issues

* Buffs asthma

* switches the processor to ssobj since it's slower

* actually spawns the items whoops

* maybe actually fixes json issues I really hope this doesn't come up again?

* moves sql to the right directory

* CULPRIT FOUND, JSON ISSUES ACTUALLY SOLVED

* adds admin tooling for quirks

* Ups the cost of lungs

* Adds removal for the drinking ones

* Fixes some duplicate code

* Removing foreigner works

* wops

* bumps sql version to 65

* prettier

* semicolon

* Foreigners can understand galcomm but not speak it, as per headmin request

* Different solution was agreed upon

* CC announcements now get auto-translated

* Apply suggestions from code review

Lewc quick suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Move alcohol tolerance basetype

* accomodates for reset_styles

* Swap to species flags, and being dead is a universal process stopper

* adds a foreigner trait

* Xenos and the like can't understand CC's translated announcements

* TGUI Bundle Rebuild

* Lewc quick fixes

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* i forgor

* i forgor pt 2

* process properly returns true

* TGUI Bundle Rebuild

* sql update for fixing merge conflicts

* bundle changes

* actual sql fix

* Not test tiny in prod

* sql fix?

* tgui update, first pass

* Adds schema changes to main quirk branch

* persistent data works now

* TGUI Bundle Rebuild

* Fixes conflict with job assignment datumization

* TGUI Bundle Rebuild

* Adds pacifism by request, -3 points

* gives skittish a small cd

* Makes the lunch randomizer  I was thinking about doing

* GC returns a qdel hint now

* Removes hard refs

* SQL save fix

* Fixes admin tools

* Fixes wizards getting quirked up

* ragin too

* Lightweight is more lightweight

* Adds admin logging for when someone makes a languagesless character

* TGUI Bundle Rebuild

* Adds colorblind, hungry, and buffs asthma

* fixed vv post-merge conflict

* behold, my monster

* rebuild and merge master

* Adds more positive quirks, and makes monochrome give more points

* adds nearsighted, and no whispering

* sorry linter

* Adds the cool quirk, thanks to pumpkin312

* Oh dear that signal gets sent to everyone every time someone spawns in

* i forgot that slimes dont have eyes

* tgui fix

* bundle rebuild probably

* prettier

* prettier

* Skittish package fix

* force add bundle

* Makes plasmemes be unable to take foreigner

* Makes advanced lungs respect the owner's species

* makes breaking open wrapped crates/lockers a do_after_once

* Makes plasmeme/vox advanced lungs actually help

* You get glasses anyway whoops

* bundle rebuild

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-04 00:18:52 +00:00
Ahzpy d2b092dad5 Round Rejoining (#30342)
* very simple functionality test

* formatting fix

* adapt 220 code, add logging, adjust config

* fixes

* appeases review overlords

* fixes

* 25 min respawn delay, warning is more noticable

* 10 minute respawn delay, cant respawn during wiz or nukies

* more logging + logging fix

* species logging, revert accidental config change

* antag logging + formatting

* pleases review overlords again

* linters

* uses CSS for warning

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* deconflicts paradise.dme?

* fixes runtime with destroyed bodies

* you cant respawn for ragin mages silly

* adds respawn button to ghost hud

* standardize new ghost button coloring

* remove you are not an admin message

* muscle memory fixer

* update hud locations

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-10-11 15:37:45 +00:00
Seren Highwater. 7f89e1ba2d done (#30487) 2025-09-25 05:05:22 +00:00
kyunkyunkyun 10f2e67e65 Cleanups and tweaks observer code (#30250)
* observer cleanup

* this

* bit more

* Update tgui.bundle.js
2025-09-05 05:54:22 +00:00
Charlie Nolan 886eb158db Mind fixes (#30179) 2025-08-19 20:49:02 +00:00
Charlie Nolan 1d068fe25c Persistent clients and body recovery (#29974)
* Persistent clients and body recovery

* Update code/_globalvars/lists/mob_lists.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-19 13:42:43 +00:00
Charlie Nolan f399856114 Pregame info for ghosts. (#29846) 2025-08-11 02:11:47 +00:00
Migratingcocofruit a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
Contrabang 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
Saint 6164687be5 Adds New Machine Antennae and Screen (#29264)
* Adds in 3 New Styles

Ring, Wings, and Horns

* Adds Customization Code

* Sprite Fix

* Sprite Update

* Changing Winged sprite

* Final Fix

* Adds 1 New Face

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-05-13 21:54:01 +00:00
PollardTheDragon f9815fac41 Skrell Cosmetic Enhancement (#29244)
* Skrell Cosmetics

* Fixes double braid

* Fixes some naming

* Improved splotched hair sprites

* Body Splotches

* Updated tails to not have transparent pixels
2025-05-13 04:14:46 +00:00
warriorstar-orion 29935d7db9 Datumize job assignment. (#28521)
* Datumize job assignment.

* fix arg

* correct argument type passing

* lewc review 1

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* microptimizations for iterations

* shit, not this one

* make logging more consistent

* copy over head/antag roll logic

* okay we're done with dumb boutique logging sinks

* this is the same proc

* this is the same proc

* fix build

* more logging and check command position availability

* tighten up some logic

* mostly tiny tweaks

* tweak logs

* add step type for latejoin

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-05-04 18:23:46 +00:00
PopeDaveThe3th 0c94b123e0 hephaestus (#28474) 2025-03-05 20:35:13 +00:00
Silverplate eb1d866fa7 Refactors SSTicker checks (#28469)
* SSTicker check update

* Wilk first pass
2025-03-01 03:29:36 +00:00
asciodev 2ebcc28f6f Fix dead AIs being forced to announce new arrivals (#28170)
PR fixes #28143

Adds a `stat` check lost in an earlier migration from
`GLOB.alive_mob_list` to `GLOB.ai_list`, to ensure dead AIs aren't added
to the list of announcers.
2025-01-29 19:11:00 +00:00
Charlie Nolan 509e7955c1 Easier banning of DC'd players. (#28032)
* Easier banning of DC'd players.

* Make bans work on new players (still on start screen).

* More accurate messaging
2025-01-26 13:46:22 +00:00
Charlie Nolan f9c495886b Make AI automated messages log more normally. (#27837)
* Make AI automated messages log more normally.

* Made it a bit more generic.

* Merge error.
2025-01-12 19:12:49 +00:00
DGamerL a8a17134eb Makes some loops use GLOB.ai_list instead of other various lists (#27916)
* Thngy

* Update code/modules/mob/living/silicon/ai/ai_mob.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-12 10:09:30 +00:00
Christasmurf f97dc588e4 PTBF Backend - Adds further rewards (#27922)
* ptbf rewards

* typepath change

* iconstate
2025-01-10 13:51:42 +00:00
Pedro b55bef2ed2 Nanotrasen Career Trainer - REVIVAL (PT1) (#26512)
* Nct ID

* Preferences, job creation, access and other stuff

* Sprites, defines, hidden job pref and other stuff!

* Missed a comma

* Sprites updated, clothing code, outfit and id

* Fix a small oops

* Data chip + Sechud icon

* Offstation, access, datachip code, ticket autoresponse and a lot of other stuff.

* Typo, spritesheet fixingg and icon color

* Telebaton removed, not allowed to scan ERT IDs, blacklisted some access

* Applies suggestion

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Applying Suggestions!

* Forgot to increase the number of slots, oops

* Added a few items that I forgot, applying suggestions.

* Fix check fail?

* Mapping Tools/Icons.

* Office added to all maps, a few modifications to fit.

* Adds ACCESS_TRAINER to who needs it.

* Fixing check fails.

* NCT Beret obj are now where they're supposed to be

* Suggestion

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Sprites fix + NCT flag

* Code Suggestion

* Sprite update

* Suggestions

* Diagoras Office, conflict fix.

* Day 1 fixes, suggestions.

* bundle rebuild

* Fixing a few issues.

* Mapping review + Suggestions

* Fixed check fail.

* Conflict fix + You shouldn't be able to insert the NCT chip into an id console

* Fix map conflicts

* Plasmaman icons and Kidan icon fix

* Conflict fix?

* A few changes following feedback.

* Small description changed, as per requested feedback.

* Suggestions/Fix

* Forgot some mapping issues

* Suggestions

* Fixed?

* Fix linters

* More fixes

* aaaaaaaaaaa

* Christa's reviews

* Naming stuff

---------

Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-30 21:13:52 +00:00
Christasmurf 64de4d2300 sprites (#27675) 2024-12-22 16:51:12 +00:00
warriorstar-orion 0ffa8303a7 Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
2024-11-30 19:08:45 +00:00
Contrabang 734d0166a0 Removes some non-existant typepaths (#27362)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE

* Removes some non-existant typepaths

* yes
2024-11-30 12:04:03 +00:00
Contrabang c4521dc955 [s] Fixes a lot of stuff (#27238) 2024-10-30 04:36:48 +00:00
ROdenFL f6298184f5 [FIX] return some classes and standardize some class=\" (#27051)
* [FIX] return some classes and standardize some class=\"

* cultspeech
2024-10-12 16:38:35 +00:00
alos 8530ac4f9f Adds borgi undershirt (#26824)
* 1.0.2 adds E-N undershirt as consolation prize

- adds E-N (Borgi, to Ian's Corgi) undershirt

* 1.0.2 adds E-N undershirt as consolation prize

- adds E-N (Borgi, to Ian's Corgi) undershirt

* 1.0.2 adds E-N undershirt as consolation prize

- adds E-N (Borgi, to Ian's Corgi) undershirt
2024-10-02 15:17:27 +00:00
SynthTee fa578375db REOPEN. Adds nanotrasen pin, pride pins and pride undershirts. (#25833)
* be whoo you areee for your prideeeee. don't hideee

* nanotrasen pride nationwide

* Update code/modules/mob/new_player/sprite_accessories/sprite_accessories.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-18 00:14:24 +00:00
Spaghetti-bit 25d0e71004 Legalize Nian Diversity Hires (#25535)
* Changes necrosis_prob to use decaylevel.

* Reverts previous change to create a new branch.

* Nian customization updates.

* Introduces 3 new colors for nians. Allows them to have hair.

* FIxes an empty block CI / lint error

* So.... I forgot to fix a comment, nians are not vox.

* update to `r_moth_dark.dmi` + nian antennae coloring fix.

* fixes r_moth_dark

* Asesprite didn't save the updates to the sprite, had to redo them.

* Reverts previous change to create a new branch.

* Nian customization updates.

* Introduces 3 new colors for nians. Allows them to have hair.

* FIxes an empty block CI / lint error

* So.... I forgot to fix a comment, nians are not vox.

* update to `r_moth_dark.dmi` + nian antennae coloring fix.

* fixes r_moth_dark

* Asesprite didn't save the updates to the sprite, had to redo them.

* Slightly modernizes the nian sprite

* Accidentally reverted formaldehyde

* Modifies nian eyes to look more alien.

* Updates nian eyes to be lorger (1px), updates the colors of nians.

* Update medicine.dm

Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>

* Fixes the W and E facing arm sprites

* Final commit until reviews dictate otherwise: Fixed stray pixels on purple nian.

* Changes with @McRamon  to make the sprites pop a little more. :)

* Fixes unnecessarily swol moths...

* Fixes the West facing torso for the beige moff

* Last minute fix to r_moth_dark ... torso sprites W/E were inverted.

* Update code/modules/mob/living/carbon/human/species/moth.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>

---------

Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-06-06 20:23:21 +00:00
Luc 23ad8a48fa Adds true observing -- letting you see what your target sees (#24855)
* bring it back now y'all

* adds a bunch of other changes

* pretty much works at this point

* grep

* Fixes some bugs, still chasing some down

* Add observers to recursive mob check, ensuring they can see messages from their orbitted atom

* tidy some things up

* resolve

* remove unnecessary checks

* Address todos, minor cleanups

* oh dear

* initial testing

* Fix some vulnerabilities (oops)

* Fix some other bugs from testing

* ci fixes

* Add some contingencies against clicking things you shouldn't

* fix some noted bugs

* Add observe to admin jump, improve messaging

* add a few more fixes that should mostly address some runtimes

* oh this wasn't really great

* one last thing

* Fix suit inventory problem

* Remove merge artifact

* Add some missing parens

* Prevents you from observing other ghosts, and should fix the getting stuck outside of your body issue.

* we love testing

* adds to player panel

* Fix more bugs with observers getting stuck outside of their body

* cleans up player panel, verb offerings

* shit

* Update code/_onclick/hud/alert.dm

welp

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Fixes some targeting issues

* Fixes targeting on aobserve

* Fix some weird storage bugs

* clean up some doulbed up follow links

* Update code/modules/admin/player_panel.dm

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Adds some checks for ghost observe

* Remove mentor debug log

* ahhhhhhhhh that'll do it

* Cleans up some additional checks that were not quite what they should have been

* better logging, too

* mochi review

* one more thing

* Gets robot huds mostly working

* hopefully fix folks not getting observe

* Fix order of operations causing a runtime on qdeleting

* Remove some unnecessary stack traces

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Fix bug with items in your inventory disappearing on changing HUD modes

* Fix some bugs with the observe verbs

* possibly fix nullspace issues

* funny review

* missed one

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2024-05-23 15:46:43 +00:00
Luc d25ba20e32 Moves pre-round observers to the wizden (#25330)
* let's see if people like this

* Update code/game/objects/effects/landmarks.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/effects/landmarks.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
2024-05-10 19:35:58 +00:00
GDN 9e6dcf9c46 removes the remaining datum redeclares (#25220)
* removes the remaining datum redeclares

* the two fixes

* finneee contra

* OK CONTRA

* readd

* CURSED TO BE BROWN!

* facking automerge
2024-04-21 18:26:35 +00:00
Luc f83ef617e9 Expands "genderless" to all species, adds body-type option, removes some gender checks (#23910)
* adds most body type support, removes some gender checks

* remove gender from species, accessories

* restore pick_list

* re-adds limitations on accessories

* Universal access to body hair

* remove unused var

* Update example config, some preference saving code

* updates tgui bundle

* oops

* Remove formatting

* hopefully undoes formatting changes

* dammit

* been meaning to fix this one for a while

* dgamer reviews

* move body_type into human_defines

* sql file changes

* update tgui

* Update db code

* bump versions

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
2024-04-21 15:59:23 +00:00
DGamerL bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
S34N 0b838dc3c4 [READY] BYOND 516 compatability (#25105)
* Preliminary changes for 516

* Also removes the goon folder

* Fixes a BUNCH of UIs

* update our things

* debug proc

* le maintainer verb

* fix strip panel

* browseroutput => chat_panel

* prettier, remove obsolete bat

* tidu tgui say css

* href purge

* 515 compat

* 515 compat 2

* more required chores

* comments

* fully working 515

* bungle

* correct this

* fixes 515 support

* prettier

* new CI

* fixes old href styles sneaking in

* update docs to reflect href changes

* more href fixes (thanks cdui)

* MORE href nonsense

* even more hrefs (seriously wtf)

* Update code/modules/admin/permissionverbs/permissionedit.dm

* error on fail

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2024-04-15 18:49:50 +00:00
Charlie Nolan ba2720a231 Fixed clown and mime brain/head naming. (#24668) 2024-03-18 18:44:25 +00:00
Contrabang 664b04a1cb goodbye exclaims (#24593) 2024-03-18 18:04:14 +00:00
larentoun c5c911d252 [DOWNSTREAM] Cyrillic Support v2 (#24075)
* cyrillic fixes https://github.com/ss220club/Paradise/commit/cbdad6f11f0e0e16694cdb60f8ccb3d6dd23fe92

* fix: remove control characters

* utf-8 support

* more fixes

* spellbook to utf8

* Update code/modules/research/server.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/server.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/paperwork/paper.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/paperwork/folders.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/mob_say_base.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* update formatting

* fix ai alerts

* fix spaceheater

* fix noticeboard

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-03-11 09:35:08 +00:00
synthtee 059e7738a9 Ports new Nian wings, body marking, and antennae (#24380)
* moff

* adjusted mothra wings slightly
2024-03-10 18:04:25 +00:00
GDN 6b5de292dc Removes datum redeclares (#23950)
* Removes datum redeclares

* conflicts

* thanks vsc

* compile fix
2024-03-10 17:55:29 +00:00
S34N 91660824fa Browser/TGUI Stat Panels (#24065)
* initial commit (broken)

* load the html

* fix this

* Fix various issues with browser statpanel

* Fix Alt Clicking opening up a window and Add back some object verbs to the browser stat panel

* Optimize stat panel and fix guardian verbs

* Restyles Stat Panel, Adds Subpanel Sub-Categories

* Use better layout for verbs in stat panel

* Updates statpanel verb widths to be more dynamic at higher screen resolutions.

* Adjust stat panel grid item widths and breakpoints

* refactors statpanel to use tgui API

* CI moment

* more CI

* this stupid thing

* Apply suggestions from code review

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/client/client_procs.dm

* ci fix

* emergency mc debug view

* temp revert some code change suggestions due to massive runtiming

* proper atom click topic implementation

* optimise

* mob clicking in stat panels work

* yeet spell tab thingy

* yeet simple stat panel pref

* allow insertion of html into MC tab content

* tidy up status tab

* Apply suggestions from code review

* fix this

* fix CI

* oops

* fix index runtime

* fixes MC tab showing up for mentors, fixes runtime

* safeties!

* Return of theme support

* more fixes

* fix view range pref, tidy prefs tab

* Remove old stat panel from themes

* fixes

* make sure verbs don't go missing

* fix ooc/looc breaking

* Revert "make sure verbs don't go missing"

This reverts commit 7d07ad45ed.

* fix this properly

* fix stat panel hitting rate limiters

* fix borg status tab

* Object Window Niceties

* Adds file cycling for icon2base64

* optimizes icon2html() for icon files known to be in the rsc at compile time

* CI moment

* remove dupe emergency shuttle timers

* more robust verb updates

* statpanel tweaks

* zip archived changelog to avoid search results

* optimise

* fix mentor chat wonkyness when disabled

* debug log moment

* i am very smart

* reintroduce this because it was needed

* better time listings

* less jank

* stops telling admins they arent mentors

* returns MC tab pref for admins

* Update code/controllers/subsystem/SSstatpanel.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcc

* OD typemaker prep

---------

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-03-07 10:31:36 -05:00
warriorstar-orion 0667f20681 move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-01 20:05:49 +00:00