BiancaWilkson
074da2b796
Datumizes microbatteries ( #26900 )
...
* Datumize microbattery
* comments + feedback when you're revivable
* More comment
* more datumization
* Explaining myself
* Being able to charge while not having a microbattery
* Better comment
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Changes proc name to be more accurate
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
2024-10-18 23:30:04 +00:00
Chap
c3d773402c
[REFACTOR] Remove the flying var, adds the flying trait. ( #26881 )
...
* Remove the flying var, adds the flying trait
* Remove flight when broomstick is unwielded
* Adds some comments
* tab indentation
* Fix carp flight
* Remove comment
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-10-16 17:46:19 +00:00
Spaghetti-bit
c1427a4565
Fixes a glowing eye issue and eye overlay issue ( #26934 )
...
* Reorders the layering, again. Fixes lighting issue with eyes.
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-10-15 12:47:22 +00:00
Chap
a060093b59
[REFACTOR] Helper proc for unbuckling a mob ( #26918 )
...
* Helper proc from unbuckling a mob
* Rename to unbuckle
* Minor fixes
* Move buckled up /mob/living
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-10-10 12:54:09 +00:00
DGamerL
89796a055b
Makes RemoveComponent more sane ( #26877 )
...
* Makes RemoveComponent more sane
* An even better wrapper
* Update code/datums/components/surgery_initiator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/datums/components/_component.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-10-09 18:46:04 +00:00
Contrabang
4833fea9a2
IPCs dying to brain damage ( #26957 )
2024-10-06 17:52:29 +00:00
Silverplate
2d58d8e3ad
lowers succumb threshold to 130 damage ( #26941 )
2024-10-02 15:17:06 +00:00
Chap
666713eb4d
[FIX] Guardian health HUD now updates properly when host health changes ( #26818 )
...
* Guardian health hud now updates properly
* Now with negative numbers!
* New signal
* remove non-functioning proc
* Update code/game/gamemodes/miniantags/guardian/guardian.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: Adrer <adrermail@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-01 16:44:40 +00:00
Qwertytoforty
c6f9a5ea9c
You can now emag humans again ( #26857 )
...
* You can now emag humans again
* Update code/modules/surgery/organs/organ_external.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-28 22:37:34 +00:00
leoworm
0f587202d0
Added shadowperson healing case for when inside locker ( #26837 )
2024-09-28 08:18:23 +00:00
Contrabang
ee6f73973e
Fixes problems with multiple sources of alpha on humans ( #25884 )
...
* lets gooooo
* this too
* comments
* update code
* im so good
* tested, it works now
* Update code/game/dna/mutations/mutation_powers.dm
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
2024-09-26 18:06:44 +00:00
Contrabang
8fd62f8702
Protects living damage variables ( #26892 )
2024-09-25 11:09:56 +00:00
Coolrune206
fb199c82b9
fixes saber spelling ( #26766 )
2024-09-19 02:26:03 +00:00
Adrer
8d82546d9d
[FIX] Mobs that were offered up to ghosts no longer get taken over by their old owners ( #26650 )
...
* Grab_ghost now checks the ckey of the mind
* Remove superfluous loops for getting ghosts.
* Early return for MMI
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-09-16 14:39:54 +00:00
Christasmurf
1f9945ee5f
Captain's sabre - Resprite and rebrand ( #26592 )
...
* rapier-rebrand
* extdesc change
* indentation
* Update code/game/objects/items/weapons/melee/melee_misc.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
---------
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-12 17:24:14 +00:00
Daylight
965b42bf51
[FIX] Cult Shadow Shackles can now cuff people who are missing an arm. ( #26707 )
...
* Copies the requirements from handcuff code
* This proc is never implemented
* Removes unused procs
2024-09-11 17:34:20 +00:00
DGamerL
e3c73110db
Adds Chemical flamethrowers ( #25091 )
...
* Initial work
* Good enough to open a PR out of draft
* Make these use the vars on the flamethrower
* Moar fixes
* Undefines define
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* This won't compile
* GDN review
* Fixes CI
* Fixes CI even more
* 5 ammo per tile now
* Heavily nerfs adding multiple fires
* Adds phlogiston as a burnable reagent
* Fixes the fire name
* Placeholder sprite + ammo use fix
* Now in cargo partially
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Lewc Review
* Adds nuclear variant
* Adds the chem flamethrower to the nukie uplink, alongside ammo
* More fire armor tweaks
* GDN review
* Update code/modules/reagents/chemistry/reagents/pyrotechnic.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* TEMPORARY PUSH
* Adds inhands
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Fixes inhands
* Makes air hot again
* Lewc review
* Audible messages and canister refilling
* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-05 23:12:56 +00:00
PopeDaveThe3th
58c7fa9a0d
Fairly Sizable Fed Lore Drop ( #26600 )
...
* the fedening
* Federation -> TSF
* Update outfit_admin.dm
* Update outfit_admin.dm
* i forgor
* few more
2024-09-03 13:04:56 +00:00
Spaghetti-bit
3fd78491e6
Moving while buckled or while in a locker that is locked / welded will no longer reset resist timer. ( #26523 )
...
* Moving while buckled to a surface will no longer reset the timer / cause you to fail.
* Properly applies the same principal to closets and secure lockers.
* Changes break out time to use the MINUTES define.
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-24 16:43:47 +00:00
Spaghetti-bit
4d66ba4aab
General fix to update tint applying/removing blindness, tweak to facehuggers. ( #26513 )
...
* Removes the blindness from Facehuggers and ties it to `update_tint()`.
`update_tint()` now properly removes and adds blindness.
* Removes unneeded overlay.
2024-08-17 01:00:05 +00:00
HMBGERDO
fbe49dabbc
Fixing blood spreading too much during surgery ( #26266 )
...
* bloody blood
* ehhhh
* here too
* bloodwrite fix
* a
* review changes
* max blood amount to argument
* Update code/game/atoms.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_defense.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* tab
---------
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-15 23:51:48 +00:00
Burzah
c434f08f4f
Replaces info class with notice and purges info ( #26421 )
2024-08-13 09:46:58 +00:00
chuga-git
af735ed400
Fixes flash check runtime when flashee does not have eyes ( #26409 )
...
* fixes null runtime
* the ASCII code for " " is 32, or in 0x0020 in hexadecimal
* Update code/modules/mob/living/carbon/carbon_procs.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
---------
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-08 16:11:56 +00:00
Spaghetti-bit
52327cea40
[TWEAK] Runechat Color Preference and Species Dependent Organ (runechat) Removal ( #26018 )
...
* Reopens runechat color tweak.
Fully changes how the runechat color works with human mobs.
- Ties Runechat color to DNA (unchangable via scramblers, or other methods like DNA modifying)
- Runechat color is now a preference based thing and can be changed at mirrors.
* Linter mint
* Comment for comment's sake + Rerun cerestation CI/UNIT test because mouse ate a cable.
* augh
* reverts toml
* Fixes a SQL query, good for final review.
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-06 13:15:47 +00:00
Spaghetti-bit
aeb4395001
A high enough tint will blind you. You can no longer be flashed or blinded further if you have broken eyes. ( #26338 )
...
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-02 18:13:12 +00:00
DGamerL
44671e31e8
Adds: The C-Foam launcher ( #25738 )
...
* The start
* Getting a bit further
* Slight ammo casing update
* Istype helper and foam blockage
* Adds status effect
* Foam blockage and status effect fixes
* Autolathe ammo + stun
* aaaaaaaa
* Adds uplink item
* Actual slowdown
* Makes attacking a bit faster again
* Ammo increase to 12
* Sirryan review
* Adds sprites - almost working
* Lots of fixes + mineral doors
* Mineral doors don't open with foam
2024-08-01 06:24:09 +00:00
HMBGERDO
5234b6386b
Revert attacked_by changes ( #26330 )
...
* t checkout master
Revert "Fixing fulton pack not working (#26153 )"
This reverts commit 67353fd62a .
* Revert "Cult magic attacks and attacks on stun mark can now be blocked by shields (#25771 )"
This reverts commit 9ea58e1e33 .
* Revert "[s] Stunbaton no longer triggers shields twice (#26197 )"
This reverts commit cd88b3de88 .
2024-07-31 10:00:00 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
...
* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
Ryan
dfca6b833f
Cloth Golems can no longer be infested by Legions ( #26287 )
...
* ClothGolemFix
* Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-07-29 16:42:53 +00:00
Faron
1e59b554dc
Update human_update_icons.dm ( #26305 )
...
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
2024-07-29 15:07:15 +00:00
DGamerL
098b13bb33
Removes the empty type of /snacks ( #26010 )
...
* Aaaaa it works
* Add updatepaths
* Add unsaved files
* MATTTTT
* Fixes casino
* Fix
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-29 14:46:04 +00:00
Qwertytoforty
e4ed1b1db3
Radiation fixes. ( #26113 )
2024-07-25 17:15:12 +00:00
BiancaWilkson
ec88636e6c
Cyborg Damage, Movement, and Power Overhaul ( #25252 )
...
* Adding defines
* More signals for external power
* Gets the reboot working
* renaming a proc
* config stuff
* Working on cyborg movement
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* IOSYS where'd you come from
* begon return 0
* VTEC caps slowdown
* Adjusting EMPs
* Funny arm is GONE
* Oh yeah regenerating stamina might be a good thing
* Forgot you could uninstall vtec
* icon machine broke
* Cell-less borgs can enter chargers to stay powered
* oh that was almost bad
* Fixes some logic
* its a surprise tool that will help us later
* Adjusting some numbers
* Adds a sound to go along with the text alarm
* dead things can still charge
* Another logic error
* Xenos too
* sorry linter
* fixes CL
* Slightly more slowdown on stam damage
* neurotoxin won't stun
* SOUNDS!
* 3 flashes to stun instead of 4
* Slightly longer stun
* SPEEDING UP BORGS JUST FOR THE TM SINCE CONFIG DONT WORK
* Keep borgs stunned forever
* Power loss is more dangerous
* Adds a stamina hud to borgs
* Cyborgs now heal up properly
* Removes an outdated comment
* Replacing parts works better now
* EMPs disable components for a brief time
* More missed rebalances
* When you forget to remove debug messages
* WHAT
* Cult magic works + borgs can be silenced
* 2 flashes to stun, flashes confuse now
* Update code/game/objects/items/devices/flash.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Abductors can stun borgs
* Watcher/cyro rays deal stam to brog
* Fixes a rounding error when healing borgs back to full HP
* Fixed span
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Fixed whitespace
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Guard clausify
* Indents a message
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/component.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/modules/mob/living/silicon/robot/robot_damage.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* that's not what stat does
* No more hardcoded speed, don't TM this branch
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-09 17:44:50 +00:00
DGamerL
4cf6595d12
Makes all playsounds use bools for vary ( #26183 )
...
* Makes all playsounds use `TRUE` for vary
* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
chuga-git
c1e97f712c
Minor throwing fixes ( #26179 )
...
* fix treadmill throwat
* fixes dropdel runtimes and end_throw() not being called
* dgl review
2024-07-08 21:07:18 +00:00
DGamerL
5e7b0c0971
Changes even more uses of stat comparisons to use the defines ( #26154 )
...
* First wave
* Second wave
* Last wave
* Apply suggestions from code review
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* We love signals in this household
* Revert "We love signals in this household"
This reverts commit 75fe8d46a3 .
* Update code/game/machinery/camera/tracking.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/machinery/camera/tracking.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-07 22:57:01 +00:00
HMBGERDO
67353fd62a
Fixing fulton pack not working ( #26153 )
...
* if the item has no damage, it is not autoblocked.
* armor check first
* Update code/modules/mob/living/carbon/human/human_defense.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
---------
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
2024-07-07 05:48:08 +00:00
Spaghetti-bit
fdcbfc42bb
Fixes a very small oversight with blood DNA. ( #26172 )
2024-07-07 00:00:50 +00:00
Spaghetti-bit
3e46e525da
Changelings now update their flavor text upon transforming. Updates DNA to include flavor text. ( #26094 )
...
* Fixes https://github.com/ParadiseSS13/Paradise/issues/3352
* bleugh
2024-07-03 03:55:13 +00:00
Spaghetti-bit
943cf41bc0
[FIX] Fixes floating blood on non-existent hands: My damn feet and hands are bloody! ( #26100 )
...
* Fixes https://github.com/ParadiseSS13/Paradise/issues/7596
* Revert "Makes our time defines use strict numbers instead of nested defines (#26069 )"
This reverts commit 19cbfb129a .
* Comments!
* Revert unintended change
* Actually reverts.... missed an *
* Remove S, update comment.
* Adds checks for hands and feet, making sure you don't have invisible blood.
* Reverts unintended changs.
* Mysterious.
* Die unintended change, die!
* Version one, needs pixel shifting, code works.
* Splits hands and feed, leaves shoes / gloves in the case something has shoes / gloves on
* Left! not Right!
* unintended revert
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-02 00:04:17 +00:00
Spaghetti-bit
dcca2fcdff
[FIX] Humans no longer have socks when they're missing either leg: My socks got knocked off! ( #26099 )
...
* Fixes https://github.com/ParadiseSS13/Paradise/issues/7596
* Revert "Makes our time defines use strict numbers instead of nested defines (#26069 )"
This reverts commit 19cbfb129a .
* Comments!
* Revert unintended change
* Actually reverts.... missed an *
* Remove S, update comment.
* Update code/modules/mob/living/carbon/human/human_update_icons.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
---------
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-07-01 05:58:54 +00:00
Gaxeer
32e46c02aa
refactor: rename action button appearance related variables and procs to be clearer ( #25658 )
...
* refactor: make action appearance creation more straightforward
* some adjustments
* fix: adjust action icons to refactor
2024-07-01 02:29:31 +00:00
Faron
340d8a3731
Update to restraints ( #25831 )
...
* Update carbon_procs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update items.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update humanoid.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update human_mob.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update status_effects.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update neutral.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update blood_magic.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abduction_gear.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update items.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update abduction_gear.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/objects/items/weapons/handcuffs.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/objects/items/weapons/handcuffs.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/objects/items.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/game/gamemodes/cult/blood_magic.dm
Woops.
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update items.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
The consequences of my actions
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update humanoid.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update carbon_procs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update clothing.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update human_mob.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update carbon_procs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
* Update handcuffs.dm
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
---------
Signed-off-by: Faron <171642577+FaronCD@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-01 02:14:52 +00:00
DGamerL
6f0f9a2e9c
Various fixes for xenomorph logging ( #26006 )
...
* Various fixes for biohazard logging
* Better ways of counting xenos
2024-07-01 01:35:33 +00:00
HMBGERDO
9ea58e1e33
Cult magic attacks and attacks on stun mark can now be blocked by shields ( #25771 )
...
* cult attacks and hands blocked by shields
* logic fix attempt 1
* old shit
* Update code/game/gamemodes/cult/blood_magic.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
* Update code/game/gamemodes/cult/cult_items.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
---------
Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-06-29 18:28:26 +00:00
Contrabang
bd8c428ee6
fuck why even fuck you ( #25874 )
2024-06-29 17:55:31 +00:00
chuga-git
43b7fa5ed9
Gargantua Blood Rush now removes bolas ( #25989 )
...
* gargantua bloodrush now clears legcuffs, slightly refactors removing restraints
* comment tweaks, prevents blood rush from being used when buckled.
* Update code/modules/mob/living/carbon/carbon_procs.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
---------
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-06-28 03:16:55 +00:00
datlo
882deeff51
Make magic disguises easier to break, reworks its spell cast ( #25929 )
...
* Make magic disguise easier to break
* add hitby
* add signal check
* update comment
* Fix check and update spell description
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* added signal to atom
* Revert "added signal to atom"
This reverts commit 79e2aa68d8 .
* Update code/datums/spells/disguise_self.dm
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: datlo <quentinkoyote@gmail.com >
* adress review, add spin casting
* linter fix
* actually fix linters
* i am so dumb
* fix typo
* Update code/modules/mob/living/carbon/human/species/_species.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: datlo <quentinkoyote@gmail.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-28 03:16:39 +00:00
HMBGERDO
936d19c0a0
Blood spread fixes and tweaks ( #26048 )
...
* blood spread fixes and tweaks
* just to make sure
* soap cant be bloodied, better check on gloves
2024-06-26 20:57:30 +00:00
HMBGERDO
d88ddea05c
Touching bloody objects will make your hands/gloves bloody. ( #25730 )
...
* bloody blood
* no restrictions of item blood
* PR reviews
* comment
2024-06-25 21:31:00 +00:00