Commit Graph

39 Commits

Author SHA1 Message Date
Daniel Lenrd de1250ab42 Adds and Adjusts Loadout Items (#26441)
* Give Paramedic a medical beret

* Change path of Wardens' beret

* Give HOS and Warden loadout berets

* removes Barber from Service Armbands

* Gives Captain Procedure Armband

They are technically a Head of Procedure

* Gives Explorer Cargo Armband

* Gives Geneticist Research and Medical berets

* Gives Geneticist Research and Medical armbands

* Gives Virologist Medical armband

* Gives Detective Security beret

* Gives Shaft Miner Cargo beret

* Gives Explorer Cargo beret

* Gives Geneticist Research and Medical winter coats

* Gives CMO EMT armband

they can have EMT labcoat, they are trained professional, why not?

* Gives Geneticist Research and Medical bomber jackets
2024-09-03 13:02:33 +00:00
PollardTheDragon dc8a586c19 Parlay? (#25866) 2024-06-12 07:03:26 +00:00
Christasmurf 0db4c22804 Cargo Technician resprite + some hazard vests (#25399)
* cargotech and hazard vests

* deliveryboy and bomberjacket

* explorer merge changes
2024-05-29 13:40:08 +00:00
Christasmurf d587effe2c Beret + softcap .dmi split (#25314)
* beret softcap dmi split

* icon rename

* dme crlf to lf

* tsf cap fixes

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

* vox cap icon name

* remove beret subtype on fluff

* Update code/modules/clothing/head/soft_caps.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

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Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-05-02 11:37:44 +00:00
McRamon d18cebac6e Cowboy hats resprite (#24611)
* human_mob

* items

* grey_mob

* drask_mob

* vox_mob

* code, lets fucking hope i didnt forget anything

* i forgot stupid fuckign shit

* also i love to delete wrong things

* Update code/modules/clothing/head/misc_hats.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/client/preference/loadout/loadout_hat.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* moved to other cowboy hats

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2024-03-20 20:23:54 +00:00
Christasmurf 03f66b19cc Quartermaster Drip (#24341)
* quartermasterdrip

* Update code/modules/clothing/head/job_hats.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-03-11 15:05:27 -04:00
Christasmurf 7dd4ecf151 Janitorial Drip (#24141)
* custodial time

* balls ass

* drask glove fix

* drask sleeve adjustment
2024-02-27 17:37:16 -05:00
Christasmurf 1f87a821e1 Head of Personnel drip (#23305)
* everything

* dress sprite adjust

* grey coat

* Update code/modules/clothing/under/jobs/civilian.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* corgi time

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-12-06 15:32:16 +00:00
Daniel Lenrd 2b67a00131 Adds HOP beret (#22919)
* Added HOP Beret

* adjusted beret object sprite

* proper variable order style

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* added Vox & Drask Version

* Added to loadout

* checkout new hats

* re-add newer hat

* put actual hat path in loadout

* Not used the cool merging tool made in python

* apostrophes are for captains only

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* adds sprite sheet

I think it worked fine without it?

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-08 08:51:37 +00:00
Christasmurf eed4890be5 white beret (#23013) 2023-10-27 20:19:45 +01:00
Contrabang f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00
McRamon 7cd7102663 Deliveryboy (#22185)
* sprites

* code1

* test

* more code and testings done

* i am loosing it

* if only i didnt make stupid mistakes

* good boy can be delivery boy

* Update code/modules/client/preference/loadout/loadout_hat.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/client/preference/loadout/loadout_uniform.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/head/soft_caps.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/under/jobs/cargo.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-09-20 14:19:10 +01:00
Christasmurf c7380ae905 Science beret sprites (#22178)
* scienceberets

* black beret

* suggested change

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>

---------

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
2023-09-13 11:45:28 +01:00
ElorgRHG e4e06f2759 Paradise's soul removal part one of many: Captain's drip and resprite (#18891)
* The sprites and stuff

* Vox re-add

* Why did I do this

* Last tweaks

* Pixel differences

* I have decided that captains need a beret

* I have decided that Ian needs drip too

* This exists sadly

* I forgor the gloves 💀

* CONFLICTSSSSSS

* "empty" commit

* White tunic

I don't get the appeal still

* bluE

* Painful

This will most likely get closed anyway so whatever

* OLD TUNICCCCCCCCC

* Conflicts

* Loadout captain's berets

* More conflicts, yay
2022-09-17 11:13:58 +01:00
AffectedArc07 2d5736a61c Removes brig phys, adds another officer slot to compensate (#17180) 2021-12-06 15:00:43 +01:00
SabreML bc739c353d Loadout DB Storage Refactor (#16453)
* `display_name` -> Typepaths V1

* Loadout display name capitalisation

#15857

* Review 1, plus json fixes

* (Hopefully) final tweaks

* Styling nitpicks

* Extra tweaks because why not

It never caused a runtime, but the `?.` is just in case.

* Deconflicting

* Warning comment

* Whoops

Typing faster than my brain
2021-10-09 19:35:15 +01:00
AffectedArc07 129318891d Nukes spacepods and associated jobs 2021-10-02 13:16:24 +01:00
Leanfrog f4fdd66844 added sol gov cap and tacticool turtleneck to loadout (#14703) 2020-10-25 15:11:40 -04:00
Darkmight9 4d5c368432 adds a wide varriety of new loadout options and some minor cost adjustments (#12873)
* adds a wide varriety of new loadout options and some minor cost adjustments

* forgot to enable the vox plushie

* Removed the contravercial items and added camera, kilt, and lizard plushie as choices

* Deconflicted and the unwanted items removed
2020-09-19 20:57:50 -04:00
variableundefined 87bb789ab1 Merge pull request #13096 from FreeStylaLT/cat_b_gone
Removes cat ears from the autodrobe vendor and loadout
2020-09-14 16:53:31 -04:00
Fox McCloud fd1e880b0d Fixes Loadout Errors 2020-07-17 17:36:38 -04:00
Autumn211 e763dd70af Makes job berets have no overlap cost in loadout 2020-07-13 16:06:24 +01:00
FreeStylaLT ddbf3d3872 Also removes from loadout 2020-03-09 15:32:06 +02:00
Ansari cf307b6217 Add kitty ears to load out 2018-04-28 12:07:35 +08:00
Regen ff68c12b31 Removes purple hair flower pin
Removes the purple hair flower pin, as this is my fluff item.

@Tigercat2000 is moving the sprite to the correct folder then he's available.

:CL: Regen
rscdel: Removes the purple hair flower pin from loadout and general player access, because this is a fluff item.
/:CL:
2018-03-06 01:36:10 +01:00
Aurorablade d569500284 voxedits 2017-07-09 02:30:16 -04:00
Xantholne 6ce8612d66 Loadout Requirement Fixes 2017-05-26 04:31:56 -06:00
Xantholne 5bda45228d Removes codersprite hat, changes pathways, changes names to be more accurrate with hat. Any broken icon state should work correctly 2017-05-09 19:34:10 -06:00
Xantholne ad398717e9 Fixes subtypes 2017-04-21 18:14:45 -06:00
Xantholne ec0445aafd Adds new Cowboy hats and cowboy boots 2017-04-18 21:16:37 -06:00
Xantholne b4044b7dd7 Changes beret color to a medical doctor uniform white. Removes certain jobs that probably wouldn't be given one as well. Also updates the flavor text to not be about a blue beret. 2017-04-14 08:13:42 -06:00
Xantholne 991f331aaf Adds Medical beret available via loadout 2017-04-12 23:50:07 -06:00
Puckaboo2 69ac2be044 Adding medical scrubs and caps to the loadout 2017-01-10 13:30:13 -07:00
KasparoVy 1826f9f174 Adds a Science beret. Obtainable via the loadouts system. 2016-09-03 06:33:22 -04:00
FalseIncarnate f8699555db Fixes Engineering Coat and Hat not spawning for engineers
It's "Station Engineer", not just "Engineer" for the allowed_roles.

🆑
bugfix: Engineers can properly show up for work with their hats and
coats to keep warm.
/🆑
2016-07-21 02:50:59 -04:00
Mieszko Jędrzejczak 9cfb9c780d Removes errors, errors. 2016-07-16 10:54:41 +02:00
Mieszko Jędrzejczak 30299a0b6b hon hon, mon ami! 2016-07-09 21:56:17 +02:00
Mieszko Jędrzejczak 932bbc7016 vox coat sprites, things 2016-07-07 17:42:20 +02:00
Mieszko Jędrzejczak 8e0ac813ae Loadouts 2016-07-06 22:26:42 +02:00