Commit Graph

35 Commits

Author SHA1 Message Date
Contrabang 413ddc8b73 Adds Floor Lights (and makes lights not have random ranges) (#26923)
* Adds Floor Lights

* undef

* remove TECHNICAL DEBT™

* remove more technical debt™

* mapping changes
2024-10-06 09:33:31 +00:00
RomainzZ e386cfd9bf Lamp Bloom, Exposure and Glare (#24534)
* Light Update

* Not failing tests I hope

* Whitespace Removal

* Tweaking here and there

* Merge Conflict Fix

* Rebuild TGUI Bundle to Fix Merge Conflict

* Settings are now in "Game Preferences" too

* ColorMatrix formatting and removal of unused procs

* A little mistake on matrices

* A little mistake x2 (last I hope)

* Moving Glare under every other effect, tweaking values, playing with blending

* Update TGUI Bundle for Merge Conflict

* Apply suggestions from code reviews

* Fuck it, it just works

* No tabs cool

* Remove unused

* Am I retarded

* We better return

* Whitespace we need

* oh

* New SQL update version

* Missing comma fix and recompiled tgui.bundle

* Updating SQL version in misc_defines and config

* Remove datum in holder

* BloomEdit empty lines removal

* No more unneeded functions calls

* Tgui.bundle rebuild

* SQL Changes

* SQL Version = 56 now

* Documentation and some formatting

* tgui.bundle.js rebuild

* Remove unused layers and variables

* Allow cameras to render backdrops

* Possible runtime issue fix

* Remove "baked" bloom from the lamps

* Revert the "remove". Make it low on alpha channel

* Shuttle rotation light update fix

* We don't need this

* Possible runtime issue fix x2

* tgui.bundle.js update

* tgui.bundle.js update

* tgui.bundle.js update

* Revert config.toml changes

* Revert the revertion of config.toml changes

* Bring that config changes back!

* Entry added

* tgui.bundle.js update

* Prettier possible fix (?)

* Runtime fix (and broken tubes now have light after reinstalling them)

* config update

---------

Co-authored-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com>
2024-07-05 21:16:16 +00:00
Contrabang 3557748229 People are now hidden behind smoke (#24229)
* no, that is NOT solid snake

* lol

* more names

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-03-11 14:13:59 -04:00
Qwertytoforty 357c62b6d7 Ports hitscan from TG, adds it to *SELECT* things (#22754)
* this was just going to be a plasma cutter change but no had to make it look good, whats next, ai sat turrets (yes)

* ai turret

* Coca cola, don't forget the ice. Or the pulse

* almost done, pull master than map edit

* we ball

* ah, chasms.

* it's for the best. Fuck should not sleep checker though

* hitscan reflection limiting system

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* c-c-c-changes

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-11-01 20:05:27 +00:00
Qwertytoforty 41a250c4a3 Ports TG supermatter effects / warp effect (#20808)
* [WIP] Ports TG supermatter effects / warp effect

* remove this as it doesnt work

* also remove this test

* Now with real pulsing effects!

* smoother animation

* adds effect to gravity generator / bsg

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Move to effect, singularity has effect

* remove effect from size one singularites / narsi

* now works through walls, yipeee

* merge conflict return I did not want

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Bug fixes and visual tweaks

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update plane_master.dm

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-06-01 14:29:00 -05:00
unknownuser782 960d9e3ce0 Fixes t-ray scanners and map editing (#20725)
* t-ray scanner fix

* fix map editing

* autodoc stuff

* don't hide vents and things

* misc layer fixes
2023-04-08 08:14:34 +02:00
unknownuser782 f28f14d90b Distinguish between plating turf layer and floor turf layer. (#20503)
* move plating layer

* atmos correctness pass

* transparent floor ordering and wire terminal stuff

* fix control flow spacing
2023-03-26 12:25:08 +01:00
Charlie 302a7598dc fix (#19513) 2022-10-26 19:19:20 +01:00
Vi3trice 7a3f2ed506 Port TG pointing to inventory thought bubble, and expand valid pointing targets (#19072)
* Well that actually works

* Update atoms_movable.dm

* Now you can point at things inside of things.
2022-09-25 17:29:51 +01:00
AffectedArc07 d538100ceb Shift+F3 debug menu (#18065)
* F3 debug menu

* Some tweaks

* So that escalated

* Update code/controllers/subsystem.dm

* Update code/controllers/subsystem/debugview.dm

* Charlie tweaks
2022-06-26 20:10:09 +01:00
Vi3trice 0c7552ddb6 Port TG emissive appearances (#17194)
* Light

* Righto

* West solar screen was offset by two pixels

* Turns out the optimization makes most matrices moot

* Gotta do it like or else you get upwards of 6 extra atoms instead of 1
2022-04-12 16:00:35 +01:00
S34N ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
variableundefined 2354619f17 Merge pull request #16525 from S34NW/glass_floors_2
Glass floors attempt 2
2021-09-06 19:10:44 -05:00
SabreML 06cd3763e8 Fixes 'Build Mode' layering (#16548)
* Build Mode HUD plane

* `HUD_PLANE_BUILDMODE` moving

Also deleted `HUD_LAYER_SCREEN` since it's not used anywhere
2021-08-18 20:40:19 +01:00
SabreML 5cd4e55063 'Unrestricted access from direction' for windoors (#16501)
* Unrestricted Windoor Directions

* Mapping helpers
2021-08-12 13:05:42 +01:00
S34NW 6234346ff0 Revert "Revert "Adds glass floors" (#16524)"
This reverts commit 517f5e8304.
2021-08-11 21:29:00 +01:00
variableundefined 517f5e8304 Revert "Adds glass floors" (#16524) 2021-08-11 21:18:49 +01:00
S34NW ea87e351a2 Merge branch 'master' into tgglassfloors 2021-08-05 15:17:09 +01:00
Mieszko Jedrzejczak 8f24160317 revert initial eyeblur, add tg's plane master controllers 2021-07-13 18:02:54 +02:00
S34NW 11d46098cb i can see clearly now the plating's gone 2021-04-21 22:29:34 +01:00
Fox McCloud de795c4e31 Radiation Refactor (#15331)
* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
2021-01-24 22:03:13 +00:00
AffectedArc07 ca29f5340e Runechat - stop bugging me for gods sake (#14141)
* Runechat - stop bugging me for gods sake

* Hotfix

* V2

* Patch 1

* Removes Radio

* Colour Sanity

* Fixes loc issues

* 2020-08-28

* LF --> CRLF

* Forgot this

* Fixes holopad stuffs

* Preference toggle existing!

* Drask + Kidan
2020-10-26 10:10:09 -04:00
mochi 67df1bf5ff Add FLOOR_OVERLAY_PLANE (and use that for wetness) 2020-08-11 17:22:27 +02:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud 3d90ccbfb7 nevermind, just generic fixes 2019-05-08 20:15:24 -04:00
Mark van Alphen 211468b24f Add fake ambient occlusion 2019-04-21 01:45:30 +02:00
Citinited 5529102530 Adds the snow machine 2018-12-13 08:30:39 +00:00
Citinited 13cb2a4850 Adds some more description and adds a specific layer for conveyors 2018-10-08 20:38:49 +01:00
Fox McCloud ce4239a250 revert plane changes 2018-05-23 13:14:47 -04:00
Fox McCloud 6cdfe70303 Converts and Updates Weather Subsystem 2018-05-21 00:01:18 -04:00
uraniummeltdown 4c29377f86 addresses minor issues:
isobj changed to explicit istype /obj
added extra frames to blast door animation so it doesn't restart
removed ZAS vars from /door/, added missing vars to door subtypes
adjusted layers of doors, removed layer varedits on maps
2018-03-04 13:52:56 +05:00
uraniummeltdown a2038d40b3 makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
added a few defines and helpers
do_after family supports callbacks
added airlock security levels to airlocks
obj_integrity for doors, door assemblies, firelock frames
vault door assembly is 8 plasteel up from 6
explosion_block works better
heavy firelocks block explosions, firelock (de)construction uses crowbar instead of welder
xenos can open airlocks
minor change to attacking obj message
2018-03-04 13:52:55 +05:00
Markolie 835f68843a Minor fixes, prevent ABSTRACT items from being summoned 2017-02-07 23:54:50 +01:00
Markolie 4a74ee1ec4 Remove unused HUD layer defines for now 2017-02-07 18:58:49 +01:00
Markolie 7a4c33bbcd Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions 2017-02-06 19:55:37 +01:00