* Removes swiftness, add speed potions back as oil potions
* no shorting, icon update on mob
* early and forgotten returns
* ramon oil colours
* Update code/modules/research/xenobiology/xenobiology.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* no more slipery vehicles, now slippery tables
* just because it compiled the first time doesn't mean the second list will compile idiot
* icons my hated
* bottle4
* cleaner up
* qwerty my man what you doin: s34n 2023
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Vars and ideas
* Adds supercharge implant
* species specific tot gear!
* Adds vox spikethrower
* Adds Love injecting pen (skrell)
* sprite issue fix
* typographical error.
* makes pen not refillable, pacifies
* Adds fireproofing nanite injector (plasmaman)
* Lower KD on spikethrower per qwerty
* Lewcc review
* aaaa so much space indentation
* steelslayer review
* Steelslayer review
* Lewcc reviews
* Changes the spans
* Lewc review, Thanks to DG for doing my PR for me.
* Update code/modules/projectiles/guns/energy/special_eguns.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Henri review
* Forgot this one
* Whoopsie number 2
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Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* normal blood works
* slime jelly
* this is now cleaner
* also this is a bit cleaner
* Hal review
* Hal review
* now slime vamps won't get double the blood
* qwerty remeber you made this and publish this
* removes comment due to testing
* just change tcryo dofus
* Cryox that is ingested will not work as it freezes in your mouth
* hmm yes
* Update code/modules/reagents/chemistry/reagents/medicine.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* removes all mention of xeno microbes from the code
* xenomicrobes are now just bus
* Update disease.dm
* bro hit me with a 🤨
* Update debris3.dmm
* returns it back to the rare meds list (i thought this was a pill list that spawned it)
* begone ear_damage
* pt 2
* this time actually begone
* ears no longer passively heal over time
* ears can die
* deafness is now a status effect
* Oh yeah ticks are every two seconds
* CONFETTI CANNON
* proc and contra review
* sprite names
* nukie uplink and lewcc suggestions
* chemical fixed
* fixes party drums cost and chem explosion sound
* Henri review
* renames a datum because I copypasted shit
* changes a name because I copy pasted
* removes an extra space
* things I forgot + bundles + recipe change
* Oopsie + tones down the volume of confetti
* The Mediborgs can now evil chem
* Updated Icons because I forgor
* made a new aibots dmi for the panc icon
* Removes Pancu, sarin, and perf. adds Tirizene
* Adds S34nw's suggestion
* removed extra space
* slowdown on pulling
* slowdown only when pulling structure or machinery
* moving speed modifier to /mob/living/carbon instead of all atoms
* added pull_speed to /atom/movable, moved movement_delay proc to carbon/human
* no-slowdown-trash-bin
* Update code/game/atoms_movable.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* removed pull_speed on /obj/item/storage/bag/trash, no need to set this
* more 0 pull_speed objects
* added gravity check, moved pull_speed to /obj
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Make splashed Synthflesh penetrate skin
* Allow Synthflesh to unhusk on ingestion reactions
* Add a tiny bit of intuitive leeway to the unhusk damage threshold
* 310 characters line moment
* Fix missing closing tag, gnarg
* Buffs morphine duration
* Updates cycles to fit current cycles
before 15 units took 37.5 cycles now they do 60 cycles.
* Revert "Updates cycles to fit current cycles"
This reverts commit cc2202356c.
* Chemicals that reduce pain make the users personal health bar less accurate
* Update medicine.dm
* health doll accuracy / screen cover
* define that shit
* makes it a proc
* fixes cherry bombs
moves prime to AFTER the auto-throw is toggled
added a sleep before the explosion trigger to prevent instant explosions
reafactor'd black powder to explode at its container's location instead of where the black powder's trigger is, to prevent desync between the explosion location and a thrown object
* removed sleep
mistook the desync before as an instant explosion. now that desync was fixed it is shown to not be needed
* Update code/modules/hydroponics/grown/misc_seeds.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* comments added
* renames location to prime_location
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>