* The start
* Getting a bit further
* Slight ammo casing update
* Istype helper and foam blockage
* Adds status effect
* Foam blockage and status effect fixes
* Autolathe ammo + stun
* aaaaaaaa
* Adds uplink item
* Actual slowdown
* Makes attacking a bit faster again
* Ammo increase to 12
* Sirryan review
* Adds sprites - almost working
* Lots of fixes + mineral doors
* Mineral doors don't open with foam
* Let lockers prevent ants
* Refactor ants check; exclude closed lockers and cardboard boxes from turf structure check
* Make the structure check more lenient, convert to typecache
* gnarg
* gnarg 2: Electric Boogaloo
* Minor simplification/optimization
* added dragndrop click methods for atoms
* some updating, little changing MouseDrop logic
* added INVOKE_ASYNC to delayed procs
* cleanup
* cleanup
* cleanup
* no cheesing
* more comments, removed variable from atom
* whoopsie
* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items
* fixing table hitting self issue
* slowdown on pulling
* slowdown only when pulling structure or machinery
* moving speed modifier to /mob/living/carbon instead of all atoms
* added pull_speed to /atom/movable, moved movement_delay proc to carbon/human
* no-slowdown-trash-bin
* Update code/game/atoms_movable.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* removed pull_speed on /obj/item/storage/bag/trash, no need to set this
* more 0 pull_speed objects
* added gravity check, moved pull_speed to /obj
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Add initial support for telegraphing item pickups
* Add interaction to lockers
* Undo some extraneous changes
* Make pickpocket gloves not show any animation on pickup
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla
* forgot this one
* fixes and styling
* last tidbits hopefully
* machine frames
* use flags
* styling