Commit Graph

20 Commits

Author SHA1 Message Date
Сиротка b216289b41 FEAT: Two new attachable armor for Ripley (#25231)
* FEAT: Two new attachable armor for Ripley

* Delete mecha 32x48.dmi

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* Add defines into separate files, change descriptions a bit

* fix

* change (loc) to get_turf(src)

* mecha

* edit defines

* Update leather.dm

* Update code/game/mecha/working/ripley.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update leather.dm

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update mechfabricator_designs.dm

* fix .dmi

* Update code/game/mecha/working/ripley.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update ripley.dm

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

---------

Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-17 12:45:32 +00:00
Adri feace7eda8 Removes the pre-spawned tracking beacons from Ripleys and Odysseus (#18956) 2022-09-07 13:38:59 +01:00
moxian 81127b6468 Move all remaining /obj/mecha to Initialize (#18540) 2022-07-26 15:45:07 +01:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Mark van Alphen ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
uraniummeltdown 8c10df3bd3 adds AI control beacons to exofab, mechs with these installed can be controlled by any AIs
adds diag hud icons for mechs with tracking beacons installed
2017-01-31 20:14:05 +04:00
Tigercat2000 258f477eb3 /tg/ mecha - Part 1
Start of porting the /tg/station mecha update.
This commit only cleans up the code and adds the proper dependencies for
the mecha.

 - Removes relative pathing from /datum/events
 - Updated Process_Spacemove() to use
   atom/movable/proc/get_spacemove_backup()
   - Basically just makes launching off of unanchored objects in space an
     OOP behaviour
 - Removed styling atrocities and relative pathing from most of the mecha files.
  - Notable exceptions:
   - code/game/mecha/mech_bay.dm
   - code/game/mecha/mech_fabricator.dm
   - code/game/mecha/mecha_construction_paths.dm
   - code/game/mecha/mecha_parts.dm
   - code/game/mecha/mecha_wreckage.dm
   - code/game/mecha/paintkits.dm
 - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
   calls. Replaced by specific code for the 3 modules that used it.
 - Refactored module cooldown. It now uses addtimer, and power usage is
   hooked directly into the cooldown calls.
 - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
   but, necessary for porting the multi-buckling system from /tg/.
 - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
 - Removed snowflake behaviour from exosuit drill. It now calls
   turf.drill_act(src).
  - Different from /tg/: Allows you to drill any wall/floor normally.
 - Drill no longer gibs mobs. It deals 80 organ damage instead.
 - Drill can be used to harvest dead mobs.
 - Removed all global_iterator systems from mecha and mecha equipment.
   Everything now uses object processing.
 - Mecha now have a turn sound variable and step sound variable. Updated
   all subtypes to use these instead of snowflake domove procs.
 - Removed mecha_do_after, mecha now uses the normal do_after.
 - Removed enter_after, same as above.
 - /obj/mecha/Process_Spacemove no longer strangely calls the user's
   spacemove.
 - /obj/mecha/return_pressure now uses return_air instead of copypasted
   cabin air detection.
 - Same for /obj/mecha/return_temperature
 - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
   even if they teleport out/otherwise exit improperly.
 - Added hooks for mecha action buttons; Didn't implement them yet.
 - Moved mecha UI to code/game/mecha/mecha_topic.dm
 - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
 - Updated visible_message and audible_message. Both now use
   get_mobs_in_view() to ensure that mobs inside containers can see
   messages.
 - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
   use. Any subtypes are now just subtypes of
   /obj/item/mecha_parts/mecha_equipment.
2016-08-12 06:14:00 -07:00
Ren Erthilo d95f8194b5 Fixes Exosuit issues. 2012-03-19 02:53:28 +00:00
panurgomatic 6564fec7e3 - Fixed bug with destructive analyzer being stuck in busy state after canceling item destruction.
- Fixed bug with mechs not reading ID permissions from PDA.
- Updated H.O.N.K menu code.
- There should be no delay in updating mech equipment info in exosuit stats window.
- Added armor booster sprites.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1510 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-30 16:00:40 +00:00
panurgomatic c7aa327159 - Operation permision now can be set for all mechs, including combat models.
- Added Durand parts and Durand construction (currently using Gygax part sprites)
- Other mecha tweaks.
- Fixed smelter not showing sand as smeltable material.
- Cyborg gibbing inside recharge station should now update its icon and power consumption.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1288 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-27 13:27:31 +00:00
panurgomatic 8c938b79cb This is a rather big mecha update (not everything is polished, bughunt in progress).
- Mechs equipment is customizable (you can add different equipment to mechs). Weapons go to combat mechs only, clown mech equipment - to HONK only. Clamp goes only to Ripley.
- Mech equipment can be built by mech fabricator.
- Added mecha RCD, mecha teleporter, mecha wormhole generator equipment.
- Equipment(if any left) can be pried from mecha wreckage with crowbar.
- Mech control console circuitboard added to circuit storage.
- Mechs can teleport from teleport hub.
- Fixed ripley cargo problems with moving objects(bots, carps, huggers etc). Loading hostile organisms may be harmful. Be vigilant.
- Fixed bug with many mobs climbing inside one mecha.
- Fixed mecha "unable-to-move" message spam.
Other things:
- Rooms in random asteroids for extended and sandbox (WIP)
- Misc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1190 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-15 15:20:02 +00:00
panurgomatic 74aba8b9a8 - Removed distance check from machinery/attack_hand(), since it's done by atom/dblclick() (may or may not introduce some BUGS).
- Added mecha control console (with circuitboard and circuit design). There must be a tracking beacon on mecha to get info.
- Added mecha tracking beacons (can be attached to mechs by attacking or throwing). Working mechs have one installed by default.
- Added gun turret (WIP)
- Fixed "cargo-controlled" mecha movement (I hope).
- Probably solved problems with mobs inside Ripley.
- Mecha internal fire processing runtime error fixed.
- Gygax construction now requires advanced capacitor and advanced scanner module.
- Other... things.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1132 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-25 10:37:02 +00:00
panurgomatic 110e48507b - Slight speed up for combat mechs.
- Added H.O.N.K construction.
- Removed unnecessary mecha parts.
- Fixed bug with switching intent while in mecha
- Tweaked mecha access permissions (maintenance hatch can be opened if player has any of the mecha internals_req_access permissions, piloting allowed only if player has all of operation_req_access permissions)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1042 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 14:08:18 +00:00
panurgomatic 7a4b9e09bc - Added Durand combat exosuit.
- Players can modify operation permissions of newly constructed civilian mechs. Click on mech with ID card or PDA with ID inside.
- Added robotics access to default mecha maintenance permissions (all mechs) and operation permissions (civilian models only).
- Fixed double adminlog message of explosion proc.
- Fixed accidental mecha wreckage deletion.
- Tweaked mecha internal fire processing.
- Added some mecha-related sounds.
- Moved GaussRand to helpers.dm and added GaussRandRound helper proc.
- Other small changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1023 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-12 00:59:38 +00:00
panurgomatic 5b4517f32c - Added firefighter mecha.
- Tweaked clown mecha honk to be less annoying.
- Added broken mecha objects, which can be salvaged for materials.
- Fixed marauder space flight.
- Added infra_luminosity to mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@828 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 03:06:26 +00:00
panurgomatic 9793842a0e - Fixed vaccines not giving resistance if mob isn't infected.
- Added control interface for atmo mixer and pumps.
- Atmo meters now also show gas temperature
- Mecha logs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@741 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 03:32:22 +00:00
panurgomatic e3daa811eb - Added some checks for internal damage for mechs
- Added "control lost" mecha malfunction (randomizes movement direction and action targets)
- Mecha weapons and tools can be destroyed.
- Gygax rearmed with taser, laser and flashbang grenade launcher. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@701 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-25 11:49:46 +00:00
panurgomatic 953bc5189e - Further work on mechs.
- Turrets should now target mechs (there's a possibility of nasty errors there).
- Global iterator datum (just for lulz. Check readme inside global_iterator.dm and mecha.dm for examples).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@684 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-21 11:07:22 +00:00
panurgomatic bd1b21aa25 - Mecha bugfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@585 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-10 06:43:42 +00:00
panurgomatic 01e31f39ab - Added Ripley mech.
- Added ID check for mechs.
- Custom mouse pointer test for combat mechs.
- Fixed atmo tank injectors showing "On hold" forever.
- Made max metal, glass and rods stack amounts global constants for easy tweaking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@576 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 12:54:25 +00:00