Commit Graph

69 Commits

Author SHA1 Message Date
Truls20 fe83fe8af4 Lets cyborgs pick up catwalk tiles (#26944) 2024-10-02 15:17:10 +00:00
BiancaWilkson 8883a72060 Fixes borgs being unable to pick up some items. (#26791)
* Fixes cyborg stack merging

* i dint push

* Wait, this is fine actually
2024-09-17 17:23:17 +00:00
S34N 0b838dc3c4 [READY] BYOND 516 compatability (#25105)
* Preliminary changes for 516

* Also removes the goon folder

* Fixes a BUNCH of UIs

* update our things

* debug proc

* le maintainer verb

* fix strip panel

* browseroutput => chat_panel

* prettier, remove obsolete bat

* tidu tgui say css

* href purge

* 515 compat

* 515 compat 2

* more required chores

* comments

* fully working 515

* bungle

* correct this

* fixes 515 support

* prettier

* new CI

* fixes old href styles sneaking in

* update docs to reflect href changes

* more href fixes (thanks cdui)

* MORE href nonsense

* even more hrefs (seriously wtf)

* Update code/modules/admin/permissionverbs/permissionedit.dm

* error on fail

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2024-04-15 18:49:50 +00:00
chuga-git df8fef119d Ports TG bamboo and Punji Sticks (#24497)
* adds most things

* STOP BECOMING CRLF

* half the sprites ported

* adds floor turfs, hopefully

* adds bamboo stack recipes and parameter documentation for datum/stack_recipe

* adds the crude syringe and sprite

* Revert "adds the crude syringe and sprite"

This reverts commit d949332055.

* adds crude syringe and sprite

* nevermind, goon license moment

* bamboo walls, false walls, and sprites

* caltrops check for shoe thickmaterial flag

* added spear and fixed filepaths

* smoothing and caltrops are even more broken

* Fixes sprite smoothing and caltrop weirdness

* whitespace

* fixes tile stacking

* Henri review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* royal blue and red carpets no longer smooth

* henri review

* actual henri review, thanks git

* Henri review electric boogaloo

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removes bamboo walls (rip)

* Update code/game/turfs/simulated/floor/fancy_floor.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-07 09:38:10 +00:00
DGamerL c4412be390 Makes borgs require to refill their metal, glass and reinforced glass manually instead of automatically from a cyborg recharger (#23944)
* Makes some borg sheet types require manual refilling

* Oopsie

* Fixes ORM deductions + Reverts changes for drones

* Contra review

* Fixes module logic

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

* Farie review

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Farie review

* I am an idiot

* Fixes a comment

* Update code/modules/mining/machine_redemption.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Farie Review

---------

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2024-03-14 18:46:30 +00:00
Contrabang 48d7b00a0d CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces

* Matthew 10:22

* fixes

* dgamerl review

* Update code/modules/hydroponics/plant_genes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/pda/PDA.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck

* bah

* Update tools/ci/check_grep2.py

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* oops

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00
1080pCat 99f24119c5 yippie cyborgs and drones get them now (#21608) 2023-09-01 22:34:41 +01:00
Vi3trice a5ecf3bce5 Catwalk floors for interior use (#21437)
* That's a start

* We had sounds all this time

* New icons, fix tile interaction with plating.
2023-07-07 13:50:17 +01:00
DGamerL 173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
Henri215 dc75a748f1 Fixing common spelling mistakes part 3 (#20870)
* Fixing common spelling mistakes part 3

* collectable

* another collectable

* part 3.2

* "</span>."

* A bunch more fixes
2023-04-22 09:44:27 +02:00
Adri 579fd817c1 Adds disco light floor (#20109)
* Adds disco light floor

* Fixes tiles not stacking

* Fixes linter issue

* Update code/game/turfs/simulated/floor/light_floor.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/light_floor.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/__HELPERS/lists.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Replaces shitcode with simple solutions

* Update code/game/turfs/simulated/floor/light_floor.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* pick excluding

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* pick instead of rand

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Simplifies the color change process

* forgor setting current_color

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* proper autodoc format

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2023-01-18 21:39:46 -06:00
warriorstar-orion 066bd06e8d Whitespace cleanup part 3. (#19897)
* Whitespace cleanup part 3.

* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
S34N 4de47b8b58 Refactors table creation (#19441)
* refactors table creation

* probably works will test later

* tested and tweaked

* words are hard

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* steel review

* proc breakout

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-15 15:45:55 -06:00
E-MonaRhg ac68ea59df Carpet and table stuff 2021-11-05 19:46:42 +02:00
E-MonaRhg 310616cdf3 Carpet bomb your local station 2021-10-14 20:23:11 +02:00
Mieszko Jedrzejczak 559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
SteelSlayer e4bbd94d6a Robot_module and cyborg stack refactor (#13527)
* robot_module refactor

* some fixes

1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`

* review tweaks + other stuff

1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items

* fixes after upstream merge

* blank line for travis

* fixes and improvements

1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes

* more fixes + constructable frame runtime fix

* removes toy sword placeholder

remove comment

* remove these as well

* .amount to .get_amount(), really should have done this before

* refactors robot_upgrades to work with the new system

- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting

* moves some unemag logic to the module file, makes more loops typless

* farie review

* fox review

* affected review and more TM bugfixes

* fixes comment

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2021-05-24 16:24:25 +01:00
AffectedArc07 ebad914781 Update code/game/objects/items/stacks/tiles/tile_types.dm
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
2021-04-25 16:17:39 +01:00
AffectedArc07 eddd9dda23 Update code/game/objects/items/stacks/tiles/tile_types.dm
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-04-20 22:47:35 +01:00
AffectedArc07 ca0b975440 RGB Light Tiles 2021-04-20 18:32:33 +01:00
TDSSS 59347d99a1 [Review Ready] New station goal: Bluespace mining tap (#12062)
* Initial stuff

* Lots of small changes to get this functional

* Objective aspect works

* Fancy sound and icons

* Polishing, tweaks, branch update

* Incorporates review comments, fixes merge conflcits, updates branch.

* Made it work again, after another rebase

* Rudimentary tgui port, UI needs serious prettying up but is functional

* Much prettier TGUI with slider

* More TGUI improvements

* removes code I have absolutely no memory of writing that seems useless

* code cleanup

* Review comments incorporated

* autodoc

* one more autodoc comment

* more review comments

* filler change

* Forgot one

* return value on delete fix

* disregard that, this is better

* now using qdel_list

* Crate now comes with instructions

* adjusted instruction wording

* tgui messed up, fixed now
2020-10-15 09:31:57 -04:00
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 af9ed93abf Fixes this 2020-02-22 16:39:41 +00:00
AffectedArc07 8671439f11 Merge branch 'master' into var/const-to-define 2020-02-22 16:30:01 +00:00
Citinited fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
AffectedArc07 c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Fox McCloud 788f1926fb though-our-bodies-be-ravaged 2019-09-15 19:49:52 -04:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Mark van Alphen f92be2c67d Add Beach biodome ruin and other fixes 2019-03-30 22:48:11 +01:00
datlo 38c64a953e Golem tweaks
Shuttle interior walls and floors are now fully simulated and can be
deconstructed/built upon. Exterior is still shuttle walls
Increased the cost of RND boards to 2000
Golems can no longer activate robotic brains or have their brain put in
an MMI
Replaced one welding fuel tank by a chem master 3000
2019-02-12 02:07:01 +00:00
Aurorablade 1ba0e9c7c4 i am tired 2018-07-31 04:06:57 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown 369c654c70 moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks
adds plastitanium, plastitanium [false]walls, plastitanium floor
made survival pod wall a subtype of titanium wall
changes a few rnd recipes to use titanium
small refactor of ORM code, smelt titanium+plasma to plastitanium
shuttle windows have explosion block 3
2018-02-06 01:24:36 +05:00
FalseIncarnate 0b2e393507 Arcade Carpetting
Adds arcade carpet to (obviously) the arcade
- Credit to Goonstation for the arcade carpet sprites

Adds arcade carpet as a prize in the prize counter.

Adds a security camera and holopad to Metastation pad

Adds stools to both arcades and rearranges the arcade games in the
Cyberiad arcade
2017-09-19 21:39:24 -04:00
tigercat2000 b419782526 Luxury Bluespace Capsule & More
tgstation/tgstation#27881

There is now a second bluespace shelter capsule, which is much more
fancy & expensive. Note, this still does not make them generally available.

Changes Summary:
 - Added "Shelter Beta" - It comes with a built in kitchen, toilet, shower, three
 course meal, and an artifact™️! There are plenty of secrets to
 behold..
 - Added black carpeting. This can be created by the personal crafting
 menu and having any crayon + a carpet with you.
 - Added fancy wooden and fancy black wooden tables. These are craftable
 by hitting wooden table parts with regular and black carpet,
 respectively.
 - You can now unanchor, deconstruct and color shower curtains. Use any kind of
 crayon to color them, and screwdriver to unanchor them. Once they are
 unanchored, you may use wirecutters to change them back into materials-
 All of which are used in a new crafting recipe for creating them.
 - Display cases moderately refactored.
 - Added survival pod windows/windoors for the new luxury pod.
2017-06-07 11:17:44 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Crazy Lemon 09f7b52f3b Merge pull request #6906 from Fox-McCloud/merge-oddities
Fixes Stack Merge Oddities
2017-03-26 23:27:58 -07:00
uraniummeltdown 4762c96779 fixed metal rods max amount error, added old gold tile sprites, added recipes for gold and silver tiles to change them into fancy versions 2017-03-24 14:10:17 +04:00
Fox-McCloud 9ed89ef7cd Fixes Stack Merge Oddities 2017-03-24 04:44:04 -04:00
uraniummeltdown 3e7dafe21a move all floor tiles to tiles.dmi, origin_tech materials=1 for base tile object, rename tranquillite tile item state 2017-02-06 21:41:39 +04:00
uraniummeltdown 5f2ef0ef7d mineral floors from TG
group silent tiles with mineral tiles
add tile recipes
add mineral floor tile stacks and turfs
add ability to weld mineral floor tiles
2017-02-05 10:46:24 +04:00
Fox-McCloud 43889a89d5 Ports Mining Shelters 2016-08-21 03:14:08 -04:00
Fox-McCloud bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Fox-McCloud f817351d2a part1 2016-04-16 10:40:21 -04:00
ProperPants 065f3c8a9d Removed the tiles because apparently they're pointless. 2016-03-30 21:32:41 -04:00
ProperPants bca3c683e2 Cyborg versions of stacks that didn't already have them. Increased cyborg starting rods to one full stack (60 rods). 2016-03-30 20:55:57 -04:00
Tastyfish d189d70f4a Adds tranquillite
Changes Recitence to be approx on par with Honker
Adds invisible wall barrier
2016-03-06 01:49:30 -05:00
Tigercat2000 986c687d27 Merge remote-tracking branch 'upstream/master' into lighttiles
Conflicts:
	code/game/objects/items/stacks/tiles/tile_types.dm
2016-01-05 18:49:36 -08:00
Tigercat2000 a10d7d1bd2 fix lightfloors 2016-01-05 18:46:39 -08:00