mwerezak and ZomgPonies
6ada0cf263
Adds sharp and edge flags to appropriate items
...
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
Conflicts:
code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
mwerezak and ZomgPonies
4a2993b20b
Separates the sharp flag into edge and sharp
...
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
Conflicts:
code/__HELPERS/unsorted.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/mob/living/simple_animal/bees.dm
code/modules/projectiles/gun.dm
code/modules/reagents/reagent_containers/syringes.dm
code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
GhostAA12
81c000f0cf
Fixes the Rapid Parts Exchange device
...
Previously did nothing because of missing proc on machinery
2014-06-14 11:41:18 -07:00
AlexanderSeto
57e8d921ff
Recommits storage
2014-06-12 16:28:19 -07:00
ZomgPonies
4f1140c115
Fix some seed issues?
2014-06-01 21:54:28 -04:00
AlexanderSeto
586e9633f1
Adds the rapid part exchange device
2014-05-24 08:56:51 -07:00
ZomgPonies
a2a50586b0
Trying to fix dodgeball
2014-05-22 15:49:34 -04:00
jack-fractal and ZomgPonies
3df35fe03c
modifying visibility interface of ai to use generic visibility_interface
...
Conflicts:
baystation12.dme
code/game/gamemodes/malfunction/Malf_Modules.dm
code/modules/mob/living/silicon/ai/freelook/cameranet.dm
code/modules/mob/living/silicon/ai/freelook/chunk.dm
code/modules/mob/living/silicon/ai/freelook/eye.dm
code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
2014-05-15 04:43:49 -04:00
Rob Nelson and ZomgPonies
1ffa06b9ab
Male VOX.
...
Conflicts:
tools/vox/announcements.txt
tools/vox/create.py
tools/vox/lexicon.txt
tools/vox/voxwords.txt
2014-04-28 20:38:28 -04:00
d3athrow and ZomgPonies
4f168d8caf
qdel and Destroy() improvements, now done through objects/items/devices
2014-03-05 20:28:17 -05:00
Ccomp5950 and ZomgPonies
cd201dc3a5
NanoUI Optimizations.
...
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.
Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.
Modes that will no longer autoupdate at all: Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks: APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)
Some other things that I just can't remember right now.
Conflicts:
code/defines/obj.dm
2014-03-04 00:37:44 -05:00
ZomgPonies
4804517c31
Updated vox announcement sounds
2014-02-28 20:11:57 -05:00
ZomgPonies
d5c5fc5669
Reverted Astar fail-update
2014-01-31 02:29:01 -05:00
SkyMarshal and ZomgPonies
9eceb3b69d
Fixes a small derp.
2014-01-25 12:59:39 -05:00
SkyMarshal and ZomgPonies
583b48ba3b
Refactors the AStar code to not be retarded. Works just like it used to.
2014-01-25 12:59:16 -05:00
Jesus Hussein Chris and ZomgPonies
95f7280781
Generic attack sounds for all melee weapons
...
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson and ZomgPonies
dc60cc1726
DNA modifiers work now.
...
Conflicts:
code/defines/obj/hydro.dm
code/game/machinery/cloning.dm
code/game/machinery/hydroponics.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Pete Goodfellow and ZomgPonies
331cf1df95
Updated all suicide_act()s to use a new span class, 'suicide'.
...
Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/energy.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/modules/hydroponics/growninedible.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
code/stylesheet.dm
2014-01-19 21:25:47 -05:00
SamCroswell
d498adb324
Ninja / CentComm changes
2014-01-18 00:34:24 -05:00
SamCroswell
51a4a6ee4f
EXTREMELY buggy Ninja code
2014-01-14 23:58:21 -05:00
Rob Nelson and ZomgPonies
55e918cc6a
Wire hacking recode from /tg/.
...
Conflicts:
baystation12.dme
code/__HELPERS/mobs.dm
code/defines/obj/weapon.dm
code/game/machinery/alarm.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/machinery.dm
code/game/machinery/vending.dm
code/game/objects/items/devices/paicard.dm
code/game/objects/items/weapons/explosives.dm
code/global.dm
code/modules/assembly/signaler.dm
code/modules/mob/living/silicon/mommi/life.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Rob Nelson and ZomgPonies
e6d0abc2a0
Add "or" and "vampire(s)" to VOX.
...
Conflicts:
tools/vox/voxwords.txt
2014-01-05 19:15:50 -05:00
ZomgPonies
2a50c9d0c6
Gamma level nuke ops fixes
2014-01-04 03:37:55 -05:00
ZomgPonies
eb44938358
Vox sound updates
2014-01-03 21:43:40 -05:00
ZomgPonies
4c6e8fdbd4
NanoUI PDA optimizations
2013-12-29 12:32:51 -05:00
ZomgPonies
2573088771
PDA NanoUI
2013-12-22 16:03:21 -05:00
ZomgPonies
c2f28f1da3
Grow fix
2013-11-27 18:02:12 -05:00
ZomgPonies
6467bbbb39
Added growing and rolling your own weed, tobacco, tea, coffee
2013-11-27 16:51:04 -05:00
ZomgPonies
3273ab1418
Econ and hud fixes
2013-11-25 06:12:56 -05:00
ZomgPonies
60994c591d
/tg/ Wire Datum method pass 1: APC, Airlocks, Vending Machines\
2013-11-10 13:14:22 -05:00
Fox-McCloud
91026fba82
Hydro+Xenoarch+Sprites
...
Few changes to Xenoarch finds, adds hydroponics plants, updates a couple
sprites, and removes NT Rep from various traitor lists.
2013-11-01 23:46:37 -04:00
ZomgPonies
2c0614d3af
Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter()
2013-10-28 06:45:15 -04:00
ZomgPonies
68ef69ea1c
Vox Announcements Updates
2013-10-28 06:05:39 -04:00
ZomgPonies
5daf979b72
Pretty much all new click code
2013-10-12 14:44:36 -04:00
ZomgPonies
b0aff645a3
Massive traitor item overhaul
2013-09-23 05:41:53 -04:00
ZomgPonies
640e38ce23
Massive code fix to get the codebase ready to compile in BYOND 500
2013-09-15 23:58:16 -04:00
ZomgPonies
70befa9e2a
Bike horns honks on hit
2013-08-20 02:49:18 -04:00
Zuhayr
50d0c18165
Added a knife harness/duelling knives.
2013-08-08 20:48:54 -07:00
Zuhayr
a8c04cefc6
Merge.
2013-08-03 09:14:20 -07:00
Zuhayr
486f46d71e
Moved around podmen code, adjusted a lot of strings, rewrote/modified a lot of the podman generation code, added podman icons, commented out potato person green tint.
2013-07-31 04:17:17 -07:00
Segrain
578a020c8b
Fix for #3392 .
2013-07-30 12:15:12 +03:00
Mloc-Argent
adc3c14779
Revert #3316 from BEF due to compile errors and (assumed) missing files.
...
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-20 18:38:00 +01:00
LordBraindead
08d2e22220
fire update
...
enabled fire to destroy floors and objects
also tweaked the behaviour of glass to enable glasslocks against fire
also made fire extingiushers stop being useless
2013-07-14 21:20:45 +02:00
Ispil
3e945674b0
Actually rectifies issue #3182 , by making the activity list be based on the physical status (p_stat) in the records instead of an automated activity checker.
2013-07-02 16:14:06 -07:00
Zuhayr
7cd54ac387
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-06-12 11:41:08 -07:00
Zuhayr
19748b1217
Added verbs for ripping items out of yourself, added examine proc, altered hatchets w_class.
2013-06-12 03:20:23 -07:00
Zuhayr
7db6cd4108
Added shrapnel from projectile wounds and altered scanner readout.
2013-06-12 01:45:07 -07:00
Zuhayr
0a220db976
Added embedded weapons and adjusted implant removal surgery to work with non-implants in organs.
2013-06-12 00:28:12 -07:00
Chinsky
bd3879da2e
Merge pull request #3040 from Baystation12/master
...
hurka durka master update
2013-06-11 12:25:56 -07:00
Furlucis
360bde9f83
Fixed some typos. (feotal, "/red ...")
...
Signed-off-by: Furlucis <Logman115@gmail.com >
2013-06-11 15:01:48 -04:00