Commit Graph
46 Commits
Author SHA1 Message Date
7bec211924 Replace some particularly attention-grabbing AI names (#30928)
* replace some attention-grabbing AI names

* remove a few more

* Apply suggestions from Pollard

web editor my besomethinged

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

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Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-12-03 15:54:08 +00:00
13056d9531 Additional sound-emote for Vox (Voxcaw V2) (#29482)
* Adding voxcaw

* Adding voxcaw

* Removing old caw, adding two new CC0 caws, and probabilistic caw-selector.

* Readding eroneously removed cr at end of verbs.txt

* CRLF reversion?  Might be battling core.autoclrf for text files.  Let's see if this works.

* CRLF fix, attempt 2.

* Responding to suggestion to make text portion of emote more interesting.

* Added line to attributions.txt for the sound files, also made vary explicit.

* Spacing for pick parameter

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: azulez <nflanaga@gmail.com>

* Fixing CRLF for commit on attributions.

* File now last touched by Notepad++ rather than VS Studio.  Pray for my CRLF fix.

* And back to LF.

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Signed-off-by: azulez <nflanaga@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-13 19:16:32 +00:00
a1ffadc051 Makes Syndicate code words more generic and natural sounding (#25859)
* makes syndicate code words more generic and natural sounding

* Moves codewords into config

* sort config/names/codeword_locations.txt

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com>

* sort config/names/codeword_nouns.txt

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com>

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Signed-off-by: tipoima <61978315+tipoima@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2024-07-29 20:42:44 +00:00
Henri215andGitHub a5efbd32e8 USSP update part 2 (#20926)
* USSP part 2

* swapping old version for new one in some places
2023-05-02 21:59:01 +02:00
GDNandGitHub 3c8d007112 Removes new lines from the end of .txt files (#19426)
* Goddamn it VScode

* Missed these, now part of the worlds most bloated PR

* Revert "Goddamn it VScode"

This reverts commit e45b6467b3.

* WHY DID THIS WORK AND WHY DID IT BREAK BEFORE

* One of these is my fault
2022-10-21 20:24:18 +02:00
GDNandGitHub f8c0f107d0 Removes a bad word from nouns.txt (#19372) 2022-10-20 20:12:21 +01:00
ParaGitVandGitHub 84aa9e529f Add new Slime & Vulpkanin names (#18396)
* Add new Slime & Vulpkanin names

Changes Slimes and Vulpkanin from syllable name creation to proper name lists

* Update names to use global lists

Title

* Fixes & Style update
2022-07-24 15:44:13 +02:00
b2bdb80ec5 Refactors Deathsquad, adds more customization to their spawning (#18135)
* a new coat of paint

* no shooting teammates on spawn for 100 damage

* datumization part 1, makes DS more OP, spacing fix

* hnng still broken but better

* breaks stuff less 99%

* mostly tgui

* oops, removes left over things from testing

* seperate tgui

* undo changes to ERT file and ERT manager

* build TGUI, front end is working

* minor fix, still broken

* this hurts me

* few small changes

* please dont fail

* mind code runs, but it doesnt work

* logging good, tgui built, will finish later

* mind code hurts, tgui should deconflict

* part one of giving up on TGUI

* 3 days of debugging, 2 lines of errors fixed

* no more unneccessary spawners

* Revert "no more unneccessary spawners"

* wow it works

* tgui, deconflict please

* a little clean up

* little more cleanup

* Sirryan addressed pt1

* Oops should commit this before the next commit

* DS isnt an option in one click antag, nuke it

* oops forgot this one small bit

* wow, simple code works

* oops, forgot to address, doesnt fix headset

* ds headset was broken long ago

* removes testing implants

* addresses requests

* get addressed code, you will be good

* few code improvements

* address moxian

* Makes deathsquad naming consistent

* this comment is true again

* a little precaution to stop AFKs

* no nuke code? no problem

* bing bam boom, more addressing

* no more runtimes I think

* clarified a few things

* gloves now show again following #18190

* Update code/game/objects/items/weapons/explosives.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* okay I'm a bit stupid

* deathsquad jumpsuit desc update

* CI my beloved, have a fix

* deathsquad gets their proper icon

* Revert "deathsquad gets their proper icon"

This reverts commit a52519305b.

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-09 15:25:35 +01:00
LightFire53andGitHub 60ca4f20ec Removes 3 names from the random name generator (#17420) 2022-02-23 08:47:35 +01:00
dearmochiandGitHub ca87534d46 Revert "Removes some unnecessary global variables (#16353)" (#17170) 2021-11-28 09:18:27 +00:00
5397d28c4f Removes some unnecessary global variables (#16353)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-11-28 09:50:27 +01:00
AffectedArc07 de912663d4 oops 2021-08-13 14:34:46 +01:00
AffectedArc07andGitHub b5f6f6312c Removes a death commando name 2021-08-13 13:34:39 +01:00
ee8464cafe Fixes dream text (#15784)
The previous [DREAMER] text during dreams and nightmares is replaced with the character's name.

Co-authored-by: Ume <Ume-D@users.noreply.github.com>
2021-04-05 15:58:14 +01:00
SabreML a1c01f8051 Capitalised AI 2020-07-31 05:05:56 +01:00
Couls a5f510b176 rework disease outbreak event 2019-05-27 13:54:57 -04:00
datloandGitHub db7a9a085e remove meme name
it's literally "Meme"
2019-02-08 16:54:15 +00:00
datlo f98da3edf8 Progress... 2019-02-02 17:51:25 +00:00
Purpose ea74920535 no no no no cyberiaaaaad 2018-10-05 20:57:41 +01:00
Fox McCloud 6092e0319f name and further fixes 2018-07-19 02:04:03 -04:00
tigercat2000andGitHub 50f9d695a5 Merge pull request #8124 from Aurorablade/Dreams
Byond the wall of sleep
2018-03-19 13:42:00 -07:00
Tayyyyyyy 4ba6ece278 Remove duplicate last names 2018-01-31 15:35:25 -06:00
Tayyyyyyy e9c4fe1e74 Increase range of ERT skin tones 2018-01-30 18:11:45 -06:00
Aurorablade d5d7d19aee tweaks 2017-09-22 23:02:34 -04:00
Aurorablade c1dadacb19 some changes 2017-09-21 22:04:53 -04:00
Aurorablade 84d5a4b721 jump 2017-09-16 23:27:20 -04:00
Kyep eb6ac25866 Wordlist Tweak
Removes the word 'faggot' from certain messages on the server.
Reasoning should be obvious: if using that word as a player will get you
banned, the server shouldn't be sending it to you in any automated
message.
Based on https://github.com/ParadiseSS13/Paradise/pull/6996 - but with
less controversial changes.
🆑 Kyep
tweak: Slight adjustment to word lists based on our rules.
/🆑
2017-03-30 23:55:39 -07:00
uraniummeltdown f35f52b89a added mime names from TG, mimes can now pick name on entry 2017-01-08 15:45:14 +04:00
DaveTheHeadcrab 0f5c8be359 Removes Goebbles from the last name list 2016-03-09 19:40:23 -05:00
Markolie b1ed0bdef6 add config option to disable away missions, remove invalid AI name 2015-08-11 22:12:05 +02:00
Markolie 6daf67828c Update 2015-01-07 02:56:02 +01:00
Markolie f206d91932 Add example config files 2015-01-07 02:46:55 +01:00
Whitellama 90eaca1e53 WIP Ninja GM junk 2013-06-26 16:30:24 -07:00
vageyenaman@gmail.com b4223ce515 Merged modified name files submitted by Fateweaver. See the following issues / patch submissions for details:
issue 212
  issue 213
  issue 214
  issue 215
  issue 216




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2562 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-27 07:09:44 +00:00
mport2004@gmail.com 2f7c287383 Added a rather crappy edit to the PA control box so it has directional sprites, would be nice if someone could finish spriting them.
Synaptizine once again helps with stuns however it is slightly toxic to humans and might give you some toxloss every time it ticks to balance the unstun.
Actually removed the logged say file this time.
Cargo main now merged into one area as it's was literally the same room with two areas.
Hydro East cam now is on the SS13 net and the prison station cam comp is actually on the prison station network.
The table in sec lost its two lower parts allowing officers to actually walk around without pushing people.
Added a wrench to the armory for the Warden's portable flashers.
Medical maintenance doors access levels fixed.
Medical is a bit less of a clusterfuck of pipes, I only did most of the west half and the tunnel.  The east and tox still have to be done.
Medical Hallway to foyer, internal medhallway, and cryo doors were removed with permission from the head coders.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2164 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-10 01:02:31 +00:00
noisomehollow@lycos.com 1d8dea2337 AI's that do not name themselves after 20 seconds will default to their starting name.
Added a direction finding algorithm for target, get_dir_to(). Mostly useful for positioning sprites in relation to a target. Such as energy beams, lines, and so on.
Changes to ninjas. Fixed a bunch of bugs and finished content. It is now possible to drag people with you when phase jaunting/shifting. Jaunting/shifting should also kill livestock, huggers, and damage mechs.
Renamed /obj/spell path to obj/proc_holder/spell in order to have a generic proc_holder category. For now it only works for the AI but can be expanded to other mobs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1566 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-11 02:01:30 +00:00
noisomehollow@lycos.com ab87c76da1 #Beta: added code phrases for traitors which consist of the code phrase and the code response (which consist of a sequence of words). They are meant to flow into a regular conversation in the sequence provided. There is also a small chance that a traitor may not know either phrase or response, or both.
For an example, let's say the phrase is: culture, wine, admit. The response is: massive, tired, doctor's delight. A traitor may begin a conversation with something like: "A man of culture always drinks wine, I must admit. What do you think?" The response to that: "When I am massively tired, I drink doctor's delight. Otherwise, I abstain." The example is best referenced in the Bar, or any place where drinks are available. With enough creativity and linguistical acumen, it may be used elsewhere.
The point here is to make conversation seem as natural as possible while providing traitors a means to recognize each other. The words do no have to be exact, either. Quarter Master may be QM and the Captain may be Cap'n. Traitors should still recognize what is being communicated--or not.
#Deactivated AI cores are no longer mobs. This is mostly cosmetic. You cannot gib a deactivated AI since it will be an object, not a mob. It will also not announce arrivals since it's an object, not a mob (this is an improvement, in my opinion).
#Some code tweaks to AIs. They will now auto-start with a random name instead of their default-chosen name (which is still changeable).
#Intelicards should no longer constantly refresh the window when they are being wiped.

#Added new mech sprite.

#Resin walls should no longer delete the person inside when killed in certain ways. Hulks will easily break free from resin if placed inside.
#Ninjas can now download the AI onto spiderOS, provided Drain is on. SpiderOS works with AI cores, AI cards, and restoration terminals. Make sure Drain is on when you click on either the object (core/terminal) or the suit (aicard). AIs with law zero may get to have some fun, depending on circumstances.
#Toggle Drain renamed to Toggle Interaction. It now serves as general trigger for special ninja interactions.
#Added energy net power to ninjas. Prototype for HerpA and whatever he may want to do with it but it's pretty much finished. The energy net can be destroyed by the person trapped (or others) and will teleport them to the prison after 30 seconds.
#Ninjas can now slice cameras apart per request.

#Added a few more type checking procs (isliving, islarva, isobserver, ishivemainframe).
#Mobs that are anchored will no longer be able to move (AIs will still move as normal). You will also not be able to grab them.
#Incorporeal Move now works properly for regular mobs once more.
#Marauders from CentCom can now launch directly from their bay. Start the shuttle and wait on a mass driver. On that note, mechs can now go through portals and launch through mass drivers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1558 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-09 09:45:56 +00:00
noisomehollow@lycos.com 3d04f96567 #Added mechs as chargables for ninjas.
#Private lockers can now be sliced open with the ninja sword.
#Added a SpiderOS verb to the ninja suit when initialized. It acts as a lite PDA with some unique features. If I had more time, I would revise the existing PDA system to follow the format of SpiderOS which would make the former run a lot faster.
#Added an adrenaline boost ability for the ninja suit. It will near instantly remove paralysis/stun/etc but has only three uses.
#Added ninja stars ability. Ranged projectiles, the user randomly picks a target from nearby living enemies. Projectile itself is wip.
#Maximum charge for the suit is 30000, or 300%.
#More names for ninja name gen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1451 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-16 07:59:38 +00:00
noisomehollow@lycos.com bb46286e6b Reverted ninja stealth so it works again.
Ninjas now explode when they die.
Ninja mask obscures speech (garbles text) if the voice modulator is not set to mimic voice.
Ninja hood makes one not trackable by AI if worn, much like the agent card.

Certain obj/item/clothing items (canremove=0) will not be removable by normal means. Currently only set for ninja stuff and the suicide vest. The suicide vest might explode if active and someone tries to strip it off a person.
Removed heat protection from black shoes. Not sure why it was there.
Removing a mask from a monkey via text window will now properly give a message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1370 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 02:15:19 +00:00
noisomehollow@lycos.com 539982ffa7 Updated ninjas. They now have three basic abilities, teleporting quickly (direction facing), precise teleporting (turf), and throwing smoke. No energy requirements or some other stuff at the moment.
Death Squads are now limited to Game Masters.
Ninjas can now be called by anyone above Trial Admin... or whatever it's going to be called.
The Mind Swap spell will not affect ninjas.
Corrected ninja names and titles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1332 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-01 23:49:10 +00:00
noisomehollow@lycos.com 9a0ee1315a Space ninjas are now a thing that is in the game. Admin spawned only at the moment under fun, usable by host/Game Master. They don't come with any special powers (besides kickass equipment and being a ninja, c'mon) but I'll probably add some later. They are immune to facehuggers.
I've also divided their suit into parts as outlined in some topic I forgot about.
When ninjas spawn, they start in a location for space carp (in space). Getting to the station may prove somewhat difficult at this time.
Commented out the Voidsuit until it has unique sprites since I changed the ninja suit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1327 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-31 22:17:35 +00:00
rastaf.zero@gmail.com e9872f6188 Fixed an issue with examining several objects in your hands (such as beakers).
Fixed bug with random last name being empty in rare cases.
Fixed spawnable dnainjectors (/dnainjector/hulkmut and so on)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1199 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-18 00:19:09 +00:00
bizarre.babel@gmail.com eefa612e75 An attempt to allow clowns to change their name upon spawning in the way wizards or AIs do. The proc is currently not called when the clown spawns. Here's hoping someone fixes it or I spontaneously come up with a solution in the morning. Here it is to be monkeyed with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1143 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-28 06:42:33 +00:00
noisomehollow@lycos.com c73a181f14 More work on Respawn Character proc. Now properly grants traitors and whomever their equipment/powers. Will also add them to all databases in-game if specified.
Added a few more names to wizard random gen.
Chaplains may now pick/create their religion and their deity. Don't lose that book!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@823 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 22:56:25 +00:00
noisomehollow@lycos.com 28d376664c Some revisions for removing wizard spells, along with minor mind.dm revisions.
Wizards can no-longer cast when dead.
Fixed issues with Transfer Mind spell.
Wizards now begin with a random name (but can choose a different one).
Wizards may now re-use their spell book to memorize a new set of spells (can only be done on the wizard shuttle).
Added special role for cultists, revs, and nuke operatives for that round type.
Respawn Character special admin verb should now give the target the same mind if they were gibbed/had a mind as a ghost. This means traitors, changelings, etc, would retain their traitor status but not their powers/equipment. General updates to that proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@819 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 03:39:45 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00