* things were attempted
* take two
* take three
* i meant to add this bit
* no linear loot
* hopefully this will make things less thingamabob than they are
* added indents in deepstorage_award spawner
* Sirryan2002's review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* removed an unnecessary var and documented them
* these too
* these should've been removed too
* added indents to line 53 and 54
* rest of the requested changes
* remapped some parts of the ruin, added a few more notes and made ruin monsters not to randomly wander into depths of chasm
* changes in chasm.dm
+ chasm no longer eats lightbulb machinery
+ made a new subtype of chasm that actually teleports people to a random place instead of dropping them in corner of station z-level
* requested changes
* commit commit
* everything is in shambles
* comma
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* warriorstar-orion review
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* Somewhere, a heavy door has opened.
+ gateopener and fleshling now notifies players about a blast door has been opened
* area changes
+ Floating rock bits now has area
+ Some lights inside the ruin is now under space/powered area which aligns rest of the chasm lights
* little adjustments
+ changed some floors
+ replaced some polarized windows with tinted ones (oops)
* how did these get in here
* Update code/game/turfs/simulated/floor/chasm.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* check if it's space
* Update code/modules/awaymissions/mission_code/ruins/deepstorage.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
* changes in turf check
+ Added two procs that will ping-pong on each other and provide a valid turf
* atoms
* there can be only one
+ apparently airless variation of this was introduced in a PR that was merged before this one.
* fix
+ renamed crematorium as incinerator.
+ removed a rogue morgue tray in incinerator room.
+ added access to an accessless airlock.
+ changed improper tags of two blastdoors to relevant ones.
---------
Signed-off-by: Kano <89972582+kano-dot@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* First publish of the space ruin, finished up most of the decor. Just working on tweaks next
* Further tweaks; added a shuttle, solar array, and cleaning closet
* Update rocky_motel.dmm
* Final touches on the config and description
* Update space_ruins.dm
* added the config file back.
* added a newline to space_ruins.dm
* fixed there being a pair of stacked disposal pipes on top of each other
* implemented changes suggested by warriorstar; fixed area issues, slight redesign, and expansion of solars area
* this config file is the bane of my existence, fixed the example config by adding rocky_motel.dmm
* Update config.toml
* deleted extra disposal pipes
* Update rocky_motel.dmm
* Update rocky_motel.dmm
* adding the suggestions by @warriorstar-orion & @1080pCat
* Update _maps/map_files/RandomRuins/SpaceRuins/rocky_motel.dmm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* adds planet ruin: crashed passenger shuttle
* use misc_lavaruin, fix shuttlewall areas
* nolava on area/ruins is redundant
* add plating under windows
* Added no_lava and make glif have more "shape"
* Did UNO REVERSE:
- Now drunk miners "structures" represent their "name" from lavaland.dm if they spawn on lava (visual).
- Expanded some drunk miner structures size & shape of "cave" they are in.
* Add space ruin: abandoned engi sat
* update config
* s34n review 1:
- lights all switched to proper bumps
- fire extinguisher properly align
- consoles rotated to face hall
- apc name varedit removed
* replace
* Update lavaland_biodome_beach.dmm
* fixes
* we are so BACK bros
* oh yeah, now were cookin
* turf
* oops!
* Update lavaland.dm
* work you fuck
* donedonedoneeeeeee
* she lavas on my land till I chasm?
* need this
* whoops
* qwerty you are a dumbass
* now with 12 more maps per map
* repaths mesons, advanced mesons / meson implants show chasms
* more stuff
* range not radius dipshit
* sprites yipee
* define it
* undo mesons
* removes things I missed
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* I'm lavaing it
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Adds a new space ruin.
* Update code/datums/ruins/space_ruins.dm
lewcc's review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* id_tag fix
* thanks StrongDMM
* guess who can't place '"' properly
* additions and fixes (i hope)
* the one commit to pass all CI checks
* defined in config
* removed an illegal placement of a railing
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Add voyager
* Add Golden Record
- Add Golden Record icon
- Add Golden Record basic code (i am not coder)
* oops
- Move voyager code to specific folder
* delete file
put in wrong place
* Fixes path
* Upgrades Golden Record code
- Now it have weight, resistance and Technology origin (biotech:6 Data:6)
* Updates
- Add name for item, so now its called "Golden Record".
- Add "Golden Record" inside safe.
* Modificate file for voyager to spawn
- It will never make duplicate and it have chance to spawn
* Make "cost" for ruin to spawn
- Now ruin spawn require "cost" of 1
* Trying fix space structure spawning
* REEE why it dont want to work
* returning missing solar panel
* Batch of update:
- New sprite for "Golden Record" made by @mcramon
- Changed Code to be more appealing, and added description.
- For information, paradise.dme automatically corrected my placement in code, so i say it did it for me.
* Add description
- Add description for "satellite component storage":
"Plate covering inside storage is wide, it have engraved "Voyager" on it."
* Change "description = " to "desc = "
* Trying to fix conflict with "desc = "
* Fixing to moment when error is gone.
* New stuff:
- Added new titanium wall named "satellite components storage"
desc: "There is plate covering inside storage, its wide and it have engraved 'Voyager' on it."
* Removing sheets from wall.. (?)
* Small changes
- Made "Golden Record" force you to use your both hands to pick it up and hold it.
- Now "Golden Record" have "bulky" weight.
* Always forget something
- change "Golden Record" in map to correct, new one.
* Addind Noop on satellite.
- Now its fully covered in noop (Passtrough)
* Fixes Light issues
- Used Area Passtrough instead of "Near Station" it don't create Light issues.
* startup, expect like 50 unneeded icons, not bug free™️
* Hope works. Cloak works. Buffs for AI controlled. Faction fix.
* map speed buffs, fixes resummon health decay
* Adds roles. Adds Mirror walk. Nerfs revival, especialy for non antag summoned.
* I am denser than bluespace ore
* x2 antag cooldown, update desc for cloak
* removes 66% burn damage resist from elites
* honestly just knock that down
* herald not speaking right, fuckup with max hp fix
* Thanks hal!
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* changes, changes, and more changes, oh my!
* Update code/datums/status_effects/buffs.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* GC stuff
* oh, and just one more thing
* no gibtonite gaming
* Huston we have a FUCKING PROBLEM
* oopsy doopsy
* but just one more thing (again, gc stuff)
* Lets all elites speak their mind
* NO LAVA
* grab ghost, legion charge red.
* dust the dusting from the code
* no mirror cargo shuttle crossing
* need to stop making small changes, x2 broodmother
* herald no longer crashes the MC
* Lower broodmother cooldown, herald down 5 brute and , legionare gets more smoke and thermals, pandora gets chasers
* remove extra brackets, x 2 on aoe squares
* pandora now respects factions
* fixes teleporting to tumor if reactivated by someone else. Herald has light, boost elites make message
* requested changes
* mirroring a wanted change
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* The elephant: Ruin + Whiteship rework
* ROUND TWO: FIGHT
* Forgot this
* Kyet Fixes
* [NEEDS TESTING] Tweaks from new knowledge
* Adds to Meta, Removes from Delta
* This isnt needed anymore
* Adds in one empty space level
* Area tweaks