* Allow monkey-like species to craft
* Add signal for mobs entering vents
* Implement basic uplifted antag datum & nest
* Make phrasing nicer
* Allow primitive species to vary & add time requirements
* Add spawning functionality to nest
* Make primitives unable to be humanised a little less violently
* Fix linter complaints
* Fix typo which made the linter mad
* Add objectives and antag teams
* Make nests consider other nests for spawn limit
* Add greeting text
* Add guaranteed early spawns
* Allow deconstruction of nests & recovery of scrap
* Allow uplifted mobs to ventcrawl with small items
* Clarify nest spawning conditions on examine
* Tweak NPC numbers & AI
* Add obtain objective and give an extra objective
* Give thanks to the linter
* Change team objective & make the alert nicer
* Make event only spawn monkeys by default
* Add examine text explaining deconstruction
* Allow ghosts to see nest materials
* Handle stacks properly in nest deconstruction
* Add on-demand ghost spawn to reduce roll spam
* Add nest crafting
* Allow lesser mobs to use medical stacks
I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user.
* Add hint about crafting on examine
* Ensure only nest monkeys retaliate to nest damage
* Add uplifted primitive nests to the spawners menu
* Add beach towels.
* Add basic towel. Attempt absorbency. Add towel names.
* Make towels pick up and spread blood.
Move towel place-on-floor function to beach towels.
* Move amount to base cleanable. Refine towel procs.
* Ensure towel picks up blood.
* Add species sprites and inhands.
* Apply suggestions from code review.
* Fix ussp space ruin.
* Whitespace.
* Prevent picking up blood DNA already on the towel from mobs/items without decal amounts.
* Add new sprites and coloring methods for basic jumpsuits.
* Move palettes to dye_registry.dm. Add palette keys to jumpskirts.
* Add colored inhands, inventory sprites, icon and palette updates.
* Add jumpskirt item sprite.
* Add prisoner jumpsuit, psychedelic jumpsuit, random jumpskirt.
- Add new sprites for prisoner jumpsuits, skirts, and their rolldowns.
- Generate psychedelic jumpsuit icon in code, using colors it was originally composed of overlayed on the white jumpsuit.
- Add psychedelic jumpskirt, rolldowns, and inhands, since they are now easy to generate.
- Add a subtype for random jumpskirts patterned after random jumpsuits.
- Tweak orange color palette.
- Ensure randomized jumpsuits and skirts get the proper names and descriptions.
* Add dummy psychedelic suit sprites to satisfy linters.
* Attempt dyeing. Cleanup icon states. Update references.
- Moves jumpsuit coloring out of human_update_icons.dm to color.dm and updates dyeing.dm to hopefully enable dyeing. In the current state it only colors object sprites properly.
- Deletes icon states that will no longer be used for each solid color jumpsuit.
- Updates references to old icon states in datacore.dm, character.dm, and chameleon.dm to the white icon with a swapped palette where possible.
* Thanks, linters.
* Thanks, linters. part 2
* Fix dyeing. Add misc prison jumpsuit sprites.
* Dye chameleon jumpsuit when it mimics colored jumpsuit.
* Eliminate chameleon lag by caching jumpsuit icons.
* Add missing keyword args. Thanks, linters.
* Replace resistance flags in black jumpsuit.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Tweak jumpskirt shading on south humans and greys.
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Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Adds le hats
* kidan hat fitting
* tan hat existence restoration
* run you POS icondiffbot
* attempt 2
* Cargo hat emblem recolor
* bluespace? more like WHITESPACE
* Update holy_weapons.dm
* Update holy_weapons.dm
* Add some new nullrods for various religions.
* Update inhands for gohei, whisk, goad.
* Tweak several nullrods.
- Modify weight classes for kirpan, vajra, ganta, gohei, and whisk
- Reduce force of vajra
- Nudge kirpan sheath sprite in belt slot
- More progress on getting vajra and ghanta to equip properly (should be one in each hand when equipped and none inhand if not) (still needs work)
* rod of null
* Update holy_weapons.dm
* Remove force from cleansing nullrods. Rename curved saber.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Remove unknown proc 'is_in_inactive_hand'.
* Partially fix whisk knockback.
* Fix whisker knockback.
* Thanks, linters! part 2
* Change vajra to weapon and ghanta to tile blessing.
* Thanks, linters. part 3
* Call ghanta's activate_self() parent more wisely.
* Tweak visible and audible messages.
* Thanks, linters!
* Fix some of the wackiness with Vajra pickup.
* Prevent ghanta from being placed somewhere all alone.
* Handle some cases where vajra equipped to wrong hand.
* Tweak nullrod documentation.
* Update icon on sheaths when initializing.
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Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: Fordoxia <Thrash97@googlemail.com>
* the beginning of my torment
* This was a very small piece of torment
* God agghhghhhh the suffering
* pain and suffering and destruction
* Update bot_construction.dm
* Add re-wrappable, dyeable headscarves.
* Add trailing newlines. Correctly set worn_as.
* Include DME.
* Fix relatively defined path.
* Update heretic_necks.dm
* Update heretic_armor.dm
* Fix duplicate attack chain var. Thanks, linters!
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Co-authored-by: Fordoxia <Thrash97@googlemail.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>