Commit Graph

48 Commits

Author SHA1 Message Date
Code-Lyoko0 36a2f72df2 Make biohazard announcements more clear on what they are spawning with new annoucments! (#24892)
* added clearer biohazard annoucments, and changed annoucment text to match the new voice annocuments

* Update code/modules/events/spider_terror.dm

fix misspelling

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-12 18:36:45 +00:00
Qwertytoforty 44cde7c753 blackbox logging for biohazards (#23309)
* blackbox logging for biohazards

* guh it warned for the others but not this one

* Update code/__DEFINES/misc_defines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* define / lewc

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Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-01-06 23:45:43 +00:00
GDN 6df2c2e3d2 Ghost bar (#22368)
* Ghost bar initial changes

* more changes

* we ball again brothers

* we are (once again) SO back

* Update code/modules/admin/verbs/debug.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/cards_ids.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* deck of cards and shittt

* global placement

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* readded

* hotfix

* zamn

* fixes

* greyfix

* last of the fixes

* can't stop me baby

* bam

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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-09 19:47:17 +01:00
Luc 0bd97b3e73 Refactors false alarms (#22010)
* rework anomalies

* oh yeah, events, too.

* does remaining events

* fixes most issues

* oops

* this too

* ensures traders actually fake announce properly

* fix tear

* missing return

* And another missing return
2023-09-18 13:15:34 +01:00
Octus 7466bb312c Aliens now have a Biohazard announcement (#19578)
* xeno and terrors

* ummm ummm
2022-11-11 14:16:44 +01:00
S34N 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Vi3trice 0fb79a3cb5 Vent crawling antagonists spawn in vents directly (#19391)
* Sneak 100

* Update spider_terror.dm

* Update alien_infestation.dm
2022-10-23 11:30:42 -05:00
S34N 3d24eeedd8 Fixes spawning logic of vent-spawned antags (#17844)
* fixes vent spawning antags breaking

* adds exception to xenobio vents

* simplifies the proc

* tidies the logic
2022-05-24 12:46:24 +01:00
Farie82 60647dc4c0 Makes playable mobs GC better by reworking how GLOB.respawnable_list works (#17217) 2021-12-13 09:22:08 +01:00
Farie82 acaefa9591 Refactors the events to be async (not use sleeps) and not use spawns (#15203)
* Makes the prison break use INVOKE_ASYNC for the (win)doors

* Add documentation

* Refactors the whole event system to not use spawns and be async

* relative proc path

* keep timing

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
2021-01-24 21:57:13 +00:00
mochi 01fa079b72 Merge remote-tracking branch 'upstream/master' into refactor-spawning-from-vents 2020-10-04 21:03:25 +02:00
mochi 42d3744def Use log_and_message_admins 2020-07-15 19:29:36 +02:00
mochi 664b60629a Exclude vents that can be seen or have mobs nearby in all event mobs 2020-07-15 14:36:48 +02:00
mochi 6172b075e8 Add near/vis checks, log on event spawn failure 2020-07-15 13:40:23 +02:00
mochi 9f5e1cdbbc Refactor spawning on vents into one proc 2020-07-15 12:53:17 +02:00
mochi 977a022d40 Convert remaining pollCandidates, remove original proc 2020-07-10 11:07:11 +02:00
Fox McCloud c8a7607129 Purges a Bunch of In World Calls (#13641)
* Purges a Bunch of In World Calls

* tweaks and fixes also typeless lists

* typeless

* fixes

* tweak
2020-06-22 06:56:19 -06:00
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Ty-Omaha ca71ab312b Xenomorph highpop spawn balance (#12508) 2019-10-27 00:15:47 -04:00
TDSSS f18df9e6eb gives event larva a growth boost 2019-07-26 18:55:49 +02:00
AffectedArc07 ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
Desolate c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
imsxz f9cbd65ffd Xeno spawn consistency 2017-10-03 13:03:42 -04:00
Kyep 6d6eec5934 Fixes initial Xenomorphs not appearing in Check Antagonists 2017-01-29 18:48:51 -08:00
Markolie e2587dbbbf Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ann2
# Conflicts:
#	code/game/gamemodes/events.dm
#	code/modules/awaymissions/bluespaceartillery.dm
2016-12-23 19:04:35 +01:00
Fox-McCloud 9ace0245cf Removes Event Procs 2016-11-16 07:14:08 -05:00
Markolie ffc74cda0a Announcement fixes, change most command announcements to event announcements 2016-10-25 15:21:16 +02:00
Crazylemon64 bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Crazylemon64 ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00
Tastyfish 0e0225b1ee Fixes several midround antag assignments not asking ghosts first 2016-03-07 03:03:45 -05:00
Crazylemon c227ae536c Added a bunch of new antag tags because whee these are cheap
Also it compiles now
as for not turning the DB into mush... wait on that "feature"
2015-12-27 07:58:21 -08:00
Markolie c5c64413a1 Pipenet overhaul 2015-09-21 02:11:54 +02:00
Markolie ed9a63763e More event tweaks 2015-09-17 22:25:35 +02:00
Markolie 8726bad5b0 Z-level check refactor 2015-02-16 20:33:28 +01:00
Markolie ad167dc541 Announcement system overhaul, crew monitor system overhaul, add portable crew monitor 2015-02-16 19:03:29 +01:00
Markolie 3f80f66411 Simplify get_candidates, minor adjustment to antag ages 2015-02-12 19:09:05 +01:00
Markolie 8fb90212b8 Blob event fixes, toggle preferences age check, jobban check 2015-02-01 14:19:11 +01:00
Markolie c520856716 Additional jobban options, minimum account age for antags 2015-01-31 19:48:48 +01:00
Markolie 956f2ba703 Event overhaul from Bay, atmos fixes 2015-01-21 23:05:59 +01:00
Markolie 04ab12bdb3 Fix alien observer picking 2015-01-10 23:44:53 +01:00
Spamcat 2b348eaa3e Phasing out world loops, pt 1 2013-06-20 17:21:16 +04:00
Cael_Aislinn 5b0f31e89f tweaked, reworked and restructured a bunch of events, fixed the capitalisations issue in my repo structure
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-10 21:22:02 +10:00
giacomand@gmail.com d9c3a3fd4c - Spiders are slower and take more damage from cold/heat.
- Increased the announce time for infestations.
- Made the staff of animation mimics not care about staffs being dropped, they will not attack their creator ever.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5538 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-13 04:16:31 +00:00
petethegoat@gmail.com 756ddd3b05 Reverting some alien infestation checks that meant that no aliens would spawn if the event wanted two aliens, but there was only one candidate.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5531 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 19:25:35 +00:00
petethegoat@gmail.com 8d773e827c Made the alien infestation event only create a command report if it successfully spawns an alien.
Slightly improved comms blackout code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5530 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 18:05:41 +00:00
giacomand@gmail.com a56e922053 Committing for Cael_Aislinn:
= Giant Spiders =
- Nurses spin webs which impede progress, bundle items and mobs up in cocoons, lay eggs to create spiderlings
- Nurses are slow and weak, but their bite has a chance to paralyse the victim
- Spiderlings skitter about and eventually grow into giant spiders. 
- Spiderlings will ventcrawl, so they can spread over the station pretty fast. 
- Hunters are fast, have decent health and the most effective poison
- Guards are medium speed but the health and direct damage
- The poison of hunters and guards can cause hallucinations if they bite you

= Farm animals =
- Cows can be milked or butchered for a large supply of meat. Sadists can also tip them over (with intent_help). 
- Goats can also be milked, but have a nasty temperament. 
- Chicks grow up to be chickens, who lay eggs and continue the cycle. But where did it start? (they're very noisy). 
- All three are orderable via QM. 

My changes:

- Added a spider infestation event.
- Optimized code with spiders and simple_animals.
- Made a /hostile/retaliate type which will only fight back when hurt. Based on Cael's code.
- Added some farm animals on the map.
- Changed events, added a setup() proc which can let you setup variables or the event. Made the event only kill itself when it has called, announce(), start() and end().
- Brainrot will only need alkysine as a cure.
- Communication blackout will always be silent.
- Changed some admin buttons to use the new event system.
- Added a forceEvent proc which you can use when you enable debug verbs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5525 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 16:44:06 +00:00
petethegoat@gmail.com f27399bcd5 Added a new events system!
The old one still exists, mainly so the associated admin buttons still work.
At some point I'll add a nice little panel for event stuff and remove the old procs.

event.dm is pretty well commented, and it should be pretty easy to figure it out.

Casualties of the change are space dust (which should probably be implemented separately if we want it back), the black hole event (which was awful), space ninjas (which didn't turn up), ionstorms (the non-admin ones sucked anyway) and CLANG, which I will probably add at some point, if no one else does first.
Also, I removed pierott's throat from the disease outbreak list. f that s.

Thanks to Sukasa and BS12, as my system is loosely based off of theirs.
Thanks Giacom for help with structuring and especially commenting this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5511 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 23:45:57 +00:00