- Fixes shadowling thralls not showing up on Check Antagonists.
- Also adds vampire thralls to Check Antagonists
- Fixes shadowlings not turning off hardsuit helmet lights.
- Fixes transforming into a shadowling dropping organs.
- Adds job such as blueshield, NT rep, and pod pilot to the list of jobs
that cannot be shadowlings.
- Remove ascended shadowling commune, transfers the shadowling's
languages to the ascendant instead.
- Fixes intercept not being sent to the station on shadowling rounds.
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.
The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
This adds a new martial arts datum, labeled as Drunken Brawling. This
style is automatically added and removed to people via ethanol,
specifically, 10 life ticks after they start slurring their words.
The style is mostly debuffs, as there is a flat 50% chance to miss any
harm-intent hit, a 70% chance to fail to grab, and disarm is unaffected.
The actual 'features' of this style can be summarized as such:
- Custom attack verbs
- "jab","uppercut","overhand punch",
"drunken right hook","drunken left hook"
- Uppercut has a 5% chance to do 14 damage
- Limit's combat abilities
- 70% chance to fail to passively grab
- 50% chance to miss any harm intent
- Disarm intent is untouched.
- Added by ethanol when someone has had it into their system
for a while
- Removed as soon as the ethanol becomes lower than 3 units
- Makes shadowlings compile, require snowflaking of a few things to the
human Life() proc due to how Bay species works.
- Renames monkeyizing var to notransform, as that's effectively what it
was used for, to prevent transformation. (/tg/ port)
Ports tgstation/-tg-station#8157
This won't compile, needs to be bugfixed and tested. The only reason I
am PRing this right now is so that we don't have multiple people
working on the same thing.
@ZomgPonies This will require PROBABILITY SHADOWLING # to be added to
game_options.txt, and will likely require SQL database additions for the
BE_SHADOWLING antag preference.