You can throw stuff over tables again. (#26110)

Co-authored-by: Adrer <adrermail@gmail.com>
This commit is contained in:
Adrer
2024-07-04 12:57:54 +02:00
committed by GitHub
parent 06a52c5eac
commit d0ebe2f37e
7 changed files with 11 additions and 11 deletions
+1 -1
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@@ -140,7 +140,7 @@
base_icon_state = "sandbags"
max_integrity = 280
proj_pass_rate = 20
pass_flags = LETPASSTHROW
pass_flags_self = LETPASSTHROW
bar_material = SAND
climbable = TRUE
smoothing_flags = SMOOTH_BITMASK
+1 -1
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@@ -67,7 +67,7 @@
icon_state = "hoop"
anchored = TRUE
density = TRUE
pass_flags = LETPASSTHROW
pass_flags_self = LETPASSTHROW
/obj/structure/holohoop/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/grab) && get_dist(src, user) <= 1)
+1 -1
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@@ -52,7 +52,7 @@
name = "holo barrier"
desc = "A short holographic barrier which can only be passed by walking."
icon_state = "holosign_sec"
pass_flags = LETPASSTHROW
pass_flags_self = LETPASSTHROW
density = TRUE
max_integrity = 20
var/allow_walk = TRUE //can we pass through it on walk intent
+2 -2
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@@ -255,7 +255,7 @@
layer = 2.0
var/obj/structure/morgue/connected = null
anchored = TRUE
pass_flags = LETPASSTHROW
pass_flags_self = LETPASSTHROW
max_integrity = 350
/obj/structure/m_tray/attack_hand(mob/user as mob)
@@ -552,7 +552,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
layer = 2.0
var/obj/structure/crematorium/connected = null
anchored = TRUE
pass_flags = LETPASSTHROW
pass_flags_self = LETPASSTHROW
/obj/structure/c_tray/attack_hand(mob/user as mob)
if(connected)
+1 -1
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@@ -5,7 +5,7 @@
icon_state = "railing"
density = TRUE
anchored = TRUE
pass_flags = LETPASSTHROW
pass_flags_self = LETPASSTHROW
climbable = TRUE
layer = ABOVE_MOB_LAYER
flags = ON_BORDER
+2 -2
View File
@@ -21,7 +21,7 @@
density = TRUE
anchored = TRUE
layer = TABLE_LAYER
pass_flags = LETPASSTHROW
pass_flags_self = LETPASSTHROW
climbable = TRUE
max_integrity = 100
integrity_failure = 30
@@ -864,7 +864,7 @@
layer = TABLE_LAYER
density = TRUE
anchored = TRUE
pass_flags = LETPASSTHROW
pass_flags_self = LETPASSTHROW
max_integrity = 20
/obj/structure/rack/examine(mob/user)
+3 -3
View File
@@ -35,8 +35,8 @@
icon_state = "bowl1"
density = FALSE // Small enough to not block stuff
anchored = FALSE // Small enough to move even when filled
pass_flags = PASSTABLE | LETPASSTHROW // Just like at the county fair, you can't seem to throw the ball in to win the goldfish, and it's small enough to pull onto a table
pass_flags_self = LETPASSTHROW // Just like at the county fair, you can't seem to throw the ball in to win the goldfish, and it's small enough to pull onto a table
pass_flags = PASSTABLE
tank_type = "bowl"
water_capacity = 50 // Not very big, therefore it can't hold much
max_fish = 1 // What a lonely fish
@@ -52,7 +52,7 @@
icon_state = "tank1"
density = TRUE
anchored = TRUE
pass_flags = LETPASSTHROW
pass_flags = null
tank_type = "tank"
water_capacity = 200 // Decent sized, holds almost 2 full buckets