Vi3trice
59dfdba201
Everything else through the door ( #19358 )
2022-10-13 21:56:58 +02:00
SteelSlayer
358ff86ddb
Removes the need for ComponentInitialize ( #18833 )
...
* removes `ComponentInitialize`
* mapload
* add back CRASH
2022-08-18 22:00:19 +01:00
Bm0n
1d0e3dde0f
Updates a considerable amount of legacy weapon sprites to modern TG/Bay versions ( #18118 )
...
* test
* holdup
* more guns
* EVEN MORE CHANGES
* fuck
* eugh
* actual shit editor, love DM
* i think I just need inhands now
* final review, test pr
* ooops
* holy shit
* new maka
* foamforce new makarov
* this is going to be hell to review. is it?
* AHHHHH
* small melee fixes
* GOD DAMN STAFF
* as above
* i thought i fixed you, also grip added to wt550 inhand
* acutally deconflicts with the new camera pr, removes the new animated missle(rip)
* some fixes
* a bit more sprite cleaning
* i am suffering
* reverts 9mm
* seemingly forgot a few
* i think we're good now
2022-07-07 17:12:28 +01:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
...
* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
SteelSlayer
7088de6bab
slippery component
2020-06-06 15:35:12 -05:00
AffectedArc07
210f8badf4
Makes all global variables handled by the GLOB controller ( #13152 )
...
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
2020-03-20 21:56:37 -06:00
variableundefined
309e3b04f6
Clears up some relative pathing part 1
2018-10-10 23:39:34 +08:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Crazylemon64
e0178ff8fd
Final changes
2017-07-21 22:27:50 -07:00
Crazylemon64
807084e304
Most of fox's changes
2017-07-21 15:20:12 -07:00
Crazylemon64
a8e7716649
Refactors slipping to be completely general for items
2017-07-16 19:20:55 -07:00
Fox-McCloud
b07eb1a0b5
Refactors Species Flags into Species Traits List
2017-07-13 18:55:45 -04:00
Sam
07e0f768d6
Using Weight Defines
2017-05-27 16:34:49 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Fox-McCloud
2c986259af
Fixes Iconless Banana Peels
2017-02-05 06:43:14 -05:00
Fox-McCloud
5c828db250
fixes, comfrey, and aloe
2017-01-23 05:25:42 -05:00
monster860
3df85518e1
Removes .0 at the end of w_class numbers
2016-07-08 12:26:34 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
VampyrBytes
de45fc9aba
Cleans up slipping code
...
Puts slipping into one proc rather than being dealt with individually by
each item.
The only changes to functionality here are where it would have been
possible to slip on some items whilst flying. It will make any changes
decided on in #3490 or any future changes far more easy to implement
2016-02-03 09:44:32 +00:00
Markolie
ca6c7d10ba
In hand sprite overhaul
2015-09-13 22:44:18 +02:00
Fox-McCloud
e517d172be
Banana Grenade Fix
2015-07-28 21:44:46 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00
ZomgPonies
e641c847d6
Merge pull request #1233 from Fox-McCloud/stun-balance
...
Stun+Weaken Balancing
2015-06-01 15:20:19 -04:00
Fox-McCloud
e71bcdb9d0
Adds Grenade, Flash, and EMP in-hands
2015-05-31 16:39:41 -04:00
Fox-McCloud
e098364432
Stun+Weaken Balancing
2015-05-31 06:35:14 -04:00
ZomgPonies
227f4a1bc0
I guess slime people are now live.
2013-11-24 09:48:38 -05:00
ZomgPonies
2c0614d3af
Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter()
2013-10-28 06:45:15 -04:00
ZomgPonies
b0aff645a3
Massive traitor item overhaul
2013-09-23 05:41:53 -04:00