* Retrofit TG pathfinder with upstream improvements
* i know how things work
* don't use HAS_TRAIT for things that aren't traits
* unique filenames
* i'm just a goofy lil moron
* use new block syntax
* apparently values don't need clamping with new block syntax?
* silence invalid JPS dest runtime
* fix runtime passing ID instead of access list
* Replica syndicate space suit sprites
* Revert "Replica syndicate space suit sprites"
This reverts commit 1fb5cf68ac.
* You can grab stuff through tables again
* I must please the linter
* Morgue trays as well
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Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
* Full Auto Gun Mode Component
* Apply some refactoring
* spaces mhmm
* Some signal movement
* Apply DGamerL suggestions
* Unknown SIGNAL_HANDLER no more
* Fix runtime if uid is passed
* Why the hell you even care
* god you serious
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Co-authored-by: Gottfrei <zweisen@gmail.com>
* Add railing caps
-subtype of railing corners
* Batch of changes:
- Fixed cap sprite
- Added 2 more instances of caps (left and right)
- Added caps to rods crafting menu
- Changed cost of corner from 3 to 2
- Added cost to cap, it cost 2 rods
* Woops:
- Apparently railings corners and such borrow code from normal railing so they always drop 3 rods.
* Change railings to list
* removed density/climbable
- they inhert it from railing
* Makes grilles and windows easier to smash
* Some cleanups, windoors too
* Adds tables, also holy shit these things are robust
* Update code/game/objects/structures/window.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Make some reinforced windows stronger, too
* Sean review, addresses a bug I noticed
* Hanging return
* re-adds take_damage
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Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* move along move along
* Update bot.dm
* Diagonals are now more expensive
* Update path.dm
* Update parrot.dm
* Update path.dm
* Tweaks
* Fix cleanbot, add path safety
* Tweaked, added a safety, removed the previous one
* Update medbot.dm
* path.len isn't very safe as a whole, floorbots also had order of operations wrong
* Update medbot.dm
* clings not even once
* Back to the drawing board
* Update path.dm
* Make mules actually clear the drawn path.
* Make bots use step_towards unconditionally instead of flipping between step_to and Move
* Making extra sure the path is cleared. Somehow path was left over.
* Check for length as get_path_to is always true
* This and that