Commit Graph

71 Commits

Author SHA1 Message Date
GDN 9e6dcf9c46 removes the remaining datum redeclares (#25220)
* removes the remaining datum redeclares

* the two fixes

* finneee contra

* OK CONTRA

* readd

* CURSED TO BE BROWN!

* facking automerge
2024-04-21 18:26:35 +00:00
DGamerL de1229b947 Removes various helpers that can be simplified in a single variable check (#24551)
* Removes the first weird helper

* Removes get_turf_or_move

* Slightly alters the sharp weapon proc

* Adds nullcheck to adjustBruteLossByPart

* Changes `is_dead`

* Adds `hasorgans` to the replaced list

* Update code/__HELPERS/unsorted.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Contra review

---------

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-03-25 01:31:56 +00:00
larentoun c5c911d252 [DOWNSTREAM] Cyrillic Support v2 (#24075)
* cyrillic fixes https://github.com/ss220club/Paradise/commit/cbdad6f11f0e0e16694cdb60f8ccb3d6dd23fe92

* fix: remove control characters

* utf-8 support

* more fixes

* spellbook to utf8

* Update code/modules/research/server.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/server.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/paperwork/paper.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/paperwork/folders.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/mob_say_base.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* update formatting

* fix ai alerts

* fix spaceheater

* fix noticeboard

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-03-11 09:35:08 +00:00
Aylong ac5add482f [READY] TGUI Input Collection (#23891)
* List Input refresh

* Modal Alerts

* Text Input

* Number Input

* Split Button

* Renaming

* Alert converts

* Text Input Conversion (Part 1)

And TextArea Autofocus + maxLength

* Text Input Conversion (Part 2)

* AAAAAAAAAAAAAAAAAAAA

* I'm FUCKED

* @GDNgit review changes

* "&#39;" fixes

* Revert TGUI Alert from admin delete

* NumberInput Window size

* CRASH if empty list

* Update code/modules/tgui/tgui_input/list_input.dm

* TGUI Rebuild

* TGUI Rebuild

* Update code/modules/paperwork/faxmachine.dm

* _char

* compile

* Rebuild

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-19 11:55:01 +00:00
Contrabang f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00
Charlie 8ef4aa727e Adds Shadow demons (#19732)
* reshuffle

* shared base type

* moves this to the base type

* the monster

* event

* FUCK

* better sprites

* refactors bloodcrawl, more nice sprites

* review stuff

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* heart of darkness

* pre TM tweaks

* ARGH

* hopefully fixes double hits

* tweaks

* derp

* tweaks

* TEMP RUNTIME REMOVE LATER

* fixes

* runtime fixes

* cig runtime fix

* review + another runtime fix

* re adds sprite

* removes runtime

* oop I forgor

* DRUNK CODING

* SPRITES

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-12-29 11:26:37 -06:00
warriorstar-orion 066bd06e8d Whitespace cleanup part 3. (#19897)
* Whitespace cleanup part 3.

* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
Henri215 f4dec06e68 descs for pai and intellicard (#19707) 2022-11-18 18:13:45 -06:00
Vi3trice 9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
Charlie bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
hal9000PR b2d46ba7bc fix (#16485) 2021-08-05 14:42:33 +01:00
AffectedArc07 f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Fox McCloud c4143aedf0 Purges Rigs 2020-07-01 13:09:15 -04:00
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
tayyyyyyy 99b3783e3f Make pAI cards shine when held in hand
pAI in mob form still doesn't though. I think this is a limitation of
the mob holding system.
2018-07-22 23:25:03 -07:00
tayyyyyyy 2b58282b4c Simplify card extinguish 2018-07-22 23:24:36 -07:00
tayyyyyyy 02d852930d Add extinguish to pAI 2018-07-22 19:44:30 -07:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Fox-McCloud 31c9519f3e More GC Define Transitions 2017-05-13 04:24:05 -04:00
Markolie d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud 5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Markolie ed5ea305cc Add "Syndicate" prefix to Syndicate pAI card 2017-02-09 18:56:05 +01:00
Markolie 95f750d6f2 Add faction support to pAI's 2017-02-09 18:54:26 +01:00
Mieszko Jędrzejczak 8cef21f3fe pais don't gib on wipe 2016-09-26 17:04:34 +02:00
Krausus 92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Fox-McCloud bb30a02dd5 Better Destroys 2016-08-02 23:59:23 -04:00
monster860 009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud 2ee71405ee pAI Cooldown Reduction 2016-01-19 06:24:39 -05:00
Tigercat2000 d2ea2ae2e1 Fix pAI interface (somewhat) 2015-11-20 21:23:31 -08:00
Tigercat2000 4fc91429e5 Baystation Rigsuits
This commit adds baystation's rigsuit system on top of our own hardsuits;
Our own hardsuits still function fine and are around, but these are
available to admins. Next commit will contain balancing and player
implementation stuff.
2015-10-05 16:42:00 -07:00
Markolie d5a3fb57ea Add cooldown to pAI card/drone reactivations 2015-09-11 06:51:14 +02:00
Markolie aa9b5a6310 Implement /vg/'s global asset cache 2015-08-21 18:47:00 +02:00
Tigercat2000 bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud 8e450f99c8 tweaks and optimization 2015-06-21 02:16:18 -04:00
DZD d2d0627d43 NanoUI pAIs 2015-03-06 18:34:45 -05:00
Markolie 9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
Markolie d8d1670b68 Revert "Revert "Saycode/language/species port from Bay""
This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
DZD 212ca5f5bd MERGE CONFLIIIIIICTS 2015-02-19 20:26:36 -05:00
ZomgPonies d54579850c Revert "Saycode/language/species port from Bay" 2015-02-19 20:15:42 -05:00