GDN
6df2c2e3d2
Ghost bar ( #22368 )
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* Ghost bar initial changes
* more changes
* we ball again brothers
* we are (once again) SO back
* Update code/modules/admin/verbs/debug.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/_onclick/hud/alert.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/_onclick/hud/alert.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/modules/ruins/ghost_bar.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/ruins/ghost_bar.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/ruins/ghost_bar.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/ruins/ghost_bar.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/ruins/ghost_bar.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/weapons/cards_ids.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* deck of cards and shittt
* global placement
* Update code/modules/ruins/ghost_bar.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* readded
* hotfix
* zamn
* fixes
* greyfix
* last of the fixes
* can't stop me baby
* bam
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-10-09 19:47:17 +01:00
Charlie
8ef4aa727e
Adds Shadow demons ( #19732 )
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* reshuffle
* shared base type
* moves this to the base type
* the monster
* event
* FUCK
* better sprites
* refactors bloodcrawl, more nice sprites
* review stuff
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* heart of darkness
* pre TM tweaks
* ARGH
* hopefully fixes double hits
* tweaks
* derp
* tweaks
* TEMP RUNTIME REMOVE LATER
* fixes
* runtime fixes
* cig runtime fix
* review + another runtime fix
* re adds sprite
* removes runtime
* oop I forgor
* DRUNK CODING
* SPRITES
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-12-29 11:26:37 -06:00
S34N
667dd5d4ac
515 Compatibility ( #19636 )
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* 515 compat
* double spaces
* Callback documentation, aa review
* spacing
* NAMEOF_STATIC
* big beta
2022-11-08 23:08:40 +00:00
S34N
83e228cbcb
Minor refactor of spawners, fixed rogue drone and carp events not spawning mobs ( #17849 )
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* lessens the use of GLOB.landmarks_list
* delete redundant blob icon
* Apply suggestions from code review
Co-authored-by: moxian <moxian@users.noreply.github.com >
* review part 2
* aa review
Co-authored-by: moxian <moxian@users.noreply.github.com >
2022-05-24 14:26:36 +01:00
Qwertytoforty
1e66469676
Adds an event that uses the base slaughter demon, rather than midround
2021-11-07 12:37:10 -05:00
Qwertytoforty
768af96d1c
Removes nerf from base slaughter demon / laughter, makes a nerfed version for midrounds
2021-10-06 09:16:42 -04:00
Farie82
acaefa9591
Refactors the events to be async (not use sleeps) and not use spawns ( #15203 )
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* Makes the prison break use INVOKE_ASYNC for the (win)doors
* Add documentation
* Refactors the whole event system to not use spawns and be async
* relative proc path
* keep timing
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com >
2021-01-24 21:57:13 +00:00
AffectedArc07
9480211187
Updates code to be compatible with new lints ( #15290 )
2021-01-15 13:05:43 -05:00
mochi
96bf4396a0
Merge branch 'master' into overhaul-event-mob-selection
2020-08-12 01:22:52 +02:00
AffectedArc07
debcf5dad0
Replaces all "var " with "var/"
2020-07-29 10:06:00 +01:00
mochi
977a022d40
Convert remaining pollCandidates, remove original proc
2020-07-10 11:07:11 +02:00
Fox McCloud
c8a7607129
Purges a Bunch of In World Calls ( #13641 )
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* Purges a Bunch of In World Calls
* tweaks and fixes also typeless lists
* typeless
* fixes
* tweak
2020-06-22 06:56:19 -06:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Desolate
c974e29a3c
global lists global defined
2018-10-02 15:52:46 -05:00
uraniummeltdown
a8aef39625
enabled slaughter demon event
2017-02-10 17:32:11 +04:00
Tigercat2000
9f3cdb43f7
special_role/objective refactor
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Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm
Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes
Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Tastyfish
0e0225b1ee
Fixes several midround antag assignments not asking ghosts first
2016-03-07 03:03:45 -05:00
Crazylemon
c227ae536c
Added a bunch of new antag tags because whee these are cheap
...
Also it compiles now
as for not turning the DB into mush... wait on that "feature"
2015-12-27 07:58:21 -08:00
Markolie
ed9a63763e
More event tweaks
2015-09-17 22:25:35 +02:00
Aurorablade
95565847b7
Changes
...
Revert to the orignal TG method of just shoving a player into the daemon
on vial break.
did the same for the event (i still like using the revenant spawns
rather then carp spawns for that, not as disoriniting to me)
Added reference to BLOODCRAWL_EAT i missed
Devouring now heals more types of damage
Removes some gore abilitys...I got overzealous in wanting
blood....Keeping the spooky demon head whisper...
No don't ask why i called it Pustle...My brain frightens me...
2015-08-06 01:56:59 -04:00
Aurorablade
5b0f43ade1
CRAWLING IN MY CRAWL! THESE WOUNDS THEY WILL NOT CRAWL
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Update based on
2015-07-29 07:14:33 -04:00
Aurorablade
0bb5dd626b
Colonectomy
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Various fixes by feedback
Render Item refactor to modular system
2015-07-20 17:04:32 -04:00
Aurorablade
b6429486eb
LETS DO THE GIT WARP AGAIN! LETS DO THE GIT WARP AGAIN!
...
So i did a thing..and it messed up alot of other things..so i remade the
thing..
Adjusted some spans and redid the spawn locs based on the ghostie antag
2015-06-24 21:42:35 -04:00