Chap
c3d773402c
[REFACTOR] Remove the flying var, adds the flying trait. ( #26881 )
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* Remove the flying var, adds the flying trait
* Remove flight when broomstick is unwielded
* Adds some comments
* tab indentation
* Fix carp flight
* Remove comment
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-10-16 17:46:19 +00:00
PollardTheDragon
ff8e0404b9
New Mech - The Nkarrdem, Janitor Supreme ( #26453 )
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* Nkarrdem Mech - Initial Commit
* Fabricator category, garbage bag, module designs
* Added combat tech requirement to cleaning grenade launcher
* Fixed a comment's spacing
* Construction codersprites
* Construction path updated
* Open and Broken sprites
* Codersprites, Construction fixes, Wreckage
* Better spacing for equalities, better return bool
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Equality spacing
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* playsound boolean fix
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Mech part comment spacing
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Parts list parenthesis spacing
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Spacing and boolean returns
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Another boolean return
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* More comment spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* More comment spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Ditto
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Comment spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Comment spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Snake cased floor_buffer, removed excess comment
* Enhanced floor buffer
* Whole lot of time format changes
* HUD warning message update
* Cutting cargo
* Max equipment fix
* Spray fixes
* Light replacer fixes and defines moved
* Mop sound cooldowns
* Formatting, autodoc, spacing, and chat alert fixes
* Emag warning
* Removed excess returns, added click when spray empty
* Minor refactor of cleaning_act, removed the async mopping
* Excess user
* Formatting, Typecaching
* Replaces to_chat with occupant_message
* Type def, attack log, and timer for CGL
* Moved light replacement logic to light object as fix() proc
* Free performance is free performance
* To chat fix
* replaceLight changes
* Ranged fix
* Moved autodoc
* Early return in mop refilling
* Reordered early returns in mop action
* Applied change to cleaning documentation
* Moved acrtion, removed excess subtype
* Spray moved to internal spray item, various fixes
* Removed excess
* Internal garbage storage for garbage magnet
* Janimech storage handling, effect when emptying into disposals, user check in handle_item_insertion
* Extraneous Return
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Var declaration fix
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-10-10 09:40:48 +00:00
Contrabang
413ddc8b73
Adds Floor Lights (and makes lights not have random ranges) ( #26923 )
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* Adds Floor Lights
* undef
* remove TECHNICAL DEBT™
* remove more technical debt™
* mapping changes
2024-10-06 09:33:31 +00:00
chuga-git
bef66785ce
Makes various things return qdel hints on initialization ( #26607 )
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* makes apcs destroy properly with a null area
* starts cleanup of initialize failures and hint returns
* Revert "makes apcs destroy properly with a null area"
This reverts commit 9a9175cd37 .
* narsie returns qdel hint now
* make lightgeists clean up hud on destroy
* use the proper hud removal proc, but this still fails somehow. god help me.
* missed one
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
---------
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-08-28 23:57:15 +00:00
Ryan
a00c687a01
Makes Passive Power Consumption Safer and Fixes Negative Power Issues on APCs ( #26445 )
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* Makes Static Power Safer & Fixes Negative Power Issues
* updates documentation & syntax
* updates disposal power changes
* Revert "updates disposal power changes"
This reverts commit b233aec45f .
2024-08-13 09:46:44 +00:00
AffectedArc07
f639e2cc1c
Completely bans sleep from Initialize and LateInitialize ( #25801 )
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* GOD DAMN I WAS COOKING
* Makes portal less dumb
2024-07-26 13:57:10 +00:00
Luc
cb4d709c78
Fixes some extraneous spacing in some messages ( #26222 )
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* clears a bunch of spaces
* oopsie daisy
* Update code/modules/food_and_drinks/food/customizables.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-07-20 00:15:21 +00:00
RomainzZ
e386cfd9bf
Lamp Bloom, Exposure and Glare ( #24534 )
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* Light Update
* Not failing tests I hope
* Whitespace Removal
* Tweaking here and there
* Merge Conflict Fix
* Rebuild TGUI Bundle to Fix Merge Conflict
* Settings are now in "Game Preferences" too
* ColorMatrix formatting and removal of unused procs
* A little mistake on matrices
* A little mistake x2 (last I hope)
* Moving Glare under every other effect, tweaking values, playing with blending
* Update TGUI Bundle for Merge Conflict
* Apply suggestions from code reviews
* Fuck it, it just works
* No tabs cool
* Remove unused
* Am I retarded
* We better return
* Whitespace we need
* oh
* New SQL update version
* Missing comma fix and recompiled tgui.bundle
* Updating SQL version in misc_defines and config
* Remove datum in holder
* BloomEdit empty lines removal
* No more unneeded functions calls
* Tgui.bundle rebuild
* SQL Changes
* SQL Version = 56 now
* Documentation and some formatting
* tgui.bundle.js rebuild
* Remove unused layers and variables
* Allow cameras to render backdrops
* Possible runtime issue fix
* Remove "baked" bloom from the lamps
* Revert the "remove". Make it low on alpha channel
* Shuttle rotation light update fix
* We don't need this
* Possible runtime issue fix x2
* tgui.bundle.js update
* tgui.bundle.js update
* tgui.bundle.js update
* Revert config.toml changes
* Revert the revertion of config.toml changes
* Bring that config changes back!
* Entry added
* tgui.bundle.js update
* Prettier possible fix (?)
* Runtime fix (and broken tubes now have light after reinstalling them)
* config update
---------
Co-authored-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com >
2024-07-05 21:16:16 +00:00
CRUNCH
bb2e96792b
Tweaks the Light Replacer ( #25932 )
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* Light Replacer Enhancement
* Update code/game/objects/items/devices/lightreplacer.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update
* Update lightreplacer.dm
* Update lightreplacer.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-28 03:16:37 +00:00
warriorstar-orion
5a2fd048b1
fix: fix APC behavior in unpowered areas ( #25642 )
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* fix: make unpowered areas without APCs actually unpowered
* Update code/modules/power/powernets/local_powernet.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
2024-05-30 15:22:10 +00:00
Adrer
e810b3a9c7
Security level changes no longer force depowered lights on. ( #25245 )
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Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-04-27 08:21:13 +00:00
Contrabang
34ba019704
Adds more descriptions to missing items and changes some ( #24584 )
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* jesus fuck thats a lot of descs
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* review
* christa review
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
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Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2024-04-07 09:44:27 +00:00
GDN
19a3f768c8
into the bin ( #24289 )
2024-03-07 11:04:57 +00:00
GDN
73dcb92d10
Removes advanced darkness ( #23931 )
2024-01-28 13:25:12 +00:00
Alexios
d6693f86a1
Adds Light Tube Coloring - Colored Lighting! No more light floors needed! ( #23728 )
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* The PR:TM:
* Updated code to use Spraycan's color and to check for cap
* Update code/modules/power/lights.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Remove the amogus
* Update code/modules/power/lights.dm
Good idea!
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-01-21 21:09:30 +00:00
Gaxeer
eda2102bdc
Refactor: refactor security levels ( #21899 )
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* refactor: datumize security levels
* refactor: implement `SSsecurity_level` for handling security level related stuff
* feat: returns back old `delta_alarm` sound
* refactor: adjust existing code to use `SSsecurity_level`
* fix: remove redundunt new init order
* fix: fix type in var
* refactor: apply reviewer changes
* fix: replace `can_fire=FALSE` with `ss_flags = SS_NO_FIRE`, as subsystem will never fire
* fix: use `flags` instead of `ss_flags` for subsystem
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* fix: replace old security level interactions
* feat: implement `Recover` proc for `SSsecurity_level`
* refactor: add clearer doc for `security_level_set_timer_id` propery of `SSsecurirt_level`
* refactor: swap `security_level` datum properties to make it clearer to read
* refactor: move initialization code from `New` to `Initialize` for `/obj/machinery/firealarm`
* fix: revert back `delta_alarm` annoing sound, use `delta_claxon` on change to delta security level
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Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2023-10-14 21:46:49 +02:00
DGamerL
173bfb92f5
Removes bio resist from the code ( #21108 )
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* BIO armor is kill
* some more stuff that uses bio resist
* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
AffectedArc07
b34e8fa301
[READY] CI now bans files with the same name ( #20195 )
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* CI now bans files with the same name
* Part 1
* Warriorstar python tweaks
* Part Deux
* Fix unticked
* fix
2023-02-04 16:33:41 -06:00