Commit Graph
3903 Commits
Author SHA1 Message Date
AlanandGitHub da8e73dd69 Add 12 new IPC screens. (#32207) 2026-07-24 19:44:31 +00:00
AhzpyandGitHub e184a50c40 Envirosuit Resprite Take 2 (#32090)
* all of the sprites

* name fixes
2026-06-25 03:25:34 +00:00
PollardTheDragonandGitHub 4d5b0e1286 Crashed Vulpkanin Ship - Lavaland Ruin (#32110)
* Charon's Revolver

* Dog tags

* Ash Whelps

* Ash walkers and resist adjustment

* Some providence stuff

* Minor wording adjustment

* Desc change

* Ruin, salvage, and ruin assets

* linters

* Mo linters

* quick

* Various fixes

* Variety of fixes

* Update

* Naming

* FIX
2026-06-24 22:37:10 +00:00
PollardTheDragonandGitHub 297312f075 Nian Caterpillar Adjustment (#32120)
* Fixes

* Variant
2026-06-24 22:20:54 +00:00
PollardTheDragonandGitHub 8f654dfcc7 Adds Kidan Ship Ruin (#32081)
* Kidan Warriors

* Linters

* Kidan mob AI adjustments and stat adjustments. Kidan Princess Megafauna

* Bug spray vulnerability

* Ragnarok props and kidan spear update

* The ship

* Fixes and adjustments

* Map update

* Linters
2026-06-24 21:49:27 +00:00
AlanandGitHub 793143b810 Resprite HUD glasses for monitor heads. (#32089) 2026-06-15 22:47:50 +00:00
AlanandGitHub e1728080f2 Add monitor headwear for baseball caps. (#31991) 2026-05-21 05:54:22 +00:00
29c7691130 [EE] Adds space whale migration event as part of Event Extravaganza (#31946)
* Adding space whales

* Applies Pollard's requested fixes

* Update code/modules/events/whale_mirgration.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Darkmight9 <dominojohny@gmail.com>

---------

Signed-off-by: Darkmight9 <dominojohny@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-05-13 22:24:02 +00:00
Christer2222andGitHub 2f2ebafb31 [EE] Adds a new medium midround event: Irradiated mouse (#31947)
* added irradiated mouse

* mouse pulling buff

* adds upgrade spells

* cooldown on upgrades

* icons and cats

* radioactive sludge, health decrease, upgrades counter

* objectives and sound

* spells to new file + check if alive in life

* afterimage

* description fix, contaminate, comments

* lintma?

* removed empty lines, , -> :, new -> new()

---------

Signed-off-by: Christer2222 <25958019+Christer2222@users.noreply.github.com>
2026-05-13 22:09:02 +00:00
MixityMaxityandGitHub 483d62b942 CMO's very own modsuit - 'Salvation' (#31941)
* sprites and theme

* searchlight module

* suit storages

* trader spawner

* actual plating item

* misc updates

* species sprite hell

* linter

* module description

* Now protects contents from radiation

* CBRN module

* removes extra comment

* nerfs default rad protection to 75%

* clothing icon changes

* linter.

* removes searchlight module

* komrad request - removes fireproof, keeps high fire resistance

* fixes backside sprite
2026-05-10 08:06:54 +00:00
AhzpyandGitHub 8b28cf5870 Adds Baseball Uniforms (#31923)
* loadout + obj + human + grey

* drask

* kidan

* kidan softcap fix

* vox

* oops i forgot the loadout

* skulk

* add them to the autodrobe
2026-05-10 07:47:43 +00:00
unknownuser782andGitHub 13c3cc803c Ape Uprising (#31609)
* Allow monkey-like species to craft

* Add signal for mobs entering vents

* Implement basic uplifted antag datum & nest

* Make phrasing nicer

* Allow primitive species to vary & add time requirements

* Add spawning functionality to nest

* Make primitives unable to be humanised a little less violently

* Fix linter complaints

* Fix typo which made the linter mad

* Add objectives and antag teams

* Make nests consider other nests for spawn limit

* Add greeting text

* Add guaranteed early spawns

* Allow deconstruction of nests & recovery of scrap

* Allow uplifted mobs to ventcrawl with small items

* Clarify nest spawning conditions on examine

* Tweak NPC numbers & AI

* Add obtain objective and give an extra objective

* Give thanks to the linter

* Change team objective & make the alert nicer

* Make event only spawn monkeys by default

* Add examine text explaining deconstruction

* Allow ghosts to see nest materials

* Handle stacks properly in nest deconstruction

* Add on-demand ghost spawn to reduce roll spam

* Add nest crafting

* Allow lesser mobs to use medical stacks

I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user.

* Add hint about crafting on examine

* Ensure only nest monkeys retaliate to nest damage

* Add uplifted primitive nests to the spawners menu
2026-05-07 05:03:30 +00:00
7d6e55b765 [EE] Adds Brass Pocketwatch Reward Item (#31963)
* [EE] Adds Brass Pocketwatch Reward Item

* Update code/modules/customitems/item_defines.dm

Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Skkulakin vox sprites

* Adjustment

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Miles <116982774+Burzah@users.noreply.github.com>
2026-05-02 07:11:20 +00:00
AlanandGitHub 5670e473db Resprite vox hips east/west. (#31865)
* Resprite vox hips east/west.

* Update vox icon previews.
2026-04-28 23:39:30 +00:00
CRUNCHandGitHub 17277ab180 removes custom sprites from non custom area (#31912) 2026-04-21 05:10:35 +00:00
AlanandGitHub 0e50aeb0b9 Trim _s from under sprite states. (#31861)
* Trim _s from under sprite states.

* Fix some missing icons.

* Restore missing chameleon icon state.
2026-04-18 21:10:16 +00:00
AlanandGitHub a714de9149 Add beach towels. (#31667)
* Add beach towels.

* Add basic towel. Attempt absorbency. Add towel names.

* Make towels pick up and spread blood.
Move towel place-on-floor function to beach towels.

* Move amount to base cleanable. Refine towel procs.

* Ensure towel picks up blood.

* Add species sprites and inhands.

* Apply suggestions from code review.

* Fix ussp space ruin.

* Whitespace.

* Prevent picking up blood DNA already on the towel from mobs/items without decal amounts.
2026-04-14 16:24:53 +00:00
PollardTheDragonandGitHub fb29bc6f4f Adds Isopods (#31842)
* Adds Isopods

* Fix

* Moved some values

* Om nom nom

* Pickups

* Linters

* Adjusted name
2026-04-14 03:16:49 +00:00
8edfbe726a hair (#31838)
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-04-14 01:21:40 +00:00
PollardTheDragonandGitHub 849e33e147 Adds dueling pistols (#31772)
* Adds dueling pistols

* Bonus damage for dueling

* Oops

* Sprite stuff

* Sprites and fixes
2026-04-09 20:45:31 +00:00
AlanandGitHub ba5db365e3 Adjust earwear for monitor heads. (#31775)
* Adjust earwear for monitor heads.

* Tweak soviet headset, correct icon code.
2026-04-09 04:21:23 +00:00
AlanandGitHub e9fcd1b035 Adjust masks to fit monitor heads. (#31773)
* Adjust masks to fit monitor heads.

* Remove duplicate var. Thanks, linters!

* Tweak west-facing lucha masks.
2026-04-05 05:16:32 +00:00
1b798b2155 Adds Paradise Trading Cards! (#31756)
* Initial commit

* oops no warns allowed

* linters along with descriptions, psych, forklift, and brad cards

* i can read errors, trust

* yes

* more linter

* remove extra declaration

* identical var fix

* Pollard suggestions

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* removes some comments and renames some TCG branded things

* CRUNCH's attack chain migration

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* various icon and adds packs to maintenance loot

* moved some coin stuff around and linters

* Coin icon fix and adds them to the NT merch vendor

* linter fix

---------

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-04-02 20:00:37 +00:00
bf974ec3ab Adds New Medical Berets (#31683)
* Resprites current doctor beret and adds new ones

* Updates species' beret.dmi

* Updates species' beret.dmi, again

* Fixes a misnamed beret, adds obj sprites

* Makes the new berets accessible in-game

* Updates a map file to use the correct beret name

* Add desc to psych berets + small tweaks to code

* Lets other med roles use the MD beret

* Fixes species sprites

* Remove an additional blank line

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: serapher <126386932+Uno657@users.noreply.github.com>

---------

Signed-off-by: serapher <126386932+Uno657@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-04-02 04:46:03 +00:00
AlanandGitHub cca2ab2338 Add new wetsuits. (#31752) 2026-03-26 03:38:53 +00:00
AlanandGitHub 78cd35a1f8 Refit swimsuits for all species. (#31751)
* Refit swimsuits for all species.

* Tweak swimsuit shape around Drask hips.
2026-03-26 02:43:06 +00:00
PollardTheDragonandGitHub 394c3b0108 Stealth and Steel: The Space Ninja (#31497)
* Space Ninja Antag Datum

* Small fixes

* Ninja outfit, ekatana, actions

* Ninja scanner and spans

* Ninja uplink implant

* Ninja bombs

* Ninja bomb flare grants

* Ninja modsuit, objective payouts

* Fixes objectives

* Ninja stealth fix, modsuit sprites and final implementations

* Lints

* Ninja scanner sprites

* Ninja Suit and Energy Shuriken Sprites

* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff

* Fixes a duplicate icon

* Attack chain

* Energy katana item sprite

* Ninja net gun

* Brazil

* Spawning ninjas, ninja on traitor panel, ninja spawn sound

* Linter

* Objective stuff

* Fixes n grey suits

* Objectives

* Trim intro sound

* Event, spawn point

* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn

* Address code review

* Oops

* Uncomments an important thingy

* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.

* Update scanner examine

* Removes excess file

* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles

* Fixes modsuit sprite issue

* Energy shuriken fixes

* Scanner fix

* Printer fix

* Fixes some runtimes

* Fixes capture teleport

* Clothes rename

* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug

* Adds research levels to ninja gear

* Fixes ninja capture issue

* Remaps ninja dojo

* Better cuff removal

* Forgor

* Fixes action availability

* Updates walls at dojo

* Improves ninja modsuit

* Windoors can now be opened with the katana

* Adds advanced pinpointer to ninja uplink

* Fixed energy nets sticking

* Fixes slime people ninjas

* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets

* Oop

* Adds reactor sabotage objective.

* Fixes ninja cuffs

* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00
AlanandGitHub 392202d691 Add new sprites and coloring methods for basic jumpsuits. (#31568)
* Add new sprites and coloring methods for basic jumpsuits.

* Move palettes to dye_registry.dm. Add palette keys to jumpskirts.

* Add colored inhands, inventory sprites, icon and palette updates.

* Add jumpskirt item sprite.

* Add prisoner jumpsuit, psychedelic jumpsuit, random jumpskirt.
- Add new sprites for prisoner jumpsuits, skirts, and their rolldowns.
- Generate psychedelic jumpsuit icon in code, using colors it was originally composed of overlayed on the white jumpsuit.
- Add psychedelic jumpskirt, rolldowns, and inhands, since they are now easy to generate.
- Add a subtype for random jumpskirts patterned after random jumpsuits.
- Tweak orange color palette.
- Ensure randomized jumpsuits and skirts get the proper names and descriptions.

* Add dummy psychedelic suit sprites to satisfy linters.

* Attempt dyeing. Cleanup icon states. Update references.
- Moves jumpsuit coloring out of human_update_icons.dm to color.dm and updates dyeing.dm to hopefully enable dyeing. In the current state it only colors object sprites properly.
- Deletes icon states that will no longer be used for each solid color jumpsuit.
- Updates references to old icon states in datacore.dm, character.dm, and chameleon.dm to the white icon with a swapped palette where possible.

* Thanks, linters.

* Thanks, linters. part 2

* Fix dyeing. Add misc prison jumpsuit sprites.

* Dye chameleon jumpsuit when it mimics colored jumpsuit.

* Eliminate chameleon lag by caching jumpsuit icons.

* Add missing keyword args. Thanks, linters.

* Replace resistance flags in black jumpsuit.

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Tweak jumpskirt shading on south humans and greys.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
2026-03-22 22:24:02 +00:00
AlanandGitHub 27147c3ad6 Refit underwear for Kida. (#31715) 2026-03-22 22:05:58 +00:00
anokspyandGitHub 1a4df5b339 Adds Departmental Cowboy Hats (#31699)
* Adds le hats

* kidan hat fitting

* tan hat existence restoration

* run you POS icondiffbot

* attempt 2

* Cargo hat emblem recolor

* bluespace? more like WHITESPACE
2026-03-22 22:02:31 +00:00
AlanandGitHub f9a6b3a127 Refit undershirts for Kida. (#31713) 2026-03-18 05:56:38 +00:00
AlanandGitHub 6461bffd9a Refit socks to Kida. (#31705) 2026-03-13 19:41:53 +00:00
AlanandGitHub a6c4a9541a Refit jumpsuit-layer suits for Kida. (#31704) 2026-03-13 19:41:33 +00:00
2b680e4eb0 Add pool noodles. (#31664)
* Add pool noodles.

* Apply suggestions from code review

These are proper pool noodles now.

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Add hit sound. Allow zero-damage hit sounds.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-03-13 19:33:54 +00:00
f0880267d2 Adjust modsuit helmets for monitor heads. (#31663)
* Add modsuit helmets for monitor heads.

* Monitor head compatibility code

* Tweak modsuit helmet icons, update some module icons.

* Update welding screen module.

---------

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-03-02 19:35:41 +00:00
anokspyandGitHub 71670f718e fix firesuit (#31703) 2026-02-27 21:35:06 +00:00
aed493d9a1 Add new null rods for various religions. (#31393)
* Update holy_weapons.dm

* Update holy_weapons.dm

* Add some new nullrods for various religions.

* Update inhands for gohei, whisk, goad.

* Tweak several nullrods.
- Modify weight classes for kirpan, vajra, ganta, gohei, and whisk
- Reduce force of vajra
- Nudge kirpan sheath sprite in belt slot
- More progress on getting vajra and ghanta to equip properly (should be one in each hand when equipped and none inhand if not) (still needs work)

* rod of null

* Update holy_weapons.dm

* Remove force from cleansing nullrods. Rename curved saber.

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Remove unknown proc 'is_in_inactive_hand'.

* Partially fix whisk knockback.

* Fix whisker knockback.

* Thanks, linters! part 2

* Change vajra to weapon and ghanta to tile blessing.

* Thanks, linters. part 3

* Call ghanta's activate_self() parent more wisely.

* Tweak visible and audible messages.

* Thanks, linters!

* Fix some of the wackiness with Vajra pickup.

* Prevent ghanta from being placed somewhere all alone.

* Handle some cases where vajra equipped to wrong hand.

* Tweak nullrod documentation.

* Update icon on sheaths when initializing.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: Fordoxia <Thrash97@googlemail.com>
2026-02-27 20:07:25 +00:00
AVeryReluctantSpiderandGitHub 771058d7c2 Give Skulks Vox Cyberlimbs (Not Counting Head) (#31662)
* Made new cyberlimbs file for Skulks and added Vox Limbs, save for the head

* Removed small redundancy
2026-02-27 19:12:44 +00:00
AlanandGitHub e0a22b158f Add beach chairs. (#31665)
* Add beach chairs.

* Add beach chair color variants. Update overlays.

* Thanks, linters!

* Add hit sound.

* Thanks, linters!
2026-02-27 19:09:01 +00:00
AlanandGitHub 9aae2dc373 Fix bar rag handedness facing east or west. (#31696) 2026-02-23 19:23:29 +00:00
AlanandGitHub 851eac6b0d Add inhand sprites for cleaning rag. (#31675) 2026-02-23 17:54:11 +00:00
AlanandGitHub 57083e06ec Resprite safety cone hat. (#31635)
* Resprite safety cone with species variants.

* Tweak sprites, fix code, add dog fashion.
2026-02-13 16:05:10 +00:00
f2b81ea285 Adds basic megafauna: Bluespace Horror, Vox Armalis (#31480)
* Adds basic megafauna: Bluespace Horror, Vox Armalis

* Armalis improvements, code review addressed

* Lints

* Update code/modules/mob/living/basic/hostile/megafauna/basic_megafauna.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/megafauna/bluespace_horror/bluespace_horror.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/megafauna/vox_armalis/vox_armalis.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-02-12 01:23:19 +00:00
f31893cb9e Add re-wrappable, dyeable headscarves. (#31426)
* the beginning of my torment

* This was a very small piece of torment

* God agghhghhhh the suffering

* pain and suffering and destruction

* Update bot_construction.dm

* Add re-wrappable, dyeable headscarves.

* Add trailing newlines. Correctly set worn_as.

* Include DME.

* Fix relatively defined path.

* Update heretic_necks.dm

* Update heretic_armor.dm

* Fix duplicate attack chain var. Thanks, linters!

---------

Co-authored-by: Fordoxia <Thrash97@googlemail.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-02-11 22:39:58 +00:00
PollardTheDragonandGitHub cd6bc9f0c1 Adjusts Swarmers (#31505)
* Adjusts Swarmers

* Reduced beam duration

* Clean up

* Clean up
2026-02-11 22:22:05 +00:00
AlanandGitHub 4fa5017709 Refit engineering clothes for Kidan. (#31606) 2026-02-10 01:53:48 +00:00
AlanandGitHub e5e4067c17 Refit cargo uniforms to Kida, Greys, Skkulakin, and Vox. (#31595) 2026-02-10 01:53:37 +00:00
AlanandGitHub 6554c6f7bf Refit service clothes for Kida, Skkulakin, and Vox. (#31577)
* Refit service clothes for Kida, Skkulakin, and Vox.

* Final tweaks on Kidan service clothing.

* Tweak HOP Kidan north rolldown.
2026-02-10 01:53:08 +00:00
AlanandGitHub 567505734a scientifically-sound shoulder sprites. (#31547) 2026-02-08 05:22:00 +00:00
AhzpyandGitHub c389fb80fc Resprite "Operative" HUD (#31506)
* Update screen_operative.dmi

* Update 64x16_actions.dmi

* resolve merge conflict
2026-02-08 05:14:00 +00:00