Commit Graph

69 Commits

Author SHA1 Message Date
Chap b51cc0f31c [PORT/FEATURE] Animated closet doors (#26832)
* Adds animated closets

* Remove unecessary icon states and fixes secure closets

* Actually fixes secure closets

* Please our linting overlords.

* Fixes non-crate subtypes

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Moved legacy closet icons to seperate file

* Remove some unused variables

* GC

* Moved to proper destroy

* It's good when code compiles

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-14 14:05:16 +00:00
Christasmurf d587effe2c Beret + softcap .dmi split (#25314)
* beret softcap dmi split

* icon rename

* dme crlf to lf

* tsf cap fixes

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

* vox cap icon name

* remove beret subtype on fluff

* Update code/modules/clothing/head/soft_caps.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

---------

Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-05-02 11:37:44 +00:00
Pierre-Louis 5f9c9274fb Add health analyzer to coroner (#23486)
* Add health analyzer to coroner's starting equipment

This commit adds a health analyzer to the starting equipment of the coroner job. This will help coroners to better assess the condition of bodies they are examining.

* Add the health analyzer upon morgue maps

* Forgot cerestation

Silly beans

* Replaced the health analyzer from maps to locker

Optimization only fix: gotta remove some stress out of the map queue.

---------

Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com>
2023-12-26 12:48:08 -05:00
Sadhorizon 5f479ea457 Adds a new drip option - cloth handwraps! (#23339)
* drip

* this is unneeded actually

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

sure.

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* flips item sprite
for now, at least

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-12-06 15:34:15 +00:00
ElorgRHG e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Kugamo b0c73f77ff Adds unique sprites for orange jumpsuit (#18180)
* YAHOOO!

map edits + 6 dmis + 4 dm LETS GO

* Adds prionser uniform to loadout

* Revert "Adds prionser uniform to loadout"

This reverts commit d64f1d49ae9cc2bf96d0c68621642b638f3d0276.

* restores changes

* Steelslayer Review
2022-07-13 16:43:37 -05:00
Contrabang 6a9b69fff8 Changes Coroners, Robotics, and RD lockers to be coded, not mapped (#18049)
* from maps to code

* robotics's headset moved into locker

* deconflicttttt
2022-07-09 15:30:16 +01:00
S34NW 5dc80d6cba steel pass 2 2021-10-02 22:26:37 +01:00
S34NW 1c867b414c HERE COME THE CLOSETS 2021-09-27 19:33:42 +01:00
AffectedArc07 f3d903acf3 Makes closets Initialize() (#15137) 2020-12-20 08:25:29 -05:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
B.A.L 876d70678d Sees to concerns and such. 2019-01-16 19:26:21 -07:00
B.A.L 982fbaa5b3 Codework
Adds mirror to medical white closet, the mirror itself, and chance for surgeons to spawn with it.
2019-01-15 18:44:32 -07:00
Purpose 9d2c4d1438 boring fix 2018-10-04 14:15:34 +01:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Jovaniph c428edf39e Merge Conflict thingy 2017-09-29 19:09:01 -04:00
Jovaniph cd7b49f770 remove comments 2017-09-20 00:14:50 -04:00
Jovaniph 119d87e56f Removed Sprite / Change locker to wardrobe / Put Dropper and Forma on Table. 2017-09-16 16:44:34 -04:00
Birdtalon 512c9fa5a2 robotics layout change 2017-09-13 20:16:46 +01:00
Aurorablade fd1a3af3b6 clothes! 2017-07-07 22:44:20 -04:00
Aurorablade 97252cd2f8 MEdicalgear 2017-07-01 22:55:40 -04:00
GeneralChaos81 7c7d63b05f Unique sprites for Engineers and Atmos tech lockers and wardrobes. 2016-08-01 16:25:50 +10:00
Tigercat2000 82091296bd Merge remote-tracking branch 'upstream/master' into bay_equipping
Conflicts:
	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
	code/modules/client/preference/preferences.dm
	code/modules/client/preference/preferences_toggles.dm
2016-06-27 08:20:49 -07:00
Tigercat2000 5d48cc22b7 Merge remote-tracking branch 'upstream/master' into bay_equipping
Conflicts:
	code/modules/client/preference/preferences.dm
2016-06-19 16:28:57 -07:00
SamCroswell cbcf30335f Boots for Atmos Techs! 2016-06-18 22:17:16 -04:00
SamCroswell 3e25608535 Engineer Workboots 2016-06-18 22:08:59 -04:00
DaveTheHeadcrab 0c12ef1c0a Security Armor Update (#4660)
* Revert "scanner icon"

This reverts commit 86a7b5cf4f.

* Sec Armor Update
2016-06-17 11:17:56 -04:00
Tigercat2000 599527a480 Add skirts to wardrobe lockers. 2016-06-13 21:13:10 -07:00
Tastyfish 178912db73 Makes the startup time significantly faster 2016-04-16 00:58:20 -04:00
Fox-McCloud b6a6b54ff8 final touchups 2016-03-11 21:13:38 -05:00
Fox-McCloud 7d30c5aa8f chaplain closet 2016-01-23 07:57:30 -05:00
Fox-McCloud a5622a230f Ports Knight Armor 2016-01-22 07:14:55 -05:00
Aurorablade b88ddf0257 Diagnostic hud, file i miseed to make
and stuff updates right health wise.
2015-12-10 20:05:54 -05:00
Fox-McCloud 00800803ff Backpack Fixes and Port 2015-12-07 19:11:24 -05:00
Fox-McCloud edf2bfc4fc Chemistry and Bio-Bags and Xenobio QoL 2015-11-19 20:38:07 -05:00
Krausus 62946e5217 Fixes medical wardrobe containing excess clothing 2015-06-21 22:07:40 -04:00
Krausus 831332155a Fixes generic wardrobe contents
This fixes the wardrobe base type creating items, which was fine when
wardrobes didn't call their parent's New proc, but was causing literally
every wardrobe to contain some junk now that they do.

The base wardrobe type's items have been moved to a new "generic"
wardrobe, which is now used in the derelicts and an unused away mission,
replacing mapped instances of the base type.
2015-06-21 21:50:35 -04:00
Fox-McCloud 4eadd086d0 Fixes Wardrobes an Item Spawning 2015-06-04 20:13:18 -04:00
Fox-McCloud 1c1eec3210 Tweaks and Fixes 2.0 2015-05-22 16:29:12 -04:00
Tigercat2000 0a991322c3 MAP: Cyberiad, Corp jumpsuits, Engi curtains
This commit does the following:
 - Adds a corporate wardrobe to security, equipped with 3
   corporate jumpsuits and 3 corporate caps.
 - Changes the shower curtain on the engineering outpost from a regular
   curtain to an engineering curtain, because we have those now
2015-05-13 07:22:25 -07:00
FreeStylaLT c290b1471e Engineering berets changes
Adds in a REAL Engineering beret, renames the current one to "atmospherics
beret", they spawn in engineering and CE's lockers.
2015-05-03 01:41:42 +03:00
Fox-McCloud 1b0ea1e226 Adds in Rings 2015-04-29 19:05:43 -04:00
Fox-McCloud 4e4e7ae77f Crayons and Gloves 2015-03-06 21:40:57 -05:00
Markolie f7426c8d72 Add bandanas, mask toggling, camo armor jacket and bugfixes 2015-02-28 17:09:45 +01:00
Fox-McCloud 0de7e1035c Cargo Supplies 2015-02-14 21:21:09 -05:00
Fox-McCloud 1a395dce03 Odds and Ends Changes 2015-01-23 21:57:00 -05:00
Fox-McCloud 81a4bfed43 Security Clothing 2015-01-07 23:11:52 -05:00
Markolie f03bbf8bc6 Bug fixes 2014-12-24 12:53:49 +01:00
Fox-McCloud 8cec4742d0 Defib Unit 2014-12-15 04:55:02 -05:00
Fox-McCloud 4868d3795d Vox and Space 2014-12-09 03:47:46 -05:00