Commit Graph
666 Commits
Author SHA1 Message Date
24845b238a The Divine Flock - DaedalusDock Flockmind Port (#31984)
* Initial commit - FLOCKMIND - Probably has like a billion things to fix

* Do after conversions

* Config

* Moved the files, icon fixes

* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port

* Spans and some other fixes. Also the tickening

* More tickening

* More fixes. Lots of fixes.

* More Fixes

* A whole lot more. Also flock TGUI.

* Fixes fixes fixes fixes fixes

* FIXES

* More fixes - PR ready, still needs a fuckton of testing

* Fixes

* fix incomplete upstream merge

* fix FlockPanel + sort button name

* TGUI review

* Fixes tealprint list

* Fixes

* More fixes

* Incapacitator Fix

* Filenames

* Linters

* Interceptor range buff

* Reagent counts

* Linters

* Fabricator vendor fix

* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials

* Reworks reagent, adds flock grilles, fixes compute node overlays

* Intent-based flockdrone parts

* Intent based drone parts

* Radial control panel for controlling drones manually, phasing through windows/grilles

* Movement fixes

* Radio talk power, stare fix

* Flock health HUD

* Fixes flock lights, linters

* Unit tests

* Adds countdown to relay

* Relay improvements

* Small fix

* Logic Schmogic

* Relay overlay and looping sound effect

* Ignore air when converting turfs

* Cage fixes and improvements

* Improved flock bolt

* Turret conversions

* Flock bolts taze simple or basic mobs

* Sentience type

* Fixe

* Linter

* tgui review stage 2

* Concentrated Repair Burst

* Improves radio detection

* Removes extra space

* Adds healing visual effect

* Cube tech levels

* Ghooost

* Excess

* Flock doors, chairs, lattices. Centralizes conversion code.  Crafting with Gnesis

* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Fixes the fix

* Astar movement detection

* Fix, extraneous code, language stuff

* Language fixes and wander fix

* Fixes

* Another fix

* Lints

* Another linter

* Language improvement

* More language improvements

* Time requirement and appearing in orbit menu as an antag

* Cube glow

* TGUI

* Minicache

* Linters

* Grammar

* Material ID fix

* Lid fix

* Reagent turf reaction

* Reagent fix

* Butcher results

* Conversion rates

* Flock stare fix

* Fixes stare behavior

* Staring

* Flock mob blood

* Flock mobs gibs and blood. Also some runtime fixes

* Flock mobs now resist out of grabs, buckles, lockers, and more

* Fixes flock orbit, fixes a runtime I think,

* Target mechs, damage mechs, other bug fixes

* Cage fix

* Cage resist change

* Some mind changes, gatecrash buff

* Drones now shoot mechs, stare improvement

* Cut down on spam a little

* Nest fix

* No more resist spam

* Fixed drone death control

* Resist statement

* Makes the relay alarm scarier

* Fixes dead flock camera mobs having no ghost sprite, something with ghosting

* Enhanced flockphasing

* Improved flockmob pathing

* Added required turf restriction to relay

* Increased needed bandwidth for relay construction

* Nerfed drone substrate rate

* Added new status tab items for relay progress

* Another relay cost adjustment

* Improves drone AI responsiveness

* Computer frames now become flock computers

* Improves target finding for conversion, building, and replicating

* Reduced flock event pop requirements

* Adjusts flock protection on structures. Adjusts overlays.

* Relay unlock tweak

* Fixwes flock being able to gib mech'd AIs with one button

* Map conflict

* Flock can no longer be outed by merely existing

* Fied bug causing drones to shoot themselves

* Prevents mobs from attacking while in a cage

* Converter tool can now open closets and crates.

* Adds descriptions to flockdrone tools.

* More informatic blurbs

* Adds xenobiology organs

* Organ lint

* TGUI merge

* bundle and mm

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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2026-07-08 21:31:28 +00:00
PollardTheDragonandGitHub 3d934ba704 [EE] Adds Aurora Caelus Event (#31816)
* EE Adds Aurora Caelus

* Reduce event to MAJOR

* Whoops
2026-04-14 03:02:58 +00:00
The Malf EandGitHub 1e77473c7b super death red alert noise (#31808) 2026-04-09 19:28:57 +00:00
AlanandGitHub a7971e4af9 Add sand sculptures. (#31760)
* Add sand sculptures.

* Apply suggestions from review.
2026-04-02 02:37:19 +00:00
martcraftandGitHub a50560d238 Added sounds, correct attribution and working code to give EN sounds of it's own. (#31770) 2026-04-02 02:34:33 +00:00
PollardTheDragonandGitHub 394c3b0108 Stealth and Steel: The Space Ninja (#31497)
* Space Ninja Antag Datum

* Small fixes

* Ninja outfit, ekatana, actions

* Ninja scanner and spans

* Ninja uplink implant

* Ninja bombs

* Ninja bomb flare grants

* Ninja modsuit, objective payouts

* Fixes objectives

* Ninja stealth fix, modsuit sprites and final implementations

* Lints

* Ninja scanner sprites

* Ninja Suit and Energy Shuriken Sprites

* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff

* Fixes a duplicate icon

* Attack chain

* Energy katana item sprite

* Ninja net gun

* Brazil

* Spawning ninjas, ninja on traitor panel, ninja spawn sound

* Linter

* Objective stuff

* Fixes n grey suits

* Objectives

* Trim intro sound

* Event, spawn point

* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn

* Address code review

* Oops

* Uncomments an important thingy

* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.

* Update scanner examine

* Removes excess file

* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles

* Fixes modsuit sprite issue

* Energy shuriken fixes

* Scanner fix

* Printer fix

* Fixes some runtimes

* Fixes capture teleport

* Clothes rename

* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug

* Adds research levels to ninja gear

* Fixes ninja capture issue

* Remaps ninja dojo

* Better cuff removal

* Forgor

* Fixes action availability

* Updates walls at dojo

* Improves ninja modsuit

* Windoors can now be opened with the katana

* Adds advanced pinpointer to ninja uplink

* Fixed energy nets sticking

* Fixes slime people ninjas

* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets

* Oop

* Adds reactor sabotage objective.

* Fixes ninja cuffs

* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00
1395883465 Reopens 31014 - Changes to bug reporting storage and handling (#31763)
* initial work on migration to DB

* another step

* update report on submission

* syntax corrections

* syntax fix

* uses 2 bits to record rejections differently and makes the verb only create one bug report datum

* uses the correct value for the index this time

* fixes reading a specific bug report

* updates sql version

* oops

* changes the update file

* Update 71-72.sql

* adds detail to the comment in the update file

* remakes the bug report table instead of altering it

* change time2text for current time to SQL time

* selects columns explicitly

* change sql version in the code

* renamed load_to_db to save_to_db for clarity

* schema formatting and rounds can no longer be null

* messages all relevant roles when a bug report is made and also

* Prevents bug reports from being modified or handled by more than one person at a time

* Update tgui.bundle.js

* uses span macros in bug_report

* replaces usr with client var in bug report view proc

* Update debug.dm

* bundle rebuild, rest of reviews

---------

Co-authored-by: Migratingcocofruit <guycxz@gmail.com>
2026-03-23 17:26:55 +00:00
StoneandGitHub 4993594448 Adjusts chitter volume and adds Skkulk unique scream (#31725)
* Adjusts chitter audio
Adds unique scream for Skkulk

* Adjusts chitter volume and adds unique scream to Skkulk
2026-03-18 06:00:45 +00:00
2b680e4eb0 Add pool noodles. (#31664)
* Add pool noodles.

* Apply suggestions from code review

These are proper pool noodles now.

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Add hit sound. Allow zero-damage hit sounds.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-03-13 19:33:54 +00:00
AlanandGitHub e0a22b158f Add beach chairs. (#31665)
* Add beach chairs.

* Add beach chair color variants. Update overlays.

* Thanks, linters!

* Add hit sound.

* Thanks, linters!
2026-02-27 19:09:01 +00:00
AhzpyandGitHub f5fb778c0c zomboid alert (#31655) 2026-02-23 17:44:28 +00:00
1080pCatandGitHub 94e79b7c92 voices (#31608) 2026-02-13 16:29:38 +00:00
1080pCatandGitHub f434773c7f swarmers are back in style (#31607) 2026-02-13 16:24:04 +00:00
203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00
ToasticalandGitHub a8f1be5f5e add glass sliding on table mechanic (#31395)
* add glass sliding on table mechanic

* reviews
2026-01-20 00:35:57 +00:00
6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00
f81ef075f1 The NGCR: Nuclear Fission Reactor (#30493)
* coefficient balancing

* damage and meltdowns

* meltdown stuff

* alert stuff

* lots of work - whew

* some enrichment code

* rod encrichmnt

* working on enrichment

* more fabrication

* rod fab

* start to the nuke

* overload sprites

* overload code work

* some overload tweaking

* small tweak

* coolant ejections and QOL things

* overheat events + ripley gripper

* rebase + venting code

* save before rebase

* some pre-work for rods

* finishing the base rods

* fixed my dme

* de linting

* tiny lint fix

* more lint fixes

* linting

* linting

* linting

* linting

* linting

* temp delint

* temp delint

* undo TM stuff + minor fix

* didnt save

* some fixes

* fixes

* fixes and engine repair

* fixed broken durability decay

* LOTS of things

* tgui

* lint

* linter

* linter

* minor shit

* Update boxstation.dmm

* major refactors and fixes

* saved this

* critical testing tweaks and fixes

* fixes and tweaks

* smithing start

* forgot to save

* craftables + grill start

* saved

* fix

* more grill work

* Update tgui.bundle.js

* linter

* linter

* fixes

* rod fabricator initial

* cooking work

* push

* soundwork

* sound work tweak

* comments + sounds + toxins gen rework

* lots of work

* sprite stuff

* deconflicting

* delinting

* bundle rebuild

* prettier

* feex

* fuck you OD

* who asked?

* update to tgui

* another edit to tgui

* finish tgui

* remove debug metadata button

* rod tweaks for tgui

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/misc_components.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Spans

* tgui build

* rod redo

* improve tgui for fabricator

* sprites and centrifuge/fab work

* tgui update

* spritework

* cyberiad + hydrogen conversion

* kerberos + counter

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* sprite + fab tweak

* tgui bundle

* lintering

* bugfixing

* linting

* linting

* event tweak

* add missing gases to fission monitor

* issue fixing

* sprite/overlay fixes

* mapping

* stations again

* space lattice

* tine tweak

* linter

* no rod alerts

* buttons

* loose wire

* make it so you can interact through rod casings and the uhh big thing in the center, what's that called again

* fixes

* door fix

* many bug fixes + crates

* fab ghost touch

* water convert + maint sprite + fixes

* pack changes + neighbor fix

* doors rename

* didnt save

* hydrogen fix

* map tweaks

* repair fixes + corium LETHALITY

* upped broken rad damage

* pipe rename + overload icons

* more roundstart moderators

* rod tree tweaks

* tweaks

* pack and enrichment fixes

* misc tweaks and fixes

* fixes: Density, circuits, coolant offline negation

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* linter + fix

* reviews and fixes

* LOTS of tweaks and changes

* supermatter kit

* spacematter balance

* tgui

* fixes and tweaks

* didnt save this

* mapping + smith fix

* cargo rods arnt radioactive til opened

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review items

* fixes

* linters

* moving components out of nullspace

* examine fix

* Update tgui.bundle.js

* explosion nerf and minor fix

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* map fix + ripley rad immune

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review

* fix chamber examine

* tweaks + rod fab disk drop

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* tgui bundle

* small rod tweaks

* Update code/game/machinery/computer/buildandrepair.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/reactor_components.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* Update code/modules/power/engines/fission/reactor_machines.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-07 09:19:43 +00:00
BiancaWilksonandGitHub e6a39b2c6e Flap 2.0 (#31128) 2025-12-05 07:44:51 +00:00
iramoyeandGitHub a4a5dea72a Replaces the Kidan scream audio (#30890)
* found a bug under my bed HELP

* Attributions update
2025-11-25 14:23:13 +00:00
a6359ea097 Ports new Proto-Kinetic Guns (#30813)
* Ports new Proto-Kinetic Guns

* Linters

* Spellcheck

* Update kinetic_accelerator.dm

* Update code/modules/projectiles/guns/energy/kinetic_accelerator.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Projectile changes

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-22 19:32:59 +00:00
MigratingcocofruitandGitHub ad98a804cb Adds the alien cache ruin and a PTL terminal (#30367)
* Make the cache room

* adds alien cache machine

* adds the cache properly

* adds multitile component

* adds terminal building and reward selection procs

* adds laser receptacle file

* Refactors ptl targetting code

* more work on the ptl terminal

* change file name to laser_terminal

* changes area to powered makes laser terminal work properly

* makes a new pickweight function because the old one is bad

* Update alien_cache.dm

* Update canister.dm

* Update alien_cache.dm

* adds a template of the ruin

* adds some spawners to the reward pool

* adjusts agent b amount

* adjustments to loot table and changes to spawner comments

* new placeholder sprite for the cache

* randomizes reward spawn location and makes a PTL terminal sprite

* updates alien cache sprite and examine proc

* Adds overlays to the cache to indicate the current progress

* fixes mob capsule spawner and laser terminal

* Adds animations to PTL terminal

* new box part of the sprite for the PTL terminal. Adds glow

* fixes untargetting the PTL terminal and adds a little light overlay to the receiving dish

* changes PTL terminal id generation slightly

* adds simon says. incomplete

* Update paradise.dme

* simon says works now

* adds more rhythms

* Adds success and failure sounds

* Makes the ptl terminal board printable

* Update secure_alien_airlock.dm

* undo changes to preferences.dm

* undefs things

* removes identical to parent vars

* Update alien_cache_random_spawners.dm

* replaces animation end loop flag so open dream CI doesn't give errors

* changes centre platform colour and adds a fan to the entrance

* more pads more sounds

* better sprites

* remove old sprite

* adds the cache to example config

* makes it not always spawn

* Update simon_says_32x32.dmi

* adds some flavor to the ruin

* Update alien_cache_site.dmm

* adds a signal to the ruin
2025-10-01 12:54:10 +00:00
PollardTheDragonandGitHub b52f6cc6c0 Converts farm animals to basic mobs (#30244)
* Converts farm animals to basic mobs

* Update paths, removes excess file

* CI

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-09-19 15:26:43 +00:00
KyaniandGitHub 622d0e2d7e Centcomm direct contact: Starline (#30366)
* ddsadsa

ddsadsa

* moderate again

* revert

* almost done

* done!

* revert red phone

* added a headset because why not

* add sounds

* linting

* Update headset.dm

* Update headset.dm

* linting

* linters
2025-09-19 13:46:31 +00:00
PollardTheDragonandGitHub 9797083cdd Adds salvage redemption machine (#30359)
* Adds salvage redemption machine

* Added flammable flag to credit redemption slip

* Linters

* Linters!

* Machine icon, animations, and spellcheck

* Better sprites + animation timing

* Removes vestigial code
2025-09-18 17:36:00 +00:00
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
b1b3eee1dc Adds wizard item: Plague Talisman (#28150)
* first bits

* moving to an item

* progress

* more.... progress?

* it works! now sprites

* sprite + bugfixing

* renaming

* removed spacing

* upgraded to advanced kingstons

* added examine text

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/wizard/godhand.dm

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/wizard/spellbook.dm

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update zombie_spells.dm

* made the talisman smaller

* this was leftovers. Deleted

* alerts zombies to their disease

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* updated to new attack chain

* I think this will work?...

* maybe this time + bugfix

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/zombie/zombie_spells.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/carbon/examine.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixed some reviews

* new sprite!!!!

* reworkin it

* oops spacing

* more rework. claws dont work no mo

* FINALLY

* fixed indent

* fixed an exploit + comments

* forgot to save this

* beginning rework

* Update wizard_diseases.dm

* Update wizard_diseases.dm

* finished the diseases

* removed unused proc

* removed brainrot

* misc fixes

* adds diseases to blacklist

* fixed the empty box

* silent already exists, bah

* reworked, per contra

* more fixing

* Update code/datums/diseases/wizard_diseases.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/diseases/wizard_diseases.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/diseases/zombie_virus.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/zombie/zombie_spells.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/zombie/zombie_spells.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/diseases/wizard_diseases.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* small tweaks

* fix + tweak

* rework + revive tweak

* tweaks

* tweaks

* slight tweak

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review fixes

* Update artefact.dm

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/diseases/wizard_diseases.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* small tweaks

* lower regen. why was this so high

* linter

* linter

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-06 19:53:27 +00:00
3b0a9c4381 Converts a whole lot of friendly mobs to basic mob AI (#29815)
* Butterflies, Cockroaches, Slothes, Snakes, Penguins, and Bunny Basic Mobs

* Lizards too

* Oops

* Lizard emote keybind

* Updatepaths

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Moved lizard emote to basic_emotes.dm, simplified hide action

* New linters

* Merge conflict resolution

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-08-06 01:17:13 +00:00
8976c80adc Converts giant spiders to basic mobs (#29796)
* Giant spiders initial

* Ling spiders, araneous, conversion to basic

* Removed some extra

* Fixes cling spiders

* Linters

* Do_afters

* Nurse AI works now

* Cling spider AI

* Forgot an element

* Updatepaths

* New Linters

* AI New linters

* Fixed action buttons

* No longer wraps spiderlings, adds a movement delay

* Fixes the sarge hatching from eggs, increases action cooldown on eggs

* Improved cling spider AI, improved insect random speech

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-07-31 06:08:18 +00:00
06f19cdecb Adds Clown Car, Ports TG Vehicle Code (#29529)
* WIP - Clown Car, Bugged key insert, buckle, driver can't drive

* WIP - Needs Movement, Testing

* Compiles

* Sealed port

* Car

* Clown Car Cannon

* Formats for comments

* Linters

* Linters again

* Linters

* Attack chains

* Dump mobs on supermatter dust, instead of dusting everything

* Supermatter bump change for clown car

* Headlights fix

* Fixes runechat for car, fixes opening trunk do-after, removed excess code

* Another do-after fix

* Fixed squishing prone people, fixed buckle bug

* Better trait handling, fixes some silicon issues

* Fixes emergency lube foam

* Fixes AI getting nullspaced on eject

* Fixes hands remaining bound when ejected after using cannon mode, fixes cannon mode, adds var-editable thing

* Updated clown car actions

* Update code/modules/vehicle/tg_vehicles/cars/clowncar.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-07-29 23:05:06 +00:00
05791861b7 New PVE Major Midround: Demonic Incursion (#29053)
* Initial commit. Event.

* Started converting mobs to basic mobs. Migo and Creature. Needs aggressiveness AI

* Makes CI happy

* Fixes some file names

* Ticks files

* Fixes file again

* Update code/modules/events/demon_incursion.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Announcement sound, spawn adjustments

* Reduced spread when portals multiply

* Elite spawns when portal count gets high

* Fixes missing comma

* Converted migo, blank, and most of hellhounds to basic mobs. Added new controllers and behaviors

* Fixes

* Linters!

* Faithless moved to basic mob

* LINTERS

* Makes skeletons basic mobs

* Fixes, Ranged Attacks, Ranged variants of nether mobs

* Handles portal expansion chance

* Linters

* Fixes mobs not breaking shit

* Fixes ranged attacks

* Fixes ranged attacks

* oops

* Another oops. No config changes are needed here

* Twenty percent chance that a nether mob is a grappler

* Dimensional tear fixes

* Adjusts awaken distance for hostile mobs, makes variable melee attack rate for basic mobs

* Variable initial spawns, variable spread rates.

* Whole lot of fixes from merge, hellhound completion

* Updated lavaland winter biodome

* Makes basic mobs able to hurt other mobs

* Makes spawners properly rally basic mobs to beat up the attacker

* Extra line

* Removed comment

* Makes hellhounds stop resting when attacked or when they find a new target

* Fixed initial portal spawn amounts

* Borgs now affected by basic mobs

* Nerfs portal spawn rate, nerfs portal integrity, nerfs portal max mobs

* Grapplers now teleport to missed turfs

* Removes duplicate notices

* Buff portals a small bit

* Makes nether portals no longer RR - the body is now recoverable from the blank it became

* Makes portals layer above mobs

* Removed excess ranged attack var

* Changes list for determining start count to rely on mobs with client instead of all clients

* Nerfs portal max mobs

* Portals can no longer spread to within 3 tiles of another portal except on initial event start

* Adjusts target portal count for big mobs

* Spawners now properly remove nest values of basic mobs

* Portals now glow an evil red. When portals are destroyed, 50% chance per mob to slay the mob

* add prowling and return to home behaviors

* cut this down

* be a tiny bit smarter

* Some code cleanup

* Removes hostile base type, removing excess code

* Gives /obj/ a basic mob attack handler. Fixes turrets

* Gives basic mobs a HUD

* Fixes skeleton death flag

* Adjusted initial spawns

* Incursion portals now slowly convert turfs, up to range 3 of them, to hellish flooring

* Increases reward per destroyed portal

* Makes the final portal of an incursion play a sound on destruction, couple portal fixes

* Fixes basic mob xenobiology interactions

* Non-shit portal sprites

* Adds hostile machine element, mobs now actively target turrets and emitters

* Properly gibs things when they should gib

* Linter fix

* Portals now layer under living mobs but over dead ones

* Adds blackbox checking for demon incursion portal counts

* Increases mob sight range slightly to account for widescreen, adds alt-color for grappler, delays incursion announcement a bit more

* Portals now are more likely to spread the less there are

* Incursion portals now repair themselves after not being damaged for some time

* Grilles now shock basic mobs

* Portals will now clean up basic mob corpses near them by gibbing them

* Portal spread chance is now exponential regression

* Portal mob spawns now linearly scale in time

* Fixes some skeleton oversights in ruin mapping

* Demon incursions no longer can spread to tiles in a space area, such as near brig plating

* Moves corpse cleanup to mobs via component

* Portals now drop bodies that are being eaten when they're destroyed.

* Addresses code review

* Docs some vars

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-07-16 00:19:23 +00:00
b7c2f80dc4 Adds Lever Action Laser Rifle - The Model 2495 (#29502)
* Adds lever action laser rifle

* Grammar

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Sound adjustments, delay adjustments

* Increased cell capacity to make it more compatible with smith lenses

* Compatibility with fire rate lenses

* Reduced base cycle time to 1 second from 1.5

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2025-07-04 19:03:40 +00:00
99a8386990 Adds properly licneced sounds back to the Pig and the Cow (#29465)
* Pig and Cow are now no longer silent

* Added attribution to attributions.txt

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-18 20:04:53 +00:00
13056d9531 Additional sound-emote for Vox (Voxcaw V2) (#29482)
* Adding voxcaw

* Adding voxcaw

* Removing old caw, adding two new CC0 caws, and probabilistic caw-selector.

* Readding eroneously removed cr at end of verbs.txt

* CRLF reversion?  Might be battling core.autoclrf for text files.  Let's see if this works.

* CRLF fix, attempt 2.

* Responding to suggestion to make text portion of emote more interesting.

* Added line to attributions.txt for the sound files, also made vary explicit.

* Spacing for pick parameter

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: azulez <nflanaga@gmail.com>

* Fixing CRLF for commit on attributions.

* File now last touched by Notepad++ rather than VS Studio.  Pray for my CRLF fix.

* And back to LF.

---------

Signed-off-by: azulez <nflanaga@gmail.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-13 19:16:32 +00:00
fdcf4899a2 Frankenstein Station 13: Introducing dissections and alien organs to xenobiology (#29093)
* ddsadsa

ddsadsa

* moderate again

* revert

* beginning with rebase

* organssssssssss

* organs now process!

* analyzer finished! + mapping

* tool bit implementation and quality

* organs and fixes and reworks

* more organ work

* more organs done

* more organ progress!

* more organ work

* MORE. ORGANS.

* temp

* more organsssss

* ITS DONE!!!!!!!!

* oops

* also oops

* linter stuff

* forgot this + oops

* linter

* i forgot to save!

* lots of improvements and tweaks

* move icon over

* icon tweaks

* icon mistake

* oops

* dumb

* more icon validations

* i think thisll fix it?

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* fixes+tweaks

* fix

* oops

* linter

* i didnt save....

* this should give -some- warning

* forgot a span

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* beginning edits

* more fixed and tweaks with cooldowns

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* lots of tweaks

* more review changes

* comment change

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* returns start back to gland

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* code review fixes

* trying to make surgery work....

* might as well push this

* perfection. now i need text

* text + small tweaks and bugfixing

* linting

* forgot to implement this

* deconflicting maps

* modifying for xenos again

* i guess this wasnt needed???

* added surgical belts to xeno

* minor swap

* quick fix

* small tweaks

* small tweak

* tiny tweak

* some slime updates

* more tweaks

* more updates

* first batch of fixes

* hiero audio fix

* robotic fauna fixes

* more rounds of bugfixes

* prevents teleporting

* tiny fix

* makes sharp more common

* misc fixes

* surgery and revenant fixes + extractor

* adds cursed organ logging

* small bananium organ tweak

* actually gives teleporter access

* adds a message to the analyzer

* can now drag naughts

* slime behavior tweaks

* headslug tweak, cant eat organs

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* moved this

* major rework prep

* didnt save

* rework done

* small fix

* makes aliens draggable by crew after death

* shouldnt have cut this

* xeno organ tweak + tips

* oops

* fixes and tweaks to slimes

* not used

* temp revert

* rebase map files to master

* re-applying changes

* access fix

* access tweak

* big fix for new refactor

* more refactoring

* forgot a span

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* hiero only doesnt target dead megafauna

* various fixes

* fix requests

* fixed weird conflict markers

* deconflict

* deconflicting

* antimagic flags

* merge fixing

* Update code/modules/mining/lavaland/loot/hierophant_loot.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* regen mesh fix

* small fixes

* tick fix

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* grammar

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* tweaks

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-10 16:46:56 +00:00
AffectedArc07andGitHub 174a68a507 SMES Noises (#29394) 2025-06-07 13:29:07 +00:00
warriorstar-orionandGitHub dc970f7be0 remove cow and pig sfx (#29408) 2025-05-23 00:43:31 +00:00
ZelfandGitHub dad964cb7d Adds tail thumping & scream sound for Unathi (#29188)
* unathi tail thump

* unathi screaming AAAAAAAAAAAAAAAAAAAAAAAAA

* lewc review
2025-05-13 22:31:17 +00:00
d2c761821a Lavaland weather types: Dying is Fun edition (#28600)
* ddsadsa

ddsadsa

* beginning

* more progress

* oops saved

* radar workin now

* bugfixing and tweaks

* working on volcano

* tweaking

* ill figure this out later

* testing still

* MORE testing

* gunna cry

* PROGRESS!!!

* volcano DONE

* starting the acid rain

* acid rain code complete

* starting windstorm

* more bugfixing...

* its finished! need to bugtest

* bugfixing

* bugfixing

* forgot prob values

* spacing fix for linter

* linter fix

* undefining things

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* misc fixes/changes

* updated the doppler tower

* small tweaks

* still trying to get pods to work

* better support for sound transition to newly placed shelters

* minor fixes

* this didnt take oops

* nudged the probabilities

* deconflicting

* Update code/datums/weather/weather_types/lavaland_weather.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/machinery/radar.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* applied requested fixes

* master update

* updates

* this should be here

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* requested fixes

* sound tweaks

* remove debug message

* turned down ash storm sound

* fix gulag weather and attempt to fix sound overlap

* blackbox weather and title-case ash storms

* change up probabilities and bump acid rain melt chance

* another title case

* starting on issues

* revert some changes

* tiny tweak

* reworked acid rain a bit

* small tweaks to sleepers

* moderate again

* revert

* ups the rocks

* bug fixes

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-04-18 20:18:38 +00:00
efc8adb6dd Basic mobs targeting, attacks, and pig migration. (#28987)
* Basic mobs targeting, attacks, and pig migration.

* run updatepaths

* fix duplicate macro def

* Update code/datums/ai/basic_mobs/basic_ai_behaviors/basic_attacking.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-04-15 14:45:56 +00:00
c820499f90 Basic mobs core implementation and cow migration. (#28667)
* Basic mobs core implementation and cow migration.

* fix whitespace

* uncomfortable fix for null weirdness

* update updatepaths script number

* lewc review 1

* fix delta

* Update code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-04-05 11:35:42 +00:00
f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00
Vi3triceandGitHub c9f2faf7ce Boxing Gloves sound effects (#28361)
* Pow ha ha

* you're now general
2025-03-05 06:00:40 +00:00
BurzahandGitHub e29a599118 Adjusted volume and attributions (#28569) 2025-03-02 20:11:18 +00:00
BurzahandGitHub 62a871105c Initial commit (#28507) 2025-03-01 22:15:38 +00:00
1080pCatandGitHub b47e8c4b55 Changes the "electronic" PDA ringtone name and sound (#28362)
* dunno about the naming still, but the sound is good

* SQL change

* im stupid

* AA007 review
2025-02-28 19:27:04 +00:00
2793a1c7f4 Medbot code cleanup + extras (#27749)
* mode = -> set_mode

* medbot_phrase()

* medbot cleanup

* code cleanup

* forgot this!

* your linter is gay

* oops

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/bot.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* fix medbots getting deadlocked

* Update code/modules/mob/living/simple_animal/bot/bot.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

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Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
2025-02-11 20:20:42 +00:00
41889d05a8 [TWEAK] Optional laws for AI and Cyborgs on Death Squad spawn. (#27663)
* Admins can change AI laws in Death Squad  spawn event

* Refactored some text

* Adds ERT coms to an ai and cyborgs

* Spelling

Thanks Christasmurf

Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* high-importance style text on laws update

Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

* Laws uppdate + sound

* Update sound to much much bette one, made by dj-34

* Removed old comment

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>

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Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-12 18:47:41 +00:00
a387c18e16 Adds a New Ruin - Abandoned Clockwork Monastery (#27636)
* Construction

* tick

* tock

* ting

* Update clockwork_cult_site.dmm

* Update clockwork_cult_site.dmm

* clockwork construct

* Update paradise.dme

* Update clockwork_constructs

* continuation

* Update clockwork_cult_site.dmm

* finalization phase

* Update clockwork_constructs.dm

* update

* Update config.toml

* Send the dmm to prison for being illegal

* Update space_ruins.dm

* Update space_ruins.dm

* Update space_ruins.dm

* Update code/modules/mob/living/simple_animal/clockwork_constructs.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/clockwork_constructs.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* update based on code review

* Update config.toml

* Coggers

* New shiny lava

* Update clockwork_monastery.dmm

* Update lights.dm

* Update clockwork_monastery.dmm

* Update clockwork_monastery.dmm

* Update clockwork_monastery.dmm

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Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-01-06 17:45:08 +00:00
7bbebbb23f Ports Anti-magic from TG. (#27560)
* the rest of the fucking owl

* OK hands need work but otherwise good

* fuck time out fix vampire after

* temporary codersprite do not merge this lmao

* codersprite up

* pause, time out

* deploy the antimagic

* Update code/__HELPERS/trait_helpers.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* Update code/datums/status_effects/buffs.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/gamemodes/wizard/magic_tarot.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

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Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-02 08:36:07 +00:00
ToasticalandGitHub 8cc162589b Adds a triple beep sound to a variety of assembly receivers (#27315)
* added a beep beep to signaler receivers

* new sound + attribution
2024-11-29 01:49:20 +00:00